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- =============================================================================
- Title : Gotham ...
- Filename : GOTHAM.MAP
- Author : Eric Martens
- E-mail Address : ebergman@uofport.edu
- Misc. Author Info : As this level shows, I like movies.
-
- Description : For the longest time I wanted a level with
- realistic looking moving cars. But no one would
- make one. So I designed a level, took the time to
- learn the editor, and implemented it. And whoa...
-
- It's a cityscape with a moving Fire truck, Garbage
- truck, Speed boat, and Police car - with an
- emphasis on roof tops. It utilizes water, dual
- levels, explosive C-9, conveyor belts, and just
- about everything else that's cool.
-
- It's deathmatch at it's greatest. With multiple
- escapes from each area and items strategically
- located. See below for a full description.
-
- Special Thanks to : Brett Gmoser for his excellent map editing faq.
-
- =============================================================================
-
-
- * Play Information *
-
- Single Player : Yes (But designed primarily DukeMatch)
- DukeMatch : Yes / 8
- Cooperative : Yes / 8 (But is pointless)
- New Sounds : No
- New Graphics : No
- New Music : No
-
- * Construction *
-
- Base : New Level from scratch (Totally Amazing)
- Editor(s) used : Build
- Build Time : Unknown (Over a month).
- Known Bugs : The North side of the water tower
- Sprite glitches
- Getting hit by a moving vehicle (HOM effect)
- (See "Things That Suck" below for further details)
-
- * Movie (and other) References found in Level *
-
- Batman (1989) - The Batcave including The Batmobile
- - Gotham Police Department w/ Bat Signal
- GhostBusters - The GhostBuster's Fire Station
- The Ecto-1 (with amazing detail down to the plate!)
- Desperado - The Tarasco Bar
-
- Pulp Fiction - Jack Rabbit Slim's
-
- Gabriel Knight - St. George's Book Store
-
- The Crow - Gideon's Pawn Shop
-
- The Fugitive - C.C.H.
-
- Return of the Jedi - The Sarlacc Pit
-
- Attack of the 50ft Woman - The 50 foot woman
- - the end scene in the desert with
- the telephone poles and the flying
- saucer.
-
- * Things That Suck *
-
- 1. The first thing I realized when making my level is that you can't
- have cars going in opposite directions like real life. Duke only
- allows for one definable track in the level, so I had to scrap
- that idea.
- 2. Due to the limitations of Duke, I couldn't create a level in
- which you could go in all the buildings as well as go above them.
- A building with rooms above rooms can't be seen from above on the
- outside, and I didn't want to give up my roofs this time, so I
- sacrificed the inside building designs.
- 3. Because of this, none of the buildings can be entered except for
- the GhostBuster's fire station. But as a result, most of that
- building is composed of sprites, thus it is buggy.
- 4. Sprites suck. If you've ever made a level for Duke 3D, you know
- when you put sprites above multiple sectors, things get screwed up.
- 5. My water tower can get all screwed up. I wanted this to be cool,
- but it ended up being too complex. I had to make the water tower
- realistic, so I added the ability to go on it, go under it, go up
- into it, jump out of the top, and fly from the ground up over it.
- Somewhere in all of that the northern side of the thing got all
- screwed up and I haven't been able to fix it. But that's okay
- since it's in a rather remote part of the level.
- 6. Yes, I did have teeth in the Sarlacc Pit, but the stupid sprites
- got pulled into the middle along with everything else! (You'll
- see what I mean if you play the level).
- 7. I had to keep the "city" enclosed with the concrete walls because
- when I changed them to a parallaxing sky, it ran to slow (even on
- my Pentium 133mhz).
- 8. In order to make it so the vehicles didn't shoot rockets at you,
- I had to make the sky above them flat (non-parallaxing). But since
- the texture is solid black, you probably won't notice it.
- The other thing that sucks about the cars is that when you get
- hit by one, it produces a "hall of mirrors" effect until you jump
- out of it.
- 9. Whoa, that police car. `Nuff said. That took me forever to make.
- Then it took me forever to change it so it could move (none of the
- sectors can be touching). And because of this, it acts slippery,
- thus you can't jump on it and hitch a ride like the others.
- Also, the sprites on the walls of the vehicles had to be removed
- (things like "911", the "tires", the rear view mirrors, etc.)
- because they didn't stay put, they were all dragging BEHIND the
- car. To get around this I made the tires and decals wall textures
- instead by creating more extremely small sectors.
- 10. And the lamest of all things that suck, my stupid NukeButton to
- finish the level will not work (neither will my secret area tags).
- I used all the correct tag numbers for the buttons on the car by
- the water tower, but I get nothing. Oh well, it doesn't matter
- too much since this is a deathmatch level anyway. But if you
- know how to fix it, let me know. Thanks.
-
- * Things To Look For *
-
- 1. There is a super secret room that has nothing to do with the
- level. But from here you can get to a preview of my next possible
- level that I'm thinking about doing. StarWars fans will know what
- I mean when you get there. Anyway, from there you can warp to a
- room containing the Millennium Falcon. It's not fully complete,
- but it's just a taste of what you might see if I decide to make
- the Mos Eisley Space Port. But that's yet to come.
- 2. If you just plain NEED buildings you can go in, not to worry. I'm
- planning on making an altered version of this level that does not
- contain roof tops, instead you can go inside all of the buildings.
- It should be cool.
-
- * Copyright / Permissions *
-
- You can transmit these files in their unaltered entirety
- by any means you find necessary.
- And if you really want to use it in your own level, you
- can copy my ultra complex Police car (made up of like a billion
- sectors) as long as you give me due credit (seeing as how that was
- the most tedious thing to build in the entire level).
- Thanks.
-
- * Where to find this level (if there are updates) *
-
- Probably on the web site or BBS you found it on.
- But if not, try these:
-
- * SwampRat BBS - (503) 293-4904
- * Mike's Duke Nukem 3D Site - http://www.bayserve.net/~mike/duke/
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