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- // Sets the way the AI holds its weapon. Right now, it takes effect the next time
- // the AI changes animation.
-
- start local.weaponpos:
-
- switch (local.weaponpos)
- {
- case down:
- self.weaponpos = down
- break
- case up:
- self.weaponpos = up
- break
- default:
- println "Illegal weapon pos supplied to setweaponpos.scr"
- println "Legal values are:"
- println " down"
- println " up"
- break
- }
-