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Season's Greetings & Games Unlimited
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UGOLD_cd2.iso
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legion
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readme.txt
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1995-04-15
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5KB
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117 lines
LEGION WAR 3-D
Copyright 1995
Fumunda Software
P.O. Box 2069
Stuart, FL 34995
LEGAL STUFF
Fumunda Software is not liable for any damage resulting from the use of this
software. Use this software at your own risk. The shareware version of
Legion War 3-D may be freely distributed as long as all files are distributed
in an unaltered form. The registered version of Legion War 3-D may not be
distributed in any way. Any rights not expressed in this document are
reserved by Fumunda Software.
FILE LIST
The shareware version of Legion War 3-D should contain the following files:
LEGION.EXE
README.TXT
ORDER.TXT
CASTLE.DAT
CASTLE1.DAT
CASTLE2.DAT
POINT.PCX
PIC.SPR
D3VIEW.SPR
LATER.SPR
TILE.SPR
TILE2.SPR
TITLE.SPR
UPLEFT.SPR
UP.SPR
UPRIGHT.SPR
LEFT.SPR
STAY.SPR
RIGHT.SPR
DWNLEFT.SPR
DOWN.SPR
DWNRIGHT.SPR
ISLANDWO
BIGWORLD
SYSTEM REQUIREMENTS
This game requires a 386 or better IBM compatible computer running under DOS
with a VGA card and Microsoft compatible mouse.
INSTRUCTIONS
OBJECTIVE : The objective of the game is to capture all of the opposing
player's land and to destroy all of the opposing player's legions. Capturing
the opposing player's home square is a key goal in achieving success. The
opposing player's home square is the square from which all of the opposing
player's legions are formed. The location of this square is not marked on
the map, however it's location is obvious. Your home square is the location
where all of your legions are formed, and you should take care in
protecting it from the opposing player's forces. Once you capture the
opposing player's home square you are free to move your legion off of that
square and the opposing player will not be able to form any more legions as
long as that square remains in your color.
GAINING LEGIONS : The process of gaining legions is done on a five round
cycle and is based on the amount of land you capture. On the first round in
the cycle, if you have a total of 5 or more squares, you will gain one new
legion for that round. On the second round in the cycle, if you have a
total of 15 or more squares, you will gain one new legion for that round.
For the next three rounds in the cycle, you will gain one new legion for a
total of at least 30, 45, and 60 squares in each respective round. This
five round cycling process will then repeat throughout the game. All new
legions that you gain are formed in your home square. Keep in mind that you
will not receive a new legion if you have left a legion in your home square
from the previous round. Legions should not be moved into your home square,
unless the square needs to be defended or recaptured.
BATTLE : At the end of each round your legions will do battle with any of the
opposing player's legions that are present in any adjacent squares. Keep in
mind that while moving your legions you cannot see where the opposing player
has or will move their legions.
LATER : The "later" icon can be used to skip moving a legion until later in
your turn. This will allow you to defer the movement of a legion in the
event that that legion is currently blocked by other legions of your color.
ODDS : When doing battle, the computer will display the color of the player
with the advantage or white if the players have an even advantage. A better
advantage is given to the player that is on a higher piece of land during
battle. You can gain an idea as to which squares are at what level by moving
the cursor around on different arrows during the movement phase of the game.
The computer will display wether a square is higher, lower or the same height
as the square that your legion currently occupies. The 3-D Viewer can also
be used to gain an idea of the terrain that you are playing on. The legion
with the better advantage will have a 2/3 chance of success, while the
legion with the disadvantage will have only a 1/3 chance of success.
3-D VIEWER : The 3-D Viewer is operated trough the use of both the left and
right mouse buttons. The world can be rotated, moved, and zoomed in on. The
best way to figure out how it works is by experimenting with what happens
when the mouse buttons are pressed while the cursor is on different parts of
the screen. Remember to use the right mouse button so you can watch the
world rotate. Exit the 3-D Viewer by pressing both mouse buttons at the same
time.
WORLD BUILDER : The World Builder is operated with the use of both the left
and right mouse buttons. The left mouse button constructs while the right
mouse button destructs. In order to construct pyramids, the base of the
pyramid must be contructed first. Many varied worlds can be made with the
World Builder, but just remember to connect the land masses that you build
or the players may not be able to engage in battle. Worlds can be save and
then reloaded for further construction at a later time. Pressing the "play"
icon will begin the game with the currently loaded world.