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Commodore_Free_Issue_35_2009_Commodore_Computer_Club.d64
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geoglyph
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2023-02-26
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*************************************
geoGlyph now available
Bruce Thomas
*************************************
I've never met fellow Canadian Sean
Huxter in person but I have a
Love/Hate relationship with the man's
work.
I Love the fact that he has written
some great software for GEOS.
I Hate the fact that his games are so
good they take up a lot of my time.
I first learned about Sean through
ggeoWorld Magazine back in 1988 when
he won a Berkeley SoftWorks GEOS
competition for his Comic Book 'The
Runner'
(http://www.huxter.org/c64/geos/
runner.htm ).
Over the years Sean also contributed
to the GEOS gaming experience with a
number of games including "Hazard!"
which, according to my "enGEOyable
Entertainment" feature article
(http://members.shaw.ca/cue64/cwgames
html) in Commodore World #20
(http://cmdrkey.com/cbm/cworld/back/
issue20.html ) in 1997, was the only
game that was automatically loaded
into my RAM Expander when I booted
GEOS.
Sean and I have corresponded a number
of times about a variety of GEOS
topics and I even provided him with
missing copies of his Runner Comic
several years ago when he couldn't
locate his originals. He has moved on
to other programming pursuits since
the 80's but his announcement earlier
this year that he was programming a
new game for GEOS indicated he still
has a soft spot for the old C-64.
I was very excited to hear about
Sean's new game. Not only did he
announce the game, he told everyone
they could follow along with his
Developer's Diary
(http://www.huxter.org/c64/geos/
geoglyph/dev.htm ) as he created this
newmasterpiece. For anyone wanting to
learn, or improve, their GEOS
programming I highly recommend
reading Sean's Diary as a means to
discover the work that goes into the
design and creation of what appears
to be a small, simple, program.
When the time came for testing the
game I quickly put my name forward to
Sean as a Beta Tester.
I found a few issues and reported
back to Sean. He soon sent out a new
version after squashing the bugs that
the Beta Test crew had found. No
errors were reported in the second
version so he put together his final
release version, added a bit more
sound, and announced a special
feature I'll mention in a bit.
The Desk Accessory (D.A.) runs as
designed on GEOS 64 or 128. I mostly
use Wheels on both my systems but
that isn't a problem as the game runs
fine under Wheels. If you have a CMD
SuperCPU (or most any other
Accelerator I would guess) you need
to switch to 1 Mhz mode to be able to
enjoy the animations and sound in the
game. Also, since it uses colour it
only runs in 40 column mode under
GEOS/Wheels 128 - this means you
can't play it from geoWrite 128 or
other 80 column programs.
As with all of Sean's software and
art for the Commodore you are able to
download geoGlyph from his web site
at:
http://www.huxter.org/c64/c64.htm
You can go directly to the geoGlyph
page at:
http://www.huxter.org/geoglyph
On the geoGlyph page you will find a
link to download the D64 image and
also instructions for the game. Since
geoGlyph is a D.A. there is no room
to include instructions in the file
but gameplay is fairly
straightforward after you read the
web page.
So, what is the special feature that
Sean announced? Well, it takes a bit
of effort on your part.
Sean has gone down a similar road
before. With geoComix he created a
program that users could use as a
framework for their own graphic
stories. To the best of my knowledge
nobody else ever made their own
geoComix version. Sean is going to
help this time.
If you design your own glyphs and
send the geoPaint file to Sean he
will create your very own
personalized version of geoGlyph and
send it back to you. Your own GEOS
game for a little effort and $20.
Read all about this at:
http://www.huxter.org/c64/geos/
geoglyph/geoglyph-custom.htm
This offer to create a custom version
will not be around forever so act
fast if you are interested. I've
already sent my custom glyphs (based
on GEOS program icons) to Sean and
expect to be playing my own game soon
While I am waiting for that to arrive
I'll happily go back to playing the
released version of geoGlyph, along
with Hazard!, SuperMind, and
geoMimic. And Hate how much time I'm
wasting. :)
enGEOy!
=====================================