U\MAKPEL.MD.HINT Peltast - basic shooting unit of Macedonian army, medium-range shooting, because of shield, pretty strong defense.
U\MAKSAR.MD Sarisofor
U\MAKSAR.MD.HINT Sarisofor - heavy infantry, because of long pike can be effectively used against cavalry, especially in formation, great defense. Weak point - minimum radius of hit is not zero.
U\MAKMON.MD Priest
U\MAKMON.MD.HINT Priest - no armor, can heal wounded units.
U\PERSKAR.MD Kardak
U\PERSKAR.MD.HINT Kardak - heavy infantry, because of long pike can be effectively used against cavalry, especially in formation. Weak point - minimum radius of hit is not zero.
U\ALLKRI.MD Peasant
U\ALLKRI.MD.HINT Peasant - can extract resources, build and repair buildings, but weak in battles, so it's better not to use the peasant for warfare.
U\ALLMEL.MD Mill
U\ALLMEL.MD.HINT Mill - when player constructs this building, grain appears and peasants may collect it as a resource and bring it into the mill.
U\FIELD.MD Field
U\ALLRUDI.MD Metal Mine
U\ALLRUDI.MD.HINT Metal Mine - built on deposits of metal. Player must bring peasants there and they will extract ore. May be upgraded and more peasants will work there.
U\ALLRUDG.MD Gold Mine
U\ALLRUDG.MD.HINT Mine - built on deposits of gold ore or on deposits of metal. Player must bring peasants there and they will extract ore. May be upgraded and more peasants will work there.
U\MAKCEN.MD Town Center
U\MAKCEN.MD.HINT Town Center - makes it possible to train peasants who will bring the resources they gather there.
U\MAKKAZ.MD Barracks
U\MAKKAZ.MD.HINT Barracks - makes it possible to train infantry units.
U\GORMAKDO1.MD Barracks
U\MAKKON.MD Stables
U\MAKKON.MD.HINT Stables - makes it possible to train cavalry units.
U\GORMAKDO2.MD Stables
U\ALLRIN.MD Marketplace
U\ALLRIN.MD.HINT Marketplace - is used to exchange resources.
U\MAKSTA.MD Stables
U\MAKTOW.MD Tower
U\MAKTOW.MD.HINT Tower - defensive structure
U\MAKVER.MD Shipyard
U\MAKVER.MD.HINT Shipyard - makes it possible to build ships.
U\GORMAKDO3.MD Dwelling
U\GORMAKDO4.MD Dwelling
U\GORMAKDO5.MD Dwelling
U\GORMAKDO6.MD Storehouse
U\GORMAKDO7.MD Temple
U\GORMAKDO8.MD Blacksmith's Forge
U\GORPERDO1.MD Diplomatic Center
U\GORPERDO2.MD Dwelling
U\GORPERDO3.MD Dwelling
U\GORPERDO4.MD Dwelling
U\GORPERDO5.MD Dwelling
U\GORPERDO6.MD Dwelling
U\GORPERDO7.MD Barracks
U\GORPERDO8.MD Stables
U\GORPERDO9.MD Blacksmith's Forge
U\GORPERDO10.MD Storehouse
U\ALLDUB.MD Warrior With Club
U\ALLDUB.MD.HINT Warrior With Club - cheap basic unit, without any armor, inflicts light damage, but has a good chance of overcoming the enemy.
U\ALLGAS.MD War. W. Gastraphetes
U\ALLGAS.MD.HINT Warrior With Gastraphetes - big shooting range, strong shots, may inflict damage on buildings - small catapult, cannot be gathered in formation, pretty expensive.
U\ALLPLU.MD Warrior With Plutei
U\ALLPLU.MD.HINT Warrior With Plutei - warrior with big shield, walking wall, great defense, especially in formation in combination with archers.
U\ALLPRA.MD Slingman
U\ALLPRA.MD.HINT Slingman - basic shooting unit, inflicts light damage, does not have a close combat option.
U\PERBIB.MD Academy
U\PERBIB.MD.HINT Academy - used to make upgrades
U\MAKDO1.MD Dwelling II
U\MAKDO1.MD.HINT Dwelling II - additional places to live.
U\MAKDO2.MD Dwelling I
U\MAKDO2.MD.HINT Dwelling I - additional places to live.
U\MAKDO3.MD Storehouse
U\MAKDO3.MD.HINT Storehouse - place where resources are gathered.
U\MAKHRA1.MD Temple
U\MAKHRA1.MD.HINT Temple - makes it possible to train priests.
U\MAKHRA2.MD Academy
U\MAKHRA2.MD.HINT Academy - used to make upgrades.
U\MAKKUZ.MD Blacksmith's Forge
U\MAKKUZ.MD.HINT Blacksmith's Forge - makes it possible to train more advanced units.
U\PERSBES.MD Immortals
U\PERSBES.MD.HINT Immortals - heavy infantry, medium defense, inflicts great damage.
