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CyberMycha 2000 June
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CyberMycha0006.iso
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SETUP
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install.ini
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INI File
|
1999-12-14
|
48KB
|
1,119 lines
;
; Instructions for Disney's Standard Installer
;
;;;;;;;;;;;;
;; Step 1 ;;
;;;;;;;;;;;;
;
[LOCALIZATION]
Language=ISLANG_ENGLISH_UNITEDSTATES
AddRegLocales=ISLANG_ENGLISH_CANADIAN
AddWebLocales=ISLANG_ENGLISH_CANADIAN
GetLanguageByOS=0
DEFAULT_FILE=usaeng.lag
;;;;;;;;;;;;
;; Step 2 ;;
;;;;;;;;;;;;
; Set up the Title specific data.
;
;EREG_SHORTCUT_LABEL= 42 Character shortcut name for EREG shortcut
[TITLE COMPONENTS]
COMPANY=Disney Interactive
APPNAME=Toy Story 2 Demo
VERSION=1.0
; Main files (applies for all languages)
EXE_ENTRY=toy2.exe
TITLE_ICON=toy2.ico
HELP_FILE=toy2.hlp
HELP_FILE_ICON=help.ico
README_FILE=
README_ICON=
README_FILE2=
README_ICON2=
UNINSTALL_ICON=uninsts2.ico
UNINSTALL_EXTENSION=
RUN_SOURCE=HD
ICONS_ON_HD=1
FORCE_REBOOT=0
DisplayShortcutWindow=0
; shortcuts and tooltips (over ridden in shortcut.ini if multi-language)
;
; NOTES: Do NOT use " , / & ' in APPFOLDER or APPPATH
; Do NOT use / or & in any shortcut names
Title=Disney/Pixar's Toy Story 2
INSTALLER_TITLE_BAR_LABEL=Disney/Pixar's Toy Story 2 Demo
APPFOLDER=Disney Interactive\Toy Story 2 Demo
APPPATH=Program Files\Disney Interactive\Toy Story 2 Demo\
TITLE_SHORTCUT_LABEL=Toy Story 2 Demo
HELP_FILE_SHORTCUT_LABEL=Read Toy Story 2 Demo Help File
UNINSTALL_SHORTCUT_LABEL=Uninstall Toy Story 2 Demo
README_SHORTCUT_LABEL=Disney Interactive on the Web
README_SHORTCUT_LABEL2=
; EREG_SHORTCUT_LABEL=Register Toy Story 2 Demo
;; Internet links for Fixed language Burst. Note these are automatically
;; disabled if operating out of the specified Locale for legal reasons.
URL=http://www.disneyinteractive.com/
OptionalURL=
IPAddress=208.218.3.6
;; Tooltips for fixed language Burst implementation and
;; are used as the defaults for international Burst
InstallToolTip=Install Disney/Pixar's Toy Story 2 Demo
PlayToolTip=Play Disney/Pixar's Toy Story 2 Demo
UninstallToolTip=Remove Disney/Pixar's Toy Story 2 Demo
DemoToolTip=Other Demos
ExitToolTip=Return to the desktop
ConfigToolTip=
;;;;;;;;;;;;
;; Step 3 ;;
;;;;;;;;;;;;
; Set up controls for Electronic Registration
; Note this will only be enabled when in the Fixed region unless explicitly enabled in
; by setting up for other languages by defining specific language shortcuts in shortcut.ini
;
; DisplayEREG=0 (1 or 0) Indicates whether to include the EREG
; EREG_ENTRY= Name of the executable
; EREG_ICON= Icon to use for shortcut
; distribution list (See [FILE COPY]). Valid entry: eREG.ico
;
; ICONS_ON_HD=0 Indicates whether the shortcut icon is on the hard drive.
[EREG COMPONENTS]
; RUN_SOURCE=HD
; DisplayEREG=1
; EREG_ENTRY=Register.exe
; EREG_ICON=register.ico
; ICONS_ON_HD=1
;;;;;;;;;;;;
;; STEP 4 ;;
;;;;;;;;;;;;
; Define the minimum installation requirements
[BASE PLATFORM]
RAM=32000
OS=WINDOWS 95,WINDOWS 98
CPU=PENTIUM
CDSPEED=4X
CPUSPEED=166
COLORS=16
OPTIONAL_MIN_COLORS=16
SOUND=16
RESOLUTION=640X480
; enable or disable the checks
SKIP_RAM_TEST=0
SKIP_CDROM_TEST=1
SKIP_CPU_TEST=1
SKIP_CPUSPEED_TEST=1
SKIP_OS_TEST=0
SKIP_COLOR_CHECK=1
SKIP_OPTIONAL_COLOR_CHECK=1
SKIP_RESOLUTION_CHECK=1
SKIP_SOUND_TEST=0
RAM_TEST_FAIL_OPTION=0
CDROM_TEST_FAIL_OPTION=0
CPU_TEST_FAIL_OPTION=0
CPUSPEED_TEST_FAIL_OPTION=0
OS_TEST_FAIL_OPTION=0
SOUND_TEST_FAIL_OPTION=0
RESOLUTION_TEST_FAIL_OPTION=0
;;;;;;;;;;;;
;; STEP 5 ;;
;;;;;;;;;;;;
;
; Define if music is to be played during installation
;
; Start indicates when to start playing the music. There are only two
; options: FILE_TRANSFER: For during the file transfer section
; BEGINNING: For during the entire installer process
;
[MUSIC]
Path=MEDIA\
Start=BEGINNING
FileName=BUGS.WAV
;;;;;;;;;;;;
;; STEP 6 ;;
;;;;;;;;;;;;
; Add any extra registry keys required
;
[REGISTRY KEYS]
KEYCOUNT=2
UseCustomPath=1
ROOT_DIR=HKEY_LOCAL_MACHINE
KEY1=path,PATH_PLUS,SOFTWARE\TravellersTalesToyStory2\,data\,STRING
KEY2=cdpath,CDROM_DRIVE_PLUS,SOFTWARE\TravellersTalesToyStory2\,setup\toy2\cd\,STRING
;;;;;;;;;;;;
;; STEP 7 ;;
;;;;;;;;;;;;
; Define the files to be installed for each language
;
; H=Only copied when operating in the home locale (use with L)
[FILE COPY]
RequiredFilesSize=37500
OptionalFileSize=62000
FileCount=444
; Make sure all icons are installed to the hard drive
1=register.ico,FILE,,media\,,U,R
2=toy2.ico,FILE,,media\,,U,R
3=uninsts2.ico,FILE,,media\,,U,R
; Product related files
; common files first
; Example shows copy to root
4=toy2.exe,FILE,,toy2\hd\,,U,R
5=memory.bin,FILE,,toy2\hd\data\BITS\,data\BITS\,U,O
6=army.all,FILE,,toy2\hd\data\chars\,data\chars\,U,O
7=army.anm,FILE,,toy2\hd\data\chars\,data\chars\,U,O
8=bopeep.all,FILE,,toy2\hd\data\chars\,data\chars\,U,O
9=bopeep.anm,FILE,,toy2\hd\data\chars\,data\chars\,U,O
10=buzz.all,FILE,,toy2\hd\data\chars\,data\chars\,U,O
11=buzz.anm,FILE,,toy2\hd\data\chars\,data\chars\,U,O
12=buzzarm.all,FILE,,toy2\hd\data\chars\,data\chars\,U,O
13=buzzarm.anm,FILE,,toy2\hd\data\chars\,data\chars\,U,O
14=buzzint.all,FILE,,toy2\hd\data\chars\,data\chars\,U,O
15=buzzint.anm,FILE,,toy2\hd\data\chars\,data\chars\,U,O
16=cotbit.all,FILE,,toy2\hd\data\chars\,data\chars\,U,O
17=cotbit.anm,FILE,,toy2\hd\data\chars\,data\chars\,U,O
18=hamm.all,FILE,,toy2\hd\data\chars\,data\chars\,U,O
19=hamm.anm,FILE,,toy2\hd\data\chars\,data\chars\,U,O
20=mrpot.all,FILE,,toy2\hd\data\chars\,data\chars\,U,O
21=mrpot.anm,FILE,,toy2\hd\data\chars\,data\chars\,U,O
22=rc.all,FILE,,toy2\hd\data\chars\,data\chars\,U,O
23=rc.anm,FILE,,toy2\hd\data\chars\,data\chars\,U,O
24=sheep.all,FILE,,toy2\hd\data\chars\,data\chars\,U,O
25=sheep.anm,FILE,,toy2\hd\data\chars\,data\chars\,U,O
26=tinman.all,FILE,,toy2\hd\data\chars\,data\chars\,U,O
27=tinman.anm,FILE,,toy2\hd\data\chars\,data\chars\,U,O
28=woody.all,FILE,,toy2\hd\data\chars\,data\chars\,U,O
29=woody.anm,FILE,,toy2\hd\data\chars\,data\chars\,U,O
30=zurg1.all,FILE,,toy2\hd\data\chars\,data\chars\,U,O
31=zurg1.anm,FILE,,toy2\hd\data\chars\,data\chars\,U,O
32=zurg3.all,FILE,,toy2\hd\data\chars\,data\chars\,U,O
33=zurg3.anm,FILE,,toy2\hd\data\chars\,data\chars\,U,O
34=drill.all,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
35=drill.anm,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
36=ftyke.all,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
37=ftyke.anm,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
38=lawn.all,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
39=lawn.anm,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
40=ltyke.all,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
41=ltyke.anm,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
42=mouse.all,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
43=mouse.anm,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
44=paint.all,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
45=paint.anm,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
