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- CEN00(MK)HINT Develop new cultures of wheat (harvesting +20%)
- CEN01(MK)HINT Design new woodworking tools (wood extraction efficiency +20%)
- CEN02(MK)HINT Build sawmills (wood procurement +30%)
- CEN03(MK)HINT Improve grain storage method (harvesting +30%)
- CEN04(MK)HINT Finance quarry development (stone extraction efficiency +20%)
- CEN05(MK)HINT Improve conditions of work for quarry workers (stone extraction efficiency +30%)
- CEN06(MK)HINT Design new constructions of catapults (rate of catapult fire +45%)
- CEN07(MK)HINT Design new constructions of mangonels (rate of mangonels fire +45%)
- CEN08(MK)HINT Construct more solid walls (towers HP +300%)
- CEN09(MK)HINT Purchase thoroughbred horses (cavalry creation speed +45%)
- CEN10(MK)HINT Donate funds to the temple (priest healing power +10)
- CEN11(MK)HINT Hold shooting training sessions (accuracy of catapult fire +50%)
- CEN12(MK)HINT Hold shooting training sessions (accuracy of mangonel fire +50%)
- CEN13(MK)HINT Construct outhouse (dwelling place for each house +20)
- CEN14(MK)HINT Use new construction materials (protection of buildings +25)
- CEN15(MK)HINT Increase number of archers on towers (tower attack rate +100%)
- CEN16(MK)HINT Research improved steel grades for armor (soldiers' defense +3)
- VER01(MK)HINT Design new tackle and fishing nets (boats' efficiency +100%)
- VER02(MK)HINT Design new types of rigging (triremes' speed +33%)
- VER03(MK)HINT Train carpenters (increases uniremes' building speed 2 times)
- HRA00(MK)HINT Develop medical science (heals all units +10%)
- KUZ00(MK)HINT Forge new shields (soldiers' defense from thrust weapon +3)
- KUZ01(MK)HINT Forge new armor (soldiers' defense from crushing weapon +3)
- KUZ02(MK)HINT Forge new helmets (soldiers' defense from cutting weapon +3)
- KUZ03(MK)HINT Establish martial arts schools (peltast creation speed +20%)
- KUZ04(MK)HINT Establish martial arts schools (hypospis creation speed +20%)
- KUZ05(MK)HINT Establish martial arts schools (sarisofor creation speed +20%)
- KUZ06(MK)HINT Buy new ammunition (decreases cost of peltast -30%)
- KUZ07(MK)HINT Buy new ammunition (decreases cost of hypospis -30%)
- KUZ08(MK)HINT Buy new ammunition (decreases cost of sarisofor -30%)
- HER32(MK)HINT 1
- HER22(MK)HINT 2
- HER42(MK)HINT 3
- RudGld(MK)1HINT Enlarge mines (+3)
- RudGld(MK)2HINT Enlarge mines (+5)
- RudGld(MK)3HINT Enlarge mines (+10)
- RudIro(MK)1HINT Enlarge mines (+3)
- RudIro(MK)2HINT Enlarge mines (+5)
- RudIro(MK)3HINT Enlarge mines (+10)
- A1 Conduct a fencing drill(weapons' attack +1)
- D1 Conduct physical training(defense +1)
- A2 Conduct a fencing drill(weapons' attack +2)
- D2 Conduct physical training(defense +2)
- A3 Conduct a fencing drill(weapons' attack +3)
- D3 Conduct physical training(defense +3)
- A4 Conduct a fencing drill(weapons' attack +4)
- D4 Conduct physical training(defense +4)
- A5 Conduct a fencing drill(weapons' attack +5)
- D5 Conduct physical training(defense +5)
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- CEN00(PR)HINT Develop new cultures of wheat (harvesting +20%)
- CEN01(PR)HINT Design new woodworking tools (wood extraction efficiency +25%)
- CEN02(PR)HINT Build sawmills (wood procurement +45%)
- CEN03(PR)HINT Improve grain storage method (harvesting +30%)
- CEN04(PR)HINT Finance quarry development (stone extraction efficiency +20%)
- CEN05(PR)HINT Improve conditions of work for quarry workers (stone extraction efficiency +30%)
- CEN06(PR)HINT Design new constructions of catapults (rate of catapult fire +45%)
