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- #Alex1 +%d attack to heavy infantry
- #Alex2 Boost morale +%d
- #Alex3 Significant morale growth for allied troops +%d
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- #Pto1 +%d Ships' defense
- #Pto2 +%d buildings' defense
- #Pto3 Heal units +%d
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- #Par1 Defense of the units +%d
- #Par2 +%d additional hit points to the units
- #Par3 Slows down enemy time attack %d%%
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- #Dar1 The stone resources production +%d%%
- #Dar2 Defense of the enemy troops %d
- #Dar3 Significant reduction of enemy troops' defense %d
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- #Bes1 Raises attack and defense parameters of the cavalry +%d
- #Bes2 Reduces enemy troops' morale %d
- #Bes3 Noticeably raises attack parameters of the cavalry +%d
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- #Mem1 Raises shooting range of the ships +%d%%
- #Mem2 Raises shooting range for shooting units +%d
- #Mem3 Slows down enemy units' movement %d%%
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- #Nec1 Raises healing power of the priests +%d
- #Nec2 Regeneration of all friendly units +%d
- #Nec3 Minus enemy units' hit points %d
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- #Aze1 Raises gold resource production +%d%%
- #Aze2 Raises chariots' defense +%d
- #Aze3 Reduces enemy troops' morale %d
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- #Zug1 Raising the speed of infantry creation +%d%%
- #Zug2 Raises attack parameter for all infantry units +%d
- #Zug3 Reduces enemy troops' defense %d
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- #Por1 Plus life points for elephants +%d
- #Por2 Raises movement speed +%d%%
- #Por3 Substantially raises defense of elephants +%d
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- #Sam1 Reduced price of cavalry %d%%
- #Sam2 Raises cavalry defense +%d
- #Sam3 Raises rate of attack for units +%d%%
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- #Abi1 Raises food production +%d%%
- #Abi2 Raises morale +%d
- #Abi3 Reduces enemies' morale %d
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