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-
- /*
- --------------------------------------------------------------------------------
- Duke Nukem 3D USER PARAMETERS
- by Todd Replogle
-
- SHAREWARE VERSION v.1.0
-
- This file is designed to allow users to modify certain parameters
- within the game that affect Duke, his weapons, actors and their
- weapons, sound fx, system messages, etc.
-
- 3D Realms encourages you to experiment freely with the parameters
- contained in this file, and to share your discoveries with the rest
- of the world. However, BE ADVISED that 3D Realms does NOT offer
- any technical support on how to use this file or other user-modifiable
- features of this game. Do NOT call 3D Realms or Apogee Software
- for advice or help with this subject.
-
- You make modifications to this and other files at your own risk.
- It is recommended that you first make a backup copy of the game
- before making any changes.
-
- Finally, be aware that this is the SHAREWARE VERSION of Duke Nukem 3D.
- The complete REGISTERED VERSION on CDROM contains a more complete
- set of useful and interesting tools to enable you to make many more
- significant changes to the game, including a level and art editor which
- allows you to create your own maps.
-
- TECH FACTS YOU SHOULD KNOW:
- The game expects to find the file USER.CON in its directory. So, if
- you make changes and rename it for safe keeping or for sharing with
- friends, be sure to rename it back to USER.CON before using it with
- the game.
-
- Other tech facts are scattered throughout the rest of this file.
-
- --------------------------------------------------------------------------------
- */
-
- // ******************
- // MISC GAME SETTINGS
- // ******************
-
- define MAXPLAYERHEALTH 100
-
- define MAXPLAYERATOMICHEALTH 200 // doubles as maxarmor.
- define DOUBLEMAXPLAYERHEALTH MAXPLAYERATOMICHEALTH
- define STARTARMORHEALTH 0
- define RETRIEVEDISTANCE 844
- define DEFAULTVISIBILITY 512
- define GENERICIMPACTDAMAGE 10
-
- define MAXPISTOLAMMO 999
- define MAXSHOTGUNAMMO 999
- define MAXCHAINGUNAMMO 999
- define MAXRPGAMMO 999
- define MAXHANDBOMBAMMO 999
- define MAXSHRINKERAMMO 999
- define MAXFLAMETHROWERAMMO 999
- define MAXTRIPBOMBAMMO 999
-
- define RESPAWNTIME 768
- define PLAYDEADTIME 120
- define SHRUNKCOUNT 270
- define SHRUNKDONECOUNT 304
-
- gamestartup DEFAULTVISIBILITY GENERICIMPACTDAMAGE MAXPLAYERHEALTH STARTARMORHEALTH RESPAWNTIME MAXPISTOLAMMO MAXSHOTGUNAMMO MAXCHAINGUNAMMO MAXRPGAMMO MAXHANDBOMBAMMO MAXSHRINKERAMMO MAXFLAMETHROWERAMMO MAXTRIPBOMBAMMO
-
- state headhitstate
-
- ends
-
- // Weapon Strengths
- define KNEE_WEAPON_STRENGTH 10
- define PISTOL_WEAPON_STRENGTH 6 // Adds rand()%5 (0 to 5)
- define HANDBOMB_WEAPON_STRENGTH 140
-
-
-
- // For direct hits with the rocket launcher,
- // this amount is actually doubled. Otherwise,
- // damage values depend on distance. The
- // further, the weaker.
-
- define RPG_WEAPON_STRENGTH 120
-
-
-
-
- define SHRINKER_WEAPON_STRENGTH 5
- define CHAINGUN_WEAPON_STRENGTH 7
- define SHOTGUN_WEAPON_STRENGTH 10
- define FLAMETHROWER_WEAPON_STRENGTH 50
- define COOL_EXPLOSION_STRENGTH 38
- define TRIPBOMB_STRENGTH 999
- define FIRELASER_WEAPON_STRENGTH 7
- define MORTER_WEAPON_STRENGTH 50
- define BOUNCEMINE_WEAPON_STRENGTH 150
- define SPIT_WEAPON_STRENGTH 8
- define BULLET_WEAPON_STRENGTH 30
-
- // Enemy strengths (hit points).
