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1992-01-01
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::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: Volume 2 - Issue 9 ATARI EXPLORER ONLINE 1 May 1993 ::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: ::
:: ATARI .............. News, reviews, & solutions ............ ATARI ::
:: EXPLORER ............ for the online Atari .......... EXPLORER ::
:: ONLINE ................. Community .............. ONLINE ::
:: ::
:: Published and Copyright © 1993 by Atari Corporation ::
:: """"""""""""""""""""""""""""""""""""""""""""""""" ::
:: Editor .................................. Travis Guy AEO.MAG ::
:: Assistant Editor GEnie................ Ron Robinson EXPLORER.1 ::
:: Assistant Editor CompuServe.......... Albert Dayes AEO.1 ::
:: Assistant Editor Delphi......... Andreas Barbiero AEO.2 ::
:: News Editor ............................... Lyre AEO.3 ::
:: Editor-at-Large ..................... Ed Krimen AEO.5 ::
:: Hardware Editor .............. Britton Robbins AEO.4 ::
:: Internet Editor .................. Tim Wilson AEO.8 ::
:: Atari Artist ..... Peter Donoso & Fadi Hayek EXPLORER.2 ::
:: ::
:: Contributors ::
:: """""""""""" ::
:: Gregg Anderson Don Wilhelm ::
:: ::
:: ::
:: Editorial Advisory Board ::
:: """""""""""""""""""""""" ::
:: President, Atari Corporation........................Sam Tramiel ::
:: Director of Application Software...................Bill Rehbock ::
:: Director, Computer Marketing ........................Don Thomas ::
:: Director of Communications...........................Bob Brodie ::
:: Corporate Director, International Music Markets....James Grunke ::
:: Atari Explorer Magazine............................Mike Lindsay ::
:: ::
:: Telecommunicated to you via: ::
:: """""""""""""""""""""""""""" ::
:: GEnie: AEO.MAG ::
:: CompuServe: 70007,3615 ::
:: Delphi: AEO_MAG ::
:: Fnet: AEO Conference, Node 706 ::
:: AtariNet: AEO Conference, Node 51:1/10 ::
:: ::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Table of Contents
* From the Editors ........................................ The Way It Is.
* The IAAD Pirate BBS Investigation - Report and Follow-up................
* The Right STuff .......... Bob Brodie talks about Explorer, Non-Clones,
and Falcon030 developments.
* Andreas' Den .................. Direct Marketing Views, Falcon030 News,
and a Software Plea.
* Adventures of an Hardware Hacker - Part I .......... Building a PC case
for your ST.
* Multi-Media .................. Andreas on the current multi-media craze.
* Games We Like ................ Gregg Anderson waxes nostalgic on one of
his favorites: Battle of Britain.
* Krimen on GEnie .............................. Ed gives us some topical
messages found on GEnie.
* Developer Press Releases ............. Eliemouse Coloring Book Version 7
CodeHead Tech imports DigiTape
* Shutdown ........................... The Lack Of Civilization This Week.
--==--==--==--==--
||| From the Editors ....... Atari Explorer Online: The Next Generation
||| Travis Guy
/ | \ GEnie: AEO.MAG Delphi: AEO_MAG
-------------------------------------------------------------------
Another week goes by in the World Atari, and slowly but surely, the
Atari faithful are finding dealer demo Falcon030s showing up all over
the US. Falcon030 specific shareware and commercial software is
already hitting the US - I know I can't wait to get my hands on a
Falcon030 to try some of these amazing applications.
Commercial (for sale) units are being readied for shipment at the
factory. One advantage in the delay (maybe the _only_ advantage!) is
that the OS in them will have some minor corrections over the versions
that developers have had for months now. The TOS group put in hard
work earlier this year, tracking down some problems reported by
developers.
On to this issue of AEO. Up first is a reprint of the Independent
Association of Atari Developers (IAAD) Piracy Report that has stunned
many developers and users. Please take the time to read this piece. If
you've read it already, skip to the end of it to read some "additions
& corrections" posted by IAAD President D.A. Brumleve as well as some
initial reactions to the report from GEnie. The IAAD is still
interested in receiving any information you may have on pirate
activity. Please forward any info you feel would be helpful to the
IAAD - their online addresses are listed in the report.
Next is an article by Bob Brodie, throwing some well needed cold
water on some rumors that have been popping up recently.
A new feature of AEO is "Games We Like" - where AEO editors and
staffers can wax poetic about their favorite games. (Albert insists
that when it's his turn, he will wax poetic about his favorite C
compiler!) Gregg Anderson leads off with one of his faves, Their
Finest Hour: The Battle of Britain.
For those hardware tinkerers out there, we have a new series,
"Adventures of a Hardware Hacker." Don Wilhelm shares some of his
experiences in kibitizing on the ST's design. It's an interesting
three part read, so get your power tools and soldering irons out and
powered up.
And we're off.
--==--==--==--==--
||| The IAAD Pirate BBS Investigation
||| Courtesy: The Independent Association of Atari Developers
/ | \ GEnie: PERMIT$ CIS: 76004,3655 Delphi: DABRUMLEVE
-------------------------------------------------------------------
////
//// This is a reprint of an IAAD sponsored investigation into pirate
//// BBSes in North America. Following the IAAD report, there are some
//// messages compiled from GEnie commenting on the report, and the
//// reaction to it. Please take the time to read this - it's very
//// important to all of our futures.
////
//// Permission to reprint granted by D.A. Brumleve 04/29/93.
////
This article is the result of contributions by people from every
facet of the Atari community. Many thanks to all the users,
developers, sysops, and others who provided the investigators with
information and assistance.
[Note: Stand-alone quotations are framed on the left and right by
the "~" character.]
Small Developers, Big Business
How Pirate BBSs Impact on the Entire Atari Community
by D.A. Brumleve, President, IAAD
Copyright 1993 by D.A. Brumleve
The Independent Association of Atari Developers represents over
sixty companies supporting the Atari ST platform with commercial
software and hardware. Now and then a "pirate" BBS will come to
our members' attention. We'll capture the file areas and study
them. We'll cringe at the download counts and growl at the
messages about our products. We'll download copies of our
products and trace the original owner. Sometimes we'll even file
a police report, but the pirate board stays up and callers keep
calling, downloading, and uploading our programs. And every time
we leave this experience further demoralized, less enthusiastic
about writing for the ST, less enthusiastic about programming in
_general_.
Recently, the IAAD undertook a more comprehensive investigation
of pirate BBSs in North America. We solicited information from
the public -- and the Atari community responded. In spite of
some previous experience with pirate boards, I was not at all
prepared for the amount of pirate activity we found.
On each pirate BBS, we found numbers for other BBSs, many of
which also proved to have copyrighted files. We found
concentrated pockets of heavy pirate activity in the Southwest,
the East, and the Southeast, but we also found isolated pirate
boards in just about every region of the continent. We found
small boards with few users and fewer files; we found big boards
with hundreds of users offering nearly every commercial program
on the market of current interest. We found young teens actively
involved in criminal activity -- and older, more experienced men
showing them the ropes. On every user list, I encountered folks
I know: the doting father who bought Super Kidgrid for his
daughter at a show, the user group officer who contacted me for
IAAD brochures, and many, many others who chat with me from time
to time on the major pay services.
Because of the scope and scale of this activity, I feel that it's
important to share our findings with the Atari community at
large. What follows is the outcome of our investigation.
1. The Damage
~ This BBS DOES NOT support the transfer of any pirated ~
~ software. ~
-- Rats Nest BBS
~ Rats Nest always had some of the best stuff around... ~
--Zaphod Beeblebrox on Fawlty Towers BBS
When people pirate programs they would otherwise buy, developers
and dealers (and distributors) lose sales. Dealers respond to
low sales by closing or supporting another platform. Developers
respond to low sales by raising their prices or by dropping the
product; either way, the market is damaged.
How badly damaged? Let's take a look at just some of the
commercial applications and utilities which were until recently
available on the Rats Nest in Loma Alta CA. For the sake of
brevity, I've limited this particular list to products of IAAD
members and Atari Corporation; thus this list does not include
applications and utilities by publishers who are not members of
the IAAD, public domain files, or shareware programs.
_
____ __ / \
/ \ / \ \ /
\ | | ___ | \ / \ _____ /\ ___
| | __ _ __\ /__ /\ | \| |/ \ / /__\ /__
| / / \/ \/ \ / / | |\ | -- // // \
| \| | \ |\__ __// / | | \ | ___\\ \\__ __/
| |\ | | | | | | \ \ | | \ |\_____/ \ \ | |
| | \ | / | | | \ \ | | \_/ / / | |
\ / \/\__/\./ \ / / / \ / / / \ /
/ \ | / \ / / / \ / / / \
\./ | \./ / / \./ \/ \./
| | \/ | | |
| . . | . . |
. | .
.
*^* (#1) Applications *^*
### | Filename.Ext Size Date Brief Description
|
5 | Maxif_3A.Lzh 55665 01-03-92 MaxiFile v3.3a
13 | Hdsentry.Lzh 33922 01-10-92 HD Sentry... HD optimizer, fixer
18 | Xboot .Lzh 37888 01-18-92 X-Boot, like Desk Manager
19 | Steno .Lzh 28885 01-18-92 STeno, from Gribnif. Sortof Flakey
36 | Gramxprt.Lzh 84265 02-05-92 Grammer Expert
37 | Grnslamc.Lzh 56066 02-05-92 Gran Slam!
48 | Codeke13.Lzh 98427 02-05-92 CodeKeys v1.3 from Gribnif
49 | Mltdsh33.Lzh 217352 02-05-92 MultiDesk Deluxe v3.3
56 | Knife108.Lzh 87757 02-05-92 Knife ST!
71 | Lookpop .Lzh 109631 02-07-92 Look It! and Pop It! from Codeheads
72 | Imagecat.Lzh 290048 02-07-92 ImageCat 2.o
111 | Hpas_A .Lzh 247343 02-22-92 High Speed Pascal, Disk 1 of 2
112 | Hpas_B .Lzh 269757 02-22-92 High Speed Pascal, Disk 2 of 2
150 | Tos_206 .Lzh 77116 03-22-92 Tos 2.06 software vertion
151 | Hyprlink.Lzh 271744 03-28-92 HyperLink
164 | Chem1_2 .Lzh 217327 04-05-92 Chemistry - Arrakis educational
165 | Chm2Sts1.Lzh 222763 04-05-92 Chemistry 2 and Stats from Arrakis
166 | Alg11_12.Lzh 224322 04-06-92 Algebra 1 from Arrakis educational
167 | Alg12_21.Lzh 247109 04-06-92 Algebra 2 from Arrakis
168 | Al3_1Tr1.Zip 239499 04-06-92 Algebra 3 Trig 1 from Arrakis
173 | Neocli .Lzh 66076 04-19-92 NeoDesk Command Line... nice
178 | Tos1_4 .Zip 123342 04-25-92 To let ya run those stubern 1.4 tos soft
197 | Xboot257.Zip 51420 05-06-92 Newest Version of X-Boot (v2.57)
221 | Tw13E_A .Lzh 703536 05-17-92 That's Write 1.3 - English - 1/2
222 | Tw13E_B .Lzh 703536 05-17-92 That's Write 1.3 - English - 2/2
228 | Gen106_A.Lzh 192808 05-17-92 That's Relative 1.06 1/2 ELITE release
229 | Gen106_B.Lzh 130361 05-17-92 That's Relative 2/2 ELITE release
243 | P_Nix15A.Lzh 427252 05-30-92 Phoenix v.1.5 - Disk 1 of 3
244 | P_Nix15B.Lzh 410836 05-30-92 Phoenix v.1.5 - Disk 2 of 3
245 | P_Nix15C.Lzh 410836 05-30-92 Phoenix v.1.5 - Disk 3 of 3
258 | Tracker .Lzh 402564 06-08-92 Rolodex/Client Tracking util
287 | Mint80A .Lzh 503661 07-20-92 MultiTos v8.0 [1/3]
288 | Mint80B .Lzh 181797 07-20-92 MultiTos v8.0 [2/3]
289 | Mint80C .Lzh 263956 07-20-92 MultiTos v8.0 [3/3]
297 | Scanlitd.Arc 33361 08-01-92 Hand Scanner software
308 | Codehed4.Lzh 191763 08-08-92 CodeHead Utilities rel.4 (1991)
317 | Clnup426.Lzh 91942 08-29-92 ICD CleanUP 4.26 Host required
334 | Edhak236.Lzh 43125 09-12-92 Edhack v2.36 (patched from v2.35)
335 | Dmd_Edge.Lzh 149439 09-13-92 Diamond Edge 1.0 ELITE release
352 | Dback250.Lzh 85508 10-03-92 Diamond Back 2.50 latest
356 | Warp9373.Lzh 338270 10-07-92 Warp 9 3.73 Complete Package
374 | L_Rad_E1.Lzh 631730 10-18-92 Redacteur 3 1/4 (english) ELITE release
375 | L_Rad_E2.Lzh 485004 10-18-92 Redacteur 3 2/3 (eng) ELITE release
376 | L_Rad_E3.Lzh 660252 10-18-92 Redacteur 3 3/4 (eng) ELITE release
377 | L_Rad_E4.Lzh 525994 10-18-92 Redacteur 3 4/4 (eng) ELITE release
378 | Icdb604C.Lzh 12971 10-18-92 ICD Booter 6.0.4 (crack'd) by Zaphod
388 | Harleq21.Lzh 360135 11-12-92 Harlequin 2.01 Genesis INC release(old)
392 | Adspeed .Lzh 95744 11-20-92 ICD Adspeed Accelerator Software.
396 | Harl_206.Lzh 354749 11-26-92 Harlequin vrs. 2.06
402 | Spectre3.Zip 446203 12-02-92 Spectre 3.0 software
403 | Xboot300.Lzh 59385 12-04-92 X-Boot v3.00
408 | Cache_Cr.Lzh 33876 12-13-92 Cache 2.56 ELITE hacked/all features
410 | Mvg200 .Lzh 488069 12-13-92 Multi Vue Graphica 2.0
421 | Cardf403.Lzh 186987 01-03-93 Card File 4.03 from Gribnif lates ver
422 | St_Sutra.Lzh 657385 01-03-93 STSutra ELITE release still beta..
453 | Uvk5_7 .Lzh 276224 02-01-93 UVK 5.7gb latest vr
460 | Falcprgs.Lzh 572035 02-03-93 The Programs included with the Falcon.
470 | Icdpro68.Lzh 528187 02-06-93 ICD Boot PRO 6.0.8!
474 | Tos206B .Zip 148016 02-07-93 TOS 2.06 as a program!
480 | Calpro_2.Lzh 332815 02-18-93 Calligrapher Professional [2/5].
481 | Calpro_3.Lzh 305163 02-18-93 Calligrapher Professional [3/5].
482 | Calpro_4.Lzh 406075 02-18-93 Calligrapher Professional [4/5].
483 | Calpro_5.Lzh 328443 02-18-93 Calligrapher Professional [5/5].
494 | Mint_81 .Lzh 407624 02-22-93 mint81
502 | Neo303_1.Lzh 354937 03-06-93 NeoDesk 3.03 "MASTER" disk [1/3]
503 | Neo303_2.Lzh 328564 03-06-93 NeoDesk 3.03 "EXTRAS" disk [2/3]
504 | Neo303_3.Lzh 24763 03-06-93 NeoDesk 3.03 Util disk [3/3]
514 | Cali3_2 .Lzh 273959 03-13-93 Calligrapher 3, 2/4
515 | Cali3_3 .Lzh 309849 03-13-93 Calligrapher 3, 3/4
516 | Cali3_4 .Lzh 504895 03-13-93 Calligrapher 3, 4/4
531 | Cali3100.Lzh 290501 03-23-93 Caligrapher 3 Pro 100% disk 1 CO/ICS
535 | Mt101 .Tos 294518 03-24-93 MultiTOS v.1.01
542 | Atariwx1.Zip 285943 03-27-93 Atari Works 1/2
543 | Atariwx2.Zip 701987 03-27-93 Atari Works 2/2
Fawlty Towers provides an example of typical desktop publishing
products available on such BBSs:
//////////////////////// /// ///////////// /// ///
/// /// /// /// /// /// ///
/// /// /// /// /// /// ///
///////// //////////// /// /// ///////
/// /// /// /// /// ///
/// /// /// /// /// /// ///
/// /// /// /// /// /// ///
/// /// //////////////////////////////////////
\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\ \\\\\\\\\\\\ \\\\\\\\\\
\\\ \\\ \\\ \\\ \\\ \\\ \\\ \\\
\\\ \\\ \\\ \\\ \\\ \\\ \\\
\\\ \\\ \\\ \\\\\\\\\ \\\\\\\\\\\\ \\\\\\\\\\
\\\ \\\ \\\ \\\ \\\ \\\ \\\
\\\ \\\ \\\ \\\ \\\ \\\ \\\ \\\
\\\ \\\ \\\ \\\ \\\ \\\ \\\ \\\
\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\
*^* (#8) ST DTP *^*
### | Filename.Ext Size Date Brief Description
|
1 | Avant .Lzh 171368 02-11-92 ADvant Vector
8 | Dp_E1 .Lzh 343016 03-17-92 Insane!!! Didot-professional DTP [1/2]
9 | Dp_E2 .Lzh 414822 03-17-92 The best! Didot-Professional DTP [2/2]
10 | Siloutte.Lzh 323802 05-11-92 Sillhoutte Vector Graphics/Ray Tracer
11 | Outline .Lzh 193536 05-13-92 Calamus Outline Art
16 | Pgs22_1 .Lzh 322001 07-25-92 Pagestream v2.2 [1/4].
17 | Pgs22_2 .Lzh 379509 07-25-92 Pagestream v2.2 [2/4].
18 | Pgs22_3 .Lzh 317627 07-25-92 Pagestream v2.2 [3/4].
19 | Pgs22_4 .Lzh 428038 07-25-92 Pagestream v2.2 [4/4].
27 | Ara213 .Lzh 329614 08-06-92 Aribesque 2.13
34 | Sl_Enga .Lzh 370940 12-17-92 Calamus
35 | Sl_Eng_B.Lzh 237849 12-17-92 Calamus
36 | Sl_Eng_C.Lzh 318914 12-17-92 Calamus
37 | Convec20.Lzh 311683 01-05-93 Convector 2.0
38 | Cranach1.Lzh 282850 01-05-93 Cool
39 | Cranach2.Lzh 153775 01-05-93 cool
40 | Skyplot1.Lzh 248536 01-05-93 SkyPlot disk 1/2
41 | Skyplot2.Lzh 205589 01-05-93 SkyPlot disk 2/2
42 | Skyplot3.Lzh 323450 01-05-93 Skyplot disk 3? or 3?
43 | Cfned22 .Lzh 17227 01-27-93 Takes Serial #'s off Calamus Fonts
44 | Slmodul2.Lzh 90489 01-27-93 Some Moduals for Calamus
45 | Genus .Lzh 80305 02-01-93 Genus v1.78 - Calamus Fonteditor.