46=shiny.all,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
47=shiny.anm,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
48=slime.all,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
49=slime.anm,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
50=zboat.all,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
51=zboat.anm,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
52=zgcar.all,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
53=zgcar.anm,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
54=zkite.all,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
55=zkite.anm,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
56=zpod.all,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
57=zpod.anm,FILE,,toy2\hd\data\chars2\,data\chars2\,U,O
58=box.all,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
59=box.anm,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
60=bplane.all,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
61=bplane.anm,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
62=buzzard.all,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
63=buzzard.anm,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
64=chick.all,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
65=chick.anm,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
66=clown.all,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
67=clown.anm,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
68=dino.all,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
69=dino.anm,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
70=gunsp.all,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
71=gunsp.anm,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
72=hoola.all,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
73=hoola.anm,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
74=lock.all,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
75=lock.anm,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
76=mum.all,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
77=mum.anm,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
78=rattle.all,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
79=rattle.anm,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
80=roost.all,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
81=roost.anm,FILE,,toy2\hd\data\chars3\,data\chars3\,U,O
82=beaver.all,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
83=beaver.anm,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
84=Bullseye.all,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
85=Bullseye.anm,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
86=ducks.all,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
87=ducks.anm,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
88=fatbloke.all,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
89=fatbloke.anm,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
90=fsauce.all,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
91=fsauce.anm,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
92=george.all,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
93=george.anm,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
94=gunsl.all,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
95=gunsl.anm,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
96=jessie.all,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
97=jessie.anm,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
98=karen.all,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
99=karen.anm,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
100=martian.all,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
101=martian.anm,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
102=mildred.all,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
103=mildred.anm,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
104=mother.all,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
105=mother.anm,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
106=pilot.all,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
107=pilot.anm,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
108=rex.all,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
109=rex.anm,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
110=rocky.all,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
111=rocky.anm,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
112=slinky.all,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
113=slinky.anm,FILE,,toy2\hd\data\chars4\,data\chars4\,U,O
114=bbuggy.all,FILE,,toy2\hd\data\chars5\,data\chars5\,U,O
115=bbuggy.anm,FILE,,toy2\hd\data\chars5\,data\chars5\,U,O
116=bi.all,FILE,,toy2\hd\data\chars5\,data\chars5\,U,O
117=bi.anm,FILE,,toy2\hd\data\chars5\,data\chars5\,U,O
118=bub.all,FILE,,toy2\hd\data\chars5\,data\chars5\,U,O
119=bub.anm,FILE,,toy2\hd\data\chars5\,data\chars5\,U,O
120=buzl.all,FILE,,toy2\hd\data\chars5\,data\chars5\,U,O
121=buzz.all,FILE,,toy2\hd\data\chars5\,data\chars5\,U,O
122=luggage.all,FILE,,toy2\hd\data\chars5\,data\chars5\,U,O
123=luggage.anm,FILE,,toy2\hd\data\chars5\,data\chars5\,U,O
124=smith.all,FILE,,toy2\hd\data\chars5\,data\chars5\,U,O
125=smith.anm,FILE,,toy2\hd\data\chars5\,data\chars5\,U,O
126=zemp.all,FILE,,toy2\hd\data\chars5\,data\chars5\,U,O
127=zemp.anm,FILE,,toy2\hd\data\chars5\,data\chars5\,U,O
128=zpod.all,FILE,,toy2\hd\data\chars5\,data\chars5\,U,O
129=zpod.anm,FILE,,toy2\hd\data\chars5\,data\chars5\,U,O
130=beaver.all,FILE,,toy2\hd\data\chars6\,data\chars6\,U,O
131=beaver.anm,FILE,,toy2\hd\data\chars6\,data\chars6\,U,O
132=lugman.all,FILE,,toy2\hd\data\chars6\,data\chars6\,U,O
133=lugman.anm,FILE,,toy2\hd\data\chars6\,data\chars6\,U,O
134=prosp.all,FILE,,toy2\hd\data\chars6\,data\chars6\,U,O
135=prosp.anm,FILE,,toy2\hd\data\chars6\,data\chars6\,U,O
136=rabid.all,FILE,,toy2\hd\data\chars6\,data\chars6\,U,O
137=rabid.anm,FILE,,toy2\hd\data\chars6\,data\chars6\,U,O
138=rex.all,FILE,,toy2\hd\data\chars6\,data\chars6\,U,O
139=rex.anm,FILE,,toy2\hd\data\chars6\,data\chars6\,U,O
140=creatures.cfg,FILE,,toy2\hd\data\,data\,U,O
141=film.ngn,FILE,,toy2\hd\data\gfx\,data\gfx\,U,O
142=level1a.bak,FILE,,toy2\hd\data\gfx\,data\gfx\,U,O
143=level1a.cfg,FILE,,toy2\hd\data\gfx\,data\gfx\,U,O
144=level1a.ngn,FILE,,toy2\hd\data\gfx\,data\gfx\,U,O
145=level1a.raw,FILE,,toy2\hd\data\gfx\,data\gfx\,U,O
146=loading.bak,FILE,,toy2\hd\data\gfx\,data\gfx\,U,O
147=loading.cfg,FILE,,toy2\hd\data\gfx\,data\gfx\,U,O
148=loading.ngn,FILE,,toy2\hd\data\gfx\,data\gfx\,U,O
149=loading.raw,FILE,,toy2\hd\data\gfx\,data\gfx\,U,O
150=level.bin,FILE,,toy2\hd\data\level00\,data\level00\,U,O
151=level.ngn,FILE,,toy2\hd\data\level00\,data\level00\,U,O
152=level.raw,FILE,,toy2\hd\data\level00\,data\level00\,U,O
153=level1.raw,FILE,,toy2\hd\data\level00\,data\level00\,U,O
154=level2.raw,FILE,,toy2\hd\data\level00\,data\level00\,U,O
155=level3.raw,FILE,,toy2\hd\data\level00\,data\level00\,U,O
156=levelt1.bak,FILE,,toy2\hd\data\level00\,data\level00\,U,O
157=levelt1.cfg,FILE,,toy2\hd\data\level00\,data\level00\,U,O