U\MAKGIP1.MD Hypospis
U\MAKGIP1.MD.HINT Hypospis - heavy infantry, thanks to the swords, have an advantage over units with spears because they cannot fight at short range, great defense.
U\PERDIP.MD Diplomatic Center
U\PERDIP.MD.HINT Diplomatic Center - makes it possible to hire mercenaries.
U\PERDO1.MD Dwelling I
U\PERDO1.MD.HINT Dwelling I - additional places to live.
U\PERDO2.MD Dwelling II
U\PERDO2.MD.HINT Dwelling II - additional places to live.
U\PERDO3.MD Dwelling III
U\PERDO3.MD.HINT Dwelling III - additional places to live.
U\PERDVO.MD Town Center
U\PERDVO.MD.HINT Town Center - makes it possible to train peasants who will bring gathered resources there.
U\PERHRA.MD Temple
U\PERHRA.MD.HINT Temple - makes it possible to train priests.
U\PERKAZ1.MD Barracks
U\PERKAZ1.MD.HINT Barracks - makes it possible to train infantry units.
U\PERKAZ2.MD Stables
U\PERKAZ2.MD.HINT Stables - makes it possible to train cavalry units.
U\PERKUZ.MD Blacksmith's Forge
U\PERKUZ.MD.HINT Blacksmith's Forge - makes it possible to train more advanced units.
U\PERSKL.MD Storehouse
U\PERSKL.MD.HINT Storehouse - place where resources are gathered.
U\PERTOW.MD Tower
U\PERTOW.MD.HINT Tower - defensive structure.
U\PERVER.MD Shipyard
U\PERVER.MD.HINT Shipyard - makes it possible to build ships.
U\PERSKMET.MD Mounted Dartsman
U\PERSKMET.MD.HINT Mounted Dartsman - medium-range shooting, because of shield, pretty strong defense.
U\MAKDIP.MD Diplomatic Center
U\MAKDIP.MD.HINT Diplomatic Center - makes it possible to hire mercenaries.
U\ALLARS.MD Arsenal
U\ALLARS.MD.HINT Arsenal - for constructing ballistae and catapults.
U\MAKSKL.MD Storehouse
U\MAKSKL.MD.HINT Storehouse - place where resources are gathered.
U\PERSLUC.MD Archer
U\PERSLUC.MD.HINT Archer - basic unit of the Persian army, relatively cheap, does not have a close combat option, must be protected from cavalry.
U\MAKKFES.MD Thessalian Rider
U\MAKKFES.MD.HINT Thessalian Rider - mounted archer with medium-range shooting.
U\MAKKKAT.MD Cataphractus
U\MAKKKAT.MD.HINT Cataphractus - heavy cavalry , great amount of damage, good defense.
U\MAKKDIM.MD Dimah
U\MAKKDIM.MD.HINT Dimah - medium cavalry , inflicts medium damage, has a medium defense.
U\PERSKLUC.MD Mounted Archer
U\PERSKLUC.MD.HINT Mounted Archer - same as the usual archer, but moves faster and has more endurance.
U\ALLBIR.MD Bireme
U\ALLBIR.MD.HINT Bireme
U\ALLTRI.MD Triere
U\ALLTRI.MD.HINT Triere
U\ALLUNI.MD Unireme
U\ALLUNI.MD.HINT Unireme
U\EGPSHP.MD Warship
U\EGPSHP.MD.HINT Warship
U\PERSHP.MD Warship
U\PERSHP.MD.HINT Warship
U\EGPTOR.MD Light Ship
U\EGPTOR.MD.HINT Light Ship
U\ALLPLO.MD Transport
U\ALLPLO.MD.HINT Transport
U\ALLRIB.MD Fishing Boat
U\ALLRIB.MD.HINT Fishing Boat
U\EGPTORM.MD Light Seafaring Ship
U\EGPTORM.MD.HINT Light Seafaring Ship
U\MAKTOR.MD Light Ship
U\MAKTOR.MD.HINT Light Ship
U\MAKALEX.MD Alexander
U\MAKALEX.MD.HINT Alexander - Macedonian king. Increases morale of the warriors around him and increases the attack of heavy infantry.
U\PERSBESH.MD Bessus
U\PERSBESH.MD.HINT Bessus - Persian commander. Greatly increases the attack of his cavalry and decreases morale of enemy troops.
U\ALLKOL.MD Chariot
U\EGPKOLLUCH.MD EgpKolLuch /NT
U\PERSKCEM.MD Warrior On Camel
U\PERSKCEM.MD.HINT Warrior On Camel - same as the mounted archer, but because there are two men riding it, with one man controlling the animal and the other shooting, the shooting is more accurate.
U\MAKKLEIT.MD Ptolemy
U\MAKKLEIT.MD.HINT Ptolemy - ally of Alexander, the Macedonian king. Increases the firmness of the warriors and decreases the attack power of the enemies.