46 | Touchup1.Lzh 362626 02-06-93 Touch Up disk 1/2
47 | Touchup2.Lzh 230762 02-06-93 Touch up disk 2/2
48 | Calpro_1.Lzh 328402 02-24-93 Caligrapher Pro [1/5]
49 | Calpro_2.Lzh 332815 02-24-93 Cal Pro [2/5]
50 | Calpro_3.Lzh 305163 02-24-93 Cal Pro [3/5]
51 | Calpro_4.Lzh 406075 02-24-93 Cal Pro [4/5]
52 | Calpro_5.Lzh 328443 02-24-93 Cal Pro [5/5]
STampede offers Super Nintendo software, so it's not surprising
to find a good many commercial ST games as well:
________ ________ ________
/__ __/\/ _____/\/ _____/\
_______ ______________ \_/ /\_\/ /\____\/__/\____\/
/ \/ \ ___/ / / / /_/__ _\__\/ /\
/ ____/____ ______/\ /_______/\/_______/\/_______/ /
/ /\___\___/ /\_____\/ \_______\/\_______\/\_______\/
/ / / / / / _ ___ __ _ ___
/ /_/_ / / / / //_ /_/ /_// /
\____ \ / / / /_/__// / / //_/ SYSOP
\__/ /\ / / /_________ ______________ _____ \ PAK
/ / // / / __ / \/ __ / __/ __ \/ __/\
_____/ / // / / __ / / / / __/ __/ /_/ / __/\/
/_________/ //____/ /_/ /_/_/_/_/__/\/____/_____/____/\/ CO-SYSOP
\_________\/ \____\/\_\ \_\_\_\_\__\/\____\_____\____\/ SCYTHE
ATARI ST/STE/TT ___ ___ _____ THE THREAT/ICS
CONSOLES SNES/SMD / _ \/ _ \/ ___/\ MR.FLY/ICS
U. S. ROBOTICS 14,400 HST / _ / _ /__ /\/ SLASH/ICS
24 HOURS A DAY /____/____/____/ / BELGARION/ICS
\____\____\____\/ JPC/ICS
*^* (#1) GAMES! GAMES! GAMES! *^*
#### Filename.Ext Size Date Brief Description
1 Ox_Final.Lzh 4958 1-25-93 Crack of OXYD for ALL Tos +codes printer
2 Ace_Boot.Zip 2482o5 1-28-93 Space Ace II [1/6].
3 Make1.Prg 771554 1-28-93 Space Ace II [2/6].
4 Make2.Prg 8o174o 1-28-93 Space Ace II [3/6].
5 Make3.Prg 757744 1-28-93 Space Ace II [4/6].
6 Make4.Prg 816522 1-28-93 Space Ace II [5/6].
7 Make5.Prg 773416 1-28-93 Space Ace II [6/6].
17 Grandad.Prg 121942 2-5-93 Grandad... code revealed ClockWork/ICS
19 Plan9_A.Lzh 446365 2-1o-93 Plan 9 From Outer Space [1/4] -=ELITE=-
2o Plan9_B.Lzh 694644 2-1o-93 Plan 9 From Outer Space [2/4] -=ELITE=-
21 Plan9_C.Lzh 559989 2-1o-93 Plan 9 From Outer Space [3/4] -=ELITE=-
22 Plan9_D.Lzh 46o123 2-1o-93 Plan 9 From Outer Space [4/4] -=ELITE=-
23 Bat2A.Lzh 494437 2-11-93 BAT II- Disk 1/5 in English
24 Bat2B.Lzh 513453 2-11-93 BAT II- Disk 2/5
25 Bat2C.Lzh 453112 2-11-93 BAT II- Disk 3/5
26 Bat2D.Lzh 533968 2-11-93 BAT II- Disk 4/5
27 Bat2E.Lzh 479446 2-11-93 BAT II- Disk 5/5
28 Ics_Bat1.Lzh 519321 2-11-93 BAT 2 Disk 1/5 *german* +-=I.C.S=-+
29 Ics_Bat2.Lzh 53322o 2-11-93 BAT 2 Disk 2/5
3o Ics_Bat3.Lzh 46437o 2-11-93 BAT 2 Disk 3/5
31 Ics_Bat4.Lzh 542978 2-11-93 BAT 2 Disk 4/5
32 Ics_Bat5.Lzh 5o5595 2-11-93 BAT 2 Disk 5/5
36 Ics_Sp21.Lzh 487641 2-13-93 Space Crusade II 1/2 cracked by -=ICS=-
37 Ics_Sp22.Lzh 39834o 2-13-93 Space Crusade II 2/2
38 Bat_Ii.Zip 1243o 2-13-93 BAT II Complete docs
41 Ics_Dl3o.Lzh 77o5o8 2-14-93 Dragons Lair III The Curse Of Mordead
42 Ics_Dl31.Lzh 585584 2-14-93 Dragons Lair III 2/8 -=ICS=-
43 Ics_Dl32.Lzh 432o33 2-14-93 Dragons Lair III 3/8 -=ICS=-
44 Ics_Dl33.Lzh 451928 2-14-93 Dragons Lair III 4/8 -=ICS=-
45 Ics_Dl34.Lzh 517527 2-14-93 Dragons Lair III 5/8 -=ICS=-
46 Ics_Dl35.Lzh 5o9381 2-14-93 Dragons Lair III 6/8 -=ICS=-
47 Ics_Dl36.Lzh 6o3781 2-14-93 Dragons Lair III 7/8 -=ICS=-
48 Ics_Dl37.Lzh 612524 2-14-93 Dragons Lair III 8/8 -=ICS=-
51 Galaxian.Lzh 163o72 2-15-93 Galaxian
52 Cyberlzh.Lzh 6276o5 2-16-93 Cyber Assult [ZX/ICS] *READ FULL DESC*
56 Ics_Cybr.Lzh 168957 2-21-93 Cyberdome Hoverjet Simulator -=ICS=-
58 Rebelion.Zip 33119o 2-22-93 Rebellion D'Bug release
64 Ics_Nigl.Lzh 763445 2-28-93 Nigel Manesll cracked by Belgarion/ICS
65 Ics_Gob1.Lzh 537814 3-2-93 Gobliins II *THE REAL ENGLISH VERSION*
66 Ics_Gob2.Lzh 65o934 3-2-93 Gobliins II 2/3 -=ICS=-
67 Ics_Gob3.Lzh 6o82o1 3-2-93 Gobliins II 3/3 -=ICS=-
72 Grav2.Zip 247252 3-7-93 Grav II
74 Kil_Mach.Lzh 283892 3-7-93 Killing Machine
98 Ics_Civo.Lzh 322966 3-19-93 Civilization 1/4 cr. by Belgarion/ICS
99 Ics_Civa.Lzh 328o17 3-19-93 Civilization 2/4 -=ICS=-
1oo Ics_Civb.Lzh 33o664 3-19-93 Civilization 3/4 -=ICS=-
1o1 Ics_Civc.Lzh 3o3685 3-19-93 Civilization 4/4 -=ICS=-
1o2 Civiliz.Zip 51863 3-19-93 Civilization full docs
1o3 Civhints.Zip 15878 3-19-93 Civilization hints and tips
1o4 Frank.Prg 1461oo 3-2o-93 Frankenstein CyniX release
1o5 Crys_A.Lzh 23447o 3-2o-93 CRYSTAL KINGDOM DIZZY Disk 1/2
1o6 Crys_B.Lzh 532o62 3-2o-93 CRYSTAL KINGDOM DIZZY Disk 2/2
114 Sleep1.Lzh 781519 3-27-93 Sleep Walker [1/3] *-CyniX!-*
115 Sleep2.Lzh 774173 3-27-93 Sleep Walker [2/3]
116 Sleep3.Lzh 8o4o2o 3-27-93 Sleep Walker [3/3]
I must stress that this is just a small sampling of the kinds of
offerings we found -- and of the boards we investigated. Most
boards (pirate and legitimate) have separate file areas for
different kinds of products (MIDI, DTP, Applications, Utilities,
Games, Docs, Graphic Utilities, etc.). A BBS which offers a
wealth of Utilities, for example, is likely to have a strong
database in other file categories as well. Please note that
these are just partial lists from a single file category on each
of these boards. A truly comprehensive listing would make this
article intolerably huge.
The IAAD's membership total fluctuates, but right now we are
holding steady around the 60-member mark. Products owned or
distributed by nearly every single member were found on one BBS
or another during our investigation; some of our members were
victimized by every pirate board we called.
The self-confessed pirate Troed says this about piracy:
~ I NEVER buy a program without knowing if it is what I ~
~ want .. the ShareWare principle .. but how do I check ~
~ that with commercial software? By pirating them, using ~
~ them .. if I like them, I want the original + manual .. ~
~ I buy it. ~
-- Troed on the F-Net, ST Report Conference
but contradicts himself a paragraph later:
~ I bought my STe for $800 one year ago, if I were to ~
~ registre/buy [sic] all the soft I use I would have to ~
~ pay something around $10000 .. I can't afford that. ~
--Troed on the F-Net, ST Report Conference
On the one hand, Troed insists that he merely tries out his
pirated software prior to purchase -- and buys it if he wants it.
But on the other hand, he _uses_ $10,000 worth of commercial
products and _cannot_ afford to pay for it. I would concede that
it is possible that some software thieves do use their pirated
downloads in the same way that honest people use commercial demos
and shareware...some, but not many.
Developers are well aware of "software collectors". These are
folks who simply must have a copy of everything, whether it meets
their needs or not. The majority of software collectors want the
real thing, manual and all. It's our experience that, because
pirate board users have to pay with an upload (or with money) for
each and every download, few will bother to download programs they
don't really want, need, and plan to use. Because of this, the
majority of downloads from pirate boards must be viewed as lost
potential sales. And those few pirates who are collectors or who
find they don't need a particular file will hang onto it and later
share it with others in order to earn upload credits.
We found Warp 9 on nearly every pirate board we called. CodeHead
had purchased the QuickST kernal used for Warp 9 from Darek
Mihocka of Branch Always Software, and Charles Johnson worked
very hard to refine and extend it in order to deliver to us the
indespensible utility Warp 9 has become. Like many CodeHead
products, Warp 9 is so easy to use that the manual is not needed
for basic use. Warp 9 sells for $44.95; a purchase like this
wouldn't put many STers in the poorhouse. But how many people
downloading this program from a BBS would go to the trouble of
ordering it after "testing it out"?
A good example of the speed at which pirates can destroy the
sales potential of a new release is shown by the upload date on
this entry found on the Rats Nest (the notation "Off" indicates
that this file has been removed, probably when a later version
superceded it):
336 | Warp9370.Zip --Off-- 09-13-92 Warp 9 v. 3.70 - Glendale Release
CodeHead released this version on Saturday, September 12, 1992 at
the Glendale AtariFaire. By Sunday, before the second day of the
show was even over, it was already in distribution by pirates.
What about more expensive products? At $795, Calamus SL by DMC
is one of the pricier offerings on the North American market.
It's a high-end DTP package requiring or benefitting from an
additional investment in sophisticated Atari hardware,
accelerator boards, graphics cards, and a large-capacity hard
drive.
~ It was bad enough to discover Calamus SL on just ~
~ about every single "pirate" board that was ~
~ investigated; it was worse to discover a program ~
~ written specifically to strip out our serialization. ~
~ But the real kicker was to discover our entire 600- ~
~ page manual available for downloading in ASCII. The ~
~ people that run these boards are criminals and deserve ~
~ to be put in jail. Their "customers", those that ~
~ frequent these boards, are, at best, petty thieves. ~
~ What disgusts me the most is how many of these ~
~ "customers" would never consider themselves thieves ~
~ even though they are stealing from me, from my family, ~
~ from my company, and from the Atari community at large. ~
--Nathan Potechin of DMC
Since the manuals for such extensive programs are truly required
in order to make good use of the product, software thieves will
actually go to the trouble of typing them in or copying them with
OCR software (which is also conveniently available on these
BBSs). Even when a manual is indispensible, the software pirate
may have no need to actually purchase the program in order to
make full use of it.
Expensive products get that way because of development and
production costs. While the raw materials in a typical software
package may cost only a few dollars, it takes much more than
pieces of paper and a disk to make a commercial product. Calamus
SL cost DMC hundreds of thousands of dollars for development
staff alone, _not_ counting expenses related to the writing and
production of the manual, packaging, marketing, duplication,
overhead, etc. A share of this expense must be borne by everyone
who uses the program in order to recoup costs and keep
development going. When people use the program without paying
for it, this simply does not happen.
Many ST development firms are essentially one-man shows; the
programmer is also the accountant, the publisher, the editor, the
secretary. Developers like these are apt to take software theft
very personally and feel the impact very intensely. One
developer's reaction to his product's proliferation on pirate
boards began: "I used to be against captital punishment..."
~ ...It hurts, and I don't mean that strictly in a ~
~ financial sense, either. We've tried hard, I mean ~
~ _really_ hard, to provide quality software at a ~
~ reasonable price coupled with a customer support ~
~ policy that is second to none...The pirate mentality ~
~ couldn't care less about us and our ideals of customer ~
~ service. And that hurts. ~
--John Hutchinson of Fair Dinkum
~ It's very discouraging to me to see illegal copies of ~
~ Flash II appear on these so-called pirate boards. I ~
~ wonder if the folks that steal our program understand ~
~ the length of time it took to produce it? Flash II ~
~ ver. 2.0 took 3 years to create and spent another year ~
~ in beta test. Version 2.1 took close to another year ~
~ to modify and test. We're practically giving it away ~
~ as it is! ~
--John Trautschold of Missionware
Word Perfect has been public about having dropped future
development for the ST and about the reason for that decision:
low sales. It can't be a coincidence that Word Perfect for the
ST was on many boards we called.
I doubt that STers are any less honest than owners of other
computer brands, but ours is a small market, and piracy here can
hurt developers much more than on more popular platforms. If a
platform has 10 million users and 90% of them are pirates, the
software developers still have 1 million potential buyers. On a
platform like the ST, with only a few hundred thousand users at
most by comparison, even if _no_one_ stole software, developers
would still only have a few hundred thousand potential buyers. In
reality, only the most popular products are likely to sell in
quantities greater than 1000 units in North America. In the case
of a coveted and respected multi-platform application like Word
Perfect, if the program had not been pirated so many times over,
the sales figures might well have been sufficient to justify
further development for the benefit of ST owners.
~ I talked to a couple of shops...and...asked if they ~
~ were interested in carrying any music education stuff. ~
~ They said that they would love to carry some but could ~
~ not sell any education, music, or game software due to ~
~ the fact that if anyone wanted a copy they would pirate ~
~ it...The only thing they have real success at selling ~
~ is applications due to people wanting a printed manual + ~
~ phone support...I didn't make a sale. ~
--Jim Collins of chro_MAGIC
There's a small profit margin in selling computer hardware;
dealers depend on income from software sales to sustain their
businesses. In every area where large pirate boards flourish,
Atari dealers have closed their doors in spite of a comparatively
large installed base of users. "It got to the point where I sold
only magazines," one former dealer complained. "They'd buy the
magazines to find out what programs were worth downloading."
Honest users in these areas are likely to grumble about the loss
of the dealers; pirates grumble, too, because their link to new
hardware, service, and magazines has been lost. Every dealer
lost means fewer hardware sales for Atari, fewer software sales
for developers, fewer new members for users groups, fewer
vendors and attendees at fewer shows.
With the Atari user base in serious decline, it is more important
now than ever that piracy not be tolerated. Make no mistake
about it: pirated software is _not_ free.
~ Wait-wait-wait... There is nothing positive piracy does ~
~ for a computer company. Nor is it anything BUT negative. ~
~ I look at it like this...We can always blame Atari for ~
~ not advertising, but if there were no Atari pirates, ~
~ more software would have been sold, making the computer ~
~ more viable for software companies, which in turn makes ~
~ the computer more desirable for a user. So, basically ~
~ what I'm saying is, the people who love Atari the most, ~
~ (us) are the same people who have been killing it for ~
~ years. And there was a time when Atari was big ~
~ EVERYWHERE...There was even an Atari dealer here in my ~
~ little town of Lake Wales! That's where I bought my 400! ~
-- Fruit-WARE Man on Excalibur II BBS
Ultimately, we all pay for piracy one way or another: Atari,
developers, dealers, and users -- even the pirates.
2. How it Works
For the uninitiated, let's define some terms. A "pirate board"
is a Bulletin Board System (BBS) on which copyrighted commercial
files are offered to users for downloading without compensation
for the copyright holder. Some pirate boards are devoted to this
activity almost exclusively, and sysops running these boards
accept only fellow pirates as users. Other pirate BBSs have
pd/shareware files areas in addition to hidden commercial areas;
honest users of such boards may have access only to the
pd/shareware sections and may be completely unaware of the pirate
nature of the board.
Software pirates have a unique lexicon to describe their
activities. Users allowed into the commercial areas have been
granted "elite access". The commercial files are referred to as
"warez"; elite file areas on some BBSs include sections on such
related topics as pornography, defrauding long distance carriers,
and creating one's own Super Nintendo Entertainment System
cartridges by burning the software into EPROMs. Callers who take
without giving back (download without uploading) are called
"leeches", and downloadable files may be referred to as
"leechables". Defrauding the phone company by using illegal
techniques to make long distance calls is a mainstay of the art of
"phreaking". "Cracked" versions of programs have the copy-
protection and/or registration and serial numbers removed. "0
day" is the day a commercial product is officially released. Many
pirates have also adopted a manner of writing which flaunts the
rules of our language, such as swapping lower and upper case,
substituting "z" for "s" and "ph" for "f", etc.
Successful software theft has two basic requirements: a dishonest
person willing to give away a copy of a program he has purchased
-- and another dishonest person willing to accept it. When this
activity takes place on a Bulletin Board System, a given copy can
be distributed rapidly from BBS to BBS, from user to sysop to
user, all over the world. One person's willingness to give away
that first copy can lead to its possession by literally thousands
of others. Pirate boards succeed because there are many people
willing to give or take the copies -- and because the sysop uses
strategies calculated to maintain and escalate their involvement.
The pirate sysop sets up his BBS, invests in a high-speed modem
and phone lines, and advertises his number on other BBSs. When
the calls start coming in, the sysop scrutinizes each would-be
user and decides whether or not to validate the new account and
what level of access to allow.
~ I've seen credit applications that made more sense. ~
-- Sandy Wilson on GEnie, describing a brief encounter
with the new user questionnaire on a BBS running
RATSoft ST
~ Do you believe in the free distribution of software be ~
~ it copyrighted or not? ~
-- Fawlty Towers BBS, from the new user questionnaire
The sysop has two major responsibilities: to keep the board
running and to ensure security. He requires full disclosure from
his callers. He wants his callers' real names, real addresses,
real phones, but he is not likely to reveal his own name or
location. There is usually an elaborate questionnaire. The
sysop may call the new user's voice number to check its
authenticity. He may do thorough background checks with other
information the caller has provided. He may keep a blacklist of
uncooperative or non-productive callers (leeches) and share it
with other sysops.
~ NEW USERS: IF YOU DON'T DO A NEW USER UPLOAD YOU WILL NOT ~
~ GET ACCESS. IF YOU DON'T KNOW WHAT A NEW USER UPLOAD IS ~
~ YOU DON'T BELONG ON THIS BBS. ~
-- PAK on STampede BBS
The callers themselves supply the warez which keep the board
active. They earn credits for uploading, and apply those credits
toward future downloads. Pressure to upload a file often begins
immediately after a new user's account is validated. It may even
be part of the new user questionnaire prior to validation.
