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-
- shader()
- {
- cull("none")
- sortweight("foreground2d")
-
- pass()
- {
-
- tmu()
- {
- colorop("arg1", "tfactor", "current", "current")
- alphaop("arg1", "tfactor", "current", "current")
- }
-
- colorgen("tfactor", "user", 0,0,0, "user", 0,0,0)
-
-
- userblendfunc()
- depthfunc("always", 0)
-
- nofog()
- }
- }
-
-