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-
- Shooting Gallery
- Release 3.1 March 9, 1994
-
- Nels Anderson
- 92 Bishop Drive
- Framingham, MA 01701 U.S.A.
-
-
- Most people seem to enjoy trying to hit a target. Whether it's tossing a
- ball through a hoop, trying to shoot cans off a fence, or blasting space
- aliens on a computer screen, there's something about it that's FUN!
-
- "Shooting Gallery" is an attempt to recreate a shooting range on a
- computer screen. It originally started as just a target shoot as you
- might find at a carnival, but even before I had that done I had ideas
- for other rounds. This version has seven rounds (actually two different
- variations on each of three ideas plus a final completely different
- round).
-
- Shooting Gallery shouldn't require much instruction to play. It works,
- basically, on the concept: "if it moves, shoot it!". Rather than reading
- all the way through the instructions, just play a few games and then
- come back for some tips on how to maximize your scores. There is help at
- the title screen and each round uses a portion of the screen to give you
- point values or tips.
-
- Shooting Gallery runs in 320x200, 256 color MCGA graphics, thus an MCGA
- or VGA video card and monitor is needed; Shooting Gallery will not run
- on CGA or EGA systems and I have no plans to convert it so that it will.
- It also requires a mouse.
-
- Shooting Gallery also now supports SoundBlaster (and compatible) sound
- cards with digitized sound effects on all rounds. To use this feature
- you must have a minimum of about 470,000 bytes of free conventional
- memory (the low 640k of memory, expanded or extended memory does not
- count). To get all possible sound effects you need about 495,000 bytes
- free. With all the great memory management tools available these days
- this shouldn't be much of a problem. Please note: the shareware version
- is distributed with only a sample sound effects file, to save on
- download or disk space. The sound effects file in the registered version
- is much larger with many more effects! One side effect of this is that
- the shareware version has smaller memory requirements.
-
- Shooting Gallery is distributed as Shareware -- this allows you to try
- it before you buy it, but if you continue to use the game you are
- expected to register. When you register, please let me know what version
- you have (it's right on the title screen) and I'd also be interested to
- know where you got it from. Please, make sure you put your name and
- address on your letter! Or you can use the instant registration form in
- the file "ORDERFRM.TXT". Just copy the file to your printer, fill it
- out, and mail it. If you're not familiar with the Shareware concept,
- please read the file "SHAREWRE.TXT". Registration is $15, for which I
- will send you a disk with the latest version, with the shareware
- reminders removed and including the complete (and much larger!) sound
- effects library for sound card users. Or for $22 you can get the
- "deluxe" version which includes a copy of the latest version of the game
- in a binder with printed instructions. Shipping and handling is $2, or
- $4 for outside North America or for the deluxe version.
-
- If you live in the U.K. you can register through Nildram Software.
- Please print the file "UKORDER.TXT" for an order form all ready to go or
- just send #12.95 to:
-
- Nildram Software
- 82 Akeman Street
- Tring
- Herts HP23 6AF
-
- If you have any suggestions or discover any problems with the program
- you can reach me via the Xevious BBS (PCBoard) system (300 thru 16800
- bps, HST/v.32, 8N1) at 508-875-3618. Leave a C)omment to the sysop to
- reach me. Xevious is the official support BBS for all my software and
- the latest versions are always available for downloading there. There is
- also a support conference for people to exchange game tips or ask
- questions. J)oin conference #31 and check out the latest tips. Also
- check B)ulletin #1 for the list of latest versions of all my software.
-
- You can also reach Xevious through RelayNet. If there's a RelayNet board
- in your area send a routed message to me at node XEVIOUS. The Shareware
- conference would be the best choice, but if that's not available try
- TPascal, Games or even Common.
-
- I'm also available through CompuServe's email system. Send email to me
- at 71020,2613. Or join me and many other Shareware authors in the
- Shareware forum (GO SHAREWARE). Internet users can also email me at
- 71020.2613@compuserve.com.
-
-
- *****************************************************************************
- * PLAYING THE GAME *
- *****************************************************************************
-
-
- OBJECT:
-
- The object varies with each round, but in general you want to hit the
- targets as quickly as possible. Each round is described individually
- below. Even if you decide you don't like the game, please don't shoot
- the programmer!
-
-
- GENERAL:
-
- If you need to you can abort the current round at any time by hitting
- the ESC key. Hitting Alt-X will quickly exit the game without going
- through the menu screen. Rounds 1, 4 and 7 can also be paused by hitting
- the space key; the other rounds already have natural pauses in them.