158=levelt1.ngn,FILE,,toy2\hd\data\level00\,data\level00\,U,O
159=levelt2.bak,FILE,,toy2\hd\data\level00\,data\level00\,U,O
160=levelt2.cfg,FILE,,toy2\hd\data\level00\,data\level00\,U,O
161=levelt2.ngn,FILE,,toy2\hd\data\level00\,data\level00\,U,O
162=levelt3.bak,FILE,,toy2\hd\data\level00\,data\level00\,U,O
163=levelt3.cfg,FILE,,toy2\hd\data\level00\,data\level00\,U,O
164=levelt3.ngn,FILE,,toy2\hd\data\level00\,data\level00\,U,O
165=Pconv.bak,FILE,,toy2\hd\data\level00\,data\level00\,U,O
166=Pconv.cfg,FILE,,toy2\hd\data\level00\,data\level00\,U,O
167=PCONV.LOG,FILE,,toy2\hd\data\level00\,data\level00\,U,O
168=level.bin,FILE,,toy2\hd\data\level01\,data\level02\,U,O
169=level.dat,FILE,,toy2\hd\data\level01\,data\level02\,U,O
170=level.kep,FILE,,toy2\hd\data\level01\,data\level02\,U,O
171=level.ngn,FILE,,toy2\hd\data\level01\,data\level02\,U,O
172=level.raw,FILE,,toy2\hd\data\level01\,data\level02\,U,O
173=level1.bin,FILE,,toy2\hd\data\level01\,data\level02\,U,O
174=level1.dat,FILE,,toy2\hd\data\level01\,data\level02\,U,O
175=level1.ngn,FILE,,toy2\hd\data\level01\,data\level02\,U,O
176=level1.raw,FILE,,toy2\hd\data\level01\,data\level02\,U,O
177=Pconv.bak,FILE,,toy2\hd\data\level01\,data\level02\,U,O
178=Pconv.cfg,FILE,,toy2\hd\data\level01\,data\level02\,U,O
179=TERR1.ALL,FILE,,toy2\hd\data\level01\,data\level02\,U,O
180=TERRAIN.ALL,FILE,,toy2\hd\data\level01\,data\level02\,U,O
181=PATH01.BIN,FILE,,toy2\hd\data\PAD\,data\PAD\,U,O
182=PATH03.BIN,FILE,,toy2\hd\data\PAD\,data\PAD\,U,O
183=PATH04.BIN,FILE,,toy2\hd\data\PAD\,data\PAD\,U,O
184=PATH05.BIN,FILE,,toy2\hd\data\PAD\,data\PAD\,U,O
185=PATH07.BIN,FILE,,toy2\hd\data\PAD\,data\PAD\,U,O
186=PATH08.BIN,FILE,,toy2\hd\data\PAD\,data\PAD\,U,O
187=PATH10.BIN,FILE,,toy2\hd\data\PAD\,data\PAD\,U,O
188=PATH11.BIN,FILE,,toy2\hd\data\PAD\,data\PAD\,U,O
189=PATH12.BIN,FILE,,toy2\hd\data\PAD\,data\PAD\,U,O
190=PATH13.BIN,FILE,,toy2\hd\data\PAD\,data\PAD\,U,O
191=PATH14.BIN,FILE,,toy2\hd\data\PAD\,data\PAD\,U,O
192=path14.kep,FILE,,toy2\hd\data\PAD\,data\PAD\,U,O
193=path14.new,FILE,,toy2\hd\data\PAD\,data\PAD\,U,O
194=rezsel.BMP,FILE,,toy2\hd\data\pcbits\,data\pcbits\,U,O
195=rand.dat,FILE,,toy2\hd\data\,data\,U,O
196=50coins.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
197=AlienDie.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
198=AlienHum.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
199=AllBoss.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
200=AlnBoss1.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
201=AlnExplo.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
202=AlnPods.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
203=Balloon.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
204=BaskBall.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
205=BathWatr.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
206=BBronco.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
207=BigWind.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
208=BiPlane.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
209=Bootlnch.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
210=bootloop.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
211=BoxFall.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
212=BuggyEng.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
213=buzbrth1.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
214=buzbrth2.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
215=BuzClimb.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
216=buzdie1.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
217=BuzDizzy.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
218=buzfall1.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
219=buzjmp1.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
220=buzjmp3.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
221=BuzLaser.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
222=BuzPole.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
223=buzpush1.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
224=BuzPwrUp.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
225=buzshake.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
226=Buzskid.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
227=BuzSpin.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
228=BuzStomp.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
229=BuzstpL.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
230=BuzTSpin.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
231=BuzWhirl.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
232=Buzwing.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
233=BuzYLasr.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
234=BUZZINF.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
235=Cancel.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
236=Cannon.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
237=CarEngin.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
238=CarSkid.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
239=Chicken.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
240=ChickSqk.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
241=ClokTick.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
242=Clown2.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
243=Cockerel.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
244=ConvBelt.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
245=CosShld.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
246=CotLatch.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
247=DiscFire.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
248=DragHevy.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
249=DragnBrF.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
250=DragnRrr.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
251=DrilBos1.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
252=DrilBos2.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
253=DuckQuak.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
254=Earthqke.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
255=Elecbuzz.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
256=ElecDril.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
257=ElecFan.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
258=ElecSaw.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
259=Elecshok.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
260=Explobig.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
261=Explosma.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
262=Flare.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
263=FlyBy1.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
264=FlyBy2.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
265=GenBeep2.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
266=GenBeep4.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
267=GenBeep6.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
268=GenBeep7.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
269=GrapHook.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
