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-
- Shader()
- {// >=gf3
- SurfaceID(SRFTYPE)
- Shaderquality(3)
- Pass()
- {
- Lighting()
- Pixelshader("TreeTrunk.psh")
- //VertexShader("TreeTrunk.vsh")
-
- !include("__Tex1.mtt")
-
- !include("__Tex2.mtt")
-
- !include("__Clouds.mtt")
- colorgen("tfactor", "user", 0, 0, 0, "user", 0, 0, 0)
- AmbientColor(0.200, 0.200, 0.200, 1.000)
- DiffuseColor(1.000, 1.000, 1.000, 1.000)
- SpecularColor(0.000, 0.000, 0.000, 1.000)
- EmissiveColor(0.000, 0.000, 0.000, 1.000)
- SpecularPow(0.000)
- }
-
- lightpass()
- !include("Spot2Tex.mtt")
- }
-
- Shader()
- {// >=gf3
- SurfaceID(SRFTYPE)
- Shaderquality(1)
- Pass()
- {
- Lighting()
- Pixelshader("TreeTrunkLow.psh")
- //VertexShader("TreeTrunk.vsh")
-
- !include("__Tex1.mtt")
-
- !include("__Tex2.mtt")
-
- colorgen("tfactor", "user", 0, 0, 0, "user", 0, 0, 0)
- AmbientColor(0.200, 0.200, 0.200, 1.000)
- DiffuseColor(1.000, 1.000, 1.000, 1.000)
- SpecularColor(0.000, 0.000, 0.000, 1.000)
- EmissiveColor(0.000, 0.000, 0.000, 1.000)
- SpecularPow(0.000)
- }
-
- lightpass()
- !include("Spot2Tex.mtt")
- }
-
- Shader()
- {
- Shaderquality(0)
- SurfaceID(SRFTYPE)
- Pass()
- {
- Lighting()
-
- tmu()
- {
- TexMod("rotate", "sin", 0, 3, 0.1, "sin", 0, 2.7, 0.11)
- texture()
- {
- Mapchannel(0)
- image(TEXTURE1)
- addressfunc("wrap", "wrap", "wrap")
- }
- ColorOp("mul", "texture", "current", "current")
- AlphaOp("arg1", "diffuse", "current", "current")
- }
-
- colorgen("diffuse", "user", 0, 0, 0, "user", 0, 0, 0)
-
- !include("__LightningColorsGF2.mtt")
- }
- lightpass()
- !include("spot_spotmap.mtt")
- }
-
-
-