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- Scud Atak 2
- Copyright 1993
- All Right Reserved Worldwide
- By David Lee Peterson
-
- Notice of Copyright and Ownership:
-
- This program is solely owned by the author, David Lee
- Peterson, and all rights pursuant to ownership are
- protected under international copyright law.
-
- This copyrighted program, SCUD ATAK 2, is SHAREWARE.
- It is not free. The author grants:
-
- a) individual users a temporary no charge license to
- examine the program for a reasonable evaluation
- period.
-
- b) individual users license to share the SHAREWARE
- version of this program with others as long as there
- is no charge. SHAREWARE vendors and distributors
- should see SCUDA2.VEN for exceptions to these terms.
-
- c) Bulletin Board systems may provide this program to
- users as long as there is no specific charge beyond
- usage time to download this program.
-
- Thank you for complying with these requests.
-
-
- Disclaimer of Author's Liabilities:
-
- This program, SCUD ATAK 2, is provided by the author to users on
- an as-is basis with no warranty whatsoever regarding suitability
- for use on the user's system or fitness to any task. The user of
- this software assumes any and all liability for any consequences
- which may directly or indirectly result from use of this software.
- The liability borne solely by the user includes, but is not
- limited to, any damage to data or hardware on the user's system
- and/or any system connected to the user's system by any means
- whatsoever. The author can only certify that, to the best of his
- knowledge, there is no intentionally placed code contained in this
- program that would result in disruption, damage, or data loss to
- any user's system and that the program works fine for the author.
-
-
-
- Scud Atak 2 Hardware Requirements:
-
- AT class machine or better. Fast 386\486 recommended.
- True IBM-compatible VGA card w/ 256k or more memory.
- This program uses direct VGA register and memory access. It
- works for me on VGA monitors and multiple sync monitors.
- If colors scramble please try /BIOSPAL command line switch.
- True Microsoft-compatible mouse (w/ compatible driver!)
- (some drivers incorrectly return actual screen coordinates
- instead of the Microsoft mandated virtual coords causing cursor
- on left half of screen only. Please replace driver!
- Try /AM switch on the command line for temporary solution.)
-
- Scud Atak 2 optionally supports:
-
- Ad-Lib compatible FM music card for background music.
- Soundblaster compatible DSP board for DMA digitized speech.
- Disney Sound Source on LPT1 for digitized speech.
- Joystick (if you don't really want to play for high score!)
-
- If you have trouble running the program it may be that your
- equipment does not conform to specs for true compatibility. I have
- tested on IBM, ATI, OAK, and TRIDENT with Microsoft mouse driver and
- have had no problems. Will consider fixes for incompatible hardware
- if numbers warrant so if you have problems please drop me a line and
- let me know what kind of problem you have and your complete
- equipment list including BRAND NAMES and VERSIONS. Thanks!
- Unfortunately, I can not promise to get back to you about
- revisions/fixes. BUT... I can't fix what isn't broke!
-
-
- Installation:
-
- For best results unzip the program and support files into a
- subdirectory on your hard disk. The name of the directory is
- unimportant. The following files must be available in the
- current directory when you execute the main program:
-
- SCUDA2 .EXE Main executable
- SCUDA201.CWG Video resource 1
- SCUDA202.CWG Video resource 2
- SCUDA203.CWG Video resource 3
- SCUDA204.CWG Video resource 4
- SCUDA2 .SND PC speaker resource
- SCUDA2 .MUS Music resource
- SCUDA2 .DIG Voice resource
- SCUDA2 .DOC This documentation file
- SCUDA2 .VEN Information for disk VENdors.
- SCUDA2 .ORD Order form for SCUD ATAK 2
- SCUDA2 .HIS High score table
-
- Type:
- scuda2 /help
- for a complete list of command line switches.
