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- This is a demo of WingLord, my first Atari game. It has been tested and
- runs on the ST, STe, Falcon and TT.
-
- Thank you for downloading this program and trying it out.
-
- WingLord was intended to be played on the STe/Falcon/TT machines, and as
- a result ST machines will have minimal (and admittedly un-exciting)
- sound since all sample playback is done with the DMA. Also, playing a
- two player game on a no-blitter/non-accelerated machine will occasionally
- cause some flicker when the screen gets crowded. I know that may sound
- cheap to some of you, but the program has a refresh rate of 50 Hz and
- backing it off to a slower rate compromised the smoothness too much.
-
- OK, the game...
-
- WingLord has the player in control of a knight mounted on a flying
- unicorn. The joystick button flaps the unicorn's wings, and pushing the
- stick to the side controls direction of walking and flight (if done in
- conjunction with flapping the wings). Pulling back (down) on the stick
- fires a missile weapon from the knight's lance, though this is only
- available while in flight (see below for more details on this).
- Pressing 'I' from the title screen will display a demonstration sequence.
-
- The upper portion of the title screen displays the current game
- settings, with Player 1's settings to the left and Player 2's on the
- right. The 'MODE' setting, which determines whether a human, the
- computer, or nothing is in control of the player, is toggled with the
- indicated function key. The 'FLAP POWER' setting, which controls the
- strength of the player's wings, is set using the appropriate joystick.
- (Higher power lets you fly with less effort, but compromises control.)
- Hitting the space bar begins the game. For a game demonstration, it is
- possible to have no human players and either one or both players
- controlled by the computer.
- Pressing the escape key while in the title screen exits the program.
- Pressing the escape key while playing the game ends the game and
- returns to the title screen, and the space bar pauses the game.
-
- There are several doors located in the ceiling when playing the game.
- The two in the middle are for the players. When the door corresponding
- to the player (white or yellow depending on which player) slides open,
- the player can drop down through it by pressing the joystick button.
- Whenever a player is hit and disappears, the appropriate door will open
- to allow re-entry into the arena (assuming the player's game is not
- over!)
- At the beginning of each wave, the enemies' doors will slide open and
- they will drop into the arena. Combat mainly occurs by jousting:
- when two characters collide, the one with the highest lance or stinger
- wins. Also, shooting Yellow Jackets and Dark Riders (the ones on the
- grey flying horses) will destroy them, but watch out, as they can also
- shoot you when you reach a high enough wave!
-
- *************************
-
- Apprentices and Dark Riders cannot be shot! (don't worry,
- though--they can't shoot you, either...you have to joust with them.)
-
- *************************
-
- Every five waves (starting with wave four) is a survival wave, and if
- you can get through the wave without losing a player you are awarded
- 3000 bonus points. Every 10,000 points gets you another life.
-
- Note: WingLord is intended to run in ST-low resolution, but can be
- started from ST-medium most of the time. About 5% of the time on my
- machine (2 meg STe) the program doesn't successfully make the change
- upon start-up (or sometimes on exit). If this problem consistently
- occurs for you, simply run the program from ST-low and accept my sincere
- apologies.
-
- This is a demo of WingLord. That means that you can only play up to
- wave 19, although computer controlled players are allowed to play onward
- if you want to see what goes on during wave 20 and beyond. Eventually,
- Dark Riders gain the use of missile weapons, Wing Masters appear, and
- everything gets faster and deadlier. Those who have played the demo have faced
- Apprentices, Yellow Jackets (though they become considerably more deadly
- as the game progresses) and Dark Riders (although they can't yet fire,
- and they also become faster and deadlier as the game moves on), and have
- not faced Wing Masters. Once again, however, it is possible to
- observe computer controlled players that can reach far enough.
-
- Registering WingLord gets you the full version (which gets rid of that
- annoying registration message, allows you to continue on past wave 19,
- and allows you to start a game at a wave other than 1) and a full
- documentation file that includes some helpful information on how the
- enemies think and what their weaknesses are.
-
- To register WingLord, send $8 (US) to:
-
- Victor Bruhn
- 7700 NE 63rd St.
- Vancouver, WA 98662
- USA
-
-
- I can also be reached for questions/comments/etc. at:
-
- Internet: vicb@clark.edu
- victorb@up.edu
-
- The Bear Cavern BBS: (206) 574-1146
- Pacifier BBS: (206) 253-9770
-
-
- (NOTE: After 1994, the above area codes will be changed to 360, not 206.)
-