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- Shuffle is a game which makes a puzzle with rectangular pieces out of
- a picture file, and lets you put the picture back together. It can
- read NEOchrome, DEGAS (uncompressed), Spectrum and Doodle (an old
- format for the Commodore 64) format pictures.
-
- To run Shuffle, get your favorite picture ready, put SHUFFLE.PRG and
- SHUFFLE.RSC in the same folder and double-click on SHUFFLE.PRG. The
- program will give you an introductory screen and then give you a file
- selector, to select the picture you want to cut up. Select it, and
- Shuffle will load the picture. You must then select the size pieces
- you want, by selecting the number of rows and columns of pieces you
- want the picture to be cut into. If you want to view the picture
- before you cut it up, use the button labelled "See Pic". Once you
- press OK, you're in the main puzzle screen.
-
- You can move pieces around by dragging them. If you want to move a
- block of pieces, hold down the shift key and use the left mouse button
- to select a "rubber-band" around the pieces you want to move, then
- move them. At any time, you can view the original picture by pressing
- the right mouse-button. Press it again to go back to the puzzle.
-
- When you've put the puzzle back together correctly, Shuffle will tell
- you with an alert box, and you'll go back to the main puzzle screen.
- To exit at this or any point and puzzle over a different picture,
- press <Return>. To exit and re-cut the current picture, press
- <Space>.
-
- Shuffle does not work with corner clocks, because they mess up the
- picture as you're puzzling over it, causing Shuffle to never
- recognize that you've successfully completed the puzzle. Mclock,
- which I wrote, is a prime example of this. Therefore, you should
- disable all corner clocks before you run Shuffle.
-
- Shuffle requires the LynxLib library to compile, available from the
- author.
-
- Shuffle falls under the Lynxware general license, included with this
- distribution.
-
-