-
-
- SoundBlaster owners:
-
- Simple:
- SCUDA2 will examine the environment for the BLASTER environment
- variable in order to automatically enable music and speech using
- the proper port address and interrupt. This variable is added to
- your AUTOEXEC.BAT by the program SET-ENV.EXE provided with your
- SoundBlaster card. Type 'SET' at the DOS prompt to see if you
- have a BLASTER variable defined. If you do not see a line that
- contains 'BLASTER = ' then refer to your SB docs to find out how
- to run 'SET-ENV'.
-
- Advanced:
- The format for the BLASTER variable is:
-
- SET BLASTER = Axxx Ix Dx Tx (In AUTOEXEC.BAT)
- Where
- Axxx is port Address (ie. A220)
- Ix is Irq num for DMA (ie. I7)
- Dx is Dma channel (ie. D1)
- (Note: this version works ONLY with D1!)
- Tx is card Type (ie. T4)
- 1 = SB 1.0/1.5 (OPL2 mono 11 voice)
- 2 = SB pro (OPL2 stereo 22 voice)
- 3 = SB 2.0 (OPL2 mono 11 voice)
- 4 = SB pro 2 (OPL3 stereo 20 voice)
-
- example:
- SET BLASTER=A220 I7 D1 T1
- for original SB at default port and irq.
-
- If this variable is not set you will have to use command
- line switches (ie. /sbp240 /sbi10) to inform the program
- of the SB hardware info. If your SB is set to PORT 220 and
- uses IRQ 7 you can use the default switch /sb. It would
- probably be better to just add a BLASTER line to your
- AUTOEXEC.BAT file if you have not yet done so...
-
-
- Sound Source owners:
-
- If you wish to use a Disney Sound Source to provide digitized
- sound you will have to inform SCUDA2 of this by adding a command
- line switch when invoking the program. Ex.=-> scuda2 /ss
- At this time the Sound Source is supported only on LPT1. The
- Tandy variant is not supported. If the sound warbles experiment
- with the /ssdx switch to change the delay. Use values 1-9 in
- place of the x. A 486dx2 66 might need /ssd9.
-
- If a SoundBlaster has been detected and reported and the /SS
- switch is found, vocs will go through the SndSrc. If it is not
- connected, you will not be able to switch to SoundBlaster while
- the program is running.
-
-
- Game overview:
-
- You command missile defense posts protecting your city buildings
- against incoming SCUD missiles which attack each hour. Your
- defenses include 3 missile bases. Each base is initially stocked
- with 10 missiles. Every three hours a truck will appear to
- resupply your armaments. This means that you must ration your
- missiles to maintain an adequate supply to destroy all three rounds
- of enemy attacks between each resupply stage. Each enemy attack
- round includes numerous SCUDs, enemy bomber(s), and possibly
- satellite bombers. Some of the SCUDs are actually clusters of
- missiles that will split into several individual missiles. If any
- missile impacts a city building it will be destroyed. If a missile
- impacts a missile base you will lose all missiles remaining at that
- base until the base is resupplied. If all cities are destroyed
- you are relieved of command and your tour is over.
-
- Your mouse pointer will act as your missile guidance system. Select
- which base to fire a missile from by using the appropriate button.
- Bases are selected as follows:
-
- Left Base Left mouse button Right ALT key
- Middle Base Both mouse buttons Right SHIFT key
- Right Base Right mouse button Right CTL key
-
- NOTE: Use keyboard controls with trackball for a nostalgic thrill!!
-
- When you fire a missile from one of your 3 bases to the pointer a
- small x mark will appear on the screen. If a missile is available
- at the selected base it will fly towards that point. Once you
- fire a missile you are free to move the pointer and fire another
- one. Many missiles can be flying to their marks at once. When a
- missile reaches it's mark it will automatically explode. Any SCUD
- missiles in the explosive concussion zone will be destroyed. The
- ensuing explosion may well destroy other SCUDs entering the area.
- Unlike SCUD missiles, planes and satellites will not be destroyed
- by just entering an explosion. They can only be destroyed by a
- direct hit.