270=GrapLoop.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
271=GravBoot.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
272=grdnwind.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
273=Gunfire2.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
274=GunFire4.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
275=GunFire5.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
276=Helicopt.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
277=HitLocks.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
278=HorsShoe.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
279=HotSplsh.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
280=Inflate.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
281=JediExpl.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
282=JediWind.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
283=KiteBoss.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
284=Lasrbeam.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
285=LasrBurn.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
286=LasrRic1.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
287=Level01.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
288=Level02.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
289=Level03.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
290=Level04.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
291=Level05.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
292=Level06.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
293=Level07.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
294=Level08.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
295=Level09.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
296=Level10.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
297=Level11.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
298=Level12.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
299=Level13.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
300=Level14.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
301=Level15.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
302=LiftLoop.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
303=LIFTSTOP.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
304=MaleHit.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
305=MouseSqk.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
306=Mower.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
307=Overhere.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
308=PickAxe.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
309=Pickup1.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
310=Pickup5.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
311=PistonDn.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
312=PistonUp.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
313=PlaneGun.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
314=PlaneTxi.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
315=PlankDrp.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
316=PodHover.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
317=Proplane.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
318=PzzaTokn.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
319=RabChomp.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
320=RainLoop.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
321=Rivets.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
322=Rob2lasr.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
323=RobBoing.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
324=RobCoptr.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
325=RobHit.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
326=RoboWhir.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
327=RobWind.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
328=Select.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
329=SheepBaa.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
330=SkBoard.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
331=SnakeHis.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
332=SoldrHuh.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
333=SoldrYes.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
334=SpadeFal.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
335=SpdrMove.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
336=SpdrRoar.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
337=SpidrDie.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
338=Splash.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
339=Splat.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
340=SprngJmp.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
341=Sputter.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
342=Switch.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
343=TennisBl.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
344=TextBox1.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
345=TextBox2.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
346=Thunder.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
347=ToyPlane.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
348=ToyTrain.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
349=TrashLid.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
350=UfoLoop.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
351=UndrWatr.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
352=USALI01.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
353=USALI02.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
354=USBOP02.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
355=USBOP04.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
356=USBOP05.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
357=Usbuz20.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
358=Usbuz25.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
359=Usbuz43.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
360=Usbuz47.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
361=Usbuz49.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
362=Usbuz50.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
363=Usbuz51.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
364=Usbuz55.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
365=Usbuz57.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
366=Usbuz64.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
367=Usbuz66.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
368=Usbuz79.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
369=Usbuz80.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
370=Usbuz81.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
371=Usbuz87.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
372=Usbuzz01.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
373=USHAMM01.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
374=USHAMM02.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
375=USHAMM03.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
376=USHAMM04.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
