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MINERVA(6) Minerva 1.0d Manual MINERVA(6)
NAME
minerva - Miinantallauspeli 1.0 Minefield Stomping Game
SYNOPSIS
minerva [ -smledhiGMSL3fq ]
-s small minefield 10x10 (default)
-m medium minefield 15x15
-l large minefield 34x23
-e easy 18% mines (default)
-d difficult 23% mines
-h hard 28% mines
-i impossible 33% mines
-G Grass field (default)
-M Metal field
-S Sea field
-3 3D minefield numbers (default)
-L left-handed mouse (swap buttons) (default right-handed)
-f do _not_ create any Files
-q Quiet
DESCRIPTION
This is the best ever mines game. Really! It's a DOS program, needs 286
processor, standard VGA with 256k videoRAM and about 200k free memory.
You can use this without mouse, but it's not recommended (no cursor
without mouse driver, can move cursor via keyboard). There's now a color
editor included for all users with monochrome monitors. And you get all
this and more just for a postcard! Shareware doesn't work for me..
The object of the game is to step into all safe squares, you do not have
to mark mines.
You are a United Nations civil servant, who has been sent to Bosnia
after the war. Your mission is to help to clear the countryside of
countless forgotten land mines. Since the UN has unfortunately a severe
budget deficit all You were given was a pair of old boots and
instructions to "do it in the old-fashioned way". So You plug Your
fingers into Your ears, close eyes and bravely step forward. If You find
a mine, You'll get the minimum pension, otherwise You can still walk. So
good luck, keep walking and before starting wait till I get far enough..
MOUSE CLICKING
Game is played with mouse (or keyboard) by moving mouse cursor on some
square on minefield and then pressing left or right mouse button. With
right-handed mouse the step button is left mouse button and the mark
button is the right mouse button. Pressing and releasing a mouse button
is called clicking. Clicking a step button is called stepping and
clicking mark button is called marking.
When you step on an unopened square (see "Icons" in Help menu) and there
is a mine, game ends (you die). If there's not a mine, square will be
revealed and if there's no mines in the 8 neighbouring squares, those
will be revealed etc. recursively. If in one or more neighbouring square
there are mines, a number will be written on the revealed square telling
how many mines there are close by. The color of the number will also
identify the value and help you to play faster.
When you mark an unopened square, the square will be marked and you can
no more step on it. If you mark a marked square, the mark is removed
(one flag option) or another mark is placed on it (2 flag option). You
can step on the second flag, it's there just to remind you this square
might be an unsafe place. If you mark a square with the second flag, the
square will get unmarked.
When you step on a revealed square and SuperClick option is off (see
"Options" in Settings menu), nothing will happen. However if SuperClick
is on, things get interesting: if the value on stepped square equals the
amount of nearby unopened squares, all those squares will be stepped on.
If the value on stepped square equals the amount of nearby opened
squares, all nearby unopened squares will be marked. Now you could solve
the whole field just by stepping around (stomping) with SuperClick, but
I have to warn you that it's not too fast. It's safe, but usually you
have to step into every square.
NEW GAME
When you start Minerva you will see a minefield with upper left corner
cleared as a safe starting place and a new game is automatically
started. A new game can also be started by selecting "New Game" in Game
menu (really:), pressing n or N key (while not in menu or dialog),
stepping on statusbar above menubar (in middle area) or, if there's a
blownup minefield, stepping on it. A new game is also started by
changing current size/level setting in one of the several available
ways..
CHANGING SETTINGS
Game settings such as minefield size (small, medium, large) and level
(easy, difficult, hard, impossible) can be selected from "Settings"
menu's submenus Level, Size, Exterios and Options.. of which the last
item will present a dialog for less often used settings: number of
flags (1/2), cursor type (left/right handed), menu (normal/autodrop),
SuperClick (on/off), minefield values (3D/2D), sound (on/off).
Size can be changed by selecting from menu or by pressing appropriate
key s)mall m)edium l)arge (while not in menu or dialog. In HighScore
dialog will change the presented size/level board as by pressing
radiobuttons). Size can also be changed with mouse on statusbar area,
where current size is presented. Stepping will rotate forwards, marking
backwards. Difficulty level is equally, except it's statusbar level.
"Exteriors" offers 3 pre-defined field looks: Grass, Metal and Sea. If
you are not happy with these, there's a build-in color editor.
All (almost) used settings are saved in a file minerva.def and restored
at the next startup. All settings can be overridden by command line
options (see above or type "minerva -?").
