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-
- shader()
- {
- cull("none")
- sortweight("translucent14")
-
- stream("color", 0)
-
- pass()
- {
- vertexshader("pointsprite.vsh")
- tmu()
- {
- texture()
- {
- image("Water.dds")
- addressfunc("clamp", "clamp", "clamp")
- }
-
- colorop("mul", "texture", "diffuse", "current")
- alphaop("mul", "texture", "diffuse", "current")
- }
-
- blendfunc("src_alpha", "inv_src_alpha")
- depthfunc("lequal", 0)
-
- depthbias(%zbias, %zsbias)
- }
- }
-
-
-