377=USHAMM05.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
378=USHAMM06.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
379=USHAMM17.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
380=USHAMM18.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
381=USJESS01.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
382=USJESS03.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
383=USJESS06.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
384=USJESS07.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
385=USMRP01.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
386=USMRP02.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
387=USMRP06.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
388=USMRP09.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
389=USMRP10.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
390=USMRP11.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
391=USMRP12.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
392=USMRP31.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
393=USPROS02.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
394=USPROS03.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
395=USPROS05.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
396=USPROS07.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
397=USPROS09.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
398=USPROS10.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
399=USPROS12.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
400=USPROS17.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
401=USPROS19.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
402=USPROS20.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
403=USPROS27.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
404=usrex01.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
405=usrex04.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
406=usrex05.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
407=usrex12.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
408=usrex13.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
409=usrex14.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
410=usrex15.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
411=usrex20.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
412=usrex21.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
413=ussarg01.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
414=ussarg05.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
415=ussarg07.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
416=USSLIN01.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
417=USSLIN13.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
418=USSLIN15.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
419=USSLIN17.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
420=USZURG01.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
421=USZURG04.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
422=USZURG06.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
423=USZURG07.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
424=USZURG10.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
425=USZURG12.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
426=USZURG13.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
427=USZURG16.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
428=VentFan.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
429=Ventwind.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
430=Vidgame1.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
431=Vidgame2.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
432=Vidgame3.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
433=VultDie.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
434=VultFlap.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
435=VultSq1.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
436=WetStepL.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
437=Yippee.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
438=ZurgShot.wav,FILE,,toy2\hd\data\sfx\,data\sfx\,U,O
439=toy2.hlp,FILE,,media\,,U,R
440=register.exe,FILE,,media\,,U,R
441=help.ico,FILE,,media\,,U,R
442=level.kp2,FILE,,toy2\hd\data\level01\,data\level02\,U,O
443=level.raws,FILE,,toy2\hd\data\level01\,data\level02\,U,O
444=level.vis,FILE,,toy2\hd\data\level01\,data\level02\,U,O
; and maybe a subdirectory
;11=image01.jpg,FILE,,tzps\hd\common\photos\,photos\,U,R
;12=image02.jpg,FILE,,tzps\hd\common\photos\,photos\,U,R
;13=image03.jpg,FILE,,tzps\hd\common\photos\,photos\,U,R
;14=image06.jpg,FILE,,tzps\hd\common\photos\,photos\,U,R
;15=image07.jpg,FILE,,tzps\hd\common\photos\,photos\,U,R
;16=image08.jpg,FILE,,ttzps\hd\common\photos\,photos\,U,R
;17=image09.jpg,FILE,,tzps\hd\common\photos\,photos\,U,R
;18=blank.jpg,FILE,,tzps\hd\common\photos\,photos\,U,R
; USA localized FILES
;19=TLocal.mmp,FILE,,tzps\hd\usa\,,U,R,L=ISLANG_ENGLISH_UNITEDSTATES
; Castillian Spanish localized FILES
;20=TLocal.mmp,FILE,,tzps\hd\CasSPan\,,U,R,L=ISLANG_SPANISH
; Danish localized FILES
;21=TLocal.mmp,FILE,,tzps\hd\Danish\,,U,R,L=ISLANG_DANISH
; Dutch localized FILES
;22=TLocal.mmp,FILE,,tzps\hd\Dutch\,,U,R,L=ISLANG_DUTCH
; Finish localized FILES
;23=TLocal.mmp,FILE,,tzps\hd\Finish\,,U,R,L=ISLANG_FINNISH
; French localized FILES
;24=TLocal.mmp,FILE,,tzps\hd\French\,,U,R,L=ISLANG_FRENCH_STANDARD
; German localized FILES
;25=TLocal.mmp,FILE,,tzps\hd\German\,,U,R,L=ISLANG_GERMAN
; Italian localized FILES
;26=TLocal.mmp,FILE,,tzps\hd\Italian\,,U,R,L=ISLANG_ITALIAN
; Japenese localized FILES
;27=TLocal.mmp,FILE,,tzps\hd\Japan\,,U,R,L=ISLANG_JAPANESE
; Norway localized FILES
;28=TLocal.mmp,FILE,,tzps\hd\Norway\,,U,R,L=ISLANG_NORWEGIAN
; Swedish localized FILES
;29=TLocal.mmp,FILE,,tzps\hd\Sweden\,,U,R,L=ISLANG_SWEDISH
; Portuguese (Brazilian) localized FILES
;30=TLocal.mmp,FILE,,tzps\hd\BrazPort\,,U,R,L=ISLANG_PORTUGUESE_BRAZILIAN
; Portuguese (European) localized FILES
;31=TPSGCE.itx,FILE,,tzps\hd\Braz\,plugins\,U,R,L=ISLANG_PORTUGUESE_STANDARD
; UK localized FILES
;32=TLocal.mmp,FILE,,tzps\hd\UK\,,U,R,L=ISLANG_ENGLISH_UNITEDKINGDOM
; help file (note comes from one directory up) and GID so is correctly unistalled
;33=Tarzanps.hlp,FILE,,..,,U,R
;34=Tarzanps.hlp,FILE,,..,,U,R
; and a font if required
;35=Terk____.ttf,FONT,Terk,media\,,R
;;;;;;;;;;;;
; STEP 8 ;;
;;;;;;;;;;;;
;
; Install Direct X and DX Media if required
;
; DirectX=1 (1 or 0) Indicates whether Directx is required
; DirectXMedia=1 (1 or 0) Indicates whether Directx is required
; DirectXInRoot=1 Indicates location of Directx installation files
; DirectXLevel=
; DirectXVersion=6.0 Version of directx on the cdrom
; MinDxVersion=6.0 Minimum version of directx required by the title.
; SkipDXVersionTest= (1 or 0) Allows skip of the version comparision.
; DirectXSize = Approx size required for a DirectX install (KB)
; DirectXMediaInstallLocation= (1 OR 0) Indicates when the directx media is installed.
; 1 implies at end of installer
; 0 implies after the directx install.
; DirectXMedia= Name of DirectX media exe installer launch file.
