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Season's Greetings & Games Unlimited
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1992-08-02
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10KB
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230 lines
* SOLEAU SOFTWARE PRESENTS *
LAVA CAP GAME
(1.1)
________________________________
Programed by William Soleau
Version 1.1 (c) 1992
Requirements: EGA/VGA & Mouse
Files Needed:
Lavacap.exe Lavacap.ov2 Lavacap.ov4
Lavacap.ov1 Lavacap.ov3
* Directions *
The objective of Lava Cap is to create a series of sequential
paths to contain the lava flowing from an erupting volcano. The
longer you can keep the lava flowing freely without reaching a
dead end, the higher your score.
For those of you familiar with my Oil Cap game, this game is
played exactly the same way. The rules are simple, yet it takes a
lot of strategy and quick thinking to reach the higher levels.
The playing board is a 17x11 sized grid. At the beginning of
each level, a volcano will be placed in one of these grids. This
will constitute the starting point when the mountain erupts. You
have seven different shaped canals that you will use to create a
pathway from the top of this volcano.
Located at the bottom of the screen you will see four pieces
ready to be placed. The mouse cursor will be visible above the
piece that is next in line to be placed onto the game board.
You select the canal by clicking the left button of your mouse.
The piece will disappear and your mouse cursor will now be visible
on the game board. Select the grid where you would like that
piece to appear. If that grid is available, click the left button
again and the piece will instantly appear in that grid. The mouse
cursor will then move to the bottom awaiting your next selection.
* Valid Grids To Place Canals *
There are several grids where you will not be allowed to
place your canals.
1: Volcano
2: Green, Pink, or Gray Grids
3: One Way Canals (signified by arrows in certain directions)
4: Special Yellow and Black Ending Grid
(On Some levels your lava must finish flowing into this grid)
5: Canals with lava already in it.
The computer will not allow you to place your piece on any of these
grids. You can however place your piece on top of an existing canal
(previously placed), but you will lose 2 or 3 seconds of valuable
time to do so.
* Clock / Timer *
When a new level begins, a clock located at the bottom of the
screen will count off one minute. When this minute is over, the
lava will start to flow out of the volcano. You may still place
canals once the lava begins to ooze through your passageways. Your
objective is to keep ahead of the lava, so that it never reaches
a dead end.
* Scoring / Bonus Points *
As the lava flows through the canals, you will see your score
(located at the bottom of the screen) start to increase. The longer
the lava flows the higher your score will be. There are several
bonus points that can be earned in the following ways:
1. To get the lava to cross over itself will be worth an extra
100 points. If you get four or more crossings of lava on a
single level, you will be awarded more bonus points.
4 Crosses = 500 points
8 Crosses = 1,500 points
12 Crosses = 3,000 points
16 Crosses = 5,000 points
20 Crosses = 10,000 points
24 Crosses = 15,000 points
28 Crosses = 25,000 points
32 Crosses = 30,000 points
2. Bonus Grids are sometimes placed onto the game board before
the start of play. They either have a 50 or 150 point number
written on them. If you can get the lava to pass through these
canals, that point value will be added to your score.
3. The Green and Pink grids are placed onto the game board in
pairs. If you can get the lava to flow into one of these
colored grids, 200 points will be added to your score.
(The lava will then commence to flow from the other grid of
the same color located somewhere else on the game board.)
4. Every 10,000 points earned will give you a bonus round. You
can only increase your score in these special rounds, because
no points are deducted for unused canals.
* Scores Needed To Reach The Next Levels *
If you can accumulate enough points before the lava reaches
a dead end, you will be allowed to continue onto the next
level. The computer will tell you how many points are needed
in order to proceed to further levels. The points needed per
level are computed using this formula:
( 60 * LEVEL ) + 250 + (previous level score)
Example:
Level #1 ( 60 * 1 ) + 250 : You need 310 or more points to
continue.
Level #6 ( 60 * 6 ) + 250 : You need 610 points above your
score from the previous level.
If you can reach this point total upon the completion of a
level, you will be allowed to continue onto the next one. Don't
worry about this formula. The computer will show you the score
you'll need to reach below your present score total.
* Deductions *
At the end of each level, the computer will add up your
number of lava crossings to see if you qualify for any added bonus
points. Each canal not used will be erased from the game board and
will cost you 25 point. The computer will deduct these points
from your score.
Only in one instance can you reach your point total and not
qualify to go onto the next level, and that is when a special
Ender grid (Black or Yellow) is not used. On various levels, this
Ender grid will be placed onto the game board at the start of the
level. You must make sure you end the lava flow into this special
grid or the game will be over no matter how many points you have
accumulated. The computer will warn you at the start of these
special levels.
* Conclusion *
The best way to find out how to play Lava Cap is to jump
right in and start playing. You'll find the interface is easy,
and in a minute or so you will understand the fundamentals of
the game. The following is the Key Menu:
Left Button (Mouse) Selects and Places Canals
<K>ey Menu : Brings up the key definitions
<P>ause : Pauses the game
<H>igh Scores : Shows Top Ten Best Games
<S>ound Toggle : Turns sound on or off
<L>ava Speed up : Used when you are finished placing
canals and don't want to wait for the
slow moving lava to reach the end
<B>linking Toggle: Some color monitors might experience
some flickering while playing the game.
This will eliminate the quick palette
changes and eliminate the flicker.
<Q>uit : Exits Lava Cap
* SOLEAU SOFTWARE MEMBERSHIP / REGISTRATION *
This Lava Cap Game is distributed as Shareware.
The details on how to upgrade the program are provided at
the closing screen or in then LAVA_REG.DOC file. A
registration of $14.00 is requested if you find Lava Cap
worthy of your game collection. The registered version
will greatly speed up the loading and exiting of the game,
plus give you many more levels of play. Past level 20,
things start to get more difficult.
A registration for Lava Cap will instantly make you a
Soleau Software Member, which will entitle you to many special
benefits and discounts on our other Soleau Software products.
So please take the time to read the closing screen for information
regarding the offers that Soleau Software Members can enjoy.
We at Soleau Software thank you for your support and hope
you will continue to enjoy this as well as our other Shareware
products.
Sincerely,
William Soleau
President
Soleau Software
163 Amsterdam Ave.
Suite 213
NYC, NY. 10023
Compuserve #: 70407,1730
* * * * *