- CEN07(PR)HINT Design new constructions of mangonels (rate of mangonels fire +45%)
- CEN08(PR)HINT Construct more solid walls (towers HP +300%)
- CEN09(PR)HINT Purchase thoroughbred horses (cavalry creation speed +33%)
- CEN10(PR)HINT Donate funds to the temple (priest healing power +10)
- CEN11(PR)HINT Hold shooting training sessions (accuracy of catapult fire +50%)
- CEN12(PR)HINT Hold shooting training sessions (accuracy of mangonel fire +50%)
- CEN13(PR)HINT Construct outhouse (dwelling place for each house +20)
- CEN14(PR)HINT Use new construction materials (protection of buildings +25)
- CEN15(PR)HINT Increase number of archers on towers (tower attack rate +100%)
- CEN16(PR)HINT Forge new types of swords and spears (attack all units +5)
- CEN17(PR)HINT Train archers (attack rate +200%)
- VER01(PR)HINT Design new tackle and fishing nets (boats' efficiency +100%)
- VER02(PR)HINT Train carpenters (increases vessel building speed 1.33 times)
- VER03(PR)HINT Develop mathematics (accuracy of warships fire +200%)
- HRA00(PR)HINT Develop medical science (heals all units +10%)
- KUZ00(PR)HINT Forge new shields (soldiers' defense from thrust weapon +3)
- KUZ01(PR)HINT Forge new armor (soldiers' defense from crushing weapon +3)
- KUZ02(PR)HINT Forge new helmets (soldiers' defense from cutting weapon +3)
- KUZ03(PR)HINT Establish martial arts schools (archer creation speed +70%)
- KUZ04(PR)HINT Establish martial arts schools (kardak creation speed +70%)
- KUZ05(PR)HINT Establish martial arts schools (immortal creation speed +70%)
- KUZ06(PR)HINT Buy new ammunition (decreases cost of archers -30%)
- KUZ07(PR)HINT Buy new ammunition (decreases cost of kardaks -30%)
- KUZ08(PR)HINT Buy new ammunition (decreases cost of immortals -30%)
- RudGld(PR)1HINT Enlarge mines (+3)
- RudGld(PR)2HINT Enlarge mines (+5)
- RudGld(PR)3HINT Enlarge mines (+10)
- RudIro(PR)1HINT Enlarge mines (+3)
- RudIro(PR)2HINT Enlarge mines (+5)
- RudIro(PR)3HINT Enlarge mines (+10)
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- CEN00(EG)HINT Develop new cultures of wheat (harvesting +20%)
- CEN01(EG)HINT Design new woodworking tools (wood extraction efficiency +20%)
- CEN02(EG)HINT Build sawmills (wood procurement +30%)
- CEN03(EG)HINT Improve grain storage method (harvesting +30%)
- CEN04(EG)HINT Finance quarry development (stone extraction efficiency +20%)
- CEN05(EG)HINT Improve conditions of work for quarry workers (stone extraction efficiency +30%)
- CEN06(EG)HINT Design new constructions of catapults (rate of catapult fire +45%)
- CEN07(EG)HINT Design new constructions of mangonels (rate of mangonel fire +45%)
- CEN08(EG)HINT Construct more solid walls (towers HP +300%)
- CEN09(EG)HINT Purchase thoroughbred horses (chariots creation speed +45%)
- CEN10(EG)HINT Donate funds to the temple (priest healing power +10)
- CEN11(EG)HINT Hold shooting training sessions (accuracy of catapult fire +50%)
- CEN12(EG)HINT Hold shooting training sessions (accuracy of mangonel fire +50%)
- CEN13(EG)HINT Construct outhouse (dwelling place for each house +20)
- CEN14(EG)HINT Use new construction materials (protection of buildings +50)
- CEN15(EG)HINT Increase number of archers on towers (tower attack rate +100%)
- CEN16(EG)HINT Use new construction materials (buildings HP +50%)
- CEN17(EG)HINT Ritual offering (soldiers' HP +50%)
- VER01(EG)HINT Design new tackle and fishing nets (boats' efficiency +100%)
- VER02(EG)HINT Design new type of hull (defense of Egyptian warship +10)
- HRA00(EG)HINT Develop medical science (heals all units +10%)
