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- !BShooting Gallery Help
- Shooting Gallery tests your shooting aim in several different ways.
- You are scored on your success in hitting various targets and in some
- rounds on your speed as well.
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- !ABirds & Bottles
- Round 1: Start with 100 shots and 100 seconds to hit as many targets
- as possible. The value for each target is shown at the bottom of the
- screen. In addition, bonuses are given for hitting targets on the
- faster moving rows, 5 points for the middle row and 10 points for the
- top row. Bonuses are also given for hitting a full row of identical
- targets.
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- !ASkeet Shoot
- Round 2: Skeet shooting involves hitting a moving target. Points are
- only given if you hit and are based on your speed.
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- !AQuick Draw
- Round 3: Quick draw requires you to draw and hit a target as quickly
- as possible. Scoring is based on speed and accuracy.
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- !ABombs & Bells
- Round 4: Similar to round 1, but targets will change direction. The
- target marked "Hit Me" must be hit or you will lose 500 points.
- Points and bonuses are generally double those of round 1.
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- !ADouble Skeet Shoot
- Round 5: Double skeet shooting requires hitting two moving targets as
- in round 2. You get points even if you hit only one target, but your time
- is always based on how long you took on both shots.
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- !ADouble Quick Draw
- Round 6: Double quick draw is the same as round 3 except you must hit
- two targets. Hit the left target first.
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- !AShoot Out
- Round 7: Suddenly you are back in the wild west, surrounded by bad
- guys all wearing dark hats! The object is to finish off all of the
- bad guys without shooting the townspeople. You earn points for each
- bad guy shot, and lose points for each good guy. Bad guys shoot back,
- each shot they get off costs you two seconds. Get a bonus for
- finishing before time runs out.
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