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-
- Title : CHIPS.MAP (Rev. A)
- Author : Stephen D. Salazar
- E-mail : EGBDFFACE@GNN.COM
- Web Page : http://members.gnn.com/egbdfface/thesis/thesis.htm
-
- Description : This is my first user map, but don't let that scare
- you off. It's made for a two-player modem game
- and will allow up to 8 network players. It's
- colorful and dark, with every weapon, some twists
- and traps, and two hidden rooms. I used a reasonable
- resolution (I have a 486), so the play should be
- smooth. You can modify this level, but DISTRIBUTE
- THIS VERSION ONLY. It took about many
- weeks to create, and I scrutinized everything!
- Think electronics.
-
- I would appreciate some feedback!
-
- Additional Credits to : Brett Gmoser for helping me past the Build Docs
- hurdles and 3D Realms for finding a new way to deal
- with frustration!!
-
- Revisions (6/8/96) : Added shotguns, holoduke, a water fountain, ambient
- sounds, and a secret sniper area.
-
- Cleaned up a few cosmetic problems.
-
- Created an original composition, which is VERY minor
- key. ;*) The easiest thing to do is copy the
- file as DETHTOLL.MID and put it in your DUKE3D
- directory. I tested it, and things should work
- correctly. Enjoy the dark..........rack up the frags!
-
- CHIPS.MID (c)1996 Stephen D. Salazar
-
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-
- * Play Information *
-
- Episode and Level # : USER MAP
- Single Player : No
- DukeMatch Level : The only thing that matters!
- Difficulty Settings : Not implemented
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : Build (in a 486-compatible resolution)
- Known Bugs : Glass may be hard to break, but it will. Swinging
- doors may look odd at certain angles when open.
-
- * Where to get this MAP file *
-
- FTP sites: I will be uploading to a few sites, and you will see it around
- if the word is good. My WWW site is specific to my music (I'm
- a songwriter), so you won't find any maps there (of course,
- you're welcome to come visit.....the site supports Internet
- Wave for audio on-demand, in case you are curious). :)
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