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- geCRenderableObject* g_pThis = 0;
- geCBaseNode* g_pNode = 0;
- uint g_bReverse = 0;
-
- void FoundCollision( geCBaseNode* a_pNode )
- {
- geCBaseNode* pPlayerNode = GameCore->GetRootNode()->GetNodeByName( String("GamePlayer") );
- GameCore->SendMessage( String("collision_with_entity"), g_pNode->GetID(), pPlayerNode->GetID(), 100, 0 );
- }
-
- void geCRenderableObject_Update( geSUpdateArgument* a_pArg )
- {
- }
-
- void main( geCBaseNode* a_pNode )
- {
- g_pNode = a_pNode;
- g_pThis = GetRenderableObject( a_pNode );
- }
-