U\ALLBAL.MD Ballista
U\ALLBAL.MD.HINT Ballista - great amount of damage, greatest range of shooting in the game, splash damage, may inflict damage on buildings, expensive.
U\EGPKOLIZV.MD EgpKolIzv /NT
U\KOL.MD Kol /NT
U\KOLHORS.MD KolHors /NT
U\ALLNOS.MD AllNos /NT
U\MAKTOWH.MD Tower
U\MAKTOWH.MD.HINT Tower - defensive structure
U\ANMBIK.MD Bull
U\ANMKOR1.MD Cow
U\ANMKOR2.MD Cow
U\ANMOLNG.MD Deer
U\ANMKOSG.MD Doe
U\ANMMEDG.MD Bear
U\ANMCRO.MD Crocodile
U\PERSMEMN.MD PersMemn
U\ALLKOL1.MD Ochus
U\ALLKOL1.MD.HINT Ochus - King Darius' son. Increases the shooting range of ships and archers around him. He can also slow down enemy movements.
U\ANMOVC.MD Sheep
U\ANMSWIB.MD Pig
U\ANMSWIW.MD Pig
U\ANMVEP.MD Hog
U\ANMBAR.MD Ram
U\ANMIA.MD Donkey
U\INDKKSH.MD Kshatriy
U\INDKKSH.MD.HINT Kshatriy - heavy chivalry, inflicts great amount of damage, great defense.
U\INDKOP.MD Pikeman
U\INDKOP.MD.HINT Pikeman - heavy infantry, because of long pike can be effectively used against cavalry, especially in formation. Weak point - minimum radius of hit is not zero.
U\INDLUC.MD Archer
U\INDLUC.MD.HINT Archer - same as the other archers.
U\INDMON.MD Priest
U\INDMON.MD.HINT Priest - no armor, can heal wounded units.
U\INDTHA.MD Scout
U\INDTHA.MD.HINT Scout - light armed unit with high radius of vision.
U\EGPFIL.MD Philistine Mercenary
U\EGPFIL.MD.HINT Philistine Mercenary - medium infantry, same as Hypospis.
U\EGPKOP.MD Pikeman
U\EGPKOP.MD.HINT Pikeman - heavy infantry, because of long pike can be effectively used against cavalry, especially in formation. Weak point - minimum radius of hit is not zero.
U\EGPLUC.MD Archer
U\EGPLUC.MD.HINT Archer - same as the other archers.
U\EGPMON.MD Priest
U\EGPMON.MD.HINT Priest - no armor, can heal wounded units. Egyptian priest heals more effectively than others.
U\EGPNLUC.MD Nubian Archer
U\EGPNLUC.MD.HINT Nubian Archer - elite archer, inflicts heavy damage, more that other archers, great range of shooting, long training time.
U\EGPTOP.MD Warrior With Axe
U\EGPTOP.MD.HINT Warrior With Axe - along with the archers, the basic unit of the Egyptian army, medium damage, has no defense, medium chance of overcoming the enemy.
U\MERBAR.MD Warrior With Axe
U\MERBAR.MD.HINT Warrior With Axe - mercenary, fast training , medium chance of overcoming enemy.
U\MERKSKIFL.MD Scythian Light Cav.
U\MERKSKIFL.MD.HINT Scythian Light Cavalryman - mercenary, fast training.
U\MERKSKIFT.MD Scythian Heavy Cav.
U\MERKSKIFT.MD.HINT Scythian Heavy Cavalryman - mercenary, fast training.
U\ALLKAT.MD Catapult
U\ALLKAT.MD.HINT Catapult - great amount of damage, can kill few units standing in a row, may inflict damage on buildings, expensive.
U\INDSLO.MD Archer on Elephant
U\INDSLO.MD.HINT Archer on Elephant - great amount of damage in close combat, a lot of health, weak against arrows.
U\EGPBIB.MD Academy
U\EGPBIB.MD.HINT Academy - used to make upgrades
U\EGPCEN.MD Town Center
U\EGPCEN.MD.HINT Town Center - makes it possible to train peasants who will bring gathered resources there.
U\EGPDIP.MD Diplomatic Center
U\EGPDIP.MD.HINT Diplomatic Center - makes it possible to hire mercenaries.
U\EGPDO1.MD Dwelling I
U\EGPDO1.MD.HINT Dwelling I - additional places to live.
U\EGPHRA.MD Temple
U\EGPHRA.MD.HINT Temple - makes it possible to train priests.
U\EGPKAZ.MD Barracks
U\EGPKAZ.MD.HINT Barracks - makes it possible to train infantry units.
U\EGPKON.MD Chariot Depot
U\EGPKON.MD.HINT Chariot Depot - makes it possible to train chariots.
U\EGPKUZ.MD Blacksmith's Forge
U\EGPKUZ.MD.HINT Blacksmith's Forge - makes it possible to train more advanced units.
