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- <BumpWater>
- <RenderState>
- <AlphaBlendEnable>True</AlphaBlendEnable>
- <SrcBlend>SrcAlpha</SrcBlend>
- <DestBlend>InvSrcAlpha</DestBlend>
- <AlphaTestEnable>True</AlphaTestEnable>
- <AlphaFunc>GreaterEqual</AlphaFunc>
- <AlphaRef>0x00000001</AlphaRef>
- <DitherEnable>True</DitherEnable>
- <SpecularEnable>False</SpecularEnable>
- <ZEnable>True</ZEnable>
- <ZWriteEnable>True</ZWriteEnable>
- <FillMode>Solid</FillMode>
- <CullMode>None</CullMode>
- <NormalizeNormals>False</NormalizeNormals>
- <TextureFactor>0xFF608070</TextureFactor>
- </RenderState>
- <TextureStageState Stage="0">
- <LightEnable>False</LightEnable>
- <ColorOp>BUMPENVMAP</ColorOp>
- <ColorArg1>Texture</ColorArg1>
- <ColorArg2>Current</ColorArg2>
- <AlphaOp>Disable</AlphaOp>
- <AlphaArg1>Diffuse</AlphaArg1>
- <AlphaArg2>Texture</AlphaArg2>
- <MinFilter>Linear</MinFilter>
- <MagFilter>Linear</MagFilter>
- <AddressU>Wrap</AddressU>
- <AddressV>Wrap</AddressV>
- <MipFilter>Linear</MipFilter>
- <BumpEnvMat00>10.000000</BumpEnvMat00>
- <BumpEnvMat01>0.000000</BumpEnvMat01>
- <BumpEnvMat10>0.000000</BumpEnvMat10>
- <BumpEnvMat11>10.000000</BumpEnvMat11>
- <TEXCOORDINDEX>0</TEXCOORDINDEX>
- <BUMPENVLSCALE>0.000000</BUMPENVLSCALE>
- <BUMPENVLOFFSET>0.000000</BUMPENVLOFFSET>
- <TEXTURETRANSFORMFLAGS>Disable</TEXTURETRANSFORMFLAGS>
- </TextureStageState>
- <TextureStageState Stage="1">
- <ColorOp>SelectArg1</ColorOp>
- <ColorArg1>Texture</ColorArg1>
- <ColorArg2>Current</ColorArg2>
- <AlphaOp>SelectArg1</AlphaOp>
- <AlphaArg1>Diffuse</AlphaArg1>
- <AlphaArg2>Texture</AlphaArg2>
- <MinFilter>Linear</MinFilter>
- <MagFilter>Linear</MagFilter>
- <AddressU>Wrap</AddressU>
- <AddressV>Wrap</AddressV>
- <MipFilter>Linear</MipFilter>
- <TEXCOORDINDEX>1</TEXCOORDINDEX>
- <TEXTURETRANSFORMFLAGS>Disable</TEXTURETRANSFORMFLAGS>
- <TEXCOORDINDEX>1</TEXCOORDINDEX>
- </TextureStageState>
- <TextureStageState Stage="2">
- <ColorOp>Modulate</ColorOp>
- <ColorArg1>Diffuse</ColorArg1>
- <ColorArg2>Current</ColorArg2>
- <AlphaOp>SelectArg1</AlphaOp>
- <AlphaArg1>Current</AlphaArg1>
- </TextureStageState>
- </BumpWater>