; DirectXMediaParemeter= Additional parameters to be passed into the Directx Media
; exe file. REQUIRED!!!
[OS EXTENSIONS]
DirectX=1
DirectXMedia=1
DirectXInRoot=1
DirectXLevel=6.1
DirectXVersion=6.1
MinDxVersion=6.1
SkipDXVersionTest=0
ViewDXVersion=0
DirectXSize=0
DirectXMediaInstallLocation=0
DirectXMediaExe=dxmedia.exe
DirectXMediaParemeters=-id:toystory2
; Certain files may be required to be on the users system BEFORE directX can be installed.
; The List below is each of the files and where they reside within the windows folder
;
; CheckFileCount= Number of files to check for
; Path1= Path name relative to the windows directory.
; DO NOT PUT THE WINDOWS FOLDER NAME HERE.
; It may be different from user to user.
;
[DIRECX SYSTEM CHECK]
CheckFileCount=0
1=SNDREC32.EXE
Path1=
;;;;;;;;;;;;
;; Step 9 ;;
;;;;;;;;;;;;
;; Open up autoplay.ini and follow instructions for step 9
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; IT SHOULD NOT BE NECESSARY TO CHANGE ANYTHING BELOW THIS POINT
;; Please contact Disney if you wish to make any changes
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;****************** INFO *********************
; The following is a list of all POSSIBLE languges as recongized by InstallShield. However,
; this list does not represent a up to date list of implemented InstallShield installs.
; This is a different process. The script is written to allow the usage of future implemenations
; with out the need to rewrite the script. PLUS, if the Operating System Technique is used,
; will provided for a systematic way to control what is presented to the user, IF a language is not
; directly supported.
;**********************************************
;
; LANGUAGE=ENGLISH VALID ENTRIES ARE ANY ONE:
;
; ISLANG_ARABIC, ISLANG_ARABIC_SAUDIARABIA, ISLANG_ARABIC_IRAQ, ISLANG_ARABIC_EGYPT, ISLANG_ARABIC_LIBYA
; ISLANG_ARABIC_ALGERIA, ISLANG_ARABIC_MOROCCO, ISLANG_ARABIC_TUNISIA, ISLANG_ARABIC_OMAN
; ISLANG_ARABIC_YEMEN, ISLANG_ARABIC_SYRIA, ISLANG_ARABIC_JORDAN, ISLANG_ARABIC_LEBANON
; ISLANG_ARABIC_KUWAIT, ISLANG_ARABIC_UAE, ISLANG_ARABIC_BAHRAIN, ISLANG_ARABIC_QATAR
; ISLANG_AFRIKAANS, ISLANG_AFRIKAANS_STANDARD, ISLANG_ALBANIAN, ISLANG_ALBANIAN_STANDARD
; ISLANG_BASQUE, ISLANG_BASQUE_STANDARD, ISLANG_BULGARIAN, ISLANG_BULGARIAN_STANDARD
; ISLANG_BELARUSIAN, ISLANG_BELARUSIAN_STANDARD,ISLANG_CATALAN, ISLANG_CATALAN_STANDARD
; ISLANG_CHINESE, ISLANG_CHINESE_TAIWAN, ISLANG_CHINESE_PRC, ISLANG_CHINESE_HONGKONG
; ISLANG_CHINESE_SINGAPORE, ISLANG_CROATIAN, ISLANG_CROATIAN_STANDARD, ISLANG_CZECH
; ISLANG_CZECH_STANDARD, ISLANG_DANISH, ISLANG_DANISH_STANDARD, ISLANG_DUTCH
; ISLANG_DUTCH_STANDARD, ISLANG_DUTCH_BELGIAN, ISLANG_ENGLISH, ISLANG_ENGLISH_UNITEDSTATES
; ISLANG_ENGLISH_UNITEDKINGDOM, ISLANG_ENGLISH_AUSTRALIAN, ISLANG_ENGLISH_CANADIAN
; ISLANG_ENGLISH_NEWZEALAND, ISLANG_ENGLISH_IRELAND, ISLANG_ENGLISH_SOUTHAFRICA
; ISLANG_ENGLISH_JAMAICA, ISLANG_ENGLISH_CARIBBEAN, ISLANG_ESTONIAN
; ISLANG_ESTONIAN_STANDARD, ISLANG_FAEROESE, ISLANG_FAEROESE_STANDARD
; ISLANG_FARSI, ISLANG_FINNISH, ISLANG_FINNISH_STANDARD
; ISLANG_FRENCH, ISLANG_FRENCH_STANDARD, ISLANG_FRENCH_BELGIAN, ISLANG_FRENCH_CANADIAN
; ISLANG_FRENCH_SWISS, ISLANG_FRENCH_LUXEMBOURG, ISLANG_GERMAN, ISLANG_GERMAN_STANDARD
; ISLANG_GERMAN_SWISS, ISLANG_GERMAN_AUSTRIAN, ISLANG_GERMAN_LUXEMBOURG, ISLANG_GERMAN_LIECHTENSTEIN
; ISLANG_GREEK, ISLANG_GREEK_STANDARD, ISLANG_HEBREW, ISLANG_HEBREW_STANDARD
; ISLANG_HUNGARIAN, ISLANG_HUNGARIAN_STANDARD, ISLANG_ICELANDIC, ISLANG_ICELANDIC_STANDARD
; ISLANG_INDONESIAN, ISLANG_INDONESIAN_STANDARD,ISLANG_ITALIAN, ISLANG_ITALIAN_STANDARD
; ISLANG_ITALIAN_SWISS, ISLANG_JAPANESE, ISLANG_JAPANESE_STANDARD , ISLANG_KOREAN
; ISLANG_KOREAN_STANDARD , ISLANG_KOREAN_JOHAB, ISLANG_LATVIAN, ISLANG_LATVIAN_STANDARD
; ISLANG_LITHUANIAN, ISLANG_LITHUANIAN_STANDARD,ISLANG_NORWEGIAN, ISLANG_NORWEGIAN_BOKMAL
; ISLANG_NORWEGIAN_NYNORSK, ISLANG_POLISH, ISLANG_POLISH_STANDARD, ISLANG_PORTUGUESE
; ISLANG_PORTUGUESE_BRAZILIAN, ISLANG_PORTUGUESE_STANDARD,ISLANG_ROMANIAN