-
- POINTS:
- Missile 100
- MIRV 400
- Plane (loaded) 800
- Plane (empty) 400
- Satellite 400, 600, or 800
- (Depending on remaining load)
-
- You will receive a 25 point bonus for each anti-missile
- missile left at the end of the stage.
-
- At each multiple of 20000 points you will have one of your
- cities rebuilt if it is burning. If all cities are intact
- at this point you will lose your chance to rebuild with this
- bonus.
-
- When all of your cities are destroyed your game is over. If
- your score rates high enough you can enter your name into
- the high score table.
-
- Control Panel
-
- The bottom of the screen contains a control panel to
- show current game stats. The top line indicates the
- number of anti-missle missles available at each base.
- The bottom line shows the current stage and round and
- the score. The 'E' or 'H' indicates how effective the
- scuds are in destroying your buildings. If the game
- is set to 'E'asy then scuds must hit the building in
- the center. If the game is set to 'H'ard then a
- building is destroyed if a scud hits any part of it.
-
- On the left of the middle line is the speed control.
- The white bar indicates optimum rate. The red bar
- indicates the user selected rate, which defaults to
- the optimum rate. The green bar shows the rate
- required by your system and varies with computer and
- VGA speed. If your machine is slow, the green bar
- will be to the right of the red bar and the game speed
- will be controlled by the limits of your system. If
- you wish to speed up the game you will have to use the
- 'D'etail toggle to play against a no-detail black
- background and/or the 'F4' trails-no-trails option.
- On a fast machine, however, the green bar will be to
- the left of the red bar and you will be able to modify
- the game rate by using the '+' and '-' keys to speed
- up or slow down the action, moving the red bar to the
- left or right. As long as the red bar is to the right
- of the green bar, the red bar will control the rate of
- the game action. In any case, experiment with the
- 'D'etail toggle, the 'F4' trails toggle, and the '+'
- and '-' speed controls to set the game rate to be the
- most enjoyable for you.
-
-
- Technical Assistance:
-
- You may reach me at the following EMAIL addresses:
- AOL : WHOOPEEDAV, WHOOPEDAVE
- Delphi : WHOOPEEDAVE
- Internet : WHOOPEEDAVE@DELPHI.COM
- CIS : 73075,1072
-
- You may phone me at 301-779-7864 on your dime.
-
- You may send me mail at:
-
- David Lee Peterson
- 5909 48th Ave.
- Riverdale, Md. 20737
-
- Please use adequate postage to insure that I don't have to
- make a special trip to the post office to pay postage due.
- Please enclose a self-addressed stamped envelope for reply.
-
- Note: I have decided not to try and release a library of
- graphic routines. Source code for my programs is
- proprietary and is not available.
-
-
-
- SHAREWARE Information:
-
- This copyrighted program is marketed using the SHAREWARE approach.
- This approach grants individual users a temporary no charge
- product evaluation license to try out a SHAREWARE version of a
- program on their personal machine so that they can make a well
- informed hands on decision about the product. Without advertising
- or packaging hype and at minimal or no expense a user can legally
- find out exactly how well the program will work on their system.
- This allows the user to get a good idea of how much value the
- program presents to them before they make a decision about
- purchasing a permanent personal usage license for a commercial
- version of the program. In return for the grant of the evaluation
- license, users who evaluate the program are encouraged to freely
- share the SHAREWARE version (and only the SHAREWARE version!) of
- the program with others so that those others may also have the
- opportunity to personally decide if the program presents value
- that they may deem worthy of purchasing. This method eliminates
- advertising, packaging, and multi-tier distribution expenses and
- allows for a reasonable product cost to the user with the
- additional benefit of allowing users to be able to know full well
- how the program will work for them.