-
- define TROOPSTRENGTH 30
- define PIGCOPSTRENGTH 120
- define PIG_SHIELD_AMOUNT1 75
- define PIG_SHIELD_AMOUNT2 50
- define LIZSTRENGTH 60
- define LIZGETTINGDAZEDAT 15
- define LIZEATINGPLAYER -2
- define JELLYSTRENGTH 175
- define JELLYSCRATCHINGPLAYER -11
- define RECONSTRENGTH 50
- define TURRETSTRENGTH 30
- define ROTTURRETSTRENGTH 40
- define DRONESTRENGTH 20
- define SNAKESTRENGTH 50
- define CAPTAINSTRENGTH 50
- define CAPTSPINNINGPLAYER -5
- define FATGUYSTRENGTH 120
-
- define PISTOLAMMOAMOUNT 12
- define SHOTGUNAMMOAMOUNT 10
- define CHAINGUNAMMOAMOUNT 50
- define RPGAMMOBOX 5
- define CRYSTALAMMOAMOUNT 1
- define FUELAMMOAMOUNT 25
- define HANDBOMBBOX 5
-
-
- define BOSS1STRENGTH 4500
- define BOSS2SMALLDUKESTRENGTH 1500
- define BOSS2LARGEDUKESTRENGTH 1500
- define BOSS3STRENGTH 2000
-
-
- // Miscellaneous strengths.
-
- define WEAKEST 1
- define WEAK 5
- define MEDIUMSTRENGTH 10
- define TOUGH 20
- define REALLYTOUGH 30
- define HBOMBTOUGH 100
- define GOTTASMART 90
- define BOMBTOUGH 100
-
-
- // Players' inventory amounts.
-
- define STEROID_AMOUNT 400
- define SHIELD_AMOUNT 100
- define SCUBA_AMOUNT 6400
- define HOLODUKE_AMOUNT 1600
- define JETPACK_AMOUNT 1600
- define BODYSUIT_AMOUNT 1600
- define HEAT_AMOUNT 1200
- define FIRSTAID_AMOUNT MAXPLAYERHEALTH
- define BOOT_AMOUNT 200
-
- define SPAWNAMMOODDS 96
-
-
- // Maximum quote size is 64 characters.
-
- definequote 0 < Empty Slot >
- definequote 1 < Empty Slot >
- definequote 2 ACTIVATED
- definequote 3 MEDKIT
- definequote 4 LOCKED
- definequote 5 GIVING EVERYTHING!
- definequote 6 BOOTS
- definequote 7 WASTED!
- definequote 8 UNLOCKED
- definequote 9 A SECRET PLACE!
- definequote 10 SQUISH!
- definequote 11 ALL DOORS UNLOCKED
- definequote 12 n/a
- definequote 13 PRESS SPACE TO RESTART LEVEL
- definequote 14 n/a
- definequote 15 DEACTIVATED
- definequote 16 SWITCH OPERATED ONLY!
- definequote 17 GOD MODE: ON
- definequote 18 GOD MODE: OFF
- definequote 19 HEALING!
- definequote 20 n/a
- definequote 21 n/a
- definequote 22 n/a
- definequote 23 MESSAGES: ON
- definequote 24 MESSAGES: OFF
- definequote 25 TYPE THE CHEAT CODE:
- definequote 26 DETAIL: LOW
- definequote 27 DETAIL: HIGH
- definequote 28 LOADING QUICK GAME...
- definequote 29 BRIGHTNESS LEVEL: ONE
- definequote 30 BRIGHTNESS LEVEL: TWO
- definequote 31 BRIGHTNESS LEVEL: THREE
- definequote 32 BRIGHTNESS LEVEL: FOUR
- definequote 33 BRIGHTNESS LEVEL: FIVE
- definequote 34 SOUND: ON
- definequote 35 SOUND: OFF
- definequote 36 SCREEN CAPTURED
- definequote 37 STEROIDS
- definequote 38 ARMOR
- definequote 39 SCUBA GEAR
- definequote 40 Press F1 for Help
- definequote 41 JETPACK
- definequote 42 BODY SUIT
- definequote 43 ACCESS CARD
- definequote 44 n/a
- definequote 45 n/a
- definequote 46 CHEAT CODE: UNRECOGNIZED
- definequote 47 HOLODUKE ON
- definequote 48 HOLODUKE OFF
- definequote 49 HOLODUKE NOT FOUND YET!
- definequote 50 JETPACK NOT FOUND YET!
- definequote 51 HOLODUKE
- definequote 52 JETPACK ON
- definequote 53 JETPACK OFF
- definequote 54 CHAINGUN CANNON!
- definequote 55 PIPEBOMB!
- definequote 56 RPG!
- definequote 57 SHOTGUN
- definequote 58 LASER TRIPBOMB!
- definequote 59 FLAMETHROWER!
- definequote 60 SHRINKER!
- definequote 61 SMALL MEDKIT: +10
- definequote 62 LARGE MEDKIT: +30
- definequote 63 AMMO FOR CHAINGUN CANNON!
- definequote 64 AMMO FOR RPG!
- definequote 65 AMMO FOR PISTOL!
- definequote 66 AMMO FOR FLAMETHROWER!
