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- =====================================================================
- *** Tempest's BUILD Tutorial ***
- Lesson 8 : Making teleporters
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- Purpose:
- A tutorial on making teleporters in Duke Nukem 3D using Build.
- Teleporters are cool and can enhance DukeMatch a lot. Everything
- can go through a teleporter, try shooting a rocket into an elevator!
-
- Step 1:
- Make two teleporter pads. They don't have to be the same size or
- shape.
-
- Step 2:
- Place a sector effector(SE) on each teleporter pad. (Point to the
- floor, press S to insert a sprite, press V twice to get a listing
- of all the sprites, and select sprite #1). It doesn't matter where
- you put the SE's, as long as they're in their intended teleporter
- sector. Rotate the sprites in 2D-mode with the < and the > keys to
- point the direction the player will look at when he/she teleports.
-
- Step 3:
- Assign both SE's a Lo-tag value of 7 (2D-mode, press 'Alt-T') and
- an equal Hi-tag value (2D-mode, press 'Alt-H'). It doesn't matter
- which value you choose as a Hi-tag, as long as they're the same
- for both teleporter SE's, and as long as they're not the same as
- the Hi-tag value of any other SE's that you might have in your
- level. That's it!
-
- =====================================================================
- Cho Yan Wong (aka Tempest)
- pwong@pobox.leidenuniv.nl
- http://www.wi.leidenuniv.nl/~cwong/myindex.html
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