U\EGPSKL.MD Storehouse
U\EGPSKL.MD.HINT Storehouse - place where resources are gathered.
U\EGPTOW.MD Tower
U\EGPTOW.MD.HINT Tower - defensive structure.
U\EGPVER.MD Shipyard
U\EGPVER.MD.HINT Shipyard - makes it possible to build ships.
U\INDKAZ.MD Barracks
U\INDKAZ.MD.HINT Barracks - makes it possible to train infantry units.
U\INDKON.MD Stables
U\INDKON.MD.HINT Stables - makes it possible to train cavalry units and elephants.
U\INDDIP.MD Diplomatic Center
U\INDDIP.MD.HINT Diplomatic Center- makes it possible to hire mercenaries.
U\INDKUZ.MD Blacksmith's Forge
U\INDKUZ.MD.HINT Blacksmith's Forge - makes it possible to train more advanced units.
U\SLO.MD Slo /NT
U\INDGUT.MD Sambus
U\INDGUT.MD.HINT Sambus - King Porus's son. Decreases the price of kshatries and increases their defense. Increases the attack speed of the units around him.
U\ALLKOLIZV.MD AllKolIzv /NT
U\KOL1.MD Kol1 /NT
U\KOL2.MD Kol2 /NT
U\KOL3.MD Kol3 /NT
U\KOL4.MD Kol4 /NT
U\ALLKOL3.MD Parmenion
U\ALLKOL3.MD.HINT Parmenion - ally of Alexander, the Macedonian king. Increases the protection of buildings and ships, restores health of Macedonian warriors and their allies.
U\ALLKOL4.MD Horemhebes
U\ALLKOL4.MD.HINT Horemhebes - Egyptian commander. Increases gold mining speed. Increases defense of the chariots and can greatly decrease the enemies' morale.
U\ALLPAL1.MD Tent
U\ALLPAL2.MD Tent
U\ALLPAL3.MD Tent
U\ALLPAL4.MD Tent
U\ALLPAL5.MD Tent
U\ALLPAL6.MD Tent
U\ALLPAL7.MD Tent
U\ALLPALA1.MD Tent
U\ALLPALA2.MD Tent
U\ALLPALA3.MD Tent
U\ALLPALA4.MD Tent
U\ALLPALA5.MD Tent
U\ALLPALA6.MD Tent
U\ALLPOV.MD Cart Pulled By Bulls
U\POV.MD Pov /NT
U\ALLBIK.MD AllBik /NT
U\MAKNEAR.MD MakNear /NT
U\ALLAKR1.MD Acropolis
U\ALLAKR2.MD Acropolis
U\EGPHOR.MD EgpHor /NT
U\EGPVEN.MD Nectanebo
U\EGPVEN.MD.HINT Nectanebo - Egyptian army leader. Increases the ability of priests to restore units' life and slowly restores units' health around him. Can also decrease health of enemy units.
U\EGPZUG.MD Azelmicos
U\EGPZUG.MD.HINT Azelmicos - Egyptian commander. Can increase firmness of infantry formation, increases infantry attack power and can decrease enemy morale.
U\INDABI.MD Abisares
U\INDABI.MD.HINT Abisares - Indian ruler, king Porus's ally. Increases food gathering speed, increases morale of the warriors around him, decreases enemy morale.
U\INDBIB.MD Academy
U\INDBIB.MD.HINT Academy - used to make upgrades
U\INDCEN.MD Town Center
U\INDCEN.MD.HINT Town Center - makes it possible to train peasants who will bring gathered resources there.
U\INDDO1.MD Dwelling
U\INDDO1.MD.HINT Dwelling - additional places to live.
U\INDtemple.MD Temple
U\INDtemple.MD.HINT Temple - makes it possible to train priests.
U\INDSKL.MD Storehouse
U\INDSKL.MD.HINT Storehouse - place where resources are gathered.
U\INDTOW.MD Tower
U\INDTOW.MD.HINT Tower - defensive structure.
U\INDVER.MD Shipyard
U\INDVER.MD.HINT Shipyard - makes it possible to build ships.
U\NOS.MD Nos /NT
U\INDMET.MD IndMet /NT
U\INDSLO2.MD Dartsman on Elephant
U\INDSLO2.MD.HINT Dartsman on Elephant - same as the archer on elephant, but lower shooting range and higher defense.
U\INDSLO3.MD Porus
U\INDSLO3.MD.HINT Porus - The ruler of one of the richest Indian states. Increases elephants' health, increases units' speed around him. For a short period of time, can greatly increase elephants' defense.
U\VOROTA.MD vorota /NT
U\MERLUC.MD Archer
U\MERLUC.MD.HINT Archer same as the other archers.
U\MAKSARF.MD MakSarF /NT
U\BASTION.MD Bastion
U\BASTION.MD.HINT Bastion - defensive structure.
U\GATES.MD Gates
U\GATES.MD.HINT Gates - defensive structure.