- definequote 67 BOOTS OFF
- definequote 68 BOOTS ON
- definequote 69 AMMO FOR SHOTGUN
- definequote 70 BLUE ACCESS CARD REQUIRED
- definequote 71 RED ACCESS CARD REQUIRED
- definequote 72 YELLOW ACCESS CARD REQUIRED
- definequote 73 WEAPON LOWERED
- definequote 74 WEAPON RAISED
- definequote 75 PROTECTIVE BOOTS ON
- definequote 76 SCUBA GEAR ON
- definequote 77 SPACE SUIT ON
- definequote 78 AMMO FOR SHRINKER
- definequote 79 BUY MAJOR STRYKER
- definequote 80 MIGHTY FOOT ENGAGED
- definequote 81 WEAPON MODE ON
- definequote 82 WEAPON MODE OFF
- definequote 83 FOLLOW MODE OFF
- definequote 84 FOLLOW MODE ON
- definequote 85 RUN MODE OFF
- definequote 86 RUN MODE ON
- definequote 87 SPACE SUIT
- definequote 88 JET PACK
- definequote 89 AIRTANK
- definequote 90 STEROIDS
- definequote 91 HOLODUKE
- definequote 92 MUSIC: ON
- definequote 93 MUSIC: OFF
- definequote 94 SCROLL MODE: ON
- definequote 95 SCROLL MODE: OFF
- definequote 96 BRIGHTNESS LEVEL: SIX
- definequote 97 BRIGHTNESS LEVEL: SEVEN
- definequote 98 BRIGHTNESS LEVEL: EIGHT
- definequote 99 REGISTER COSMO TODAY!
- definequote 100 n/a
- definequote 101 NIGHT VISION GOGGLES
- definequote 102 WE'RE GONNA FRY YOUR ASS, NUKEM!
- definequote 103 SCREEN SAVED
- definequote 104 GOT USED ARMOR
- definequote 105 PIRATES SUCK!
- definequote 106 NIGHT VISION ON
- definequote 107 NIGHT VISION OFF
- definequote 108 YOU'RE BURNING!
- definequote 109 VIEW MODE OFF
- definequote 110 VIEW MODE ON
- definequote 111 n/a
- definequote 112 <msg 112: EMPTY >
- definequote 113 <msg 113: EMPTY >
- definequote 114 <msg 114: EMPTY >
- definequote 115 <Please Leave Blank>
- definequote 116 <Please Leave Blank>
- definequote 117 <Please Leave Blank>
-
- // Level file names cannot excede 13 characters.
- // Level par cannot excede 5 characters (min:sec)
- // Level titles cannot excede 32 characters.
-
- definelevelname 0 0 E1L1.map 01:45 00:53 HOLLYWOOD HOLOCAUST
- definelevelname 0 1 E1L2.map 05:10 03:21 RED LIGHT DISTRICT
- definelevelname 0 2 E1L3.map 05:35 03:41 DEATH ROW
- definelevelname 0 3 E1L4.map 07:20 04:40 TOXIC DUMP
- definelevelname 0 4 E1L5.map 09:10 05:00 THE ABYSS
- definelevelname 0 5 E1L6.map 05:15 02:58 LAUNCH FACILITY
- definelevelname 0 6 E1L7.map 00:00 00:00 BLANK
- definelevelname 0 7 E1L8.map 00:00 00:00 BLANK
-
-
- definelevelname 1 0 E2L1.map 00:00 00:00 n/a
- definelevelname 1 1 E2L2.map 00:00 00:00 n/a
- definelevelname 1 2 E2L3.map 00:00 00:00 n/a
- definelevelname 1 3 E2L4.map 00:00 00:00 n/a
- definelevelname 1 4 E2L5.map 00:00 00:00 n/a
- definelevelname 1 5 E2L6.map 00:00 00:00 n/a
- definelevelname 1 6 E2L7.map 00:00 00:00 n/a
- definelevelname 1 7 E2L8.map 00:00 00:00 n/a
- definelevelname 1 8 E2L9.map 00:00 00:00 n/a
-
- definelevelname 2 0 E3L1.map 00:00 00:00 n/a
- definelevelname 2 1 E3L2.map 00:00 00:00 n/a
- definelevelname 2 2 E3L3.map 00:00 00:00 n/a
- definelevelname 2 3 E3L4.map 00:00 00:00 n/a
- definelevelname 2 4 E3L5.map 00:00 00:00 n/a
- definelevelname 2 5 E3L6.map 00:00 00:00 n/a
- definelevelname 2 6 E3L7.map 00:00 00:00 n/a
- definelevelname 2 7 E3L8.map 00:00 00:00 n/a
- definelevelname 2 8 E3L9.map 00:00 00:00 n/a
-
- definelevelname 3 0 E4L1.map 00:00 00:00 n/a
- definelevelname 3 1 E4L2.map 00:00 00:00 n/a
- definelevelname 3 2 E4L3.map 00:00 00:00 n/a
- definelevelname 3 3 E4L4.map 00:00 00:00 n/a
- definelevelname 3 4 E4L5.map 00:00 00:00 n/a
- definelevelname 3 5 E4L6.map 00:00 00:00 n/a
- definelevelname 3 6 E4L7.map 00:00 00:00 n/a
- definelevelname 3 7 E4L8.map 00:00 00:00 n/a
- definelevelname 3 8 E4L9.map 00:00 00:00 USER FILE
-
- // Music will not play if the .MID file excedes 72000 bytes.