Typically, a New User Upload is required before the new user is
given full access, including the ability to download. Sometimes
the sysop will allow the new user to view the files area on the
BBS in order to entice the caller into uploading a commercial
file. On other boards, the commercial files area will stay
completely hidden from the new user until after he has proved his
worthiness -- and incriminated himself -- by sharing a commercial
program of his own.
Like a kid in a candy store, the caller wants one of everything,
but to get it, he must pay the price. So he looks at his
collection and chooses a program he hopes will meet with the
sysop's approval. Merely uploading the program may not be enough
to gain elite access; the upload may be judged on how new it is,
whether the board already has a copy, or even whether the program
chosen is useful or well-reviewed.
~ You Understand that you MUST keep a 'reasonable' file ~
~ Upload/ Download ratio And "K-Byte" ratio or your ~
~ Access WILL be Lowered and maybe Deleted!! ~
-- Gold Nugget BBS, from the new user questionnaire
~ Donate! King Arthur has a very reasonable donation ~
~ policy that makes it easily affordable to have ~
~ unlimited download credits...It's so much fun on the ~
~ Atari (and soon to be Falcon) scene now that there's ~
~ no excuse for you to miss out! ~
-- Little Flea on Excalibur II BBS
~ ...I started caring, and so the users that DID not post, ~
~ called within 30 days, and sent new files, got kicked ~
~ off.. YOU DONT [sic] GET NOTHING FOR FREE!!! ~
--The Conjurer, sysop of Outer Planes BBS, on the F-Net,
Elite Underground Conference
The sysop uses his warez to entice callers, but he may also
perfunctorily ax callers who violate his rules or confidentiality
requirements. The threat of being cut off from the source keeps
the callers uploading on a regular basis. The BBS software keeps
track of a user's download/upload ratio; ratios that are
unacceptably high on the download side may result in censure by
the sysop or loss of access. If a user has no files of value
to offer the sysop, he may be able to gain privileges by sending
in a "donation". Some sysops forego the euphemisms and announce
flatly that they charge for greater access.
~ Does anyone have Trump castle? Im [sic] starting to run ~
~ thin on other boards for credits. I would rather save ~
~ them for the 0 days stuff. If you have it could you ~
~ please u/l it. ~
--Shadow Master on London Smog BBS
In order to keep his account current, the user may be forced to
call in every few weeks; each call results in a deduction from
the user's credit total, so he's back looking for new files to
upload. If the caller gets those files from another BBS, he'll
get caught up in a never-ending cycle of uploads and downloads in
order to keep his accounts active on all the boards he calls.
Occasionally, he may have to buy a program outright in order to
upload it. The caller is reminded of any deficit in his credit
total every time he calls and may be denied access to certain
areas until the total is in the black.
~ Well, after being away from the BBS scene for awhile, I ~
~ have finally found an Elite BBS! (Thanks PAK! :). Anyhow, ~
~ please send me BBS #/NUPs for boards that carry elite ~
~ Macintosh or SNES console stuff. ~
-- Nostrildomus on STampede BBS
Some pirate-only BBSs won't allow any but the most serious of
callers. They may require all users to have 9600-baud modems or
greater. They may limit 2400-baud callers to less desirable
calling hours. Some require would-be callers to announce their
first upload before being allowed access; the sysop then decides
whether or not this caller will be a valuable contributor on that
basis. Some require referrals from other pirate boards. A twist
on this is the New User Password, spread from user to user.
Boards like the Computer Connection will ask for this "NUP" in
the new user questionnaire. If the caller cannot provide it,
access is not granted. Most boards ask at the very least for the
names and numbers of the boards the new user already calls; a new
user who provides incorrect numbers or fictional board names --
or who lists only legitimate BBSs -- may be denied access.
The sysop's users provide his warez, and the sysop is a direct
beneficiary. Like a golden goose, a single program keeps giving
and giving. One user paid for it once, but the sysop can
distribute it to other users in trade for additional warez or
money again and again. The current callers spread the word about
the BBS's offerings to others, thus increasing the number of
users frequenting the board and providing uploads. Some boards
encourage this by offering download credit for user referrals.
While operating a BBS is the least labor-intensive way to
accumulate warez, it may not be the most efficient way to make
money. After all, there's a whole market of non-modem users out
there just waiting to be tapped. For a tidy fee, sysops may sell
copies of their warez via mail order; through schemes like these,
users can obtain pirated software without the costs of a high-
speed modem and long-distance calls and the pressures of the
upload/download ratio.
3. Paranoia Strikes Deep
All BBS sysops, even the most responsible, put themselves at some
risk of legal complications due to messages, e-mail, and files
posted by users. It takes a special motivation for a sysop to
actually promote and encourage an illegal activity which increases
his risk and liability. For some, money or software may be
sufficient motivation. Others may make up for social inadequacy
in their offline lives by taking a leadership role online. And
many of these seem to enjoy the power they have over their users.
Like schoolyard bullies, they control and police their turf with
heavy-handed threats and zero-tolerance judgments, all with the
protection afforded by their anonymity. On their own BBSs, they
call the shots -- and no caller can challenge them on that.
~ """"""""""""""""""""""""""""""""""""""""""""""" ~
~ " Happy Hideaway BBS is protected under the " ~
~ " FEDERAL COMMUNICATIONS ACT of 1986 " ~
~ """"""""""""""""""""""""""""""""""""""""""""""" ~
~ Duplication, Re-transmission, or Distribution of any ~
~ part(s) of this BBS is forbidden without the expressed ~
~ written permission of the sysops. ~
--Happy Hideaway BBS
~ Re-transmission of material from this BBS is strictly ~
~ forbidden without written permission of the Sysop(s)!!! ~
-- The Ghetto! BBS
Some sysops are very protective of their warez. They want their
boards to be the best, to have the most highly-prized files, to
attract the greatest number of active users. The sysop may claim
that his board is protected by international copyright laws; that
is, he has a copyright on the _collection_ and he has a right to
control the distribution of any part of it. A user may download
from his BBS, but he'd better not find that user uploading the
same program to a competitor. In other words, the sysop contends
that he has exclusive rights to the black-market product!
~ "I agree with these conditions, and I am not a ~
~ member/employee of ANY authority like the Police, or ~
~ anything like that, nor am I an employee of ANY type of ~
~ non-public domain software company, Telephone company ~
~ security or some anti-software piracy organization. I ~
~ hereby legally bind myself to this, by answering YES ~
~ in [sic] at the prompt". ~
-- The Ghetto! BBS
~ This BBS is a PRIVATE SYSTEM. Only private citizens ~
~ who are not involved in government or law enforcement ~
~ activities are authorized to use it...access to this ~
~ system by ANY law enforcement agency ( Federal, State, ~
~ Local or other), software company, telephone company, ~
~ government agency, or anyone affiliated with the above ~
~ is not allowed. ~
--London Smog BBS
~ Are you registering on this BBS with the sole purpose ~
~ of entrapping or aiding in the entrapment of the SysOp? ~
-- DarkWorld BBS
~ "I am not part of ANY law enforcement agency or an ~
~ employer/employee of any NON-Public Domain software ~
~ company, or software publisher." ~
~ ******************************************************** ~
~ * By typing YES at the PASSWORD prompt you LEGALLY * ~
~ * BIND yourself to the provisions listed above. * ~
~ ******************************************************** ~
-- Outer Region BBS
Sysops are well aware of the illegal nature of their activity,
and they may go to great lengths to protect themselves from legal
action. Most boards post disclaimers about the sysop's
responsibility for the activities which take place there. Others
try to compromise the submissability of legal evidence by
requiring investigators to reveal themselves.
~ You have failed to answer a security validation ~
~ question properly. ~
--Paris BBS
In the midst of such paranoia, it's not surprising that most
pirate BBS callers and sysops use pseudonyms. Frequently a user
goes by the same pseudonym on every board he calls so that his
online friends can identify him, send him e-mail, etc. We've
identified many pseudonym-users in spite of their attempts to
hide their identity. Here are a few examples of the thousands of
aliases used by callers on pirate boards. They know who they
are. And you may be surprised to find that _you_ know who they
are, too:
RAHMAN Clockwork Orange Stsoft
Elof Zaphod Beeblebrox Troed
Hack-Hack KG mr.fly/ics
Looms Hanzon Horizon Sparky
Yellow Lightning PAK slash/ics
The Piper The Parsec The Shamus
Mouse Master Overlord RoadKill
The Missing Link Nightmare Deadhead Ed
Little Flea the threat/ics jpc/ics
belgarion/ics Disease Factory Frosty
Sledge Archiver Spy Guy
Traveler The Dragon Lord Frogger
Shadow Skinhead rhys/ics
Sparky KRS-ONE Ice Pirate
Clueman Arthur Dent DANE
Goat Slayer Norstar Speed Demon
Time Warp Snow Queen Mr.terry
Who are the people who go by these aliases? Who calls pirate
BBSs and who runs them? A 16-year-old high school junior whose
supply of British games multiplied out of control when he added a
high-speed modem to his system? Yes. A 32-year-old father of
two who in all other ways is the very model of integrity? Yes.
The good old boys who bring crates of software to swap at your
users group meeting? You know it! A 50-year-old con artist who
makes thousands of unreported (i.e., tax-free) dollars every year
by convincing others to give him programs to sell? Absolutely.
Several hundred software thieves are so active and on so many
BBSs that it's hard to imagine that they have time for anything
else. The thousands of more casual pirates may have access to
only a few boards and call only a few times a month. And whether
a specific pirate BBS has 50 regular users or 500, its phone
lines are constantly busy.
4. Organized Crime
As with other criminal activity, the big players in software
theft have formed alliances to share files, blacklists, message
networks, and other information. There are dozens of these
organizations, some international in scope. For example, The
Elite, with world headquarters in the Netherlands, is
headquartered here by the Outer Region BBS in Colorado and
Dragon's Pub in Quebec. The Syndicate (TSC) has representative
BBSs on three continents and in both hemispheres; the Happy
Hideaway in Florida serves as its Eastern US headquarters and
Outer Region as its Western base, while the Shire BBS in Chile
and the Eagles Nest and Slime City BBSs in Sweden provide an
international link.
Cracking organizations are devoted expressly to undermining copy-
protection and registration strategies used in commercial
programs. Outer Planes in Ohio is the world headquarters for the
cracking ring known as CyniX. STampede, in Plant City Florida,
is the International Cracking Society's (ICS) US headquarters and
features its cracked warez, but these rapidly spread to other
BBSs across the country and so can be found on many other boards
as well. Cracking rings are often multi-platform in scope;
individual crackers will work on getting around the copy-
protection on the platform of their choice. They'll share
cracking tips with and seek advice from ring members working on
other platforms. The Pompey Pirates cracking ring, headquartered
on the Paris BBS in New York City, reportedly has just one
cracker, who goes by the name of Alien, working routinely on the
ST, while cracking rings like ICS include many ST enthusiasts.
ICS, MCA, Section 1, CyniX, and other crackers are very well-
connected, using ultra-high-speed modems and multi-frequency
dialers to call all over the world without long distance fees.
It's not unusual to find a cracker from one ring visiting the
headquarters of another and sharing warez. Cracking rings
compete vigorously for the first crack of "0 day warez" (brand
new releases), for the most successful crack, for the toughest,
etc.
Pirate boards have aligned themselves with legitimate networks as
well. Many of the BBSs on which we discovered commercial files
areas are linked to the F-Net -- and, of course, so are plenty of
responsible BBSs. For example, according to a CrossNet Conference
Node Listing, The Time Warp BBS (F-Net node 99) serves as the lead
node for the "Elite Underground" F-Net conference, which also
includes Starlight BBS (node 287), Darkworld BBS (node 305), Outer
Region BBS (node 469), Steal Your Face (node 489), Outer Planes
(node 558), Gold Nugget BBS (node 622), London Smog BBS (node
632), Million Dollar Saloon (node 639), Speedy's Raceway (node
689) and H.B. Smog (node 712). According to another CrossNet
Conference Node Listing, The Gold Nugget serves as the lead node
for The "Pompey Pirates Elite" (not directly associated with the
Pompey Pirates cracking ring mentioned above) F-Net conference;
The Prairie Chip II BBS (node 45), The Blackhole (node 612), The
Temple of Doom (node 595), and Spider-man's Web (node 711) are
among the 9 BBSs involved in this conference. The "Upper Echelon"
F-Net conference ties US and Canadian boards by serving callers on
the Gold Nugget in Ohio, Steal Your Face in New Jersey, Space
Station BBS (node 248) and London Smog in California, Million
Dollar Saloon in Texas, Paybax BBS (node 307) in Delaware, and
Aardvarks from Mars (node 38) and Dragon's Lair (node 87) in
Ontario.
Conferences of this kind allow pirates from great distances to
"get to know" each other, to exchange files as well as messages,
to solicit calls to their favorite BBSs. Participation in these
conferences establishes an online identity; a pirate recognized
from his posts on one node of a conference is likely to be
accepted without question when logging on as a new user on
another node in the same conference.
There are also smaller F-Net-related conferences for pirating
discussions. For example, according to a CrossNet Conference
Node Listing, a Local Area Private Elite Conference with a lead
node at the Outer Region links with three other BBSs in Colorado,
including RingWorld (node 643), The Grave Diggers Tomb (node
186), and BILINE BBS (node 423). Outer Planes is the lead node
for the 4-node "Console" conference, a message thread devoted to
topics related to pirating SNES and other game console warez.
5. Ill-Begotten Goods, Fawlty Filez...
Pirating hurts the entire ST community by discouraging third-
party development, closing down dealerships, and raising software
prices. But is it a "good deal", at least in the short run, for
the pirates themselves? Let's ask 'em:
~ Mock me not! Civilisation is great.. Except it is ~
~ cracked poorly...Can't win with the Cynix crack... ~
--Mark Anthony on Outer Planes BBS
~ ...ok, then how do you save????? I love this game, but ~
~ I dont know how to save it.. ahhh ~
--The Conjurer on Outer Planes BBS
~ Bad news... using UVK, just found out that the disk has ~
~ a VIRUS on it called the 'DIRECTORY WASTER'. After ~
~ twenty copies of it are made, it wipes out your disk. ~
~ Use UVK to kill the virus, and be careful with swapping ~
~ disks around this one. ~
--Sparky on Outer Planes BBS
~ Has anyone set up Speedo GDOS , I seam [sic] to run ~
~ into probles .. [sic] ~
--The Mixer on Time Warp BBS
~ Can someone please send me a working ASCII import ~
~ module for pagestream. I cant seem to get TEXT files ~
~ to import correctly. Either the text doesnt [sic] ~
~ fill the full width of the screen or I get no ~
~ paragraphs(ALL run together) ~
--Red Dragon on Time Warp BBS
~ Has anyone got it to work? I tried to get it to run on ~
~ a Floppy based 520ST (1meg) and on my TT030 and on both ~
~ I got 4 bombs! ~
--The Parsec on Rats Nest BBS
~ Has anyone gotten this to load? My install disk just ~
~ freezes. Any ideas? ~
--Bullshot Xxx on the F-Net, Upper Echelon Conference
~ ...my UTIL_2.PRG doesn't work, it was corrupt in the ~
~ original download... ~
--Jason Elite on the F-Net, Upper Echelon Conference
~ For some reason I can't get other vers. of TOS to boot ~
~ from the HD without sticking a disk in with the HD boot ~
~ in the Auto folder. ANYONE know how I can get TOS 1.4 ~
~ and 1.0 to off the HD and recognize the hard drive ~
~ without sticking a disk in?...It's just a hastle [sic] ~
~ to use the Hard Drive when you have to boot from disk ~
~ first... ~
--Ice Pirate on Rats Nest BBS
~ I have the two lharc's of Epic, and after lharc, they ~
~ come out to 900+K MSA files... Well, MSA won't format ~
~ a disk large enough to put them on.. What kind of ~
~ formatting program can I use to format my disks that ~
~ large.. Or can I? ~
--Cronos on Fawlty Towers BBS
~ I was wondering if anyone else has been messing with ~
~ the latest Cubase 3 crack. I've had some success and ~
~ have even used the SMPTE options via my C-Lab ~
~ Unitor-N box, but when I try to use the "edit" functions ~
~ more than a few times (sometimes even the first try), ~
~ I get an "Internal Error" message and the program locks. ~
--MIDIMUCK on Fawlty Towers BBS
~ I wouldn't use it if your [sic] working on a paying gig, ~
~ Just cause It's unreliable, especially when in SMPTE lock. ~
~ I've had this same problem recently, I ended up x-fering ~
~ the stuff over to another sequencer. ~
--KG on Fawlty Towers BBS, replying to MIDIMUCK about the
cracked version of Cubase 3
~ Yes, there are 2 different cracks of version 3.x, none ~
~ of them working properly. The best Cubase crack I know ~
~ is version 2. I heard though that it gives problems ~
~ when you use Midiex... ~
--X-tian on Fawlty Towers BBS
~ yeah, I would [sic] do any real work on it. I lost 2 ~
~ songs with it. ~
--KG on STampede BBS, replying to a message about a
cracked version of Cubase
~ Has anybody had a problem with the Cynix crack of ~
~ Frankenstein? I haven't been able to get it to work on ~
~ either of my computers. It bombs badly. ~
--PAK on STampede BBS
~ I've been having problems with some files I D/Led ~
~ (Ultima 6 is flaky and Lost Vikings doesn't work at ~
~ all). ~
--Nostrildomus on STampede BBS
~ I sure wouldn't even attempt any 'serious' work project ~
~ with that 'crack'... ~
--Sparky on STampede BBS
~ Do you have a version of NEW ZEALAND STORY which works ~
~ past the first city? ~
--The Shamus on STampede BBS
~ HEY!! Will someone PLEASE UPLOAD a FULLY working version ~
~ for KOBOLD 2 I've had so many different version from ~
~ different people and they are ALL bad !!! ~
--Sidewinder on Outer Region BBS
~ I have an elite copy of Calligrapher and it doesn't ~
~ support ASCII text files, so you can only work with ~
~ .CAL files (files made by Calligrapher) Also it doesn't ~
~ have keyboard equivalents (a pain) ~
--Frogger on the F-Net, Elite Underground Conference
Pirates aren't entitled to support from commercial developers and
are often working without any documentation, so they are very
likely to encounter problems with their warez.
The real version of Calligrapher, for example, has several import
and export options, including ASCII. It has configurable keyboard
commands. Frogger's version might have been hacked in a way which
destroyed these capabilities, or he simply might not know how to
take advantage of them because he has no documentation or support.
When pirates spread disinformation about the warez they use,
people may think they are speaking out of knowledge of the actual
commercial release. In this way, a pirate's ill-informed comments
about products can discourage sales to others.
The software they use -- like the sysops and other pirates with
whom they associate -- cannot be trusted. Cracked software is
prone to be flakey. And the same type of people who think it's
acceptable to crack and steal software are also the type who write
viruses and unleash them on others, so even files which haven't
been cracked must be viewed with suspicion.
In addition to the fear of loss of access, the pressure to upload
or pay, lack of official and informed support, an online
environment of suspicion and paranoia, and abandonment of ethical
principles, pirates must also contend with software that is
unreliable and potentially dangerous. The pirate pays a heavy
price. Pirated software is _not_ free -- for anybody.