-
-
- ROUND 1:
-
- This is a version of the carnival shooting booth. Different targets have
- different point values, as shown at the bottom of the screen. In
- addition, there is a bonus for hitting something on the faster moving
- rows: 10 extra points for the top row, and 5 extra points for the middle
- row.
-
- Make sure to hit the extra ammo and extra time boxes whenever they
- appear to keep the round going longer.
-
- The best way to maximize points is by hitting a whole row of the same
- target type. The number of targets in a row varies from 4 to 8, and the
- bonuses vary from 200 to 500:
-
- Target Description Number in a Row Bonus Value
- ------------------ --------------- -----------
- Duck 8 300
- Spinning Wheel 8 200
- Squirrel 6 300
- Clay Pipe 8 300
- Wine Bottle 6 300
- Soda Can 8 300
- Beer Bottle 4 400
- Pinwheel 6 300
- Fruit 6 200
- Heart 6 200
- Smiley Face 8 200
- Coffee Mug 6 200
- Candle 4 500
-
- If you need to pause the round, just hit the space bar on your keyboard.
- Click the mouse to restart.
-
- The game should set the speed of the targets correctly, but if you wish
- to speed up or slow down you can use the < and > keys to change the
- target speed.
-
- ROUND 2:
-
- This round requires hitting a "clay pigeon", a target that is tossed off
- into the distance that you try to hit with a shotgun. The target moves
- quickly and so rapidly grows smaller and harder to hit. For best
- results, try to aim a little ahead of the target; it takes a while for
- the shot to reach it through the distance!
-
- No points are given for a miss. When you hit, the score is based on how
- quickly you hit the target. See the upper right part of the scoreboard
- for your time.
-
- ROUND 3:
-
- In this round you must quick draw against a target. Watch the timing
- lights and when they turn green, draw your "Rodent .45" from its
- holster, aim at the center of the target and fire!
-
- Your score is based on both your time and how close you got to the exact
- center of the target. See the upper right part of the scoreboard for
- your time.
-
- ROUND 4:
-
- This is like Round 1, but with a few complications added. All the
- targets have changed, and their point values have, in general, doubled.
- The bonuses for hitting targets on the faster moving rows have doubled
- as well.
-
- To make things more complicated, the targets will change direction at
- random times. Also, there's a special target labelled "HIT ME". Do what
- the target says! If you don't hit it before it scrolls off the screen
- there is a 500 point penalty.
-
- As in Round 1, the best way to get a top score is by hitting a whole row
- of the same target. In this round, the number of targets in a row varies
- from 4 to 8, and the bonuses vary from 600 to 1000:
-
- Target Description Number in a Row Bonus Value
- ------------------ --------------- -----------
- Bell 8 600
- Flower 6 800
- Baseball 8 600
- Bomb 4 600
- Alarm Clock 6 600
- Beer Bottle 4 1000
- Diskette 8 600
- Shield 6 800
- Chicken 5 800
- Flowers 6 800
- Stein 6 600
- Wreath 5 800
-
- If you need to pause the round, just hit the space bar on your keyboard.
- Click the mouse to restart.
-
- The game should set the speed of the targets correctly, but if you wish
- to speed up or slow down you can use the < and > keys to change the
- target speed.
-
- ROUND 5:
-
- Once again you're at the skeet shooting range as in round 2. This time,
- though, you're equipped with a double barrel shotgun and you'll have two
- clay pigeons to hit each time.
-
- You're given points for each target you hit, even if you hit only one
- out of two. Your time, though, is always based on the time it takes to
- make both shots. Shoot fast for the highest score.
-
- ROUND 6:
-
- As in Round 3 you must quick draw against a target. This time, though,
- there are two targets to hit. HIT THE LEFT TARGET FIRST!
-
- You are scored separately on the accuracy of each shot, but your time is
- your total time for both shots.
-
- ROUND 7:
-
- Suddenly you find yourself back in the wild west and your town has been
- invaded by a gang of bad guys, all wearing dark hats! The object of this
- round is to finish off all the bad guys without shooting the townspeople.
-
- You have a limited amount of ammunition and time before the bad guys
- take over for good. Each bad guy shot will earn you 100 points. Finish
- off all 40 or more bad guys in time and earn an additional 100 point
- bonus for each second of time remaining.
-
- However, unlike the other rounds, these targets shoot back! Lose two
- seconds for each shot the bad guys get off. Also, if you hit one of the
- townspeople you lose 200 points and two rounds of ammo.