-
-
- // If you are an owner of a Gravis Ultrasound and wish to change the
- // MIDI files, you may want to delete the ULTRAMID.INI file that we
- // supply since it does not contain a full General MIDI patch set.
- // Deleting the ULTRAMID.INI will cause the game to use the file found
- // in your Ultrasound directory. Remember to keep a backup of ours,
- // or the music might not sound as good!
-
- // Music for title and end
- music 0 GRABBAG.MID ITSGREEN.MID
- // Music for the individual levels
- music 1 stalker.mid dethtoll.mid streets.mid watrwld1.mid snake1.mid thecall.mid
- whomp.mid graf.mid watrwld1.mid subway1.mid
- music 2 itsgreen.mid subway1.mid myrtle.mid snake1.mid gotham.mid
- ahgeez.mid graf.mid watrwld1.mid subway1.mid
- music 3 itsgreen.mid watrwld1.mid subway1.mid myrtle.mid snake1.mid gotham.mid
- ahgeez.mid graf.mid watrwld1.mid subway1.mid
- music 4 itsgreen.mid watrwld1.mid subway1.mid myrtle.mid snake1.mid gotham.mid
- gotham.mid gotham.mid gotham.mid gotham.mid
-
-
- /*
- --------------------------------------------------------------------------------
- ABOUT CHANGING SOUND FX
- The sound fx section follows this explanation.
-
- 1. The program expects to find a .VOC file
- 2. You can either change the VOC name listed below to match your new
- sound, or you can rename your file to match the name here.
- 3. New sound files should be added to the game directory. Though
- all sound files shipped with the game are included inside the
- .GRP file, the program will know if there are sound files outside
- the .GRP file, and will use them instead.
- 4. The numbers that are to the right of the sound file name are technical
- parameters which will not be explained here, except as follows...
- - The first 2 numbers define a random pitch variation range. They
- can be positive or negative numbers.
- - The 3rd number is a priority flag.
- - The 4th number is a bit parsed set of technical variables that identify
- the type of sound it is in the game.
- - The 5th number is a volume adjustment flag.
-
- --------------------------------------------------------------------------------
- */
-
-
- // *****************************************
- // ACTOR SOUNDS
- // *****************************************
-
- // Predator Trooper
- definesound PRED_ROAM roam06.voc 0 0 3 0 0
- definesound PRED_ROAM2 roam58.voc 0 0 3 0 0
- definesound PRED_RECOG predrg.voc 0 0 3 0 0
- definesound PRED_ATTACK gblasr01.voc 256 256 3 0 7680
- definesound PRED_PAIN predpn.voc 200 500 3 0 0
- definesound PRED_DYING preddy.voc 0 400 3 0 0
- definesound LIZARD_BEG chokn12.voc 0 0 3 0 0
-
- // Lizard Captain
- definesound CAPT_ROAM predrm.voc 0 200 3 0 0
- definesound CAPT_RECOG predrg.voc -400 0 3 0 0
- definesound CAPT_ATTACK captat.voc 0 0 3 0 -200
- definesound CAPT_PAIN predpn.voc -200 100 3 0 0
- definesound CAPT_DYING preddy.voc -200 100 3 0 0
- definesound LIZARD_SPIT lizspit.voc 0 0 0 0 0
-
- // Pig Cop