6. Phreaking, Copyright Infringement, Pornography, and the Law
The users pay the sysop of a pirate board, either by sending a
check for greater access or by offering up files they've
purchased in exchange (or both). Heavy users must invest in
expensive hardware, such as high-speed modems. And for many
callers, there's a long-distance charge.
~ If any of the USA callers has MCI you can put this bbs ~
~ on you [sic] Friends and Family list and save yourself ~
~ about 3 cents a minute. Just say that the phone number ~
~ is for a data line and they usually don't ask anymore ~
~ questions. ~
-- PAK on STampede BBS
~ ...there are high speed users around, and considering ~
~ other really good Atari boards are out of state, $.25 ~
~ per call is as cheap as anyone could ask for. I'm ~
~ starting to think "elite" is dead in the Tampa area, ~
~ as far as Atari is conserned [sic]. ~
--PAK on Master Lazarus BBS, explaining the poor
attendance rates by local pirates on local BBSs
~ Wanted... original suppliers ~
~ graphic artists ~
~ another support bbs ~
~ calling card suppliers ~
--Quattro of the CyniX cracking ring on the F-Net,
Elite Underground Conference
~ When I hit a special key, my Bluebox plays a little ~
~ melody..... ~
-- STampede BBS
~ I call the whole world for the same price. ~
-- Troed on Rats Nest BBS
Not all those living far from a BBS pay long distance charges,
however. Some boards share calling card numbers (belonging to
innocent victims, presumably) so that the phone company will
charge the users' calls to someone else. Sometimes users as far
away as Chile or Sweden manage to make calls at no cost by
fooling and defrauding their long distance carriers. In the old
days (defined here as the 70's), this was achieved by building a
"bluebox" and installing it in one's phone line. Today, it's
easily done in software. The caller's ST simulates the tones
recognized by the telephone system. Calls are routed all over
the world and back, typically through South America, in order to
confuse the system and avoid detection. This activity is just as
illegal as copyright infringement, and it's also better
understood as a crime by police. Many times a pirate board is
closed down not because of the illegal transfer of software, but
rather because information on blueboxes was available for
download.
~ Word is around town that there are feds looking for ~
~ Pirate BBS's. I know weather to belive [sic] it but ~
~ it could be time for another big bust like there was ~
~ four years ago. Supposedly a Big BBS in OHIO just got ~
~ nailed real bad!. Freaky as hell. ~
--Mind Eye on Thieves Guild BBS
There are, in fact, many approaches to shutting down pirate
boards. Copyright infringement is one obvious track. The
Software Publishers Association is a watchdog agency which works
with the FBI to shut down large-scale BBS operations. There are
legal departments at major computer, game machine, and software
companies devoting time and effort to this task. There's the IRS
connection for unreported caller "donations". Some boards come
down because of the availability of pornography. There are a
variety of criminal laws related to activities common on pirate
boards, and, especially in cases of copyright infringement, civil
law may offer the most effective route to compensation for the
victims.
When a board is busted by the authorities, the related equipment
and property is usually seized. Any records of callers, caller
donations, etc., are seized along with that equipment. Callers
could be charged with conspiracy. For this reason, it's not wise
to have one's real name, address, and real phone show up in the
records of a pirate board, even though the sysop adamantly
insists upon it and uses verification checks to enforce it...
7. Spotting a Pirate Board
~ Many people may not realize that software pirates cause ~
~ prices to be much higher, in part, to make up for ~
~ publisher losses from piracy. In addition, they ruin ~
~ the reputation of the hundreds of legitimate bulletin ~
~ boards that serve an important function for computer ~
~ users. ~
--Ken Wasch, Executive Director of the SPA, as quoted in
STR #915
I recently logged on to the Polish Hideout BBS in Southern
Illinois. What a contrast it presented to the pirate boards I've
been investigating! The questionnaire asked only for my name,
contact information, and type of computer. Validation was
immediate and I was granted access to all message bases and file
areas on that very first call! I wasn't under any obligation to
upload before downloading. There was no pressure to compromise
my principals nor temptation to indulge in criminal activity.
The messages from the sysop were friendly and inviting. The
Polish Hideout is _not_ a pirate BBS.
It can be tough to differentiate a pirate board from a legitimate
one if one has not been granted access to the elite areas.
Sometimes non-elite discussion or file areas can provide hints,
but it's not sure-fire. For example, although many pirate boards
can boast of extensive pornography collections, some BBS sysops
who wouldn't tolerate commercial files will nevertheless offer
pornography; the existence of pornographic files does not in and
of itself indicate a pirate board or clientele. Even the
existence of an isolated commercial file in the downloads is not
evidence of intentional piracy. From time to time, every BBS
receives a commercial upload or two; sometimes the sysop overlooks
the file or doesn't recognize it as commercial and leaves it in
the download area. Such oversights and accidents do not even
remotely correspond to the kinds of activity we have encountered
on BBSs where software theft is encouraged.
A typical pirate board includes a highly aggressive (and often
hostile and suspicious) new user questionnaire. It is often
necessary to provide referrals of some kind, and the questions
are likely to assume dishonesty on the part of the new user.
Pirates, as a rule, are not nice guys, and the new user is
usually made to feel very uncomfortable. The new user may be
required to "sign" disclaimers. The Other BBS list is likely to
include some other pirate boards. If the users adopt the lexicon
of piracy ("elite", "warez", "philez", etc.), If ThErE aRe LoTs
Of PhRaSeS wRiTtEn LiKe ThIs, if the board associates itself with
a pirate syndicate or network, if it has numerous known pirates
as callers, if there is aggressive insistence on the maintenance
of download/upload ratios, if deadbeats are threatened with loss
of access, if phreaking files are available online, chances are
very good that the caller has stumbled onto a pirate BBS.
There are legitimate reasons why a BBS sysop might want accurate
contact information from his callers. There are also good
reasons in many cases for offering a few private file and message
areas. Most BBSs, pirate and legitimate, require validation,
usually by phoning the caller's number. Such features are not
unusual, but if combined with heavy-handed warnings and threats,
they tip the user off to the nature of the board. It should be
noted that legitimate pd/shareware BBSs far outnumber the pirate
boards. The confusion between the two is most unfortunate.
~ I...have callers uploading commercial software and ~
~ giving me a hard time because I don't have an "elite" ~
~ area, even though they see a message when they log on ~
~ as a new caller that this board does not support ~
~ piracy...It's a _risk_ to run a BBS, and not many ways ~
~ to protect the investment. ~
--sysop of a legitimate BBS
If a board you call has an occasional commercial file, be sure to
point it out to the sysop for his own protection; a responsible
sysop will avoid commercial offerings. PD/shareware BBSs perform
a much-needed service in supporting our Atari community; the IAAD
applauds and encourages this effort.
If you suspect -- or _know_ -- that a board you call offers
numerous commercial files, however, please bring it to the
attention of the IAAD (online addresses are available at the end
of this article). Your anonymity is assured. We are already
intimately familiar with dozens of boards, but additional
information is always welcome.
8. The Moral Toll: As the Twig is Bent...
~ Right and wrong now seem the same ~
-- Rats Nest
As a parent, I'm concerned about the numbers of young people
logged on to pirate boards. These kids put themselves in a very
vulnerable position. In earning their right to download, young
callers are implicated in the illegal activity. The adults who
run and participate on these boards set an example which could,
by extension, lead to ignoring the laws which govern other areas
of their lives. Do these kids also shoplift, steal from other
kids' lockers, buy termpapers to submit as their own? Children
learn to run and to use pirate boards from adults whose character
is questionable by definition. When a child has such a sysop as
a role model, what does that spell for his future?
Like the proverbial stranger who offers candy, these criminals
lure teenagers and young adults with promises of free software in
exchange for their services. The service, of course, is to
provide more free software -- which the sysop can then use to lure
more callers and to keep his current clientele calling back. The
first step is to inspire fear; this is achieved right off the bat
with a new user questionnaire threatening denial of access if
caller doesn't provide just the right answers. And the second is
to force the caller to incriminate himself with his initial
upload. Once the kid begins downloading and playing commercial
games he could never afford to buy, the pressure cycle of
upload/download counts begins.
~ GENESIS COPIER (super magic drive) ~
~ My son is selling his copier for the Genesis for: ~
~ $275.00 That includes the copier, drive and power ~
~ supply. ~
--Little Lulu on the F-Net, Pompey Pirates Elite
Conference
While many of the software thieves we've encountered are young,
in their teens and early twenties, others are old enough to be
parents (or even grandparents!). Few pirate boards have an
"educational warez" category in their files areas, so my own
products are rarely found, but parents do download plenty of
games. I wonder about the children who use the programs that
Dad or Mom has stolen. Do they know that the program could be
purchased with a manual? Do they learn about hidden features
from friends who have the real thing and then wonder why their
parents never told them they could do that? If and when these
children do learn that Dad has stolen some software they've
enjoyed, do they respect and trust their father less -- or do
they simply adopt his dishonest character as their own?
~ Pirating is dishonest. Honorable people don't do ~
~ dishonest things. If you want to publicly proclaim your ~
~ untrustworthyness [sic], go right ahead. But don't ~
~ expect anyone to ever trust you. Or respect _your_ ~
~ rights. ~
-- Myeck Waters, responding to a pro-piracy post on the
F-Net, ST Report Conference
~ BYE! (Click) ~
~ NO CARRIER ~
-- Computer Connection
_________________
The author takes no responsibility for errors in spelling,
punctuation, judgment, or logic in quotations; these are
reprinted as written.
Copyright 1993 by D.A. Brumleve
This file may be transmitted only in its entirety, with all
portions unedited and intact. The author reserves _all_ rights
regarding distribution and republication, with the exception that
this file may be posted in its entirety and without additions on
BBSs everywhere, especially on pirate boards. If you find it
already posted on your local pirate board, please upload a second
copy, and a third...
Editors and others wishing to republish this article are advised
to contact the IAAD and the author on the major online services:
GEnie: PERMIT$
CIS: 76004,3655
Delphi:DABRUMLEVE
The IAAD welcomes tips about pirate activity. Please contact us
at the online addresses listed above.
//// The following messages were gathered from CAT 18, Topic 7 on the
//// GEnie ST RoundTable. These messages comment directly on the
//// preceeding report, and are reprinted here, courtesy of GEnie.
Message 51 Wed Apr 28, 1993
D.A.BRUMLEVE [kidprgs] at 18:49 EDT
I want to thank the many people who have taken the time to write
or call with their support for the IAAD. It is most gratifying to
know that so many folks have appreciated our efforts.
We've also been hearing a great deal from the pirates' side. Some
seem concerned about perceived technical inaccuracies in our
report, and I certainly don't want to be passing on falsehoods, so
I'll correct the record here and now.
For example, in his ninth blue-boxed call to my number today,
Zaphod Beeblebrox, co-sysop of the Sarcastic Existence BBS in
Sweden, objected to the following quotation from our report:
~ Rats Nest always had some of the best stuff around... ~
--Zaphod Beeblebrox on Fawlty Towers BBS
Zaphod felt that the presentation of his quotation out of context
was misleading, and I apologize if anyone was misled. This item
was taken from a thread about the Rats Nest entitled: "Rats Nest
-- Anyone know why it's down???" We had contacted the Rats Nest
sysop about our findings on his board some time ago, and the BBS
was down for over a week following our discussion with him. Rats
Nest and Fawlty Towers had many callers in common, so it's not
surprising that activities on one board might be discussed on
another.
Zaphod told me today that, when he'd referred to the "best
stuff" in that thread, he didn't _mean_ commercial products. I
admit I can't read minds any better than the next guy. _I_
thought he was referring to the elite files on the Rats Nest, and
so _did_ the next guy in the thread. The Parsec had responded to
Zaphod's remark by saying:
~ Yeah i called yesterday night and just now....no warez ~
~ ....I wonder what the sitch is! ~
--The Parsec on Fawlty Towers
We didn't print The Parsec's reply in our report. We also didn't
print the post by Zaphod which began the thread:
~ Hey Piper, have you got any idea why Rats Nest is ~
~ down??? I heard some story about that somebody tried to ~
~ nail [sysop's name] for having pirated files on the ~
~ board, but that is all I got to hear, the next day Rats ~
~ Nest didn't answer anymore. If you do know anything about ~
~ this, please let me know, as I am getting a bit worried ~
~ about what is happening to [sysop's name]. And if they ~
~ have busted his board, then we should all be a great deal ~
~ more carefull [sic]...... I do hope that he is not ~
~ busted, but rather took the board down for a while just ~
~ to be on the safe side... ~
--Zaphod Beeblebrox on Fawlty Towers
And we didn't print a suggestion for the Rats Nest offered by The
Wonderer:
~ He could take down all the files instead of going down if ~
~ that were the problem. I think it may be a little more ~
~ serious than that maybe. ~
--The Wonderer on Fawlty Towers
Given the context of the thread in which Zaphod's "best stuff"
remark occurred, I hope Zaphod will understand why we interpreted
the comment as we did. For the record, Zaphod would like it to be
known that he most definitely did not mean commercial software.
It's only fair that we present his side more comprehensively here.
I hope his intent is clear to everyone now.
It's not quite a correction, as our report does not say otherwise,
but Zaphod would like it to be known that he uses a genuine
hardware bluebox. He has authored a piece of software which
allows users to simulate phone tones with their computers, but he
doesn't use this software himself.
It was from the documentation for Zaphod's Multi-Frequency Dialer,
in fact, that we got the misguided impression that The Shire BBS
was in Chile. Zaphod had given a Chilean exchange for that board.
We found a citation on a BBS for the Shire with a location in NY,
so we called it. When an elderly woman answered, we assumed that
Zaphod knew what he was talking about when he'd given the Chilean
exchange. PAK, sysop of STampede, has told us that the Shire
_was_ in NY but has been down for a year. I hope this clears that
one up.
PAK has also objected that the Pompey Pirates cracking ring
dropped the ST six months ago and that it is/was not headquartered
on the Paris BBS in NYC. We stand corrected: The Paris BBS is
headquarters of the SNEAKERS "spy" ring, and the alias Alien is
associated with SNEAKERS, not the Pompey Pirates.
The Pompey Pirates cracking ring was advertised as headquarted on
the Anti-Gravity II BBS on December 11 1992, as follows:
1 ~~~ CALL TODAY!! MENTION THIS AD FOR QUICK VALIDATION!! ~~~ 3
2 ________ _ __ _______ _____ 0
2 / ____ /\/ \ / /\/__ __/\/_ _/\ 0
2 / /___/ / / \ / / /\_/ /\_\/\/ /\\/ ____ 0
2 / ____ / / /\ \/ / / / / / _/ /_/ /___/\ 0
2 /_/\__/_/ /__/ /\ _/ / /_/ / /____/\ \___\/ 0
2 \_\/ \_\/\__\/ \_\/ \_\/ \____\/ 0
1 + ANTI-GRAVITY II BBS + 3
408-XXX-XXXX 2 + ATARI ST- PC ELITE + 0 408-XXX-XXXX
2 ______ ______ _____ __ __ 0
2 / ____/\______ / __ /\__ __/\_ _\ _______/\ \/ /\ 0
2 / /___ \/\ __ \ / /_/ / /\ \ /\_\//\ \/ /__ __/\ \ \/ / 0
2 / /_/ /\ \ \ \/ / / __ / /\ \ \/ / / \_\ \_\_/ /\_\/\_\ / 0
2 /_____/ / \ \ \_/_/\/_/ / \ \/ / / /\____\/ / / /_/ / 0
2 \_____\/ \ \_\__\_\/\_\/ \__/ / \/____/_/ / \_\/ 0
2 \/_/__/ \_\/ \_\/ 0
Pompey 1 380 MEGS ONLINE - 14,400 BAUD HST! 3 Pompey
Pirates 2 SysOp: GRAVITAR Co-SysOp: SPARKY 0 Pirates
The West Coast Connection
2 If you never call, you'll never know what you're missing.... 0
--Sparky on The Tavern Elite Conference
I apologize for any confusion this error may have caused. I'll
give PAK a call and discuss it.
Clockwork Orange has objected that I spelled his name with a
small "w". Please note the spelling of his name in the header of
the message which lodges this complaint:
Message: = ELITE TALK = #385 of 4oo [51 Lines]
||>> // Sent On: April 26, 1993 at 4:44am
||\\ \\ Sent By: Clockwork Orange
\\// Sent To: All
ST Replies: 1
Subject: Pirates
...ClockWork Orange/ICS <- the 'W' is capitalised!!!
--Clockwork Orange on STampede
Zaphod has said that he and his pirate friends are preparing a
textphile to counter the misinformation in the IAAD's report.
That would be a refreshing change from the retaliatory tactics
attempted so far.
Some of the boards mentioned in our report no longer answer. Two
are reported to have gone strictly public domain. Some elite
conferences are now local-only. Some sysops feel confident that
they've eliminated the "snitch", while others don't trust any of
their callers.
Individual reactions from pirates have varied just as much. Some
pirates have been discussing harrassment strategies openly in
their message threads. Yesterday, a young man impersonating a
telephone operator attempted to convince me to give him my calling
card number! When this failed, he called back and warned me not
to mess with pirates. Believing that their aliases provide them
anonymity, some have posted self-incriminating messages on some
boards in an attempt to harrass us. I think Belgarion's post is
one of the few which can be reproduced here:
___
/ /|
/ / |
/_ < | WHY USE A AK 47 ?
| | \ | TOO EXPENSIVE !
| | \|
| | | I PREFER A GUILLOTINE !!
| | //|
| |/O/| COME ON GUYS,I'LL CUT YOUR HEAR !
|_|// |___________________________
/| | / /|
/ | | / //
<__| |/___________________________//
|__| |___________________________|/I
I = I I I
I I I I
I I
I I
--Belgarion on STampede
I hope this sets the record straight. I sincerely would not want
to give anyone the wrong impression about these people.
D.A. Brumleve
President, IAAD
------------
Category 18, Topic 7
Message 66 Thu Apr 29, 1993
D.A.BRUMLEVE [kidprgs] at 11:28 EDT
Lest my corrections above perpetuate yet another error, I'd like
to point out that Zaphod Beeblebrox of ICS and Control Team is
sysop of the Eagles Nest BBS in Sweden, as evidenced by his
typical message signature:
Greetz, Zaphod Beeblebrox of ICS and Control Team.
Eagles Nest BBS +46-XX-XXXXXX - 285 Mb/14400 HST Dual - 24 Hours.
I have assumed that he is also the co-sysop "Zaphod B" listed in
this advertisement for the Sarcastic Existence, and hence my
reference to it above in message #51:
FiDONET 2:200/612 /\ . /\ * . MeGaNeT 66:666/1
. * . / \ . / \ .
FUJiNeT 7:102/102 / \ + / \ . NeST 90:1101/112
+ / / \ / \ +
/\ \ / . / \ / .
I.C.S Swedish HQ . / \ \/ / /\/ . Sync WorldHQ
\ / / \ \/ +
* \ / + . \ \ . . .
. \ / \ /
SysOp: Troed \/ARCASTIC \/XISTENCE CoSysOp: Zaphod B
+46-(0)XXX-XXXXX +46-(0)XXX-XXXXX +46-(0)XXX-XXXXX +46-(0)XXX-XXXXX
Hope that's all perfectly clear now.
