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- // default_inithandler.scr
- // sets an AI's handlers to their default states
-
-
- if (self.weapongroup == bazooka || self.nolongpain == 1)
- {
- self.painhandler = anim/painhit.scr::PainHitMain
- }
- else
- {
- self.painhandler = anim/pain.scr
- }
-
- self.deathhandler = anim/killed.scr
- //self.hipshootdistance = 250
- self.hipshootdistance = 0
- self.reallyshortrange = 85
-
- //waitexec anim/smoking.scr::SmokeRemoveCigarette
-