- definesound PIG_ROAM roam29.voc -200 400 3 0 0
- definesound PIG_ROAM2 roam67.voc -200 400 3 0 0
- definesound PIG_ROAM3 pigrm.voc -200 400 3 0 0
- definesound PIG_RECOG pigrg.voc -200 400 3 0 0
- definesound PIG_ATTACK shotgun7.voc 0 0 4 0 0
- definesound PIG_PAIN pigpn.voc 100 800 3 0 0
- definesound PIG_DYING pigdy.voc -800 100 3 0 0
- definesound PIG_CAPTURE_DUKE !pig.voc 0 0 255 0 0
-
- // Recon car
- definesound RECO_ROAM jetpaki.voc 0 0 3 0 0
- definesound RECO_RECOG pigrg.voc 0 0 3 0 0
- definesound RECO_ATTACK gblasr01.voc 256 256 3 0 7680
- definesound RECO_PAIN pigpn.voc 0 0 3 0 0
- definesound RECO_DYING pigdy.voc 0 0 3 0 0
-
- // Snake drone
- definesound SNAK_ROAM snakrm.voc 0 0 3 0 0
- definesound SNAK_RECOG snakrg.voc 0 0 3 0 0
- definesound SNAK_ATTACK1 snakatA.voc 0 0 3 0 0
- definesound SNAK_ATTACK2 snakatB.voc 0 0 3 0 0
- definesound SNAK_PAIN snakpn.voc 0 0 3 0 0
- definesound SNAK_DYING snakdy.voc 0 0 3 0 0
-
- // Fat Commander
- definesound COMM_ROAM commrm.voc 0 0 3 0 0
- definesound COMM_RECOG commrg.voc 0 0 3 0 0
- definesound COMM_ATTACK commat.voc 0 0 3 0 0
- definesound COMM_PAIN commpn.voc 0 0 3 0 0
- definesound COMM_DYING commdy.voc 0 0 3 0 0
- definesound COMM_SPIN commsp.voc 0 0 3 0 0
-
- // Octabrain
- definesound OCTA_ROAM octarm.voc -200 0 3 0 0
- definesound OCTA_RECOG octarg.voc 0 0 3 0 0
- definesound OCTA_ATTACK1 octaat1.voc 0 0 3 0 0
- definesound OCTA_ATTACK2 octaat2.voc 0 600 3 0 0
- definesound OCTA_PAIN octapn.voc -400 0 3 0 0
- definesound OCTA_DYING octady.voc -400 -100 3 0 0
- definesound WIERDSHOT_FLY octaat1.voc 0 0 3 0 0
-
-
- // Organic turret
- definesound TURR_ROAM turrrm.voc 0 0 3 0 0
- definesound TURR_RECOG turrrg.voc 0 0 3 0 0
- definesound TURR_ATTACK turrat.voc 0 0 3 0 0
- definesound TURR_PAIN turrpn.voc 0 0 3 0 0
- definesound TURR_DYING turrdy.voc 0 0 3 0 0
-
- // Green slimer
- definesound SLIM_ROAM slimrm.voc 0 0 3 0 0
- definesound SLIM_RECOG slimrg.voc 0 0 3 0 0
- definesound SLIM_ATTACK slimat.voc 0 0 3 0 0
- definesound SLIM_PAIN slimpn.voc 0 0 3 0 0
- definesound SLIM_DYING slimdy.voc 0 0 3 0 0
-
- // BOSS1
- definesound BOS1_ROAM bos1rm.voc 0 0 3 0 0
- definesound BOS1_RECOG bos1rg.voc 0 0 5 0 0
- definesound BOS1_ATTACK1 chaingun.voc 0 0 3 0 0
- definesound BOS1_ATTACK2 rpgfire.voc 0 0 3 0 0
- definesound BOS1_PAIN bos1pn.voc 0 0 3 0 0
- definesound BOS1_DYING bos1dy.voc 0 0 3 0 0
- definesound BOS1_WALK thud.voc 0 0 3 0 0
-
- // BOSS2
- definesound BOS2_ROAM bos2rm.voc 0 0 3 0 0
- definesound BOS2_RECOG bos2rg.voc 0 0 3 0 0
- definesound BOS2_ATTACK bos2at.voc 0 0 3 0 0
- definesound BOS2_PAIN bos2pn.voc 0 0 3 0 0
- definesound BOS2_DYING bos2dy.voc 0 0 3 0 0
-
- // BOSS3
- definesound BOS3_ROAM bos3rm.voc 0 0 3 0 0
- definesound BOS3_RECOG bos3rg.voc 0 0 3 0 0
- definesound BOS3_ATTACK1 bos3at.voc 0 0 3 0 0
- definesound BOS3_ATTACK2 bos3at.voc 0 0 3 0 0
- definesound BOS3_PAIN bos3pn.voc 0 0 3 0 0
- definesound BOS3_DYING bos3dy.voc 0 0 3 0 0