------------
//// ... and here are some more messages from the Piracy thread.
//// Again, these messages are reprinted courtesy of the GEnie ST
//// RoundTable, CATegory 18, TOPic 7.
Message 55 Wed Apr 28, 1993
P-DIRECT2 [Tim @ TWP] at 22:01 EDT
Dorothy, I think that the pirates' objections to your 'technical errors'
are just a bit childish, don't you? It looks to me that either they're
trying to divert us from the point behind your article, or they're missed
the point entirely. Your article is trying to point out the flaws in
their illegal way of life, not catalog pirate BBS's, handles, and elite
organizations.
You know, if these people had any brains at all, they'd be glad that you
made errors. The more information you have about them, they more danger
they are in, right? They don't seem to see that. They sure did contact
you quickly to correct you, didn't they? It's like, "Hey, we're pirates
calling you! Come and get us! And while we're at it, here's more some
MORE information about us."
------------
Message 56 Wed Apr 28, 1993
J.ALLEN27 [FAST TECH] at 22:46 EDT
Mr Belgarion, it is "_an_ AK47". For crying out loud, if you want to make
death threats at least have the decency to spell them correctly.
Myself, I prefer the .50 Cal rifle that the FBI was whining about the Waco
Wacko's having. I've been looking for an excuse to buy one, maybe pirate
scum giving Dot a hard time will give me that excuse....you remember the
one, it was a prop in ROBOCOP...the ammo costs but what a hole it makes in
little pirate dweebs who need desperately to get a life, or lose it.
$.02
------------
Message 57 Wed Apr 28, 1993
D.A.BRUMLEVE [kidprgs] at 23:38 EDT
Tim, we appreciate all the information we've received, from whatever
source.
------------
Message 58 Wed Apr 28, 1993
M.JONES52 [Jonesy] at 23:39 EDT
Thanks for clearing that up, Dorothy. ;-)
------------
Message 64 Thu Apr 29, 1993
JWEAVERJR [John@RSCARDS] at 10:12 EDT
Excellent file! I think I'll keep the file number here on my desk, for
the next time somebody asks me why I don't do disk-based software any
more.
------------
Message 67 Thu Apr 29, 1993
A.FASOLDT [Al Fasoldt] at 18:30 EDT
Dot,
Amazing. And I thought I already had an idea of the problem. I am just
plain naive.
This is an incredible service.
Al
------------
Message 73 Fri Apr 30, 1993
SANDY.W [sysop] at 16:25 EDT
From this weeks edition of A NETWORKER'S JOURNAL:
CONVICTED COMPUTER INTRUDER EXECUTED IN CHINA
It seems Shai Biao was executed after being convicted of invading a
computer and embezzling around $192,000....
------------
Message 74 Fri Apr 30, 1993
J.BRENNER1 [See Flat] at 20:48 EDT
Sandy,
wouldn't it be a shame if they got the wrong guy. Main argument
against capital punishement=no recorse.
I have been told that a local Atari developer (I don't know the name) just
saw their software was on pirate boards. It must be a hard pill to swallow
since they haven't released it yet!
------------
Message 75 Fri Apr 30, 1993
R.WATSON15 [Wayne Watson] at 21:25 EDT
Ok, I will try this again with the appropriate words.
They are just mad because they got caught. :-) Some probably think they
have the means to ruin the IAAD or anyone involved with this and are just
using these tactics to stop it so that they can continue. Anyone involved
should however take measures with the phone company, etc. Some may have
the means to try and finacially ruin the people involved.
I hope that anything that is done will not stop the cleanup by the IAAD
and others.
Good luck in the cleanup Dot. I have had several people tell me they
have seen the commercial wares on RatsNest. If there is anything I can
help with, just holler.
------------
Message 76 Fri Apr 30, 1993
C.ALLEN17 [Cliff] at 23:37 EDT
Dorothy,
Great article. thanks for the hard work that went into putting it
together.
May all pirates visit Dantes Inferno, for all eternity.
Cliff (Ashevillite)
------------
Message 77 Sat May 01, 1993
HUTCH [FAIR-DINKUM] at 00:01 EDT
Right you are, Dorothy. If a bunch of pirates want to boycott my software
because I'm a member of the IAAD, then so be it.
"I'm a thief, and because you are bugging me about my
illegal activities, I and all my friends will refuse
to steal your software from now on."
Boy... I guess that's going to teach US a lesson, eh? :)
-Hutch- @ Fair Dinkum Tech
------------
--==--==--==--==--
||| The Right STuff
||| By: Bob Brodie, Director of Communications, Atari Corp.
/ | \ GEnie: BOB-BRODIE Delphi: BOBBRODIE
-------------------------------------------------------------------
I want to clear up a few rumors that are going around, and especially
elminiate some confusion regarding Atari Explorer Magazine.
In a rush to get out a perceived "scoop", another writer has begun a
set of rumors regarding Atari Explorer over on Delphi. Rather than
clog this issue with a complete rebuttal of the rumors, I prefer to
simply address the facts regarding Explorer. Look for my rebuttal to
the rumor monger over on Delphi. Atari wants to be certain that any
concerns you have about Atari Explorer are resolved.
=-=-=-=-=-=-=-=-=-=-=-=-=
//// Exploring the Truth
=-=-=-=-=-=-=-=-=-=-=-=-=
We've had a series of small layoffs at Atari recently. A decision was
made to discontinue our in house publication, Atari Explorer Magazine
- a decision which was reversed over a weekend. Presently, the way
that Atari Explorer Magazine is going to be produced is under
consideration.
Atari is very impressed with Mike Lindsay's capabilities, and Mike has
presented a series of options to Atari in order to continue the
magazine. Among the options are returning Atari Explorer to an "out of
house" publication, or continuing to do the publication in house, but
in a different, more cost effective format. While these decisions are
being considered, Mike has continued to be in the office on a near
daily basis, handling all of Explorer's affairs. There is no doubt
that the magazine will continue! Atari Explorer is an essential
component of our news and PR efforts. It has not been shut down. Once
all of the decisions about Atari Explorer have been finalized, we'll
make the announcements on the specifics of those arrangements.
We apologize for the confusion generated by the erroneous reports
concerning Atari Explorer that have been made in both other online
magazines.
=-=-=-=-=-=-=-=-=-=-=
//// Clone - No Clone
=-=-=-=-=-=-=-=-=-=-=
There is a rumor over on CompuServe that there is an "Atari clone"
being developed. This rumor is being spread by essentially the same
crew that is spreading the rumors about Atari Exporer. It is true that
there is a VAR that is looking at producing custom hardware that is
similar to Atari's. However, I have personally spoken with the
principles involved with this effort. They have no intention of
marketing these machines to the general public, but rather only using
them with specific, high end applications.
While the knowledge of such a thing might be news, in fact there has
been several other companies that have done similar things for quite a
while. One of them produces a autmobile diagnostic sytem, one of them
has a control unit for a high speed/high volume envelope stuffing
machine, and yet another controls a foundry with another custom
system.
These computers are not targeted as a competitor to the Atari
Falcon030. They will not have the same capabilities as the Atari
Falcon030. For example, they will not have MIDI ports on them. They
will not have many of the custom chips on board that the
ST/STe/TT030/Falcon030s have. They will be designed with a limited
number of uses in mind. Even the architect of the hardware
acknowledges that the system will be largely incompatible with most
applications. They are only targeting a few specific applications, not
general purpose computing.
=-=-=-=-=-=-=-=-=-=
//// Falcon030 News
=-=-=-=-=-=-=-=-=-=
Now, on to news regarding the Atari Falcon030. A number of the units
for the Atari Falcon030 have gone out to dealers, with Falcon030
sightings already coming in. Mid Cities Comp-Soft in Bellflower,
California, Run PC in Fort Collins, Colorado, Micro Computer Depot in
Columbia, South Carolina, Cottonwood Computers in Cottonwood,
California, Toad Computers in Maryland, Manny's Music in New York
City, and The Computer Network in Glendale, California are just some
of the dealers that have already placed their demo units on display.
Other dealers have their shipments on the way to them, and should have
them by next week. We have at present withheld the Falcon D2D
recording package due to bugs that were discovered at the last minute.
Updates are coming in on a near daily basis from the programmers, and
we are making every effort to have that situation resolved ASAP.
Naturally, we will supply Falcon D2D free of charge to anyone that has
an Atari Falcon030 that obtains one without this program.
In addition to shipping units to our dealers, we have also begun
shipments of demo units to our manufacturer's representatives. We
believe that this will enable them to be able to sign up more dealers
in an easier fashion. It's been very gratifying to see the response to
the new dealer agreement, as a large number of dealers that had
discontinued doing business with Atari are now coming back on board to
carry the Atari Falcon030.
We are putting the first shipment of Atari Falcon030's through a
rigorous burn-in process. The quality of the machines is excellent,
with a less than 1% failure rate. We're very pleased that the decision
to change manufacturers that we made in January is being validated by
the quality product that we're seeing now. All of the machines that we
have at present are 4 megs of RAM, and a 65 meg hard disk.
Bill Rehbock has been hard at work in helping European developers find
a representative for their products here in the US. There was an
excellent selection of products that were shown at CeBIT in Germany,
like Chagall, a true color paint program. We do not envision the
"marrying" of these developers to be a protracted process.
I'll be online this coming Friday night, May 7th, for the monthly
Dateline: Atari Conference on GEnie, our official online resource. Be
sure to stop by and say hello!! I'm looking forward to another fun
evening with everyone in attendance!! The Dateline: Atari Conferences
have proven to be consistently fun, upbeat, and insightful discussion
opportunities. I hope to see you there!!
--==--==--==--==--
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||| Andreas' Den
||| By: Andreas Barbiero
/ | \ Delphi: ABARBIERO GEnie: AEO.2
-------------------------------------------------------------------
Direct marketing is a tactic that many companies are trying out in
order to increase profits and sell their products more efficiently.
With direct marketing, a product can be sold to the public without it
having to be shipped, stored, and marked up before it is even seen by
the prospective purchaser. These intermediate steps costs the buyer
more, and mandate that the manufacturer sells the product to the
distributor or dealer low enough so that the dealer mark-up still
keeps the price competitive. Atari is starting direct sales with the
Lynx. Recently there has been a dropping off of distributors of the
Lynx system, and in some areas it may be really tough to find games in
stock. Atari is combating this by putting a nice spread into several
gaming magazines, such as the popular Game-Pro magazine. With other
incentives, like a 'buy two- get one free' on software, the sales of
Lynx base units and software should be moving quite nicely. Combined
with a central distribution, advertising can better be targeted and
sales directly generated. Optimally, this direct marketing approach
should sell units, and provide a place for software to be purchased in
areas without a Lynx dealer, and encourage retail outfits to carry
software and accessories for the Lynx. Where there are owners of the
base unit, software sales will follow.
On the Falcon030 front, as everyone knows, the machines are shipping,
and the units will be arriving regularly as they come in off the boat
and purchase orders are made. News from CEBIT was exciting as well as
it was understated here in the USA. Interesting products that were
announced in Germany came from all over the world, especially from
France. The French seem to be really hot on the Falcon030, and the
products they are presenting prove it.
There are the usual painting programs but some typically French weird
stuff. The TOKI series is presented as help for create animation
storyboards, video overlays, and auto colorizing of the images. Chloe
looks like a really amazing raytracing program, purportedly faster and
better than Point of View on the PC, it supports the math co-processor
and uses the DSP for calculations.
The Germans are also ahead of the ball with some excellent DSP
programming libraries, the Screen Blaster external graphics box,
supporting 800X600X256 and 880X608X16 colors. Of course the British
are poking their noses into the developer circles; Rombo is producing
a video digitizer that can do real time video digitizing in
320X200X256 and supports true color modes as well. Games and
simulations are coming along rapidly from all sources, and several
excellent games are coming from projects directly supported by Atari.
Commercial sources are not the only place that professional quality
software is expected from. Gem-View and Speed of Light are two
incredible picture viewers, which work on all Atari computers and
rival most commercial packages available for the image quality they
present. (Editor's Note: Gem-View was recently picked up by Lexicor
for US distribution.) Rumor has it that the Codeheads are working on a
front end driver for Microsoft Bookshelf, a collection of information
resources including an encyclopedia and other common CDROM references.
This is a major step forward in software, and we need more like it.
Shareware is the perfect forum for releasing more software to drive
the growing library of CDROM software. These disks are mostly data
(encrypted in some cases), and the actual program that allows the
computer to access the information is small and highly portable code.
It would be fantastic to see the high quality shareware authors turn
their attention to this natural outgrowth of the ICD Link for the
STe, and the SCSI ports on the Falcon030 and TT030.
So for all you C programmers, or shareware writers who think there is
nothing you can do that will generate some income, just think of how
many CDROMs are out there and how many people would love to run them
on their Atari. I for one am looking forward to being able to access
the Mayo Clinic CDROM.
I will probably be departing for a deployment to the Pacific soon (my
US Navy job), and while I have been lucky enough to obtain equipment
in order to keep on writing and send in articles from overseas, time
will be limited and I will not be torturing people with my presence on
Delphi and GEnie for a while. One thing I will not miss is the dirt
raking and false rumor mongering. With all the hard decisions being
made at Atari and the labor put in to bringing the Falcon030 to
American shores, having someone look for any news, and then proceeding
to make it look as bad as it can for Atari goes beyond reporting the
facts, and is in the realm of antagonistic spitefulness.
Atari Explorer Online is not a Xerox machine for Atari Corp's version
of things. We are all intelligent adults here, and would not put our
name on something that bordered on propaganda. I am here because I see
a change in the computer market and an opportunity for Atari to place
a computer into people's homes that will finally be able to do what
they need it to do, and not require $100 programs just to use a mouse
in a word processor.
Enough of this, thanks, and to all, hasta la vista, baby!
--==--==--==--==--
||| Adventures of an Amateur Hardware Hacker - Part One
||| By: Don Wilhelm, BAAUG & SCCAUG
/ | \ -------------------------------------------------------------------
-------------------------------------------------------------------
//// Editor: As a precaution, if you do not have experience with
//// working with the tools and/or methods described in this article,
//// or if you feel uncomfortable about anything herein, PLEASE DO NOT
//// ATTEMPT ANY MODIFICATIONS DESCRIBED. Your, and your computer's
//// safety, is paramount.
=-=-=-=-=-=-=-=-=
//// INTRODUCTION
=-=-=-=-=-=-=-=-=
Three adventures will be described in this series in the hope that
somebody will benefit from them, and perhaps some useful dialog will
also arise from them. Perhaps I'll benefit, if somebody sets me
straight on one or more issues or items. The first adventure, putting
the ST motherboard into a PC clone case is partly intended to
encourage experimentation, especially with one's old ST after one buys
his/her new Falcon030, TT030, or Atari 680X0 super computer. The
second (carried in the next issue of AEO) reflects on some aspects of
life-extension for STs (overscan and accelerators), and the third
summarizes a strange problem that I encountered with a Z-RAM memory
upgrade on a 520ST.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// Adventure No.1. CUSTOMIZING THE 520ST IN A PC/XT CLONE CASE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
For two to three years after buying my 520ST (external drive model,
not FM) about 5 years ago, I was miffed that every Atari accessory was
an external device with an absurdly high price tag. (The myth of
"power without the price".) I wanted to simplify and economize my
ST's upgradability and put its upgradability on a par with PCs by
putting the motherboard, drives, and power supply into a PC case. A
friend got me started right after I bought the ST by rigging up a PC
case for me with a 165 watt power supply, and two Toshiba 3-1/2-inch
720k floppy drives. Later I added a hard drive with a Berkeley
MicroSystems BMS-200 host adaptor (inside the PC case) and added
another 2MB of RAM via an AERCO memory upgrade. All of these devices
have worked flawlessly, including the recent addition of a second
internal hard drive with the BMS-200. Also BMS and AERCO have both
been very generous in providing technical support whenever I have had
questions (e.g., when I added the second hard drive and when I was
considering upgrading to 4 MB of RAM).
As some of you know, the above floppy drives work directly with the
ST (as long as the cables are properly connected) without the I/O
interface cards that come built into the Atari brand external floppy
drives. And they are a helluvalot cheaper than the Atari brand drives.
Other floppy drives that also work with this direct connection include
Epson and Teac 3-1/2-inch drives, and a Fujitsu Model M2551A
5-1/4-inch 360k drive (as the B drive, once the R-37 resistor on the
drive's PC board is disconnected and the little program SIXMS.PRG is
put in the AUTO folder of the boot disk). I have been told that NEC
3-1/2-inch floppy drives also work with this direct hook up.
I didn't brave putting the motherboard itself into the case until two
years ago. I was afraid to touch this task for a long time. Moreover,
I wanted to wait until I found a fliptop case - for immediate access,
rather than my original slide-in/slide-out PC case that had to be
unscrewed every time I wanted to look inside. However, I was
beginning to think of upgrading my ST further with a 68030 accelerator
board, and for that I need a lot more overhead space than is available
in the tight little 520ST case. I finally found a few surplus fliptop
cases (with 150 watt power supplies) for PC/XT clones and discovered
that the 520ST motherboard just fits in them. So now both my father
and I have 520ST "clones" in these cases.
The adaptation to the PC case required:
- a lot of patience. (The two-computer project took about 8-10
weekends to complete.)
- a voltmeter/ohmmeter and much care to be sure that the power (pin)
connections to the motherboard were correct and that all of the
other homemade cables were correctly connected.
- making a power supply cable for each computer: by soldering 6 wires
to a 7-pin DIN female connector (to plug into the ST's motherboard
power cable socket) at one end and to the appropriate pins of a
10-pin (in- line) connector at the other end (to plug into the
appropriate connectors from the 150 watt power supply).
- lots of drilling of holes in the PC cases for securing the
motherboard and remounting the bracket that holds the internal
drives (up to four drives can be accommodated), followed by a
thorough cleaning to remove all traces of metal filings. (I didn't
want those little boogers shorting out circuits on my motherboard.)
- making some homemade sheetmetal brackets to further secure the
above bracket and other things (such as my BMS-200, which had to be
relocated off to the side of the hard drives after I added a second
hard drive).
- purchasing ready-made 14-pin-to-34-wire connector cables for the
floppy drives.
- making 34-wire ribbon cables with compression connectors to hook up
two floppy drives in each case.
- making 3-foot long keyboard-to-motherboard cables from 34-wire
ribbon cables (only about half of the conductors are actually used)
and compression connectors. This cable works fine; it just looks
abnormal and is not conveniently snaked around on the desk.
- very carefully cutting a 2-1/4-inch section out of the back of the
520ST case (after the motherboard was removed, of course), saving
the back of the case itself, and then putting the case back together
to enclose the keyboard - now looking like a normal computer
keyboard, except for the ribbon cable connection to the computer. To
cut the case I drew lines on it where the cuts were to be made,
carefully edged them with masking tape, and then carefully sawed
with a fine-tooth hacksaw blade along the masking tape edge. I held
the saw blade in my hand, not in a hacksaw. Then I filed the sawed
edges to smooth them as much as was practical. I used methyl ethyl
ketone-based cement (vinyl patch cement) to glue the back of the
keyboard case back onto the top of the case. To secure the top of
the now-modified case to the bottom I used a combination of
strategically placed 1/2-inch corner irons and a 6-inch piece of
wood firring strip with nuts and bolts and wood screws. It all
worked out very well, giving me a solid nice-looking conventional
type of keyboard. The modification did indeed take a great deal of
time, but I wanted to see if I could do it, and I was quite
satisfied with the result.
