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-
- Shader()
- {// >=gffx
- SurfaceID(SRFTYPE)
- NoLightmaps()
- Shaderquality(3)
- Pass()
- {
- Lighting()
- Pixelshader("COST.psh")
- VertexShader("COSTInst20.vsh")
-
- !include("__Tex1.mtt")
- !include("__CloudsVS2.mtt")
- !include("__TerrainColormapSmallVS2.mtt")
- !include("__WaterDeepVS2.mtt")
-
- !include("__FadeGen.mtt")
- !include("__LightningColors.mtt")
- }
- Cull("cw")
- }
-
- Shader()
- {// >=gf3
- SurfaceID(SRFTYPE)
- NoLightmaps()
- Shaderquality(3)
- Pass()
- {
- Lighting()
- Pixelshader("COST.psh")
- VertexShader("COSTInst.vsh")
-
- !include("__Tex1.mtt")
- !include("__CloudsVS2.mtt")
- !include("__TerrainColormapSmallVS2.mtt")
- !include("__WaterDeepVS2.mtt")
-
- !include("__FadeGen.mtt")
- !include("__LightningColors.mtt")
- }
- Cull("cw")
- }
-
- Shader()
- {// >=gffx
- SurfaceID(SRFTYPE)
- NoLightmaps()
- Shaderquality(1)
- Pass()
- {
- Lighting()
- Pixelshader("OST.psh")
- VertexShader("OSTInst20.vsh")
-
- !include("__Tex1.mtt")
- !include("__TerrainColormapSmallVS2.mtt")
-
- !include("__FadeGen.mtt")
- !include("__LightningColors.mtt")
- }
- Cull("cw")
- }
-
-
- Shader()
- {// >=gf3
- SurfaceID(SRFTYPE)
- NoLightmaps()
- Shaderquality(1)
- Pass()
- {
- Lighting()
- Pixelshader("OST.psh")
- VertexShader("OSTInst.vsh")
-
- !include("__Tex1.mtt")
- !include("__TerrainColormapSmallVS2.mtt")
-
- !include("__FadeGen.mtt")
- !include("__LightningColors.mtt")
-
- }
- Cull("cw")
- }
-