-
-
- // *************
- // WEAPON SOUNDS
- // *************
- definesound KICK_HIT kickhit.voc 0 0 4 0 0
- definesound PISTOL_RICOCHET ricochet.voc 0 0 0 0 4096
- definesound PISTOL_BODYHIT bulithit.voc 0 0 0 0 0
- definesound PISTOL_FIRE pistol.voc -64 0 254 0 0
- definesound EJECT_CLIP clipout.voc 0 0 3 0 0
- definesound INSERT_CLIP clipin.voc 512 512 3 0 0
- definesound CHAINGUN_FIRE chaingun.voc -32 32 254 0 512
- definesound SHOTGUN_FIRE shotgun7.voc 0 0 254 0 0
- definesound SHOTGUN_COCK shotgnck.voc 128 128 3 0 0
- definesound RPG_SHOOT rpgfire.voc -32 0 4 0 0
- definesound FLY_BY flyby.voc -256 256 3 0 0
- definesound RPG_EXPLODE bombexpl.voc -1024 1024 254 0 0
- definesound CAT_FIRE catfire.voc 512 768 4 0 0
- definesound SHRINKER_FIRE shrinker.voc -512 0 4 0 0
- definesound ACTOR_SHRINKING shrink.voc 0 0 2 0 0
- definesound PIPEBOMB_BOUNCE pbombbnc.voc 0 0 2 0 5000
- definesound PIPEBOMB_EXPLODE bombexpl.voc -512 0 128 0 0
- definesound LASERTRIP_ONWALL lsrpt.voc 0 0 3 0 0
- definesound LASERTRIP_ARMING lsrwn.voc 0 0 3 0 0
- definesound LASERTRIP_EXPLODE bombexpl.voc -512 0 4 0 0
- definesound NITEVISION_ONOFF goggle12.voc 0 0 0 0 0
- definesound SELECT_WEAPON WPNSEL21.VOC 128 128 3 0 0
-
- // Affect Environment Sounds
- definesound VENT_BUST ventbust.voc -32 32 2 0 0
- definesound GLASS_BREAKING glass.voc -412 0 3 0 2048
- definesound GLASS_HEAVYBREAK glashevy.voc -412 0 3 0 0
- definesound SHORT_CIRCUIT shorted.voc 0 0 0 0 6500
- definesound ITEM_SPLASH splash.voc 0 0 2 0 0
- definesound BONUSMUSIC bonus.voc 0 0 255 1 0
-
- // Duke's Body Sounds
- definesound DUKE_BREATHING hlminhal.voc 0 0 255 4 0
- definesound DUKE_EXHALING hlmexhal.voc 0 0 255 4 0
- definesound DUKE_GASP gasp.voc 0 0 255 4 0
- definesound DUKE_URINATE pissing.voc 0 0 4 0 0
- definesound DUKE_CRACK2 COMEON02.voc 0 0 255 4 0
- definesound DUKE_CRACK WAITIN03.voc 0 0 255 4 0
- definesound DUKE_TALKTOBOSSFALL DIESOB03.voc 0 0 255 4 0
- definesound DUKE_CRACK_FIRST knuckle.voc 0 0 3 0 0
- definesound DUKE_GET getitm19.voc 0 0 255 0 0
- definesound DUKE_GETWEAPON1 cool01.voc 0 0 255 4 0
- definesound DUKE_GETWEAPON2 getsom1a.voc 0 0 255 4 0
- definesound DUKE_GETWEAPON3 groovy02.voc 0 0 255 4 0
- definesound DUKE_GETWEAPON4 wansom4a.voc 0 0 255 4 0
- definesound DUKE_GOTHEALTHATLOW needed03.voc 0 0 255 4 0
-
- definesound DUKE_SEARCH pain87.voc 0 0 2 0 0
- definesound DUKE_SEARCH2 whrsit05.voc 0 0 255 4 0
- definesound DUKE_LONGTERM_PAIN gasps07.voc -192 0 255 4 0
- definesound DUKE_PISSRELIEF ahmuch03.voc 0 0 255 4 0
-
- // Duke Health Sounds
- definesound DUKE_OPENING_SODA blank.voc 0 0 2 0 0
- definesound DUKE_DRINKING drink18.voc -128 128 2 4 0
- definesound DUKE_KILLED1 damn03.voc 0 0 255 4 0
- definesound DUKE_KILLED2 damnit04.voc 0 0 255 4 0
- definesound DUKE_KILLED3 thsuk13a.voc 0 0 255 4 0
- definesound DUKE_GRUNT exert.voc 0 0 2 0 0
- // definesound DUKE_PAIN1 pain13.voc 0 0 255 4 0
- // definesound DUKE_PAIN2 pain28.voc 0 0 255 4 0