-
- Good luck, cowboy!
-
-
- GAME OPTIONS:
-
- The title screen provides a number of options. In addition to going
- straight into the game you can practice any one round, see the high
- score hall of fame, get some help, etc.
-
- Help:
-
- If you've read this far into the docs you probably don't need any more
- help, but these screens can be used as a quick reminder of what each
- round is. At each help screen you have the option of going on to the
- next screen, going back to the previous screen, or quitting help.
-
- Info:
-
- Some basic information on Shooting Gallery and how to register plus
- game credits.
-
- Option:
-
- This displays the option menu which includes several items:
-
- Show Scores: View the high scores hall of fame. The high scores are also
- shown at the end of each game. Click to exit the hall of fame.
-
- Enable (Disable) PC Speaker Sounds: This toggles sound effects played
- through the PC speaker on and off. This only affects the sound effects
- during game play. You cannot have both PC speaker sounds and
- SoundBlaster sounds enabled at the same time.
-
- Enable (Disable) SoundBlaster Sounds: This toggles sound effects played
- through your sound card on and off. This only affects the sound effects
- during game play. You cannot have both SoundBlaster sounds and PC
- speaker sounds enabled at the same time.
-
- Turn Music Off (On): This toggles music played through the PC speaker on
- and off. This only affects the music on the title screen and in Round 7.
-
- Clear High Scores: This option resets all the high scores in the hall of
- fame and individual rounds. You can also do this by deleting the high
- scores file "SHOOT.SCR".
-
- Turn Practice Limits Off (On): Turning limits off allows you to practice
- any round for as long as you wish without your ammo or time running out.
-
- Select Players: Use this function to select up to four people for a
- multi-player game. Click on the push buttons to select/deselect players.
- When you select a player by pushing a button in you must then enter the
- player's name. You can use backspace to correct errors if necessary and
- you must hit the Enter key when done. When this option is used each
- player will have a chance at each round before going on to the next one.
-
- Select Rounds: This function lets you select which of the available
- rounds you wish to play. Click on the push buttons next to the names of
- the rounds to select/deselect. Push the button in to select the round.
-
- Single Player: Undoes the Select Players function and returns to a
- normal single player game.
-
- Play All Rounds: Undoes the Select Rounds function and returns to games
- where you play all the rounds.
-
- Practice:
-
- This brings up a list of all the different rounds available. Point to
- the button next to the round you want to practice and then click. If you
- want to practice a round for an unlimited amount of time use the Turn
- Practice Limits Off setting under the Options menu.
-
-
- COMMAND LINE OPTIONS:
-
- There are several options when starting up the game. Some people play in
- an environment where quiet is necessary so it's possible to play with
- the sound off. Add a " -s" to the command line to turn all sounds off.
- You can also selectively control music and sound effects. Add " -m" to
- the command line to turn off music. Add " -e" to turn off sound effects.
-
- Also, on some systems the VGA card is not detected properly and early
- versions of Shooting Gallery failed to run. If you're sure your system
- supports MCGA or VGA graphics yet fails to run, use the " -v" (no video
- detection) option on the command line and Shooting Gallery will run
- without checking your video card type. NOTICE: If you don't have VGA on
- your system using this option will not make the game work. You must have
- VGA graphics on your system to use Shooting Gallery.
-
- One of the options lets you practice the rounds as long as you like--in
- other words, the timer and ammo limits are disabled. You can also set
- this option from the command line using the " -n" (no limits) option.
-
- Since command line options are confusing to some people, here are
- examples of how to use them. To turn the sound off, your command line
- should look like this:
-
- shoot -s
-
- To disable video card detection, your command line would look like this:
-
- shoot -v
-
- Finally, you can use several options at the same time. To play with the
- sound off and no limits on practice the command line would look like
- this:
-
- shoot -s -n
-
-
- *****************************************************************************
- * REGISTRATION *
- *****************************************************************************
-
- Please remember that Shooting Gallery is not free software. As with all
- Shareware you are expected to purchase it after you've given it a
- reasonable trial.
-
- The registration price for Shooting Gallery is $15 (#12.95 in the U.K.),
- for which you'll receive by return mail a copy of the latest version
- with the shareware reminders removed, the complete (large!) sound
- effects library for sound card users, and possibly another Shareware
- game to try out.
-
- A deluxe version of Shooting Gallery is also available. This includes a
- storage case and printed manual plus the registered version of the game.
