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- //------
- // Grenade toss
- //------
-
-
-
- //===================================================================================
- GrenadeThrow:
- //println "grenadetoss.scr"
- waitexec "anim/default_inithandler.scr"
- waitexec anim/smoking.scr::SmokeRemoveCigarette
-
- //TODO: need to override pain and death handlers for dropping grenade
- self.blendtime = 0.3
- self setmotionanim grenade_pullout
- self waittill flaggedanimdone
-
- self exec anim/say_grenade_thrown.scr
-
- self.blendtime = 0.1 // This animation should blend perfectly with the previous one
- self setmotionanim grenade_toss
- self waittill flaggedanimdone
-
- self.blendtime = 0.1 // This animation should blend perfectly with the previous one
- self setmotionanim grenade_weapon_rearm
- self waittill flaggedanimdone
- end
-