- definesound DUKE_HARTBEAT hartbeat.voc 0 0 0 0 0
-
- // Duke Movement Sounds
- definesound DUKE_ONWATER wetfeet.voc 0 0 4 0 0
- definesound DUKE_LAND land02.voc 0 0 2 0 0
- definesound DUKE_LAND_HURT pain39.voc 0 0 255 4 0
- definesound DUKE_WALKINDUCTS ductwlk.voc -64 128 2 0 0
- definesound DUKE_LOOKINTOMIRROR lookin01.voc 0 0 255 4 0
-
- definesound DUKE_TIP1 dance01.voc 0 0 255 4 0
- definesound DUKE_TIP2 shake2a.voc 0 0 255 4 0
- definesound DUKE_BOOBY BOOBY04.voc 0 0 255 4 0
- definesound DUKE_HIT_STRIPPER1 damnit04.voc 0 0 255 4 0
- definesound DUKE_HIT_STRIPPER2 damn03.voc 0 0 255 4 0
- definesound BONUS_SPEECH1 letsrk03.voc 0 0 255 4 0
- definesound BONUS_SPEECH2 ready2a.voc 0 0 255 4 0
- definesound BONUS_SPEECH3 ripem08.voc 0 0 255 4 0
- definesound BONUS_SPEECH4 rockin02.voc 0 0 255 4 0
- definesound DUKE_YES yes.voc 0 0 255 4 0
- definesound DUKE_USEMEDKIT ahh04.voc 0 0 255 4 0
- definesound DUKE_TAKEPILLS gulp01.voc 0 0 255 4 0
- definesound DUKETALKTOBOSS duknuk14.voc 0 0 255 4 0
- definesound BOSSTALKTODUKE !boss.voc 0 0 255 0 0
- definesound SHRINKER_HIT thud.voc 0 0 3 0 0
-
- // Duke Equipment Sounds
- definesound DUKE_UNDERWATER scuba.voc 0 0 2 0 0
- definesound DUKE_JETPACK_ON jetpakon.voc 0 0 2 0 0
- definesound DUKE_JETPACK_IDLE jetpaki.voc 0 0 1 0 0
- definesound DUKE_JETPACK_OFF jetpakof.voc 0 0 2 0 0
-
- // Common Death Sounds
- definesound FLESH_BURNING fire09.voc -256 0 0 0 6100
- definesound THUD thud.voc 0 0 0 0 0
- definesound SQUISHED squish.voc 0 0 0 0 0
-
- // Equipment Sounds
- definesound TELEPORTER teleport.voc 0 0 0 0 0
- definesound ELEVATOR_ON gbelev01.voc 0 0 0 0 0
- definesound ELEVATOR_OFF gbelev02.voc 0 0 0 0 0
- definesound SUBWAY subway.voc 0 0 0 0 0
- definesound SWITCH_ON switch.voc 0 0 0 0 0
- definesound FAN fan.voc 0 0 0 0 0
- definesound FLUSH_TOILET flush.voc 0 0 3 2 0
- definesound HOVER_CRAFT hover.voc 0 0 0 0 0
- definesound EARTHQUAKE quake.voc 0 0 0 0 0
-
- // Warning Sounds
- definesound INTRUDER_ALERT alert.voc 0 0 0 0 0
- definesound END_OF_LEVEL_WARN monitor.voc 0 0 0 0 0
- definesound POOLBALLHIT poolbal1.voc 0 0 0 0 0
-
- // Ambience Sounds
-
- definesound ENGINE_OPERATING onboard.voc 0 0 0 2 0
- definesound REACTOR_ON reactor.voc 0 0 0 2 0
- definesound COMPUTER_AMBIENCE compamb.voc 0 0 0 2 0
- definesound GEARS_GRINDING geargrnd.voc 0 0 0 2 0
- definesound BUBBLE_AMBIENCE bubblamb.voc -256 0 0 2 0
- definesound MACHINE_AMBIENCE machamb.voc 0 0 0 2 0
- definesound SEWER_AMBIENCE drip3.voc 0 0 0 0 0
- definesound WIND_AMBIENCE wind54.voc 0 0 0 3 0
-
- definesound SOMETHING_DRIPPING drip3.voc 0 0 0 0 10000
- definesound STEAM_HISSING steamhis.voc 0 0 0 0 4096
- definesound BAR_MUSIC barmusic.voc 0 0 254 3 0
- definesound DUKE_SCREAM DSCREM04.voc 0 0 255 0 0
- definesound KILLBITCH killme.voc -128 0 0 0 0
-
- // Miscellaneous Sounds
-
- definesound START_FANFARE blank.voc 0 0 0 0 0
- definesound DOOR_OPERATE1 slidoor.voc -256 0 0 0 0