- Donald Duck decals on the case, keyboard, and monitor for the
finishing touch. (I'm glad I didn't unthinkingly use Mickey Mouse
decals.)
So what does this give me?
- a computer that I can lay on its base on the desktop without a
million external cables all over the place, or one that I can stand
on its side.
- easily reconfigurable and replaceable computer internal components.
- a separate keyboard.
- a more than ample power supply for just about anything that I might
add.
- lots of overhead space above the motherboard for a 68030 accelerator
and or a graphics card, if I decide to upgrade further.
- the satisfaction of customizing my ST.
- the confidence to do a bit more hacking and customizing.
- 8-10 lost weekends.
- a 2.5MB, 2-floppy drive, 2-hard drive, Donald Duck 520ST clone in a
real PC computer case with a jumbo power supply, and a system that
is potentially upgradable (with a few minor modifications) with
680X0 upgrade boards to Cray supercomputer status, and a workstation
with video resolution rivaling the best available at your
neighborhood wide-screen movie theater. (I hope that you realize
that the last claims are absurd.)
I realized somewhere in the middle of this project that one could also
make a spiffy-looking wood case of any size and shape to hold any
Atari (or other) computer motherboard and all of the drives and other
internal components one's heart could possibly desire (even a smoke
detector). Sheet metal shielding could easily be cut to fit the inside
of the case, if one wanted to avoid an FCC raid. For the hacker who
likes to work with plastic and colors, attractive plastic sheets are
available from places like TAP Plastics. If I should want a Falcon in
a custom case with a separate keyboard, I could produce one by this
process. Perhaps a tower case would be nice for the Falcon030.
At some point (perhaps now) I'll be at the point of diminishing
returns in efforts to upgrade my ST to save it from obsolesence. It
looks as if the cost of upgrading with a 68030 accelerator would be
about as much as the cost of a Falcon030 or a TT030, and higher if I
decide that I "need" higher resolution graphics. The Falcon030 and the
TT030 already have some higher resolution graphics capabilities built
in, and they have expansion slots for graphics cards. Yet, so far it
has been hard for me to say goodbye to my 520ST. Of course I could
still buy a new machine and keep the 520ST as my experimental machine.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// Biographical Information on Author
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Don Wilhelm is a senior chemical engineer with a Mountain View,
California engineering consulting company. The company does technical,
economic, and market evaluations for both major domestic and
international industrial and government organizations, primarily
related to the energy sector (fuel resources, production of fuels,
petroleum refining, electric power generation, and environmental
emissions control technology). The company uses PC clones with MSDOS,
and more recently Windows, as well as a Macintosh. Don prefers the GEM
interface of his ST to the Windows interface, but has not been able to
get his company to convert to the Atari computer platform. He is also
a marriage and family therapist, currently on sabbatical from his
part-time evenings private practice. His Atari ST nicely serves the
latter business for record-keeping and correspondence. He lives in
Menlo Park.
--==--==--==--==--
||| Multi-Media - New Horizon or Golden Fleece?
||| Commentary by: Andreas Barbiero
/ | \ Delphi: ABARBIERO GEnie: AEO.2
-------------------------------------------------------------------
The images are now familiar to anyone who has seen a computing TV
show, or bought one of the super slick multi-media magazines.
Espousing the benefits of 20 second video clips and $600 peripherals,
these magazines display dozens of products, all labeled with
Multi-Media somewhere in their title. Intergrating video and audio
into a fully interactive system of displays has been on the verge of
becoming a reality with the advance of home computer technology, but
unfortunately, the multi-media concept is still being born in the
computer market.
Many early pioneers of the field have been plagued by a "vapor-market"
as much as being haunted by the accusations of producing
"vapor-products," with the wilder claims of software and hardware
makers falling flat in the hands of users. Still the term multi-media
excites and opens the pocketbook of many computer owners. Based on the
prodigious capacity of a CD-ROM disc, the technology has almost single
handedly revamped the clone marketplace.
As I page through the local computer newspapers, seemingly everyone
who sells a clone is hawking a multi-media system 'complete' with
stereo sound and CD-ROM drive. The PC marketplace is a multi-billion
dollar arena that has had an abysmal profit performance, with the
average profit from a clone setup is in single digit percentages. I
guess the few extra dollars made from adding a CD-ROM drive, and
expectation of dollars from future software sales is keeping the store
doors open a little longer. When every manufacturer makes the same
product, what makes one better than the others?
Americans are notorious for buying cheap over buying for value.
Multi-media is one thing the entire marketplace is looking to in order
to squeeze a few more dollars profit from the systems they sell.
Multi-media technology IS becoming cheaper. CD-ROM units are
experiencing a decrease in price as newer units, and software becomes
available. You can buy a decent internal CD-ROM player for under $250!
These are most likely the older units, not capable of accessing newer
formats, like the Kodak Photo-CD discs.
CD-ROM games right now are nothing more than marketing ploys to create
more money from old products, but the encyclopedia discs are becoming
cheaper all the time. I have seen the Mayo Clinic Family Health Book
for under $20, as well as the CD-ROM version of Battle Chess. It isn't
any better playing, but the new sound effects are neat. The audio
samples are not generated by the computer, but it still sounds nice on
those $150 shielded speakers.
This really isn't multimedia, but there are some real multimedia
titles out there for the PC platform as well as for the Mac. These are
much like the Sherlock Holmes game on the Sega. Real time video clips
re-enact events, and by making simple selections, a player can wend
his way through the clues to find out whodunit. This is closer to what
multi-media promises, but the educational aspect touted by
multi-media's promoters is still not mature enough for a serious
educator to consider.
Being able to interactively view and study the works of Shakespeare,
using, say the Lawrence Olivier performance of King Lear, examining
the original text, and having access to the best critical analysis of
the play at the same time is an outrageous tool for education. But
beyond other obvious utilizations of this level of information
integration, the limit to the usefulness of the technology is where
multimedia reference and information stops. Until the hardware becomes
more affordable, and easy to use, the mass consumer impact of this
information technology will not be fully realized. Stand alone items
are not cheap enough. Sony has a stand alone mini-disc reader that can
show LCD images, and can let you read a book, but who is going to rely
on a battery powered $500 gizmo when the paperback is only $5?
What is needed is an inexpensive computer, that needs no setup, and is
not dictated to just a few functions. The software is the second part,
and that is what will take FAR more effort than any hardware project
could.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// 59 CHANNELS WITH NOTHING ON....
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When I hear people talk about multimedia, and the advancement of art
and creativity, I always like to ask them who is going to produce the
media. I would like to compare multimedia to television. Even after
over thirty years of development with TV, has the world been inundated
with incredible works of art and philosophic importance? Not really.
While we have CNN and The Learning Channel, we also have dozens of
episodes of Gilligan's Island. C-SPAN serves a valuable service by
broadcasting the antics of our elected officials, but how many people
are watching a home video show, or re-runs of Knight Rider? Don't
laugh or get mad, how many millions of dollars and man-hours do you
think have been spent on purchasing and configuring those animated
true-color screen-savers? It seems that the people I have seen
creating video fish-tanks for screen-savers are more interested in
watching it than running the application behind it. Are we talking
brain-bubblegum or teaching the philosophic genius of Socrates, Locke,
Barkley, Hume, Descartes and Roussau? The effort that will have to go
into producing a title that can truly entertain and teach will be hard
to come by. Until there is the same return on investment as there is
with the movie blockbusters, don't expect the CD-ROM to bring you
entertainment that you can't even get on TV or at the movies.
I'm not trying to insult everyone who uses After Dark, or plays
videogames, after all, I am a regular game reviewer. People are being
sold a bill of goods without seeing the product. They are being pushed
into higher priced computers, software, and machine intensive work,
just to get something that may or may not even give a return on the
effort invested. At least playing a good game will return some
satisfaction or entertainment value. The cost of running titles like,
World Atlas, Chessmaster 3000, or Great Cities of the World, is still
steep. A decent CD-ROM drive that will allow Photo-CD access will cost
around $400. This is a 'fast' drive with 265ms access and 300K/sec
transfer rates. In order to hear the audio of the discs you need a
decent sound card that runs for around $200. This is not including the
cost of a SCSI adaptor, the speakers, the software, extra RAM, and the
TIME to put it all together.
A clone, regardless of the tiny entry price, is just not the right
vehicle for this type of work. Macs are better suited to this type of
work now that they are becoming cheaper as well as more powerful, but
the costs remain. A machine like the Atari Falcon030, which includes
such hidden necessities for multimedia like SCSI II (faster access
rates, and allows for the full command set for XA-compatible CD-ROM
drives) and more than sufficient audio and video capabilities, is far
more useful. All the basics are there in the box, all that remains is
to hook up a CD-ROM.
Anyone who expects this next generation of technology to instantly
empower them to discover new worlds and learn languages in a day will
be disappointed. But, the use of the technology is not without merit.
The info-CDs out there are very useful, and the games that are due out
soon, fully utilizing the capabilities of a CD-ROM with live action
and audio clips are amazing. Already there are some titles planned for
the Falcon030, and you can still access CD-ROM technology with an ICD
Link on any ST. For anyone that is interested in finding a title or
two to write for the ST line, front end software to run the
encyclopedia disks and access other types of discs on the Atari would
sell quite nicely. The hard part has already been done, all we need is
the code to sort through the information.
CD-ROM multimedia is not mature the way that some magazines and people
would lead you to believe, but it is a technology that can still
provide a good game, and give you the world's medical knowledge at
your fingertips.
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||| Games We Like - Their Finest Hour: The Battle of Britain 1940
||| By: Gregg Anderson
/ | \ GEnie: AEO.7
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Never have so many computer enthusiasts owed so much to so few...
well, almost anyway. My apologies to Mr. Churchill but I couldn't
resist. Anyway, Lucasfilm's "Their Finest Hour; the Battle of Britain
1940," hit the streets almost two years ago and quickly earned the
title of "most realistic simulator." This outstanding program puts you
square in the middle of the most famous air battle in history and in
personal command of the most capable aircraft of the day.
If you've played Lucasfilm's original combat simulator, Battle Hawks
1942 (BHwks), then Battle of Britain 1940 (BoB) will feel familiar.
Despite the similarities of concept and layout, BoB is a noticeable
upgrade over BHwks. The graphics are sharper, the competition's more
skilled, the feel more realistic, and the aircraft more durable. In
fact, a burst of machine gun or cannon fire that would have blown a
Zero into stray molecules only knocks a few pieces off a 109 or a
Hurricane.
One of the more pleasant surprises of BoB is its compatibility. I've
tested it with a wide range of AUTO folder utilities, desktop
accessories, and ICD's hard disk drivers with no problems. In fact
I've yet to find ANYTHING that interferes with it - it's even
compatible with the newer TOS's used on the STe, MegaSTe, and even the
TT030. I have to admit that the TT030 does have one small problem
with BoB, its mouse cursor has a serious case of palsy in the 'mission
select' and 'Map' menus. Once in the flight simulator itself though it
runs great.
In fact I've found that BoB benefits quite a bit from faster CPUs.
Eight Megahertz systems tend to have a slightly 'jerky' horizon
refresh when you bank. On 16 MHz (and up) systems this 'jerky' display
smooths out quite nicely. Falcon030 compatibility at this point is
still unconfirmed, though I'd be surprised if there are any serious
problems.
If you install BoB on your desktop (new versions of TOS only) be sure
to use the 'Set Application' to something other than 'Top Window' in
your desktop configuration. That or make sure you don't have any
windows open when you click on BoB's icon on the GEM desktop. Also, if
you should be lucky enough to be running BoB on a TT030 then avoid
trying to run it from TT RAM, unless you enjoy flickering displays
that is. When run from ST RAM BoB works just fine, but TT-RAM
compatible it's not.
Major Kudos are due Lucasfilm for convincing Electronic Arts to market
the program WITHOUT disk-based copy protection. That's right kiddies,
BoB is HARD DISK compatible and being run from a hard disk seriously
improves game play. To prevent piracy, Lucasfilm provides an
authentication disk that combines symbols, names, numbers, and colors
from within the game and a codewheel to produce a number and color
combination to tune your radio in the Map display. It's impossible to
authenticate without the codewheel and playing the game without
authenticating limits you to five minutes of game play (makes a great
demo though). While initially confusing, this system is easier to use
than most "find the word" systems and more pirate proof than "match
the picture" schemes. In short, it's a copy protection system I can
live with. My only complaint is that you must re-authenticate for the
first couple of missions. Once should be enough. In addition to the
authentication process, the Map also provides 'on air' reports of
enemy aircraft, target locations, and a guide for returning to your
home base. In short it acts like an actual radio for guiding your
actions.
One change in BoB is the addition of joystick as well as mouse
control. Many simulator addicts will welcome this as a major
improvement in playability but, in my opinion, this is misleading.
I've played BoB with both mouse and joystick and for me mouse response
is smoother and easier to control. Joysticks may feel more natural but
they just don't offer the same level of control as a mouse.
Unfortunately, BoB leaves both mouse and joystick active so if you use
the joystick you have to be careful not to accidently bump the mouse
(and visa-versa) while playing. If you do you may get to learn the
hard way how difficult it is to recover from an unexpected flat spin.
BoB's Owners Manual is, as expected of Lucasfilm, outstanding. It
starts with a brief (if slightly one-sided) outline of the events that
led to the outbreak of WWII and continues with a detailed description
of the Battle of Britain itself. It also includes an analysis of the
various aircraft involved in the battle, proven air combat tactics,
general flight rules, and even a simple "jump start" section for folks
too impatient to read the entire manual before playing. Also provided
is a special appendix for ST owners with instructions unique to our
system.
As with BHwks, the cockpit instrument panel gives a constant display
of air speed, engine RPM, attitude, altitude, and damage levels.
Controls for flaps, landing gear, camera, bomb, and even the gun and
cannon switches change position when activated. Visibility from every
aircraft is excellent with a clear field of view in all directions.
While the bombers use their rear gunner's position, the fighters have
a small (but historically accurate) "rear view mirror" mounted on top
of the cockpit for their aft view. There's even a "replay camera"
which records and replays (from outside the cockpit if you want) your
maneuvers. This is the only third party view available within BoB and,
while better than nothing, is NOT the same as the live action views
offered from many other flight/combat simulators. It is, however, a
seriously handy utility though if you can remember to turn your camera
on at the right times....
One handy feature of BoB is the ability to modify the mission
parameters of your session. You can select your opponent's skill
levels to range from Novice (drooling idiot) to Top Ace (God in a
cockpit). For yourself you can select unlimited ammo, unlimited fuel,
and unlimited damage (otherwise referred to as the "immortal Second
Lieutenant mode"). Be warned that if you select unlimited ANYTHING you
won't be able to save your game score or pilot status. After all,
what's the point in keeping score if you're unbeatable?
The historical accuracy of BoB is incredible. From the overall
appearance of the aircraft to the individual cockpit instrument panels
it's obvious that Lucasfilm strove for historical accuracy. The
overall graphics are incredibly realistic and, with only a few
exceptions, the cockpit instruments are historically correct as well.
Even the handling parameters of each aircraft have been faithfully
reproduced, with the Spitfire maneuvering like a leaf in the wind
while the He-111 responds with all the grace and agility of a Mack
Truck.
Combat itself has been made more realistic; hit your opponent with
machine gun or cannon fire and bits & pieces start flying off. A few
more hits and he'll start to burn. Pound it long enough and the pilot
will bail out of his crippled aircraft. Hit it just right and your
opponent vanishes in an impressive ball of smoke and flame.
Since we're talking about World War II there's no "Fire and Forget"
air to air missile system here and no Heads-Up Display either, just a
small glass gunsight in front of the pilot. You've got to get right on
top of your opponent and hammer away with your guns up close to have
any real hope of knocking him down. In fact hitting ANY target is a
challenge and it's all too easy to run out of shells at the worst
possible moment (unlimited ammo is available in the training mode).
Generally try to avoid firing until you're fairly close to the target,
and save your cannons until you're just about to run into him.
Takeoffs and landings are surprisingly smooth and realistic, though
possibly a bit too easy. I'd like to see more detail on the landing
fields and other ground objects though. Generally speaking the only
ground details you're liable to see are your targets and building or
two next to airfields. Though flaps & landing gear are present there's
no evidence of any wheel braking systems, a strange shortcoming in an
otherwise accurate simulator.
Within the limits imposed by resolution and screen size, the interior
details of the aircraft are unbelievably accurate and show Lucasfilm's
attention to detail and accuracy. The Bf.109, Ju-87, and Me-110's
instrument panels seem to have been taken directly from the original
aircraft. The Spitfire and Hurricane, on the other hand, share an
instrument panel that, if not 100% accurate, is surprisingly
realistic.
Also sharing identical instrument panels are the three German bombers.
The panel used seems to be based on the Ju-88 or the Do-17s since the
He-111's layout was radically different. Despite this the display is
excellent and no doubt accurate for one of the bombers. The He-111 gun
positions are almost 100% accurate with the gun positions on the other
two based on this display.
The addition of an "Auto-Fire" feature allows the player to
concentrate on flying or bombing while attackers are shot at
automatically. Though handy it's wasteful of ammunition and should be
used sparingly. There's also a bombardier position that provides
limited flight information and control. There's no obvious system for
adjusting the bombsight for aircraft speed & altitude. Scoring hits
takes as much guesswork as it does skill. Considerable practice will
be needed to become accurate. The bombers also have an Autopilot, but
since it's limited to just holding the current airspeed and altitude
it's more a throttle lock than an autopilot.
Though primarily a Tactical simulation, a Strategic aspect was added
with the inclusion of the Mission and Campaign options. The Mission
builder allows you to create custom missions to YOUR exact
specifications, from aircraft type to targets, opponents, and enemy
aircraft. As in the supplied missions, you can select opposing skill
levels that range from Novice to a Top Ace that puts Adolf Galland to
shame. In other words, if you don't like reality you can always write
your own war. The Campaign Mission option merges the strategic and
tactical elements of BoB and gives you the chance to change history.
Here you create a realistic series of missions that parallel (or
alter) the actual events of the Battle of Britain. You design and lead
a series of 15 to 20 missions involving several aircraft against a
variety of targets. You take off, attack or defend, and return to your
home base. Survive and succeed and your results are merged with the
entire mission's so that everyone was successful. Do poorly and
everyone fails. Do well enough and you may change history, fail and
you'll watch your forces go down in abysmal defeat.
So is the program missing anything? Well, yes. Badly needed is a
variable time compression system instead of just "on or off." Most
missions require that you return to base and land before ending and
this can take a LOT of time. Press "Q" to quit too soon and you're
likely to find yourself captured or floating in the English Channel
praying for a rescue boat. While the Reference Book is handy, a
keyboard mounted "command card" would have been even handier. There's
also no way to add different aircraft for a little "what if" war
gaming.
Also missing are external views like those offered by F-19 & F-16.
