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- <Scene files and video examples for Steve Lambert's guide to animation principles>In our regular series of tutorials on the
- fundamentals of CG, Weta Workshop's Steve
- Lambert explains how to apply Disney's 12
- classic principles of animation to 3D work.
-
- This issue, Steve looks at how pacing your
- animation affects how the viewer perceives
- it when they watch it.
-
- This disc includes scene files and video
- examples showing the principles in action.<For> Maya <Licensing> Personal use