- definesound DOOR_OPERATE2 opendoor.voc -256 0 0 0 0
- definesound DOOR_OPERATE3 edoor10.voc -256 0 0 0 0
- definesound DOOR_OPERATE4 edoor11.voc -256 0 0 0 0
- definesound DOOR_OPERATE5 blank.voc 0 0 0 0 0
- definesound LADY_SCREAM FSCRM10.voc -256 0 254 0 0
- definesound MONITOR_ACTIVE monitor.voc 0 0 0 0 0
- definesound WATER_GURGLE h2ogrgl2.voc 0 0 1 2 9000
- definesound EXITMENUSOUND item15.voc 0 0 0 0 0
- definesound RATTY mice3.voc 0 0 0 0 0
- definesound INTO_MENU bulithit.voc 1024 1024 0 0 0
-
- // Six misc ambience city sounds
-
- definesound GENERIC_AMBIENCE1 grind.voc 0 0 0 1 0
- definesound GENERIC_AMBIENCE2 enghum.voc 0 0 0 2 0
- definesound GENERIC_AMBIENCE3 lava06.voc 0 0 0 2 0
- definesound GENERIC_AMBIENCE4 bubblamb.voc -256 0 0 2 0
- definesound GENERIC_AMBIENCE5 phonbusy.voc 0 0 0 0 0
- definesound GENERIC_AMBIENCE6 roam22.voc 0 0 0 2 0
- definesound GENERIC_AMBIENCE7 blank.voc 0 0 0 0 0
- definesound GENERIC_AMBIENCE8 amb81b.voc 0 0 0 2 0
- definesound GENERIC_AMBIENCE9 roam98b.voc 0 0 0 2 0
- definesound GENERIC_AMBIENCE10 h2orush2.voc 0 0 0 3 0
- definesound GENERIC_AMBIENCE11 projrun.voc 0 0 0 3 0
- definesound GENERIC_AMBIENCE12 blank.voc 0 0 0 0 0
- definesound GENERIC_AMBIENCE13 pay02.voc 0 0 255 12 0
- definesound GENERIC_AMBIENCE14 onlyon03.voc 0 0 255 4 0
- definesound GENERIC_AMBIENCE15 rides09.voc 0 0 255 4 0
- definesound GENERIC_AMBIENCE16 doomed16.voc 0 0 255 4 0
- definesound GENERIC_AMBIENCE17 myself3a.voc 0 0 255 4 0
- definesound GENERIC_AMBIENCE18 blank.voc 0 0 0 0 0
- definesound GENERIC_AMBIENCE19 blank.voc 0 0 0 0 0
- definesound GENERIC_AMBIENCE20 blank.voc 0 0 0 0 0
- definesound GENERIC_AMBIENCE21 !prison.voc 0 0 255 4 0
- definesound GENERIC_AMBIENCE22 vpiss2.voc 0 0 255 4 0
-
- definesound FIRE_CRACKLE fire09.voc 0 0 254 2 0
- definesound FEM1_SPEECH blank.voc 0 0 254 0 0
- definesound FEM2_SPEECH blank.voc 0 0 254 0 0
- definesound FEM3_SPEECH blank.voc 0 0 254 0 0
-
- definesound JIBBED_ACTOR1 AMESS06.voc 0 0 255 4 0
- definesound JIBBED_ACTOR2 BITCHN04.voc 0 0 255 12 0
- definesound JIBBED_ACTOR3 HOLYCW01.voc 0 0 255 4 0
- definesound JIBBED_ACTOR4 HOLYSH02.voc 0 0 255 12 0
- definesound JIBBED_ACTOR5 IMGOOD12.voc 0 0 255 4 0
- definesound JIBBED_ACTOR6 PIECE02.voc 0 0 255 4 0
- definesound JIBBED_ACTOR7 GOTHRT01.voc 0 0 255 4 0
-
- definesound WAR_AMBIENCE1 WARAMB13.VOC -512 0 254 16 0
- definesound WAR_AMBIENCE2 WARAMB21.VOC -512 0 254 16 0
- definesound WAR_AMBIENCE3 WARAMB23.VOC -512 0 254 16 0
- definesound WAR_AMBIENCE4 WARAMB29.VOC -512 0 254 16 0
- definesound WAR_AMBIENCE5 blank.voc 0 0 0 0 0
- definesound WAR_AMBIENCE6 blank.voc 0 0 0 0 0
- definesound WAR_AMBIENCE7 blank.voc 0 0 0 0 0
- definesound WAR_AMBIENCE8 blank.voc 0 0 0 0 0
- definesound WAR_AMBIENCE9 blank.voc 0 0 0 0 0
- definesound WAR_AMBIENCE10 blank.voc 0 0 0 0 0
- definesound WAR_AMBIENCE11 blank.voc 0 0 0 0 0
- definesound WAR_AMBIENCE12 blank.voc 0 0 0 0 0
-
-