; ISLANG_ROMANIAN_STANDARD, ISLANG_RUSSIAN, ISLANG_RUSSIAN_STANDARD, ISLANG_SLOVAK
; ISLANG_SLOVAK_STANDARD, ISLANG_SLOVENIAN, ISLANG_SLOVENIAN_STANDARD, ISLANG_SERBIAN
; ISLANG_SERBIAN_LATIN, ISLANG_SERBIAN_CYRILLIC, ISLANG_SPANISH, ISLANG_SPANISH_ARGENTINA
; ISLANG_SPANISH_BOLIVIA, ISLANG_SPANISH_CHILE, ISLANG_SPANISH_COLOMBIA, ISLANG_SPANISH_COSTARICA
; ISLANG_SPANISH_DOMINICANREPUBLIC, ISLANG_SPANISH_ECUADOR, ISLANG_SPANISH_ELSALVADOR
; ISLANG_SPANISH_GUATEMALA, ISLANG_SPANISH_HONDURAS, ISLANG_SPANISH_MEXICAN, ISLANG_SPANISH_MODERNSORT
; ISLANG_SPANISH_NICARAGUA, ISLANG_SPANISH_PANAMA, ISLANG_SPANISH_PARAGUAY
; ISLANG_SPANISH_PERU, ISLANG_SPANISH_PUERTORICO, ISLANG_SPANISH_TRADITIONALSORT
; ISLANG_SPANISH_VENEZUELA, ISLANG_SPANISH_URUGUAY, ISLANG_SWEDISH
; ISLANG_SWEDISH_FINLAND, ISLANG_SWEDISH_STANDARD , ISLANG_THAI, ISLANG_THAI_STANDARD
; ISLANG_TURKISH, ISLANG_TURKISH_STANDARD, ISLANG_UKRAINIAN, ISLANG_UKRAINIAN_STANDARD
; ISLANG_VIETNAMESE, ISLANG_VIETNAMESE_STANDARD
;
;---------------------------------
; This section describes the language to be implemented
;
; Format for all entries in this group is: <DIR>\ Example: LEGAL_PATH=LEGAL\
;
;
[CDROM LAYOUT]
INSTALLER_FILES_PATH=\
INSTALLER_ART_PATH=MEDIA\
LEGAL_PATH=LEGAL\
TITLE_PATH=DEMO\
DATA_PATH=DEMO\
; EREG_PATH=EREG\
ECAT_PATH=ECAT\
DOL_PATH=DOL\
DIRECTX_PATH=DIRECTX\
DIRECTX_MEDIA_PATH=DXMEDIA\
EXTERNAL_APPS=
CUSTOM_STRINGS=STRINGS\
TEST_UTILITIES=UTILS\
;
; Test cases, to verify installer setup and files name compliance
; IniLoop = Checks for install.ini numeric sequence
; FileLoop = Checks for install.ini numeric sequence
; RegistryLoop = Checks for install.ini numeric sequence
; LongFileNameCk = Checks the files to be copied for ISSO 9660 compliance
; LongFileFolderNameCk = Checks the folders of files to be copied for ISSO 9660 compliance
; CheckCDForLongFileName = Checks the entire CD for ISSO 9660 compliance.
; ErrorReportFile = Name of ASCII file that lists all files that are non-ISSO 9660 compliant
; SkipErrorMessage = Do not display the error message, but continue to list items in the Report File.
;
[TEST]
IniLoop=0
FileLoop=0
RegistryLoop=0
LongFileNameCk=0
LongFileFolderNameCk=0
CheckCDForLongFileNames=0
ErrorReportFile=
SkipErrorMessage=
ReportLanguage=0
; Choose to enable the internet and optional buttons
; the IPAddress is used to check if the connection is valid
; THIS SHOULD NOT BE USED.
;
[INTERNET PERMISSION]
URL=
IPAddress=
OptionalURL=
SLICE_ART_FILE=
ColorBits=
IniFileName=
IniKeyName=
IniGroupName=
;
[DEMOS]
DemoInstallType=SHORTCUT
DemoCount=0
1=Demo Sample
2=
3=
4=
[DEMO SHORTCUTS]
1=Demo Sample Default
[DEMOPATHS]
1=DEMOS\
2=
;---------------------------------
; This section describes the location and options of Disney Online Software
; Where:
;
; Must be set to 1.
[DOL COMPONENTS]
DisplayDOL=0
DOL_ENTRY=
DOL_ICON=
ICONS_ON_HD=0
;---------------------------------
; This section describes the location and options of Electronic Catalog
; be set to 1.
[ECAT COMPONENTS]
DisplayECAT=0
ECAT_ENTRY=
ECAT_ICON=
ICONS_ON_HD=0
;---------------------------------
; This section enables or disables the various dialogs within installshield
;
[DIALOGS]
INSTALL_METHOD=ADVANCED
MinMax=1
InstallType=1
Path=1
Folder=0
Finish=1
DisplayExitF3Icon=0
;
; These dialogs will appear if selected, even when the install method is set to hidden
;
[ADVANCED DIALOGS]
License=1
SplashScreen=1
EmailServer=0
InternetPermisson=0
ISP=0
Microphone=0
;--------------------------
; EnableControlPanelIcon Enables the placement of a executable in the Control Panel 0=OFF 1=ON
;-------------------------------------------------------------------------------
;This section is used when a update is required for installation
;
; SkipShortCutInstall= Indicates whether to skip the shortcut process 1=TRUE 0=FALSE
; UsePreviousPath = Indicates whether to look for the path in disney.ini instead of the default 1=TRUE 0=FALSE
; NOTE: Path in [DIALOGS] MUST be set to 1 for this to work.