Finally there's the rather limited sound effects. I'm afraid Lucasfilm
didn't go out of its way any to push the ST's sound system any. While
visibility and screen details are good, BoB seems slow to display the
left, right, and rear views from the cockpit. In fact it's slower than
the same routine in Battle Hawks and noticeably slower than
MicroProse's Stealth Fighter and Spectrum Holobyte's F-16. Also slow
is the Map and "Tune Radio" display. This is not the case when running
on a TT030, here they tend to be almost instantaneous. Despite these
rough edges, I feel BoB is still the most realistic and historically
accurate WWII combat simulator I've ever seen on the ST.
All in all, the Battle of Britain 1940 is an outstanding game that
deserves a LOT of attention. If you liked Battle Hawks 1942 you'll
LOVE Battle of Britain. Even if you didn't, you'll like BoB's improved
playability and historical accuracy. In short, you owe it to yourself
to check this one out!
By the way, I hate to admit it but it's been a while since we've seen
any new ST games of this quality released here in the US. If you enjoy
air combat simulators then I strongly suggest that you take advantage
of this outstanding simulation and support Lucasfilm and any other
company that supports us. If you can, include a note with your
warranty card asking that Lucasfilm port their newer simulations like
"Secret Weapons of the Luftwaffe" and "X-Wing" to the STe, TT030, and
Falcon030. We deserve these excellent programs but we won't see them
unless Lucasfilm Film (and others) have reason to think there's a
market for them in Atariland.
Lucasfilm Games, PO Box 10307, San Rafael, CA, 94912.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// Combat Aircraft within BoB
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Messerschmitt Bf.109 E-3 was Germany's premier fighter and had
gone virtually unchallenged until the arrival of the Spitfire. Though
slightly slower and marginally less maneuverable at low altitudes
(where most air combat occurred) than the Mark II Spitfire, the 109's
fuel-injected engine allowed it to out-climb, out-dive, and at high
altitudes, outperform the Spitfire Mark II and generally outperform
the Mark I at all altitudes. The 109's cowl-mounted twin 7.92mm
machine guns and dual 20 mm cannon also gave it a noticeable edge in
hitting power.
Though superior to the Hurricane, victory over a Spitfire usually
depended on pilot skill. The greatest disadvantage of the 109 was its
limited combat range (external drop tanks didn't appear on German
fighters until later). This limited the 109 to less than 20 minutes
over England and greatly reduced its ability to protect the bombers.
Often 109 pilots were left swimming in the English Channel after
running out of fuel on their way back to their bases in France. Oddly
absent from BoB is the more powerful Bf.109 E4/N which began appearing
around the same time as the Mark II Spitfire.
Despite having been designed as a heavily armed and durable long-
range fighter (like Lockheed's P-38), the Me 110's so-so
maneuverability made combat with a Hurricane a doubtful proposition,
and taking on a Spitfire an invitation to suicide. It wasn't until
later in the war that the 110 was to find success as a long range
night fighter.
While the Junkers Ju-87 Stuka developed a horrifying reputation in the
early days of the war the reality was to prove quite different. A
supremely accurate dive bomber, the Stuka's slow speed and lack of
maneuverability left it a good machine to be shot down in in the face
of any enemy opposition (such as the arrival of a Spitfire or
Hurricane). It took only a few disastrous missions before the Stuka
was withdrawn from the Battle of Britain. Despite its weaknesses the
Stuka was to remain an active dive bomber and an amazingly effective
anti-tank aircraft in the Eastern Front until the war's end.
With its 4,410 lb. bombload, the Heinkel He-111 was the closest thing
Germany had to a strategic bomber. Close but not nearly close enough.
With its slow speed, medium-sized bombload, and limited range, the
He-111 just wasn't up to the task of bombing England into submission,
especially not in the face of opposing Spitfires and Hurricanes.
About the only good thing you could say about the Dornier Do 17z-2
bomber was that it was faster and more durable than the JU-87 Stuka.
This was the oldest front-line bomber in Germany's inventory and,
while impressive back in 1934, it was showing its age by 1940. It was,
in short, totally outclassed by the time it entered the Battle of
Britain.
The bomber of choice in BoB is the Junkers Ju-88. This was Germany's
fastest, longest ranged, most durable medium bomber to see combat in
the early days of the war. The flip side was that it had a smaller
bombload than the He-111 and lacked the He-111 & Do-17's side-mounted
machine guns.
The Hawker Hurricane was an older design than the Spitfire and showed
it in slower speeds and less agile handling. Despite that, it more
than proved itself a capable and deadly combat aircraft. With its
durability, and eight .30 caliber machine guns, the Hurricane's
primary task was attacking the German bombers.
Though lacking the 109's cannon, the Spitfire's eight .30 caliber
machine guns delivered a deadly rain of bullets that, at close range,
even the durable He-111 couldn't ignore. With its higher speed and
greater maneuverability, the Spitfire Mark I proved itself a near
match for Germany's deadly Bf.109E-3 and, in the Mark II, often its
superior. I was surprised to see the Mark II Spitfire included in BoB.
This refinement of the Spitfire didn't go into series production until
after July 1940 and would have been available in very limited numbers
at best until after the Battle of Britain was technically over.
--==--==--==--==--
||| Krimen on GEnie
||| By: Ed Krimen - Messages reprinted courtesy of GEnie
/ | \ GEnie: AEO.5
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//// THEY'VE ARRIVED
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Atari-ST RoundTable
Category 14: Atari Corporation Online
Topic 18: The Falcon has landed.
Message 9 Fri Apr 23, 1993
C.OATES2 [Chris] (Forwarded)
Well, ATY Computer in Oakland got its Falcon Demo unit yesterday
(thursday) which I can verify because I went down there and saw it
today...
~Chris
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Message 10 Sat Apr 24, 1993
P.THOMAS6 (Forwarded)
The Falcon has been spotted in the Twin Cities!
----------
Message 11 Sat Apr 24, 1993
R.WATSON15 [Wayne Watson] (Forwarded)
The Falcon landed at Micro Computer Depot in SC today. They were
the dealer demo units and they had a User Group meeting tonight
(23rd). It makes a great sound machine. They showed talking into the
microphone and playing it back. It sounded exactly the same as the guy
talking (even at 25khz).
They had it hooked to a XGA monitor and you could use ALL the video
modes on the one monitor. Even though it is only rated at 640 x 480,
the screen looked real nice. They showed off some pictures that looked
REAL nice in the different modes and in Truecolor. All I can say is
nice. The sound output from the speakers they hooked up was real nice
also.
If Atari can get the word out, I think they will sell a lot of
these things. Word is, they are about 350,000 units backordered
around the world. About 60,000 US. It is a real nice machine but, I
will still wait for the 2 piece unit. My MSTE has gotten me spoiled.
In 16 color mode, the screen redraw was pretty quick considering it
wasn't running ANY graphics accelerator. The 256 color mode was
tolerable.
I didn't get to play with them like I wanted to do to there being
the User Group show going on and all. When I am able to run a lot of
the software available and see how it handles it, then I will
determine if it is for me or not. AtariWorks is nice!!!
Now all we need is the 2 piece unit with at least a 33mhz 030 and
800 x 600 x 256 graphics.
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Message 12 Sat Apr 24, 1993
J.P.C. at 14:48 EDT
350,000 worldwide and 60,000 USA.... BACKORDERS???
I think that's streching the w - o - r - d just a little bit.
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Message 13 Sat Apr 24, 1993
R.LUNSFORD2 at 16:55 EDT
Thunderbird:
Micro Computer Depot in Columbia, SC is not selling Falcons
yet. They received demo units on Friday (23rd), and expect the
consumer units in 2-3 weeks. They are not importing them from Europe,
and they are not selling them.
Russ
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Message 14 Sat Apr 24, 1993
HAINES [Chuck] at 23:04 EDT
Yes, John would never rip anyone off. Depot is the only place I get
my ST stuff from, and I will continue to do so. There must have been
some misunderstanding, as John has known all along the Falcons were
one piece, as Atari still doesn't even tell the dealers if there is a
two piece one anytime near. Micro Computer Depot is taking orders for
the second order of Falcons they are to receive that are for sale, as
their first order is already sold out, awaiting delivery. To anyone
thinking that Falcon interest has died down, all afternoon this is
what you heard at the phone. "Micro Computer Depot. Yes we have them
in. Yes you can. 2 - 3 weeks if you order now." You heard that all day
long, even after business hours. And these calls were not from just
around here. Probably half were long distance. About 50 people, from
the User group and not, saw the Falcon Friday afternoon. Everyone was
impressed. Period.
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Message 20 Sun Apr 25, 1993
C.OATES2 [Chris] at 22:04 EDT
Okay, here's a software sighting: ATY Had 3 copies of Musicom for
sale. If you haven't seen it, it's just a super-cool program for
recording sounds with the falcon and doing real-time effects, such as
flanging, pitch shift, echo, and a Karaoke effect for removing vocals
from a music sample!
~Chris
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//// DSP COMPRESSION FOR BACKUPS
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Atari-ST RoundTable
Category 33: Oregon Research
Topic 2: Diamond Back II
Message 178 Wed Apr 14, 1993
ORA.TECH at 23:18 EDT
Diamond Back III probably won't be out until early summer, although
we are still shooting for the Conn. Atari Show in mid-june. The DSP
compression for the Falcon is taking longer to implement than
originally planned.
Best regards,
Bob@ORA
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//// INEXPENSIVE DIGITAL AUDIO
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MIDI/WorldMusic RT
Category 49: Note On, Note Off
Topic 10: Old Atari Users Laughing at the Falcon
Message 153 Fri Apr 23, 1993
KEBAUM at 23:35 EDT
Just one comment this time around........Cubase Audio is available
for the Atari ST, Atari Falcon, Macintosh & IBM platforms. On every
platform it will require a direct to disk add on such as Yamaha's new
CBX-D5, except on the Falcon because it has the needed hardware
already. Guess what platform will be the least expensive to do Digital
audio on????
One correction also, the Sunrize 8 channel direct to disk board for
the Amiga 2000,3000, 4000 costs closer to $1300. Hmmmm, that's the
same price as a 4Meg ram 65Meg HD Falcon. The good ole' "power without
the price" slogan lives again!
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//// WAREHOUSE GOODS
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Atari-ST RoundTable
Category 14: Atari Corporation Online
Topic 37: Wacky Stuff in the Atari Warehouse
Message 2 Thu Apr 22, 1993
G.LABREC [Greg @ Atari] at 13:39 EDT
To order any of the items listed in this topic send mail to G.LABREC
with the following:
Item Description(s)
Quantity(s)
Name
Ship-to Address (No PO Boxes), City, State, Zip
Daytime Phone Number
MasterCard or VISA Number
Card Expiration Date
You may also order by phone by calling me at 408-745-2015. *NOTE*
this is for ordering only, and I can sometimes be hard to get a hold
of. Please don't call with questions. Ask here on GEnie.
You may also pay by check or money order by writing to:
Greg LaBrec
Atari Corporation
1196 Borregas Avenue
Sunnyvale, CA 94089
(Allow 2-4 weeks additional if paying by personal check)
7.25% sales tax must be added if ordering from California.
$5.00 shipping and handling per order must be added unless otherwise
specified. All items offered through this topic are sold as-is. No
refunds, returns, or exchanges.
----------
Message 4 Thu Apr 22, 1993
G.LABREC [Greg @ Atari] at 22:58 EDT
I found some interesting laser printers today.
They are refurbished SLM804's but they don't have any drums in them.
They are in the box and have been tested.
There are only 18 of them and they can go out the door for $239.95
shipping and handling INCLUDED.
I did get all your requests, and I have found some of the items.
I did find about 43 wireless controllers. I'm waiting for pricing.
I'm trying to get them down to $18.00 a pair.
Someone asked about MegaSTE keyboards. I found some. Just waiting
on pricing.
----------
Message 5 Fri Apr 23, 1993
D.A.BRUMLEVE [kidprgs] at 01:00 EDT
Greg, wondering if you've found a bunch of SMM804's, the old Atari
9-pin printer...
-----------
Message 6 Fri Apr 23, 1993
J.ALLEN27 [FAST TECH] at 09:54 EDT
I really liked Bill Rehboch's office chair, is there any price for
that, shipping included of course?
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//// THE GRAPHICS CARD OF GRAPHICS CARDS
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Atari-ST RoundTable
Category 16: ISD/DMC Product Support
Topic 12: CyberCube Sunrise M16-1280
Message 18 Tue Apr 20, 1993
CYBERCUBE [Ralf] at 23:31 EDT
There have been quite a few questions raised on the various services
over the last little while. As most of the issues addressed are quite
common, I thought I'd take the opportunity to share them with you
here.
EM> Incidentally the version at Replay (an Atari Dealer in Toronto) was
EM> said to have 2048 x 2048 graphics, and you say the new version affords
EM> even higher resolutions than that? If so, what? And what monitor can
EM> handle that? THe best monitor I've seen thus far that can handle
EM> resolutions like that is the Cornerstone Technologies, and it handles
EM> up to 2048 x 2048.
Well, the cards support resolutions up to 4096x4096. With that kind of
resolution we are talking about monochrome pictures and we are
talking about a principle called 'virtual' resolutions. The actual
resolution displayed on the monitor is most often a lot lower than the
total 'virtual' screen. To give you an example: set up your monitor
for e.g. 800x600 (choose what you want, this is just an example), set
up the card for (again just to pick something) 2048x3072. Our VDI
driver will work on the entire area and you can use the mouse to
scroll your 800x600 'window' over the entire 'virtual' area.
Confusing enough ? Hmmm, maybe I should try do draw a small pic...
_________________________________
| |
| ___________ |
| | | |
| | 800x600 | |
| | | 2048x3072 |
| !___________! |
| |
| |
!_________________________________!
Here is how it works: you always see 800x600 pixels on screen. You
can use your mouse to move or shift the 800x600 window within that
larger 'virtual' area of 2048x3072.
And these are the limits of the card: - horizontal resolutions MUST
be an even multiple of four
(gosh, sounds very restricting! *,* )
\_/ - vertical
resolutions can be any arbitrary number up to the maximum buffer size
usage.
- Every CyReL SUNRISE M16-1280 card comes with 2 MB of
high speed video RAM. Therefore the maximum resolution
can be computed as follows:
2 MB * 8 bits / (x_resolution * y_resolution * bits_pixel)
Example:
for 256 colors (needs 8 bits per pixel):
2097152 * 8 / (x_resolution * y_resolution * 8 )
So, I you for instance choose 2048 as your horizontal
resolution, you can have a maximum of 1024 lines.
This works out to:
2048 x 1024 in 256 Colors. We supply a predefined screen setting
that *DISPLAYS* that entire resolution on a 21" monitor.
But by keeping the above listed restrictions in mind, choose any
suitable resolution and perform the simple test to see if it 'fits
in'. Here a few 'magic' numbers that might be of help:
MODE BIT PER PIXEL
Monochrome 1
4 colors 2
16 colors 4
256 colors 8
True Color 32
Remember, to use any 'non-standard' resolution, like the fantasy
resolutions we talked about a little earlier, you will certainly need
a multi-sync monitor. You can use any industry standard VGA monitor,
single-frequency monitor, multi-frequency monitors from 12" to 37".
But by using the virtual resolution technique you can also use lower
rated monitors to enjoy the freedom of a HUGE desktop.
Ralf.
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Message 19 Tue Apr 20, 1993
CYBERCUBE [Ralf] at 23:33 EDT
EM> Ah, yes, I'm familiar with the principle of 'virtual resolutions'.
EM> Many of the monochrome emulators for colour STs use the same
EM> technique.
Yep, that's almost it. Only that we offer better scrolling &
panning. If you're using a serial 3 button mouse, you can use the
middle button to 'move' your window in the virtual area.
EM> I have a few questionns about the graphics board, though:
EM> 1) Is the on-board RAM expandable? To what degree? And
EM> what sort of RAM does it use?
Although the cards have a special expansion connector, you cannot
expand the video frame buffer memory (you could if you wanted to, but
this would not a plug-and-play solution like the rest of the products
we offer).
Here are the reasons why:
1. the RAM used is VRAM (video RAM). A special (and costly) RAM
designed especially for high-end graphics cards. Not something
you come across in your next door computer shop.
2. 2 MB of RAM seems quite reasonable or not ? Remember the normal
ST modes work with 32 KB, the TT has 153 KB. So, managing 2048
KB seems to be quite the right size for some time to come.
3. Space limitation. There is no room left in the small VME cage
to add anything more besides the CyReL M16 graphics card and
one M16 expansion module like our VidiMix8 Desktop-Video module.
4. Power considerations. We tried really hard to stay within the
recommended power consumption levels (and did so). Adding
more RAM would consume A LOT more power.
EM> 2) What sort of software is available to support this card? Any
EM> animation software? If there is, how would it compare -- on a
EM> larger scale, mind -- to Cyberpaint? Does it use frame flipping
EM> or does it actually monitor the changes from frame to frame and
EM> capture only that which has changed?
First off all, we provide a general replacemet for the VDI. Think of
something like WARP 9, TURBO ST, NVDI or whatever these VDI replace-
ments may be called.
The benefit: Allmost all software that worked on your computer before
(when running GEM and the desktop) will work on the card as well. As a
matter of fact, I HARDLY use the normal video output of my TT at all.
I use assemblers, compilers, editors, wordprocessors, picture viewers,
drawing programs, CAD programs and DTP programs, all directly on the
card.
To answer your question: yes there are some fine drawing programs
available that use the VDI and run on the card. We just received the
latest version of GEMVIEW (a JPEG, GIF, PCX, GEM, IFF etc. picture
viewer from Dieter Fiebelkorn, Germany). It looks fabulous!!
If you are interested in animation software, maybe you should ask
LEXICOR about it!
EM> 3) Is the card specifically designed for the MSTE/TT series,
EM> or can it be used on a Mega ST? I assume it requires a VME
EM> slot, at any rate.
Something is coming. Sorry no further details yet. I'll keep you
posted. For the time being, you'll need a VME slot.
Ralf.
----------
Message 21 Tue Apr 20, 1993
CYBERCUBE [Ralf] at 23:35 EDT
JB> I didn't think it would work..... I'm a bit dissapointed that
JB> the VME bus was excluded in the Falcon...
Well, at least until now, the VME bus has been perceived as an
interface standard that allows you to play around with some wonderful
...TOYS (the costly ones!) and some pretty heavy duty system boards
for industrial (or military) applications.
So it iss rather more of a question of: did you really expected this
sort of thing in a machine clearly targeted for the mass market, the
home user ? I think the Falcon is a fine machine and certainly
welcome as a big new attraction to the Atari market. Atari computers
have evolved quite a bit over the years. There have been machines for
all kinds of market segments and applications. And I am confident,
that Atari will continue in this tradition.
JB> I'd have personally rathered the same case as the TT that
JB> would have been the best choice in my mind...There'd be
JB> room & they wouldn't have to develop a new case...
Well, let us have some diversirty. Even Ferrari does not package all
their goodies in the same case! *,<
\_/
JB> I'm still working on how they fit a hard drive in that
JB> case......
Try to 'work' on something small, real small like 2.5" ! Maybe your
getting the IDEa ! +,+
\_/
Ralf.
