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- =====================================================================
- *** Tempest's BUILD Tutorial ***
- Lesson 9 : Making bridges
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- Purpose:
- A Tutorial on making bridges in Duke Nukem 3D using Build.
-
- Step 1:
- Surprisingly, bridges are made out of sprites in Build. First
- you need to know that sprites have different "modes". I'm not
- sure what to call it, though. I'll try to explain. Insert a
- sprite in 3D-mode by pointing at the floor and pressing S.
- Select a suitable "bridge"-texture by pressing V twice. Now
- move around the sprite. You will notice that the sprite will
- rotate with you, always facing you. Now point at the sprite and
- press R. Move around the sprite and you'll see that it has
- become a "flat" sprite. It will not face you anymore whenever you
- move. Please refer to the example map (bridges.map) to see the
- effect. Pressing R again will put the sprite flat on the floor.
- Another press will put the sprite back into it's "normal" state.
- If you insert a sprite on a wall, then the sprite will start out
- flat. Try it and see.
-
- Step 2:
- A bridge is made out of sprites. You can resize sprites by using
- the 2, 4, 6 and 8 on the keypad. You can flip sprites by pressing
- F. Create the pieces of your bridge and move them into position,
- forming your bridge. The parts of the bridge must be blockable,
- or you will fall through the bridge. Point at a sprite and press B.
- You'll see the color of the sprite change in 2D-mode. You can
- make bridges fall apart by assigning the sprites a hi-tag of 254.
- In 2D-mode point at a sprite and press Alt-H. That's it. Now,
- Build isn't very good at clipping sprites when they're bunched up
- together like in a bridge, so you'll have to experiment a bit to
- make your bridge look acceptable.
-
- =====================================================================
- Cho Yan Wong (aka Tempest)
- pwong@pobox.leidenuniv.nl
- http://www.wi.leidenuniv.nl/~cwong/myindex.html
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