[UPDATE]
SkipShortCutInstall=0
UsePreviousPath=0
TurnOffUninstall=0
ReplaceUninstall=0
;BACKGROUND_COLOR_TYPE = Valid Entries: RGB = Use RGB valuessssss
; BitmapPositionY= Only used with XY "Position" state
[BACKGROUND]
BACKGROUND_COLOR_TYPE=BITMAP
BACKGROUNDPosition=TILED
BACKGROUNDBitmapPositionX=120
BACKGROUNDBitmapPositionY=120
BITMAP=instbg.bmp
BackgroundBitmapBits=8
RED=255
GREEN=255
BLUE=255
PROGRESS_BAR_COLOR=BLUE
PROGRESS_BAR_RED=0
PROGRESS_BAR_GREEN=150
PROGRESS_BAR_BLUE=0
MinInstallColors=8
DILogoBitmap=
DILogoBitmapBits=8
Position=TILED
Effect=CUT
TransparentRed=0
TransparentGreen=0
TransparentBlue=0
BitmapPositionX=120
BitmapPositionY=120
;----------------------------
; SPLASH_FILE= Name of bitmap to display in splash screen
; Title= Default Value for Subsitute title for splash screen.
; If empty will use exe shortcut name
; ColorBits=8 Number of bit colors used in splash screen file.
[SPLASH SCREEN OPTION]
SPLASH_FILE=SPLASH.BMP
ColorBits=8
[LEGAL LANGUAGE]
SLICE_ART_FILE=
ColorBits=
[MINMAX OPTION]
SLICE_ART_FILE=
ColorBits=8
InstallDefault=MAX
[INSTALL TYPE OPTION]
SLICE_ART_FILE=
ColorBits=8
[PATH OPTION]
SLICE_ART_FILE=
ColorBits=8
[FOLDER OPTION]
SLICE_ART_FILE=
ColorBits=8
[ISP OPTION]
SLICE_ART_FILE=
ColorBits=
IniFileName=
IniKeyName=
IniGroupName=
[EMAIL OPTION]
SLICE_ART_FILE=
ColorBits=
IniFileName=
IniAddressKeyName=
EmailServerKeyName=
IniGroupName=
;;--------------------------
; SLICE_ART_FILE=NOT USED
; ColorBits=NOT USED
; DefaultResponse= Used to specify the default answer to the qeustion: 0=NO 1=YES
; IniFileName=microph.ini Used to indicate the name of the initalization file which holds response. Ini file will be stored in directory of exe
; IniKeyName= Standard Ini file protocol. Name of the key that holds the response within the ini file
; IniGroupName= Standard Ini file protocol. Name of the group that holds the response within the ini file
[MICROPHONE OPTION]
DefaultResponse=
IniFileName=
IniKeyName=
IniGroupName=
[FINISH OPTION]
SLICE_ART_FILE=
ColorBits=
;---------------------------------
; This section describes the location and options of
;
;
[TEST UTILTIES]
CDROM_SPEED_UTIL=
CDROM_INPUT_FILE=
CDROM_OUTPUT_FILE=cdtest.ini
CDROM_COMMAND_LINE= /testfile=%1% /reportfile=%2% maxtime=10 /hideerrors
CPU_SPEED_UTIL=
CPU_INPUT_FILE=
CPU_SPEED_OUTPUT_FILE=
CPU_COMMAND_LINE=
SOUND_UTIL=
SOUND_OUTPUT_FILE=
SOUND_COMMAND_LINE=
;---------------------------------
; This section holds the name of the file used for the electronic license agreement.
; For directory location, see [CDROM LAYOUT]
; LEGAL_PATH=
;
; LICENSE_LANGUAGE=ISLANG_ENGLISH_UNITEDSTATES VALID ENTRIES ARE the same as the in the [localization]
; Section
;
; RetrieveByOS = Is a command to retrieve the EULA by the Localization Key instead of the OS
; 0=Use Language Key
; 1=Use Operating System (Note: if OS selected ALL possible languages must be available on the disk)
; 2=Based on inital User selected (Note: if user selected ALL possible languages must be available on the disk)
; 3=Allow user to select no matter what lanuguage has been selected for the install type
;
; LicenseFile= Hold the file name of the electronic license.
;
;
; NOTE: For License selection
;
[LICENSE OPTION]
RetrieveByOS=3
LICENSE_LANGUAGE=ISLANG_ENGLISH_UNITEDSTATES
LicenseFile=license.txt
;---------------------------------
; This section describes the name of the external installshield file, if the primary installer is unable to
; complete some unique situtation. External file should exist in same directory as setup.ins
;
; Please note...that in IS 5.1, the launching of an external app seems to tak unduely long....
;
[EXERNAL APP]
FileName=toy2.ins
;;-----------------------
;
; Turn on the custom checks...
;; CirrusLogic 1=TRUE 0=FALSE Indicates whether to check for a Cirrus Logic card and remove the double buffer initalization file.
[CUSTOM CHECKS]
CirrusLogic=0
CirrusLogicFileLocation=
DFsinglebuffer_STR=Cirrus Logic 5434
;---------------------------------
; Identical to windows registry...places equivalent values into one or more custom ini files
;<DATA TYPE> =
; PATH = Hard drive location
; PATH_PLUS = Hard drive location with an extension as listed in the initalize value section
; PATH_WITH_EXE = Hard drive location with exe file
; DATA = Location of CDROM based data as described in the group "[CDROM LAYOUT]" subkey "TITLE_PATH"
; UNINSTALL = Full uninstall shortuct
; HELPFILE = File name of help file
; VERSION = Application version as specified in [TITLE COMPONENTS] subkey "VERSION"
; CDROM_DRIVE = CDROM DRIVE letter
; CDROM_DRIVE_PLUS = CDROM DRIVE Plus any addtional directory as specified in the inialize value section
; CUSTOM = Key Name is created with initalized value string.
;
; FORMAT OF KEY VALUES:
; <DATA TYPE>,<GROUP KEY>,<INDEX KEY>,<DEFAULT VALUE>, <INI FILE NAME WITH PATH, if different from root>
[CUSTOM INI]
KEYCOUNT=0