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-
- shader()
- {
- Cull("none")
- sortweight("decal")
-
- stream("color", 0)
-
- pass()
- {
-
- tmu()
- {
- texture()
- {
- usermap(0)
- }
-
- ColorOp("mul", "texture", "diffuse", "current")
- AlphaOp("arg2", "texture", "tfactor", "current")
- }
- tfactor(1,1,1,0)
-
-
- BlendFunc("zero", "inv_src_color")
- DepthFunc("lequal", 0)
- BlackFog()
- }
- }
-
-