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- movecrate local.cratetomove local.cratetomoveto:
- wait 1
- if(self.thinkstate != "idle" && self.thinkstate != "currious")
- end
- if(self.cratebreak == 1)
- end
- self alarmthread dropthecrate
- if(self.gun == "" || self.gun == NULL || self.gun == NIL || self.gun == "none")
- self gun "walter p38"
- waitframe
- self holster
- self type_attack "alarm"
- self type_disguise "none"
- local.o = local.cratetomove gettagposition "pickup"
- self exec global/walkto.scr local.o
- self waittill movedone
- local.o = local.cratetomove gettagposition "box"
- self exec global/turnto.scr local.o
- local.distance = vector_length (self.origin - local.o)
- println "distance to pickup crate '" local.o "' is " local.distance
- if(local.distance > 45 )
- {
- println "crate guy " self.targetname " failed to get to " local.o
- if(self.thinkstate == "curious")
- println "cause of failure: curious"
- self waitthread dropthecrate
- end
- }
- self anim crate_pickup1
- self waittill animdone
- self.hasthecrate = 1
- local.cratetomove hide
- self anim crate_pickup2
- self waittill animdone
- local.o = local.cratetomoveto gettagposition "pickup"
- self exec global/moveto.scr "anim/crate_walk.scr" local.o
- if(self.cratebreak != 1)
- {
- self waittill movedone
- local.o = local.cratetomoveto gettagposition "box"
- local.distance = vector_length (self.origin - local.o)
- println "distance to putdown crate '" local.o "' is " local.distance
- if(local.distance > 45)
- {
- println "crate guy " self.targetname " cannot find his way to box drop location at " local.o
- if(self.thinkstate == "curious")
- println "cause of failure: curious"
- self waitthread dropthecrate
- end
- }
- self exec global/turnto.scr local.o
- self anim crate_putdown1
- self waittill animdone
- wait .05
- local.cratetomoveto show
- self.hasthecrate = 0
- self anim crate_putdown2
- self waittill animdone
- }
- end
-
- dropthecrate:
- if(self.cratebreak == 1)
- end
- self.cratebreak = 1
- self exec global/disable_ai.scr
- self turnto NULL
- waitframe
- if(self.hasthecrate == 1)
- {
- self anim_noclip crate_drop
- wait .2
- self anim crate_detach
- }
- self turnto $player
- if(self.gun == "" || self.gun == NULL || self.gun == NIL || self.gun == "none")
- self gun "walter p38"
- waitframe
- self unholster
- self exec global/enable_ai.scr
- end
-