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- #UI_GENERAL GENERAL
- #UI_PRICE PRICE
- #UI_LIFE Life value:
- #UI_BUILDINGTIME Build. time:
- #UI_COST Value:
- #UI_SPEED Speed:
- #UI_VISION Vision:
- #UI_MORALEREGENERATION Morale regeneration:
- #UI_STRIKEPROBABILITY Assault probability:
- #UI_VETERANEXPERT Veteran / Expert:
- #UI_ATTACK ATTACK
- #UI_ATTACKSPEED Speed
- #UI_ATTACKTYPE Type
- #UI_ATTACKRADIUS Radius
- #UI_ATTACKDAMAGE Damage
- #UI_ATTACKUPGRADES Upgrades
- #UI_DEFENCE DEFENCE
- #UI_DEFENCETYPE Type
- #UI_DEFENCEVALUE Value
- #UI_DEFENCEUPGRADES Upgrades
- #UI_SPECIFIC SPECIFIC
- #UI_SPREAD Dispersion:
- #UI_MORALE Morale normal / current:
- #UI_ABILITIES ABILITIES
- #UI_UPGRADES UPGRADES
- #UIHINT_WOOD Wood
- #UIHINT_STONE Stone
- #UIHINT_GOLD Gold
- #UIHINT_FOOD Food
- #UIHINT_IRON Iron
- #UIHINT_LIFE Life value
- #UIHINT_BUILDINGTIME Building time
- #UIHINT_SPEED Speed
- #UIHINT_VISION Vision
- #UIHINT_COST The number of points that the enemy gets when they kill or capture
- #UIHINT_ATTACKSPEED Attack speed
- #UIHINT_ATTACKRADIUS Attack radius
- #UIHINT_ATTACKTYPE Attack type
- #UIHINT_ATTACKDAMAGE Attack damage
- #UIHINT_ATTACKUPGRADEII Attack upgrade (Level II)
- #UIHINT_ATTACKUPGRADEIII Attack upgrade (Level III)
- #UIHINT_ATTACKUPGRADEIV Attack upgrade (Level IV)
- #UIHINT_DEFENCETYPE Weapon type
- #UIHINT_DEFENCECHOPPING Cutting weapon DEFENCE
- #UIHINT_DEFENCEPIERCING Thrust weapon DEFENCE
- #UIHINT_DEFENCECRUSHING Crushing weapon DEFENCE
- #UIHINT_DEFENCEUPGRADECHII Cutting weapon DEFENCE upgrade (Level II)
- #UIHINT_DEFENCEUPGRADECHIII Cutting weapon DEFENCE upgrade (Level III)
- #UIHINT_DEFENCEUPGRADECHIV Cutting weapon DEFENCE upgrade (Level IV)
- #UIHINT_DEFENCEUPGRADEPII Thrust weapon DEFENCE upgrade (Level II)
- #UIHINT_DEFENCEUPGRADEPIII Thrust weapon DEFENCE upgrade (Level III)
- #UIHINT_DEFENCEUPGRADEPIV Thrust weapon DEFENCE upgrade (Level IV)
- #UIHINT_DEFENCEUPGRADECRII Crushing weapon DEFENCE upgrade (Level II)
- #UIHINT_DEFENCEUPGRADECRIII Crushing weapon DEFENCE upgrade (Level III)
- #UIHINT_DEFENCEUPGRADECRIV Crushing weapon DEFENCE upgrade (Level IV)
- #UIHINT_SPREAD Dispersion (only for the shooting weapon)
- #UIHINT_STRIKEPROBABILITY Assault probability
- #UIHINT_VETERANEXPERT Number of units that should be killed in order to became veteran / expert
- #UIHINT_GENERAL General parameters
- #UIHINT_ATTACK Attack parameters
- #UIHINT_DEFENCE DEFENCE parameters
- #UIHINT_SPECIFIC Specific parameters
- #UIHINT_TITLE Title
- #UIHINT_INFO Brief info
- #UIHINT_ICON Appearance
- #UIHINT_ABILITIES Hero abilities
- #UIHINT_UPGRADES Possible upgrades
- #UIHINT_ATTACKUPGRADES Attack upgrades
- #UIHINT_DEFENCEUPGRADES DEFENCE upgrades
- #UIHINT_PRICE Building price
- #UIHINT_ATTACKUPGRADESLEVELS Attack upgrade levels
- #UIHINT_DEFENCEUPGRADESLEVELS DEFENCE upgrade levels
- #UIHINT_DEFENCEVALUES DEFENCE from the weapons by types