home *** CD-ROM | disk | FTP | other *** search
/ CyberMycha 2005 January / CyberMycha 01-2005 (Poland) (Track 01).bin / Alexander / Data1.pak / Data / UnitsAbility / .UA.XML next >
Encoding:
Text File  |  2004-02-11  |  2.5 KB  |  93 lines

  1. <ClassArray.UnitAbility>
  2.  <UnitAbilityAura>
  3.   <Name>Attack+1</Name>
  4.   <Visible>true</Visible>
  5.   <FileID>INTERF3\WEAP_MINI</FileID>
  6.   <SpriteID>0</SpriteID>
  7.   <Targety>true</Targety>
  8.   <MaxCoolDown>5000</MaxCoolDown>
  9.   <AutoCast>true</AutoCast>
  10.   <Aura>false</Aura>
  11.   <OnMakeDamage>false</OnMakeDamage>
  12.   <AddDamage>1</AddDamage>
  13.   <AddShield>0</AddShield>
  14.   <Cure>0</Cure>
  15.   <Radius>0</Radius>
  16.   <SumAuraEffect>false</SumAuraEffect>
  17.   <ChoiceUnitType></ChoiceUnitType>
  18.   <EnemyUnitEffect>false</EnemyUnitEffect>
  19.   <FriendlyUnitEffect>false</FriendlyUnitEffect>
  20.  </UnitAbilityAura>
  21.  <UnitAbilityAura>
  22.   <Name>Shield+1</Name>
  23.   <Visible>true</Visible>
  24.   <FileID>INTERF3\BLDSMALLICONS</FileID>
  25.   <SpriteID>1</SpriteID>
  26.   <Targety>true</Targety>
  27.   <MaxCoolDown>5000</MaxCoolDown>
  28.   <AutoCast>true</AutoCast>
  29.   <Aura>true</Aura>
  30.   <OnMakeDamage>false</OnMakeDamage>
  31.   <AddDamage>0</AddDamage>
  32.   <AddShield>1</AddShield>
  33.   <Cure>0</Cure>
  34.   <Radius>200</Radius>
  35.   <SumAuraEffect>true</SumAuraEffect>
  36.   <ChoiceUnitType>
  37.    <BaseClassUnitType>
  38.     <UnitType>MakKat2(MK)</UnitType>
  39.    </BaseClassUnitType>
  40.    <BaseClassUnitType>
  41.     <UnitType>MakKat2(MK)</UnitType>
  42.    </BaseClassUnitType>
  43.    <BaseClassUnitType>
  44.     <UnitType>MakKat2(MK)</UnitType>
  45.    </BaseClassUnitType>
  46.   </ChoiceUnitType>
  47.   <EnemyUnitEffect>false</EnemyUnitEffect>
  48.   <FriendlyUnitEffect>true</FriendlyUnitEffect>
  49.  </UnitAbilityAura>
  50.  <UnitAbilityAura>
  51.   <Name>Shield-1toEnemy</Name>
  52.   <Visible>true</Visible>
  53.   <FileID>icons</FileID>
  54.   <SpriteID>0</SpriteID>
  55.   <Targety>true</Targety>
  56.   <MaxCoolDown>5000</MaxCoolDown>
  57.   <AutoCast>true</AutoCast>
  58.   <Aura>false</Aura>
  59.   <OnMakeDamage>false</OnMakeDamage>
  60.   <AddDamage>0</AddDamage>
  61.   <AddShield>-1</AddShield>
  62.   <Cure>0</Cure>
  63.   <Radius>400</Radius>
  64.   <SumAuraEffect>true</SumAuraEffect>
  65.   <ChoiceUnitType></ChoiceUnitType>
  66.   <EnemyUnitEffect>true</EnemyUnitEffect>
  67.   <FriendlyUnitEffect>false</FriendlyUnitEffect>
  68.  </UnitAbilityAura>
  69.  <UnitsComposition>
  70.   <Name>NASLONE</Name>
  71.   <Visible>false</Visible>
  72.   <FileID>icons</FileID>
  73.   <SpriteID>0</SpriteID>
  74.   <Targety>false</Targety>
  75.   <MaxCoolDown>0</MaxCoolDown>
  76.   <AutoCast>false</AutoCast>
  77.   <Aura>false</Aura>
  78.   <OnMakeDamage>false</OnMakeDamage>
  79.   <Units>
  80.    <OneUnitInComposition>
  81.     <UnitType>IndLuc(IN)</UnitType>
  82.     <dx>0</dx>
  83.     <dy>0</dy>
  84.     <dz>55</dz>
  85.     <LeadDist>0</LeadDist>
  86.     <ModelID></ModelID>
  87.     <NodeName></NodeName>
  88.     <LeadingType>SetCoordinates</LeadingType>
  89.    </OneUnitInComposition>
  90.   </Units>
  91.  </UnitsComposition>
  92. </ClassArray.UnitAbility>
  93.