U\TOWER.MD Tower
U\TOWER.MD.HINT Tower - defensive structure.
U\WALL.MD Wall
U\WALL.MD.HINT Wall - defensive structure.
U\THEATER2.MD Dwelling
U\THEATER45.MD Dwelling
U\THEATER45_2.MD Dwelling
U\BASNAGL.MD Dwelling
U\BASNAKYPA.MD Dwelling
U\BASNAMA.MD Dwelling
U\BASNAMB.MD Dwelling
U\BASNAP.MD Dwelling
U\BASNASH.MD Dwelling
U\BASNAA.MD Dwelling
U\BASNAKB.MD Dwelling
U\HRAMVT.MD Dwelling
U\HRAMVTM.MD Dwelling
U\ZABOR.MD Dwelling
U\PALCE_P1_00_S.MD Dwelling
U\PALCE_P1_180_S.MD Dwelling
U\PALCE_P1_270_S.MD Dwelling
U\PALCE_P1_90_S.MD Dwelling
U\PALCE_P1_00_S.MD Dwelling
U\PALCE_P1_180_S.MD Dwelling
U\PALCE_P1_270_S.MD Dwelling
U\PALCE_P1_90_S.MD Dwelling
U\PALCE_P1_00_S.MD Dwelling
U\PALCE_P1_180_S.MD Dwelling
U\PALCE_P1_270_S.MD Dwelling
U\PALCE_P1_90_S.MD Dwelling
U\PALCE_P1_00_S.MD Dwelling
U\PALCE_P1_180_S.MD Dwelling
U\PALCE_P1_270_S.MD Dwelling
U\PALCE_P1_90_S.MD Dwelling
U\S1.MD Dwelling
U\S2.MD Dwelling
U\S3.MD Dwelling
U\S4.MD Dwelling
U\S5.MD Dwelling
U\S6.MD Dwelling
U\S7.MD Dwelling
U\S8.MD Dwelling
U\SVER.MD sver Dwelling
U\SNIZ.MD sniz Dwelling
U\DOMMIND.MD DommIND Dwelling
U\DOMIND.MD DomIND Dwelling
U\GORINDDO1.MD Dwelling
U\GORINDDO2.MD Dwelling
U\GORINDDO3.MD Dwelling
U\GORINDDO4.MD Dwelling
U\GORINDDO5.MD Dwelling
U\GORINDDO6.MD Dwelling
U\GORINDDO7.MD Dwelling
U\GORINDDO8.MD Dwelling
U\GORINDDO9.MD Dwelling
U\PALACE_CUP_00_S.MD Dwelling
U\PALACE_CUP_180_S.MD Dwelling
U\PALACE_CUP_270_S.MD Dwelling
U\PALACE_CUP_90_S.MD Dwelling
U\GORINDST1.MD Dwelling
U\GORINDST2.MD Dwelling
U\GORINDST3.MD Dwelling
U\GORINDST4.MD Dwelling
U\GORINDST5.MD Dwelling
U\GORINDST6.MD Dwelling
U\GORINDST7.MD Dwelling
U\GOREGPDO1.MD Dwelling
U\GOREGPDO2.MD Dwelling
U\GOREGPDO3.MD Dwelling
U\GORPERDO11.MD Dwelling
U\GORPERDO12.MD Dwelling
U\EGPDO2.MD Dwelling II
U\EGPDO2.MD.HINT Dwelling II - additional places to live.
U\EGPKOPF.MD EgpKopF /NT
U\EGPTOPF.MD EgpTopF /NT
U\INDKOPF.MD IndKopF /NT
U\INDTHAF.MD IndThaF /NT
U\MAKGIPF.MD MakGipF /NT
U\PERSBESF.MD PersBesF /NT
U\PERSKARF.MD PersKarF /NT
U\EGPPII.MD EgpPi1 /NT
U\EGPPI2.MD EgpPi2 /NT
U\EGPPI3.MD EgpPi3 /NT
U\EGPPI4.MD EgpPi4 /NT
U\PALACE_PL7_270_S.MD Dwelling
U\PALACE_PL7_180_S.MD Dwelling
U\PALACE_PL7_90_S.MD Dwelling
U\PALACE_PL7_00_S.MD Dwelling
U\PALACE_PL7_270_S.MD Dwelling
U\PALACE_PL7_180_S.MD Dwelling
U\PALACE_PL7_90_S.MD Dwelling
U\PALACE_PL7_00_S.MD Dwelling
U\PALACE_PL7_270_S.MD Dwelling
U\PALACE_PL7_180_S.MD Dwelling
U\PALACE_PL7_90_S.MD Dwelling
U\PALACE_PL7_00_S.MD Dwelling
U\PALACE_P8_270_S.MD Dwelling
U\PALACE_P8_180_S.MD Dwelling
U\PALACE_P8_90_S.MD Dwelling
U\PALACE_P8_00_S.MD Dwelling
U\P1_270_S.MD p1_270_s Dwelling
U\P1_180_S.MD p1_180_s Dwelling
U\P1_90_S.MD p1_90_s Dwelling
U\P1_00_S.MD p1_00_s Dwelling
U\ALLPALE1.MD Tent
U\ALLPALE2.MD Tent
U\ALLPALE3.MD Tent
U\ALLPALE4.MD Tent
U\ALLPALE5.MD Tent
U\ALLPALE6.MD Tent
U\ALLPALE7.MD Tent
U\ALLPALE8.MD Tent
U\ALLPALE9.MD Tent
U\ALLPALI1.MD Tent
U\ALLPALI2.MD Tent
U\ALLPALI3.MD Tent
U\ALLPALI4.MD Tent
U\ALLPALI5.MD Tent
U\ALLPALI6.MD Tent
U\ALLPALI7.MD Tent
U\ALLPALI8.MD Tent
U\ALLPALI9.MD Tent
U\DED.MD Priest
U\PTO.MD Ptolemy
U\PTO.MD.HINT Ptolemy - Macedonian commander. Increases the firmness of the warriors and decreases the attack power of the enemies.