- KUZ00(EG)HINT Forge new shields (soldiers' defense from thrust weapon +3)
- KUZ01(EG)HINT Forge new armor (soldiers' defense from crushing weapon +3)
- KUZ02(EG)HINT Forge new helmets (soldiers' defense from cutting weapon +3)
- KUZ03(EG)HINT Establish martial arts schools (archer creation speed +20%)
- KUZ04(EG)HINT Establish martial arts schools (warrior with axe creation speed +20%)
- KUZ05(EG)HINT Establish martial arts schools (philistine mercenary creation speed +20%)
- KUZ06(EG)HINT Establish martial arts schools (pikeman creation speed +20%)
- KUZ07(EG)HINT Establish martial arts schools (Nubian archer creation speed +20%)
- KUZ08(EG)HINT Buy new ammunition (decreases cost of archers -30%)
- KUZ09(EG)HINT Buy new ammunition (decreases cost of warriors -30%)
- KUZ10(EG)HINT Buy new ammunition (decreases cost of philistine mercenaries -30%)
- KUZ11(EG)HINT Buy new ammunition (decreases cost of pikemen -30%)
- KUZ12(EG)HINT Buy new ammunition (decreases cost of Nubian archers -30%)
- HER32(EG)HINT 1
- HER22(EG)HINT 2
- HER42(EG)HINT 3
- RudGld(EG)1HINT Enlarge mines (+3)
- RudGld(EG)2HINT Enlarge mines (+5)
- RudGld(EG)3HINT Enlarge mines (+10)
- RudIro(EG)1HINT Enlarge mines (+3)
- RudIro(EG)2HINT Enlarge mines (+5)
- RudIro(EG)3HINT Enlarge mines (+10)
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- CEN00(IN)HINT Develop new cultures of wheat (harvesting +30%)
- CEN01(IN)HINT Design new woodworking tools (wood extraction efficiency +20%)
- CEN02(IN)HINT Build sawmills (wood procurement +30%)
- CEN03(IN)HINT Improve grain storage method (harvesting +40%)
- CEN04(IN)HINT Finance quarry development (stone extraction efficiency +20%)
- CEN05(IN)HINT Improve conditions of work for quarry workers (stone extraction efficiency +30%)
- CEN06(IN)HINT Design new constructions of catapults (rate of catapult fire +45%)
- CEN07(IN)HINT Design new constructions of mangonels (rate of mangonel fire +45%)
- CEN08(IN)HINT Construct more solid walls (towers HP +300%)
- CEN09(IN)HINT Purchase thoroughbred horses (cavalry creation speed +45%)
- CEN10(IN)HINT Donate funds to the temple (priest healing power +10)
- CEN11(IN)HINT Hold shooting training sessions (accuracy of catapult fire +50%)
- CEN12(IN)HINT Hold shooting training sessions (accuracy of mangonel fire +50%)
- CEN13(IN)HINT Construct outhouse (dwelling place for each house +20)
- CEN14(IN)HINT Use new construction materials (protection of buildings +25)
- CEN15(IN)HINT Increase number of archers on towers (tower attack rate +100%)
- CEN16(IN)HINT Establish martial arts schools (units creation speed +45%)
- HRA00(IN)HINT Develop medical science (heals all units +10%)
- KUZ00(IN)HINT Forge new shields (soldiers' defense from thrust weapon +3)
- KUZ01(IN)HINT Forge new armor (soldiers' defense from crushing weapon +3)
- KUZ02(IN)HINT Forge new helmets (soldiers' defense from cutting weapon +3)
- KUZ03(IN)HINT Establish martial arts schools (scout creation speed +20%)
- KUZ04(IN)HINT Establish martial arts schools (archer creation speed +20%)
- KUZ05(IN)HINT Establish martial arts schools (pikeman creation speed +20%)
- KUZ06(IN)HINT Buy new ammunition (decreases cost of scouts -30%)
- KUZ07(IN)HINT Buy new ammunition (decreases cost of archers -30%)
- KUZ08(IN)HINT Buy new ammunition (decreases cost of pikemen -30%)
- RudGld(IN)1HINT Enlarge mines (+3)
- RudGld(IN)2HINT Enlarge mines (+5)
- RudGld(IN)3HINT Enlarge mines (+10)
- RudIro(IN)1HINT Enlarge mines (+3)
- RudIro(IN)2HINT Enlarge mines (+5)
- RudIro(IN)3HINT Enlarge mines (+10)
- MINEID1