home *** CD-ROM | disk | FTP | other *** search
- TIKI
- setup
- {
- scale 1.0
- path models/fx/dummy
- skelmodel dummy2.skd
- }
-
- init
- {
- client
- {
- //cache some stuff used in this effect
- cache bhole_glass.spr // cache the bullet hole shader
-
- cache glass_small.spr
- cache models/fx/bh_stone_puff.tik
-
- // puffy puff
- sfx originspawn
- (
- model models/fx/bh_stone_puff.tik
- alpha 1.0
- count 1
- life 0.35
- scale 10
- )
- sfx originspawn
- (
- model glass_small.spr
- count 3
- color 1.00 1.00 1.00
- collision
- bouncefactor 0.3
- scale 0.05
- life 1.00
- scalerate 0.50
- radius 8.00
- radialvelocity 0.00 40.00 500.00
- angles range 30 80 range 30 80 range 30 80
- avelocity range 330 20 range 20 330 range 330 20
- scalemin 0.05
- scalemax 0.30
- fade
- align
- accel 0 0 -800
- )
-
- sfx originspawn
- (
- model glass_small.spr
- count 5
- alpha 0.50
- color 1.00 1.00 1.00
- scale 0.05
- life 1.00
- scalerate 1.00
- radius 1.00
- radialvelocity 0.00 128.00 600.00
- scalemin 0.05
- scalemax 0.09
- fade
- randomroll
- accel 0 0 -800
- )
- }
- }
-
- // This section is just needed to be a valid tiki file
- animations
- {
- idle dummy2.skc
- }
-