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2023-02-26
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SHREDZ64
Review by Andrew Fisher
=====================================
Shredz64 is a modern day game for the
Commodore 64 that makes use of the
Playstation guitar controller hooked
through the PSX64 interface.
http://www.toniwestbrook.com/psx64
Its design is modelled against the
popular "Guitar Hero" series, geared
toward the ability to play along to
your favourite C64 music on the
guitar. Correctly played notes
increase your score and applause
meter, while incorrectly played notes
decrease your applause meter. If the
crowd stops applauding, you're out!
Additionally, Shredz64 features the
"shredocity" meter that allows for
extra points when you're doing an
awesome job shredding to your
favourite chip tune. Watch Shredz64
in action
http://www.youtube.com/watch?v=Wy
CMM6e1Lbo or Download Now!
http://www.synthdreams.com/shredz64.
php
Shredz64 features the following:
- The ability to play (many) SID
files, including ones added by the
player.
- The ability to edit "notes" (the
buttons that scroll during game
play)for both built in and imported
songs.
- Pseudo 3D game play to give it the
look and feel of a modern day game.
- High score tracking, 5 scores for
each song.
- The ability to detect when the
guitar is lifted up to activate
shred mode.
Further information and song
downloads can be found at Synthetic
Dreams.
Over the last couple of years I have
spent a lot of time playing Guitar
Hero and Rock Band. In fact I spent a
lot of money on the games and guitar
for PS2, and recently upgraded to an
Xbox 360 just so I could play Rock
Band. So I was incredibly excited
when I first saw the YouTube videos
of Shredz64, a Commodore 64 game
based on Guitar Hero. Best of all,
the interface allowed the player to
use the PS2 guitar with the game for
an authentic experience.
At the Retrovision and Byte Back
events earlier in 2009 I got the
chance to go hands on with the game
itself, and it was as we were packing
up that Steve (StarshipUK from the
Llamasoft forum) offered me the
chance to take it home with me. Now I
wasn't going to turn that down!
Here's my thoughts on the game, the
interface and the future.
PSX64
To make the guitar compatible with
the C64 required an interface, but it
is much more than that. It takes any
Playstation peripheral and through
the small board sends signals to a
standard 9-pin joystick plug. In
other words, the interface can be
used with any computer that has the
right port, including the Amiga,
Spectrum and so on. There is a small
program on the disk for checking the
input, and it also opens the
possibility of more peripherals (such
as dance mats) being hooked up to the
C64.
The interface, as stated, consists of
the joystick plug connected to a
small PCB and a wire from that to the
Playstation socket. The interface
needs more power than the joystick
port can provide, so a separate power
adapter is needed. Care must be taken
handling an "open" board like this,
although I'm sure that it would not
take much effort to add a case if
that was a major concern.
SHREDZ64
For those who haven't seen the Guitar
Hero games, let me explain. The
guitar has five coloured fret buttons
and a strum bar. As the coloured
notes move down the screen display,
the player holds down the same
coloured fret and strums when the
note reaches the bottom of the
screen. Points are only scored for
timing the note accurately, and
playing badly will eventually stop
the music. The whammy bar allows long
notes to be distorted for bonus
points.
The software itself is very good,
although it takes a long time to
load. After the bitmap loading screen
the menus are easily navigated with
the guitar, giving three main choices
Play Tune, Edit Tune and View High
Scores. The green button selects an
option or moves forward, red moves
back and yellow enters letters on the
high score table. There are ten tunes
available with the original disk, and
they can be started in Easy or Hard
mode. Hard mode gives a smaller
"timing window" for hitting the note.
The actual game display resembles the
fretboard of Guitar Hero, the
coloured notes moving in 3D down the
screen towards the timing bar at the
bottom. In Shredz, hitting the purple
notes fills the Shredocity bar (just
like Star Power in Guitar Hero), and
tilting the guitar up when the bar is
more than half full activates
"Shredocity" mode, doubling the
player's score. Missing notes reduces
the audience appreciation, and when
that bar hits the bottom the player
fails. The score multiplier also
builds as the player hits consecutive
notes. Reaching the end of the song
and achieving a high score allows the
player to input their name, with five
scores recorded for each tune.
Editing tunes is a complicated
business. First of all, there is a
limit of ten tunes per disk. Then
they have to be in SID format
transferred from the PC. There are
also limits on the area of memory the
tune can occupy, from $0909 to $4000,
and only the first tune of a SID
containing multiple files will be
played. But perhaps the biggest
problem is the tricky controls and
the regular crashes of the game when
editing. (I am unsure if this is a
problem caused by running in PAL).
Holding down the frets and strumming
enters or deletes a note as the track
is playing. Strumming up on its own
"packs" the data entered so far and
goes back to the beginning. Strumming
down on its own packs and saves the
data in memory. The whammy bar can be
held to slow the music by a third,
which makes timing the notes a little
easier. But it is a long process to
"complete" a tune, with limits on the
amount of notes and the way it will
crash.
All in all though this is a clever
package and a great idea. With more
support from the creator and
development, it would be great to see
more tunes available to play. I'd
also like to see more ideas that make
use of the interface, since there are
quite a few Playstation peripherals
and related games.
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