U\SAR.MD Squad Commander
U\PEL.MD Squad Commander
U\BASTIONV.MD Bastion
U\BASTIONV.MD.HINT Bastion - defensive structure.
U\GATESV.MD Gates
U\GATESV.MD.HINT Gates - defensive structure.
U\TOWERV.MD Tower
U\TOWERV.MD.HINT Tower - defensive structure.
U\WALLV.MD Wall
U\WALLV.MD.HINT Wall - defensive structure.
U\ALLSTE1.MD Wall
U\ALLSTE1.MD.HINT defensive structure
U\ALLSTE2.MD Wall
U\ALLSTE2.MD.HINT defensive structure
U\ALLSTE3.MD Wall
U\ALLSTE3.MD.HINT defensive structure
U\ALLSTE4.MD Wall
U\ALLSTE4.MD.HINT defensive structure
U\ALLSTE5.MD Wall
U\ALLSTE5.MD.HINT defensive structure
U\ALLSTE6.MD Wall
U\ALLSTE6.MD.HINT defensive structure
U\ALLSTET1.MD Tower
U\ALLSTET1.MD.HINT defensive structure
U\ALLSTET2.MD Tower
U\ALLSTET2.MD.HINT defensive structure
U\ALLSTET3.MD Tower
U\ALLSTET3.MD.HINT defensive structure
U\ALLSTET4.MD Tower
U\ALLSTET4.MD.HINT defensive structure
U\ALLSTET5.MD Tower
U\ALLSTET5.MD.HINT defensive structure
U\ALLSTET6.MD Tower
U\ALLSTET6.MD.HINT defensive structure
U\ALLSTEV1.MD Gates
U\ALLSTEV1.MD.HINT defensive structure
U\ALLSTEV2.MD Gates
U\ALLSTEV2.MD.HINT defensive structure
U\ALLSTEV3.MD Gates
U\ALLSTEV3.MD.HINT defensive structure
U\ALLSTEV4.MD Gates
U\ALLSTEV4.MD.HINT defensive structure
U\MAKSARF.MD MakSarF2 /NT
U\EGPKOPF.MD EgpKopF2 /NT
U\EGPTOPF.MD EgpTopF2 /NT
U\INDKOPF.MD IndKopF2 /NT
U\INDTHAF.MD IndThaF2 /NT
U\MAKGIPF.MD MakGipF2 /NT
U\PERSBESF.MD PersBesF2 /NT
U\PERSKARF.MD PersKarF2 /NT
U\EMPTY1.MD empty1 /NT
U\EMPTY2.MD empty2 /NT
U\EMPTY3.MD empty3 /NT
U\EMPTY4.MD empty4 /NT
U\EMPTY5.MD empty5 /NT
U\EMPTY6.MD empty6 /NT
U\EMPTY7.MD empty7 /NT
U\EMPTY8.MD empty8 /NT
U\EMPTY9.MD empty9 /NT
U\EMPTY10.MD empty10 /NT
U\EMPTY11.MD empty11 /NT
U\EMPTY12.MD empty12 /NT
U\EMPTY13.MD empty13 /NT
U\ALLPAL1BOTTOM.MD Tent
U\ALLPAL1LEFT.MD Tent
U\ALLPAL1RIGHT.MD Tent
U\ALLPAL1TOP.MD Tent
U\ALLPAL2BOTTOM.MD Tent
U\ALLPAL2LEFT.MD Tent
U\ALLPAL2RIGHT.MD Tent
U\ALLPAL2TOP.MD Tent
U\ALLPAL3BOTTOM.MD Tent
U\ALLPAL3LEFT.MD Tent
U\ALLPAL3RIGHT.MD Tent
U\ALLPAL3TOP.MD Tent
U\ALLPAL4BOTTOM.MD Tent
U\ALLPAL4EFT.MD Tent
U\ALLPAL4RIGHT.MD Tent
U\ALLPAL4TOP.MD Tent
U\ALLPAL5BOTTOM.MD Tent
U\ALLPAL5LEFT.MD Tent
U\ALLPAL5RIGHT.MD Tent
U\ALLPAL5TOP.MD Tent
U\ALLPAL6BOTTOM.MD Tent
U\ALLPAL6LEFT.MD Tent
U\ALLPAL6RIGHT.MD Tent
U\ALLPAL6TOP.MD Tent
U\ALLPAL7BOTTOM.MD Tent
U\ALLPAL7LEFT.MD Tent
