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- TRAFFIC!
-
- by Miguel Borges
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- carlos@garfield.cs.mun.ca
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- When Traffic! is first run, it will check the current resolution,
- informing you if the machine is not in the proper mode. Currently,
- Traffic only works in medium resolution. If someone wants the GFA
- Basic code to modify it for other resolutions, please mail me.
- After the initial title screen is displayed, you can begin the
- game by clicking on Start. The screen changes to an overhead view of
- part of a city. At each street intersection, there is a symbol
- representing the current light signal position. Vertical lines
- indicate a green light for North-South traffic, and a red light for
- East-West traffic. Horizontal lines indicate a green light for
- East-West traffic, and red for North-South. Click on one of these
- symbols to change the light.
- Cars should almost immediately start running around the screen.
- They are represented by the "#" symbol (hey - use your imagination (8
- ! ). Cars will stop at a red light, and speed through green lights
- (just like in the real-life theory). They will also line up behind
- other cars waiting at an intersection.
- Points are awarded for getting cars through your section of the
- city. You receive 10 points when one reaches the edge of the screen.
- The game ends when a car is forced to wait at a red light for a
- long time. This time is calculated based on the number of cars
- currently on the screen. The more traffic, the more patient drivers
- will be (unlike real life :-).
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