-
- Please review the concept in your mind, as it seems to have been
- twisted in reality. Many users tend to feel that the SHAREWARE
- program author is independently wealthy enough to be free to spend
- large amounts of time and money to prepare gifts for them to
- enjoy. This is usually not the case. The intent of the author is
- simple: to sell a desirable product directly to a motivated
- purchaser for a reasonable yet profitable fee using a marketing
- scheme that is extremely beneficial to the prospective purchaser.
- I do not have the unlimited resources to develop programs simply
- as a favor to players and it is not my intent to share the fruits of
- my effort and labor with the world at large gratis. I am trying to
- create a business that can provide enjoyable SHAREWARE programs that
- you will be pleased to share with others and be even happier to
- purchase.
-
- NOTE:
- SCUDATAK generated less than 50 registrations worldwide but I
- received many more requests to allow vendors to 'sell' my
- product. I spent far more than $250 answering (e)mail that
- related to bugs in third-party mouse drivers. Do I know how
- well the SHAREWARE idea works? Have I been encouraged? Has it
- really been two and a half years? How long have I simply
- delayed the release of this program? How many more programs
- have I written that have not been released? If a person is
- interested in SHAREWARE programs, what could that person do to
- encourage an author to release more programs?
-
- HINT:
- My brother and I are having a great time playing some neat
- VGA platform games, side scrollers, top scrollers, and other
- fun stuff. I get to play because I bust my brain coding.
- He gets to play because he popped for a 386dx33. Why don't
- you get to play?
-
-
- Benefits of Registration:
-
- SCUD ATAK 2 is copyrighted and owned by David Lee Peterson. Users
- are granted licenses to use this software which has been created
- through the effort and at the expense of the author, David Lee
- Peterson. Without payment, your usage license expires when you
- decide that you really like the game and you start it up on your
- computer with the ernest intent of actually playing it instead of
- just seeing what it is like. This is the way that definition will
- be given to the nebulous term 'evaluation period'. Of course, the
- software police will not be lurking in your mind trying to figure
- out your intent each time that you start up the program. Instead,
- the author leaves it to your conscience and your honor to be
- responsible enough to determine if you are evaluating the effort
- or, to put it bluntly yet succinctly, robbing the author. Thus,
- the first benefit of any level of registration is to allow you to
- feel good about yourself with regard to the way you treated the
- creator of an entertaining program.
-
- There are two levels of registration for SCUD ATAK 2.
-
- The first level is $5.00 US. At this level of registration you
- will receive a postcard indicating receipt of your registration
- fee, granting you a permanent usage license for the SHAREWARE
- version of SCUD ATAK 2, and thanking you for your support. This
- level will let you show support for my effort and encourage me
- to continue creating PC SHAREWARE for your use and evaluation even
- if you do not wish to purchase the commercial version of the game.
-
- The second level is $10.00 US. Users who register at this level
- will receive the commercial version of SCUD ATAK 2 which will:
-
- 1) Contain 60 full stages of increasing difficulty.
- 2) Not contain REGISTER! notices (including pesky blimps!)
- 3) Have uniform short delay in the unused missile countdown.
- 4) Really encourage me to work harder to create the kind of games
- that you indicate that you like to play.
-
- At $10.00 a pop a high volume of sales is required to provide
- an adequate profit after expenses. Only YOU can insure that
- this occurs. Write your check to David Peterson for $10.00
- right now, this very instant, put it in an envelope addressed to:
-
- David Peterson
- 5909 48th Ave.
- Riverdale, Md. 20737
-
- and RUN down to the mailbox and send it off! Finished yet?
- Alright!! I thank you, my wife thanks you, my daughter thanks
- you, my son thanks you, and my brother thanks you...THANK YOU!
- If funding permits it won't be long till we can get out some
- really great stuff. I went from SCUD ATAK to SCUD ATAK2 on
- a shoestring. What can I do with a real budget! Lets all
- find out!
-
- Please support my business if you find my programs enjoyable.
- Only with your support will I have the funding to pour the
- money into the animation, artwork, music, and sound effects that
- this type of program deserves.
- Thank you for taking the time to read through this section.
-
-
-
-