U\ALLPAL7RIGHT.MD Tent
U\ALLPAL7TOP.MD Tent
U\ALLPALA1BOTTOM.MD Tent
U\ALLPALA1LEFT.MD Tent
U\ALLPALA1RIGHT.MD Tent
U\ALLPALA1TOP.MD Tent
U\ALLPALA2BOTTOM.MD Tent
U\ALLPALA2LEFT.MD Tent
U\ALLPALA2RIGHT.MD Tent
U\ALLPALA2TOP.MD Tent
U\ALLPALA3BOTTOM.MD Tent
U\ALLPALA3LEFT.MD Tent
U\ALLPALA3RIGHT.MD Tent
U\ALLPALA3TOP.MD Tent
U\ALLPALA4BOTTOM.MD Tent
U\ALLPALA4LEFT.MD Tent
U\ALLPALA4RIGHT.MD Tent
U\ALLPALA4TOP.MD Tent
U\ALLPALA5BOTTOM.MD Tent
U\ALLPALA5LEFT.MD Tent
U\ALLPALA5RIGHT.MD Tent
U\ALLPALA5TOP.MD Tent
U\ALLPALA6BOTTOM.MD Tent
U\ALLPALA6LEFT.MD Tent
U\ALLPALA6RIGHT.MD Tent
U\ALLPALA6TOP.MD Tent
U\ALLPALE1BOTTOM.MD Tent
U\ALLPALE1LEFT.MD Tent
U\ALLPALE1RIGHT.MD Tent
U\ALLPALE1TOP.MD Tent
U\ALLPALE2BOTTOM.MD Tent
U\ALLPALE2LEFT.MD Tent
U\ALLPALE2RIGHT.MD Tent
U\ALLPALE2TOP.MD Tent
U\ALLPALE3BOTTOM.MD Tent
U\ALLPALE3LEFT.MD Tent
U\ALLPALE3RIGHT.MD Tent
U\ALLPALE3TOP.MD Tent
U\ALLPALE4BOTTOM.MD Tent
U\ALLPALE4LEFT.MD Tent
U\ALLPALE4RIGHT.MD Tent
U\ALLPALE4TOP.MD Tent
U\ALLPALE5BOTTOM.MD Tent
U\ALLPALE5LEFT.MD Tent
U\ALLPALE5RIGHT.MD Tent
U\ALLPALE5TOP.MD Tent
U\ALLPALE6BOTTOM.MD Tent
U\ALLPALE6LEFT.MD Tent
U\ALLPALE6RIGHT.MD Tent
U\ALLPALE6TOP.MD Tent
U\ALLPALE7BOTTOM.MD Tent
U\ALLPALE7LEFT.MD Tent
U\ALLPALE7RIGHT.MD Tent
U\ALLPALE7TOP.MD Tent
U\ALLPALE8BOTTOM.MD Tent
U\ALLPALE8LEFT.MD Tent
U\ALLPALE8RIGHT.MD Tent
U\ALLPALE8TOP.MD Tent
U\ALLPALE9BOTTOM.MD Tent
U\ALLPALE9LEFT.MD Tent
U\ALLPALE9RIGHT.MD Tent
U\ALLPALE9TOP.MD Tent
U\ALLPALI1BOTTOM.MD Tent
U\ALLPALI1LEFT.MD Tent
U\ALLPALI1RIGHT.MD Tent
U\ALLPALI1TOP.MD Tent
U\ALLPALI2BOTTOM.MD Tent
U\ALLPALI2LEFT.MD Tent
U\ALLPALI2RIGHT.MD Tent
U\ALLPALI2TOP.MD Tent
U\ALLPALI3BOTTOM.MD Tent
U\ALLPALI3LEFT.MD Tent
U\ALLPALI3RIGHT.MD Tent
U\ALLPALI3TOP.MD Tent
U\ALLPALI4BOTTOM.MD Tent
U\ALLPALI4LEFT.MD Tent
U\ALLPALI4RIGHT.MD Tent
U\ALLPALI4TOP.MD Tent
U\ALLPALI5BOTTOM.MD Tent
U\ALLPALI5LEFT.MD Tent
U\ALLPALI5RIGHT.MD Tent
U\ALLPALI5TOP.MD Tent
U\ALLPALI6BOTTOM.MD Tent
U\ALLPALI6LEFT.MD Tent
U\ALLPALI6RIGHT.MD Tent
U\ALLPALI6TOP.MD Tent
U\ALLPALI7BOTTOM.MD Tent
U\ALLPALI7LEFT.MD Tent
U\ALLPALI7RIGHT.MD Tent
U\ALLPALI7TOP.MD Tent
U\ALLPALI8BOTTOM.MD Tent
U\ALLPALI8LEFT.MD Tent
U\ALLPALI8RIGHT.MD Tent
U\ALLPALI8TOP.MD Tent
U\ALLPALI9BOTTOM.MD Tent
U\ALLPALI9LEFT.MD Tent
U\ALLPALI9RIGHT.MD Tent
U\ALLPALI9TOP.MD Tent
U\ALLPALN1BOTTOM.MD Tent