- This version is available for $22.
-
- Please include $2 shipping/handling with your order, or $4 for deluxe
- versions or for shipping outside North America. All prices are in U.S.
- dollars.
-
-
- *****************************************************************************
- * INCLUDED FILES *
- *****************************************************************************
-
- The following files are included in Shooting Gallery:
-
- SHOOT.EXE The runnable program
- VGA256.BGI Video driver
- SHOOTLIB.GXL Sound effects library (registered version)
- SAMPLE.GXL Sound effects library (shareware version)
- *.PCC Background pictures
- *.PIC Target pictures
- SHOOT.DOC This file
- ORDERFRM.TXT Ready to print registration form
- UKORDER.TXT Registration form for U.K. users
- SHAREWRE.TXT Information on Shareware
- VENDOR.TXT Information for disk vendors, etc., on distributing
- Shooting Gallery
- SHOOT.TXT A brief description of the game and other software
- available from the same author
- CATALOG.EXE Runnable catalog of other Arcanum Computing products
-
-
- You are free to pass this program along to friends, give it to user
- groups, upload to BBSes, etc. with the understanding that anyone who
- continues to use the game is required to register it. All these files
- MUST be included when distributing this program. If you archive the
- program for distribution through BBSes, please use the name
- "SHOOTG31.ZIP" (or .LZH, .PAK, etc. as appropriate).
-
-
- *****************************************************************************
- * DISCLAIMER OF WARRANTY *
- *****************************************************************************
-
- This software is sold "as is", without any warranty as to performance or
- any other warranties whether expressed or implied. Because of the many
- hardware and software environments into which this program may be used,
- no warranty of fitness for a particular purpose is offered. The user
- must assume the entire risk of using the program. Any liability of the
- seller will be limited exclusively to product replacement or the refund
- of the registration fee.
-
-
- *****************************************************************************
- * ASSOCIATION OF SHAREWARE PROFESSIONALS *
- *****************************************************************************
-
- This software is produced by Nels Anderson who is a member of the
- Association of Shareware Professionals (ASP). ASP wants to make sure
- that the shareware principle works for you. If you are unable to resolve
- a shareware-related problem with an ASP member by contacting the member
- directly, ASP may be able to help.
-
- The ASP Ombudsman can help you resolve a dispute or problem with an ASP
- member, but does not provide technical support for members' products.
- Please write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI
- 49442, USA or send a CompuServe message via email to ASP Ombudsman
- 70007,3536. FAX: 616-788-2765.
-
- _______
- ____|__ | (R)
- --| | |-------------------
- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
- -----| | |---------------------
- |___|___| MEMBER
-
-
- *****************************************************************************
- * AVAILABLE SOFTWARE *
- *****************************************************************************
-
- Other software which I've either written or contributed to:
-
- EGATREK: Space strategy battle game, using hi-res graphics,
- based on the classic minicomputer game. Winner of
- Public Brand Software's 1988 software contest.
-
- MAHJONGG: Solitaire game played with Chinese tiles. Supports
- VGA, EGA and Hercules graphics; mouse optional. See
- reviews in December 1988 "PCWorld" and April 1989
- "Compute!" magazines.
-
- TMATCH: Tile Match is another solitaire game that uses the same
- colorful tile sets originally created for Mah Jongg.
- It's based on concentration solitaire or "memory" but
- adds a wide variety of features. Play it solitaire,
- against the computer or with up to four players.
-
- CIPHER: A word puzzle game involving solving quotations that
- have been encrypted. Runs in EGA or VGA graphics mode
- with or without a mouse, or in text mode. Also
- available in a Windows version.
-
- SUPERFLY: An action game using hi-res EGA/VGA graphics. Chase the
- flies and other insects through twenty different rounds.
- Includes three levels of difficulty, hall of fame, shell
- to DOS, etc. See review in "PC Magazine" (10/15/91).
-
- MOUSTOOL: A collection of utilities for Turbo Pascal programmers
- wishing to incorporate mouse input in their programs.
- Sample programs included for both EGA and CGA graphics.
- Used in most of my games.
-
- BASSTOUR: (Written by Dick Olsen). Game that simulates a fishing
- tournament, including rod and lure selection. Runs in
- EGA/CGA/Hercules graphics modes.
-
- BASSMAP: Companion program for BassTour which allows lakes to be
- created or modified.
-
- - - - - -
-
- Shooting Gallery is copyright (c) 1994 by Nels Anderson. All rights reserved.
-