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- TIKI
- setup
- {
- scale 1.0
- path models/fx/dummy
- skelmodel dummy2.skd
- }
-
- init
- {
- server
- {
- }
- client
- {
- //cache some stuff used in this effect
- cache bhole_mud.spr // cache the bullet hole shader
- cache bh_dirt_piece.spr
-
- // chunky chunks of chunky stuff
- sfx originspawn
- (
- model bh_dirt_piece.spr
- color .5 .4 .15
- spawnrange 1536
- spritegridlighting
- alpha 0.75
- angles 0 0 random 360
- avelocity 0 0 crandom 180
- offsetalongaxis random 4 crandom 3 crandom 3
- count 4
- velocity 40
- randvelaxis random 125 crandom 24 crandom 24
- accel 0 0 -800
- life 0.6 0.7
- scalemin 0.1
- scalemax 0.3
- fadedelay 0.5
- // collision
- // dietouch
- // bouncefactor 0.1
- // bouncesound snd_bh_debris_dirt
- )
- }
- }
-
- // This section is just needed to be a valid tiki file
- animations
- {
- idle dummy2.skc
- }