U\ALLPALN1LEFT.MD Tent
U\ALLPALN1RIGHT.MD Tent
U\ALLPALN1TOP.MD Tent
U\ALLPALN2BOTTOM.MD Tent
U\ALLPALN2LEFT.MD Tent
U\ALLPALN2RIGHT.MD Tent
U\ALLPALN2TOP.MD Tent
U\ALLPALN3BOTTOM.MD Tent
U\ALLPALN3LEFT.MD Tent
U\ALLPALN3RIGHT.MD Tent
U\ALLPALN3TOP.MD Tent
U\ALLPALN4BOTTOM.MD Tent
U\ALLPALN4EFT.MD Tent
U\ALLPALN4RIGHT.MD Tent
U\ALLPALN4TOP.MD Tent
U\MOST.MD Bridge
U\MOST1.MD Bridge
U\MOST2.MD Bridge
U\INDELUC.MD IndELuc /NT
U\DAMBA damba /NT
U\DAMBA1 damba1 /NT
U\ALLKOL2.MD Darius
U\ALLKOL2.MD.HINT Darius - Persian king. Decreases enemy defense, increases stone mining speed.
U\ALLDUBCOMM.MD Clubbers' commander
U\PERSBESCOMM.MD Commander of Immortal Guards
U\ALLKRIKEEP.MD Keeper
U\ALLPRASLIG.MD Slingmen's commander
U\MERKSKIFTMERC.MD Merc. commander
U\MAKMONMEDI.MD Medics
U\MAKMONMEDI1.MD Medics
U\MAKKDIMCAVA.MD Cavalry commander
U\INDKKSHTAXI.MD Mayor of Taxil
U\INDKKSHDIRT.MD Mayor of Dirt
U\INDKKSHARON.MD Mayor of Aron
U\INDTHASCOU.MD Scout
U\INDKKSHSQUA.MD Squad Commander
U\EGPKOPEGYP.MD Egyptian army
U\EGPNLUCSCOU.MD Scout
U\EGPLUCSCOU.MD Scout Commander
U\EGPMONORAC.MD Ammon Oracle
U\PERSKMETSHEP.MD Shepherd
U\MERBARBARB.MD Barbarian commander
U\PESBESJERU.MD Jerusalem commandant
U\PERSKLUCMESS.MD Messenger
U\MAKKFESMESS.MD Messenger
U\MERKSKIFLSCOU.MD Scout
U\ALLKRIDIOS.MD Diodoh's son
U\PERSMONDIOF.MD Diodoh's father
U\MAKGIPCRAT.MD Crateros
U\MAKMONNEAR.MD Nearchus
U\MAKMONPHIL.MD Philip
U\MAKMONARIS.MD Aristotle
U\ALLMEL1.MD Mill
U\ALLPOVB.MD Cart Pulled By Bulls
U\INDPOR.MD IndPor /NT
U\MAKNEA.MD Parmenion /NT
U\PERDAR.MD Darius /NT
U\ALLKOLD.MD AllKolD /NT
U\ALLKOLN.MD AllKolN /NT
U\MAKKDIMCOMM.MD Fort Commandant
U\MAKKKATCOMM.MD Fort Commandant
U\MERKSKIFTSCOU.MD Scout
U\MAKKKATSCOU.MD Scout
U\MAKKFESSCOU.MD Scout
U\MAKKDIMSCOU.MD Scout
U\MAKALEXBESS.MD Alexander
U\ALLRINBESS.MD Marketplace
U\SATRAP.MD Satrap
U\INDHRA.MD Temple
U\INDHRA.MD.HINT Temple - makes it possible to train priests.
U\ALLMEL1.MD.HINT Mill - when player constructs this building, grain appears and peasants may collect it as a resource and bring it into the mill.
U\PERSMON.MD Priest
U\PERSMON.MD.HINT Priest - no armor, can heal wounded units.
U\ALLKRIBESS.MD Peasant
U\ALLKRIBESS.MD.HINT Peasant - can extract resources, build and repair buildings, but weak in battles, so it's better not to use the peasant for warfare.