END OF GAME
If you die, all squares will be revealed and the d*mned mine that blew
you up is highlighted, also all uncorrectly placed marks will be shown
as crossed. If you solved the field, but wasn't fast enough, field is
yet again revealed. If you made it and even fast enough, a dialog will
popup telling you the placement in Top 10 and requesting your name. The
default name is Jouni Miettunen (Yours Truly) or last typed name and you
can accept it either by pressing Return key or clicking step button. Now
you get the High Score dialog (see "Info" menu or press F7).
In High Score dialog your new entry is highlighted. If there were others
with same time, you will go past them. At the left side there are 2
radiobutton field with which you can check the other results (3 field
sizes * 4 difficulty levels == 12 high score boards). With the Reset
button you can reset all entries in the current board. All scores can be
reset from the Game menu. Score is saved in uncrypted minerva.hof file.
Pressing OK button or Return/Enter/ESC/Insert/spacebar key will exit
dialog (there are more :).
COLOR EDITOR
This is the latest enchangement and not final, even though I've seen
worse ones. Last week I announced I'd release an update "next week" and
only then found out one "registered user" (sent me a postcard :) had a
monochrome monitor. So last weekend I hacked him a Color Editor. It
works, but since I didn't have enough time to optimize it (the announce,
remember), it's kind of slow to detect mouse clicking, not to mention
the only partionally functional sliders.. or non-operational Brightness
slider, since I don't know what it's supposed to do.. I have a good
guess, but I don't know for sure.
In this version you can select a color to edit, change it's RGB values
either by clicking on the black square right to slider and writing in a
new value, clicking arrow boxes (+/- 1), the scrollbar area (+/- 10) or
by grabbing the thumb and moving it, if you can find it. At the top are
samples of all icons, menus and buttons to show the effect of the new
color. OpenLook calls it "Slider" with "Drag Box", Macintosh "Scroll Bar
control" with "Scroll Box" or "Thumb".. others I don't know, you tell..
Default button will restore all colors as they were at startup, Cancel
button cancels all changes since entering the Color Editor and OK button
will keep the new colors and write them into minerva.pal file (a warning
example included!). Pressing Default button with mark button pressed
will scale all colors to gray:
Gray Scale = (.30 * Red) + (.59 * Green) + (.11 * Blue)
Minerva.pal format is simple and you could write it with editor: each
line has 3 values (0-63) so that 1st is Red, 2nd is Green and 3rd Blue.
First line defined color 1, second line color 2 etc.. Order of colors is
the "normal" 16 computer colors: black, blue, green, cyan, red, magenta,
brown, lightgray, darkgray, lightblue, lightgreen, lightcyan, lightred,
lightmagenta, yellow, white.
HINT
It's raining this morning, so I couldn't cycle to university to upload
this new version to internet.. So I fixed a couple things. As a new
feature player can ask a hint, in which case (number of squares/10) is
added to used time, for another (number of squares/10) time is a safe
square randomly being searched and finally in order from the bottom
right corner one row at a time. There's a 100 millisecond delay between
cursor movement to show you that cursor _is_ moving and to make the cost
of asking help dear :)
WHY BETA? THIS IS THE BEST I'VE SEEN...
Well, you can't use menus with keyboard, that's why. Actually you can
use menus with keyboard, just the ALT + character stuff is missing..
TO DO
I should do a real manual.. and fix Color Editor. However the most
urgent thing is to reduce size of binary, now I got 20k free memory
when I run Minerva within compiler and I can't test any dialogs.
For more enchangements see history.log and mines.all. The latter file
includes some examples of features I might rip off and add into Minerva.
All suggestions most welcome. But since I do this for free and to learn
something (not sure what), no promises. See warranty for more.
BUGS
There are a few known bugs, see history.log. However I'd like to
strongly press that none of those is fatal or causes any damage to
equipment what so ever. Well, as far as I know, see warranty for more.
AVAILABILITY
ftp.funet.fi:/pb/msdos/games/puzzle/mines10d.zip
See minerva.txt for Official Distribution Policy.
AUTHOR
This game is Postcardware (Freeware). Please send postcards to:
Minerva 1.0d
c/o Mr. Jouni Miettunen
Rautatienkatu 20 A 10
FIN-90100 OULU
FINLAND - EUROPE
Jouni Miettunen * jon@stekt.oulu.fi * Oulu * Finland * Europe * 1993