----------
Message 23 Tue Apr 20, 1993
CYBERCUBE [Ralf] at 23:40 EDT
NC> So what is true colour then? 65,000 sounds like an ample number
NC> especially use that are used to 16 colours and even the more
NC> standard 256. How much difference is there between 65,000
NC> and true colour? Just interested!
You had to ask that, didn't you ? *,*
\_/
Hmmm.... how to describe the difference of color with ASCII text?
Well, let's do a simple mind experiment.
Task: Think of a small program that tries to paint every pixel
on screen with a different color. Seems simple enough, or not?
Now here is how it goes:
16 color mode:
The program stops in the first row, after the 16th pixel
has been drawn. No more colors left. Pitty!
256 color mode:
A little more luck here, but again, the program stops in
the first line, after the 256th pixel has been drawn.
Yes, that's all in glorious 256 color mode!
Hi-Color or 65,536 color mode:
Assuming we have a 1024x768 display, the program stops
after drawing 64 lines, every pixel with a different
color. Assuming again that your characters on screen
are 16 pixels high, that's as much as 4 lines of text!
And now... 16.7 Million color mode (True Color):
Boy, we have to expand the screen. The program could
fill an display with the size of 4096 x 4096 (!)
pixels, every pixel with a unique color shade! No
tricks, no flickering interrupt driven stuff. Just
the plain display mode! Assuming again a character
size of 8x16 pixels, that represents an area of
512 characters per line, 256 lines per screen.
Big enough to start with ?
But the difference between a 65,000 color display and a 16 Million color
display becomes even more apparent if you want to display pictures which
contain a lot of color shading, i.e. very smooth color transitions.
And for all those who doubt they really need 16.7 Million colors...
... you don't need to watch 16.7 Million colors since you can emulate
the 65,000 color mode on the CyReL SUNRISE cards as well. *,<
\_/
Seriously, let's compare the color issue with something a lot more
people would have some experience with:
What sense does it make to expand your system with i.e. 8-bit wide
RAM cards if your computer has 32-bit RAM?
My point is, people apparently do not compromise when buying the best
possible RAM upgrades. So why settle with an inferior graphics output.
Besides, what do you watch most of the time ? Your RAM or your screen
? +,+
\_/ Working with the computer is a visually driven interaction.
Demanding the best possible performance levels for the interface you
work with the most, does not only make sense, it also preserves your
health. +.+
\_/
Ralf.
----------
Message 24 Tue Apr 20, 1993
CYBERCUBE [Ralf] at 23:41 EDT
SS> I must admit that I keep getting impressed by you and your
SS> company! I admire Cybercube because as you said you concentrate
SS> on producing "good" products not cheap ones. These are tough
SS> times and a lot of companies try to get away with selling cheap
SS> crap (pc clowns are one example) and that emphasis on quality has
SS> disappeared.
Shervin:
Thanks for the nice compliments. But with increasing competition and
our aspirations to compete on a 'global' market, we feel that we MUST
make sure we offer products that can stand up and will endure the
day-in day-out workload put on them. It has always been our goal to
reduce MAINTENANCE & SERVICING COSTS. How do you do it? Simply by
doing it right in the first place. We are far from claiming that we
invented this principle, rather it seems to be a growing trend
nowadays. Let's hope many more will follow.
SS> I must say that for what the Sunrise/Skyline cards do, they are
SS> indeed INEXPENSIVE. I don't believe EVEN the clown market has
SS> cards that can compete with it in the price/performance category.
SS> I am impressed I must say. If I were into video work, I would
SS> definitely save my pennies and purchase your card.
With the most recent addition of the VidiMix Video Desktop Module we
hope to emphasize even more that comparable systems often cost a
couple (of thousands *,* ) dollars more.
\_/
SS> I am glad Cybercube is supporting Atari computers which are
SS> unique in their own right.
Well, we'll do it as long as there is demand for our products. A lot
depends on how the Atari platform is supported in general. This in
turn depends on every user. We welcome any suggestions and any help we
can get. *,<
\_/ Ralf.
----------
Message 35 Sat Apr 24, 1993
CYBERCUBE [Ralf] at 22:13 EDT
Introducing: The CyReL VidiMix8
Desktop-Video Module
The VidiMix8 is an expansion module designed to add desktop video
capabilities to the CyReL M16-1280 High Resolution True Color
Graphics Cards.
The VidiMix8 encodes computer generated pictures, animations and
images in 12 different international TV standards while providing a
host of special effects.
A user friendly GEM-based interface allows the user to instantly
capture live video clips, single frames, even resize video images in
real-time.
The VidiMix8 offers three video inputs for multiple-source processing
as well as a SVHS and composite video output.
Add a fresh touch to your presentations, design fancy titles for your
favourite video clips, enhance the appearance of your shots or add
some stunning visual effects to your footage.
----------
Message 36 Sat Apr 24, 1993
CYBERCUBE [Ralf] at 22:17 EDT
Here is a partial list of programs found to be compatible with the
CyReL SUNRISE M16-1280 Graphics Cards.
NOTE: This list is *NOT* complete. The information is provided 'as
is'. Some of the programs listed have been tested by Cybercube,
others by our customers.
Should you require more information about a specific program, please
contact the author/manufacturer directly. This will most of the time
be the best way to find out if the program is 100% VDI compatible. In
case you are not able to contact the these parties, try the
manufacturer/distributor or leave a message here. We will try our
best to answer your questions.
----Telecommunications-----------------
Rufus Terminal Program
Stalker Terminal Program
Steno Capture Buffer prog.
Connect Terminal program
Alladin GEnie Interface
----Filehandling-----------------------
Cheetah File Manager
CodeHead MAXIFILE File Manager
----Screen Accelerators----------------
Bela NVDI* Accelerator
CodeHead WARP9* Accelerator
----Utilities--------------------------
Selectric Fileselector
Letemfly Flying Dialogs
CodeHead MULTIDESK** Accessory Manager
CodeHead HOTWIRE Program Launcher
STZIP Decompressor
COMMAND Command Line Interface
Gribnif MUTIL** Disk Utility
Atari PRGFLAGS File Utility
Atari NOROACH Disk Utility
Bela GEMTEST Benchmark
WINNI 40 Windows program
CHAMELEON Accessory Manager
PRIV_EYE System utility
SYS_INFO System Utility
STDCAT Disk Catalog prog
AUTOSORT AUTO Folder Manager
SuperBoot Boot Utility
----Accessories------------------------
CyReL SERMOUSE Serial Mouse Manager
CyReL CYRELSSM Serial Mouse Accessory
CyReL PALMASTR Palette Master
CyReL VDI_CONF VDI Configuration
CyReL RUNME1ST Installation program
CyReL CB_PAINT Fun paint program
CyReL DISPCONF Display Configuration
PAULA Mod Player
GRAFITY Fun paint program
MDISK RAM Disk/ File Manager
MPAINT Paint program
BIT37 Disk Formatter
ORA DFORMAT Disk Formatter
GEMLOAD CPU workload display
GLASNOST Disk space analyzer
PROCALC Calculator
SNAPSHOT Snapshot utility
Atari TLKCLOCK Talking Clock
Atari XCONTROL Extended Control Panel
----CPX Modules------------------------
Atari GENERAL Version 01.20
Atari SOUND Version 01.00
Atari CONFIG Version 01.00
Atari MACCEL Version 01.01
Atari MODEM Version 01.20
Atari PRINTER Version 01.20
Atari SAMPLE Version 01.00
Atari FONTGDOS Version 01.00
Atari COLOR Version 01.06
Atari FSM Version 01.00
Atari FSMPRINT Version 01.00
Atari COLOR Version 02.00
Atari WCOLORS Version 02.00
COOKIES Cookies viewer
FILEINFO Dir config CPX
SYSTEM System/OS analyzer
BOOT AUTO Folder
ASCIITAB Programmer's utility
SETENV Environment String CPX
----System Software--------------------
CyReL CM16_VIP M16 Boot Program
CyReL M16VDI8B 256 color VDI
CyReL M16VDITC True Color VDI
Atari GDOS GDOS OS extension
Atari FSMGDOS GDOS OS extension
Atari MINT Multi-tasking TOS
Atari MULTITOS Multi-tasking TOS
POWERDOS Multi-tasking OS, LAN
----DTP Programs ----------------------
DMC CALAMUS Calamus SL
DMC OUTLINE3 Font/Image processing
Soft-Logik PAGESTREAM V2.2
----Image Processing-------------------
TMS CRANACH Touch-up/post-processing
HiSoft TRUPAINT Graphics/Drawing
----Charting/Drawing Programs----------
SciLab SCIGRAPH Vektor Drawing
ASH PAPILLON Graphics
Lexicor PRISMPNT** Prism Paint
Artis ARTIS3** Paint program
----Word Processing--------------------
GST WORDPLUS First Word Plus
WordflairII Word processor
----CAD Programs-----------------------
Ditek DynaCADD CAD program
GfA GFADRAFT** Drafting program
----Rendering/Animation----------------
RAYSHADE512 Renderer
Lexicor PHOENIX Renderer
Lexicor CyberColor Recoloring utility
Lexicor TRACE Tracer/Vektorizer
----Editors----------------------------
EDISON Editor
7UP Editor
----Assemblers-------------------------
HiSoft GENST Editor/Assembler
HiSoft DEVPACK Editor/Assembler
Borland TASM Assembler
ASH PASM Assembler
----Debuggers--------------------------
TEMPLMON TempleMon
HiSoft MONST Debugger
HiSoft MON Debugger
OverScan SYSMON Tracer
----Compilers--------------------------
Borland TC Turbo C
ASH PC Pure C
----Harddisk Utilities-----------------
Atari HARDDISK Backup program
TURTLE Backup program
THEVAULT Backup program
ORA BACKUP Diamond BackUp
ORA EDGE Diamond Edge
----Alternate Desktops-----------------
GEMINI Desktop replacement
----Recource Construction Sets---------
ORCS Otto's RSC
Atari RCS8 Digital Research RSC
Atari SE Sprite Editor
----Viewers----------------------------
CyReL VIEW_JPG JPG Viewer
CyReL VIEW_TGA TGA Viewer
CyReL VIEW_GIF GIF Viewer
CyReL VIEW_PCX PCX Viewer
1STView File/Image Viewer
GEMView File/Image Viewer/Converter
Migraph IMGSHOW IMG Viewer
Lexicor TTGIF2 GIF Viewer
----Math programs----------------------
MNDL_FPU Mandelbrot
MNDL_INT Mandelbrot
----Games------------------------------
BALLERBURG Game
TETRIS Game
BREAKOUT Game
REVERSI Game
---------------------------------------
This list will be ammended and updated
as required.
)* needs CyReL M16 PM2 Module
)** requires patch
----------
Message 38 Sat Apr 24, 1993
CYBERCUBE [Ralf] at 22:41 EDT
Re: CyReL M16 VDI Compatibility
The previous post list some of the programs already tested on the
CyReL cards. Since this is a constant process, we are adding files
daily.
But even this 'snapshot' clearly demonstrates the broad scope and the
flexibility of the CyReL software.
Here is a list of all the drivers shipped with the cards:
CyReL XBios Emulator
CyReL TT Color Emulator
CyReL LINE-A Emulator
CyReL VT52 Emulator
CyReL VDI Driver
These drivers and emulators plus the provided accessories to
control their function, create a comfortable and fast
working environment.
Ralf.
----------
Message 39 Sat Apr 24, 1993
CYBERCUBE [Ralf] at 22:47 EDT
Lou,
these graphic/file viewers are 'customized' to take advantage of the
particular features of the cards.
But if you are looking for a really stunning viewer, have a look at
the *NEW* GEMView.... (I have to admit that the author of GEMView is
a friend of mine, so please don't be suprised if I am constantly
promoting not only our products but also his =') )
GEMView 2.30 is due to be released. It surpasses the current version
in several ways:
1. more file formats (like Prism Paint files, TGA, Cranach ESM...)
2. better conversion features
3. improved user interface
4. MULTI-TOS compatible
5. ... CyReL M16 compatible ( =') )
I am sure there are many viewers out there... and I would love to
hear what sort and type of viewers are used the most....
Ralf.
----------
Message 46 Mon Apr 26, 1993
CYBERCUBE [Ralf] at 20:46 EDT
Joey,
we have not set a final price for the CyReL VidiMix8 Desktop Video
Module yet. As soon as I have more information about pricing, I'll
post it here.
The module works as an expansion board for the CyReL SUNRISE M16-1280
and fits entirely into the VME Slot. The only difference you'll
notice are the extra ports when it is installed: the video in/out
connectors
The VidiMix8 software allows you to switch between three composite
video inputs. Each input can either be terminated or act as a
'loop-through' port. The module accepts 12 international TV
standards.
Further, the VidiMix provides *SIMULTANEOUS* S-VHS and composite
video output.
This feature has been provided to give the user the best possible
output signal. Additional features include chroma booster, gain
adjustments, gamma correction and many more.
Right now we are working on an 'MULTIMEDIA' extension for the GEM
desktop. This will allow you to instanly record live video clips,
capture single frames, resize video or simply record your images onto
tape.
Let me know if you need more informations.
Ralf.
======================================
--==--==--==--==--
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-- --
-- To enroll as a Delphi subscriber, modem call 1-800-365-4636. Press --
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||| Developers' Press Releases
|||
/ | \ -------------------------------------------------------------------
-------------------------------------------------------------------
Unfortunately, I've been left Lyre-less this week, and what with a
hundred other things begging for my attention, I've not had time to
put together a proper Developing Notes for AEO. In lieu of the regular
column, here's the TOS platform developer press releases sent in this
week.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// CodeHeads Announce DigiTape
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CodeHeadQuarters
April 30, 1993
--------------------------------------------------------------------------
CODEHEAD TECHNOLOGIES ANNOUNCES DIGITAPE: DIRECT-TO-DISK DIGITAL RECORDING
FOR THE FALCON 030!
DigiTape and Atari's new Falcon 030 computer combine to give you a
complete professional-quality home recording system.
DigiTape is an 8-track "simulated tape deck," with a modular
plug-in/plug-out mixing board and 4 modular digital effect racks. It uses
the amazing DSP (Digital Signal Processor) chip built into the Falcon to
give you direct-to-disk digital recording that equals or surpasses
conventional analog tape decks.
There are two versions of DigiTape; here's a brief description of the
features of each version:
----------------------------
DigiTape Light
Suggested retail: US $149.00
----------------------------
o mixing board with up to eight tracks (two for record, up to six for
simultaneous replay)
o sampling frequency selectable between 8 to 50 kHz in 16-bit stereo
o modular digital effects such as reverb, echo, flanger, vibrato,
distortion and more. (Developer's documentation available for writing
DSP effects modules).
o recording time with 55MB hard disk space: approx. 3 min 30 sec with 6
tracks at 25 kHz
o frequency analyzer (for tuning guitars and other instruments)
o online digital effect processor: 2 x 2 possible chained stereo effect
combinations
o all connections are through the Falcon's standard microphone-in and
headphone-out jacks
----------------------------
DigiTape
Suggested retail: US $199.00
----------------------------
(includes the following additional features):
o virtual track management of up to 64 tracks
o burn in of digital effects ("print" effects on recorded tracks)
o digital remix to hard disk: up to six tracks into two tracks with
full digital effect mixing and stereo placement control
o cut, copy, and paste functions -- both destructive and nondestructive
o sample zoom function for accurate editing and "cutting"
Availability of DigiTape and DigiTape Light will be announced shortly.
For more information, contact:
CodeHead Technologies
P.O. Box 74090
Los Angeles, CA 90004
Phone: (213) 386-5735 (Mon-Fri 9am-1pm Pacific Time)
FAX: (213) 386-5789
BBS: (213) 461-2095
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// Eliemouse Complimentary Coloring Book Version 7
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VERSION 7 of "The Eliemouse Complimentary Coloring Book" (ECCB7) is
now available for shipping. One year of work has gone into this
upgrade of version 6. ECCB7 is MULTI-LINGUAL, allowing hours of fun in
English, Spanish or French for children ages 4 and up.
Here are a few more of the many features added:
Music feature added - play tunes with color,
Psychedelic color shifting,
Pattern fills,
New on-line games,
Slide show feature,
Add toys to pictures,
Instant 'string art' designs,
Quick change of languages,
Add picture labels,
New interface features,
F-key alternate commands,
Quick sheet,
and much, much more.
ECCB7 is the only electronic coloring book featuring Eliemouse, the
user friendly fellow who communicates with your child during the
coloring activity. He is filled with compliments and ECCB is filled
with lots of educational fun for your child.
ECCB7 is being offered as a package as follows:
Main Program with 6 starter pictures 140 compressed pictures
(Eliemouse and friends, butterflies alphabet creatures, flowers,
animation pictures, doofy dinosaurs, stain glass windows, christmas
pictures and special story pictures).
Eliemouse Spelling Hunt Color Adventure Game
Eliemouse Paper, Scissors, Rocks Game
Eliemouse Count the Peanuts Game
6 Bonus Color Screens (.PI1 format)
48 Page Printed Manual
Souvenir Eliemouse Pencil
Price $45.00 - a $100.00 value if purchased separately - pictures
disks may be ordered separately at $5.00 per disk
UPGRADE - Current users of ECCB may upgrade from any version to the
above package for only $25.00 - Return original disk(s) and include
$1.00 for postage)
Order from:
Baggetta_Ware
P.O. Box 759
Agawam, MA 01001-0759
--==--==--==--==--
|||
||| Shutdown ............................ Power off, EXIT, BYE, Logoff
/ | \ ------------------------------------------------------------------
Happy May Day! ;-)
I've fallen down on my deadline this week, and to make up for it,
there will be an issue of AEO out next week. In it, expect to find an
update on the Atari TT030 (no, it's not cancelled), a review of the
smash new monster hit game of the decade, MicroProse's Civilization
(guaranteed to disrupt many peoples' sleep patterns), and a transcript
of Next Friday's GEnie RTC with Bob Brodie.
That plus the usual features from the editors, plus whatever else
shows up.
Until the next issue of AEO, I remain,
Your Editor
Travis Guy
--==--==--==--==--
(This issue printed on recycled photons)
--==--==--==--==--
Atari Explorer Online Magazine is a bi-weekly publication covering the
Atari computer community. Material published in this issue may be
reprinted under the following terms only: articles must remain unedited
and include the issue number and author at the top of each article
reprinted. Reprint permission is granted, unless otherwise noted at the
beginning of the article, to registered Atari user groups and not for
profit publications. Opinions presented herein are those of the individual
authors and do not necessarily reflect those of the staff, or of Atari
Corporation.
--==--==--==--==--
Atari, ST, Mega ST, STE, Mega STE, TT030, Atari Falcon030, TOS,
MultiTOS, NewDesk, BLiTTER, Atari Lynx, Atari Jaguar, Atari Portfolio,
Atari Explorer, Atari Explorer Online, and the Atari Fuji Symbol are
all trademarks or registered trademarks of Atari Corporation. All
other trademarks mentioned in this issue belong to their respective
owners.
--==--==--==--==--
Atari Explorer Online Magazine
"The Official Atari Online Journal"
Copyright © 1993, Atari Computer Corporation
* * *
* * *
* * *
* * *
:::::::::::::::::::::::::::::: A E O :::::::::::::::::::::::::::::::
:: Volume 2 - Issue 9 ATARI EXPLORER ONLINE 1 May 1993 ::
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