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- TIKI
- setup
- {
- scale 1.0
- path models/fx/dummy
- skelmodel dummy2.skd
- }
-
- init
- {
- client
- {
- //cache some stuff used in this effect
- cache bhole_paper.spr // cache the bullet hole shader
-
- // cache bh_stone_piece.spr
- // cache models/fx/bh_stone_puff.tik
-
- // puffy puff
- // sfx originspawn
- // (
- // model models/fx/bh_stone_puff.tik
- // alpha 1.0
- // count 1
- // life 0.35
- // scale 5
- // )
-
- // first bit of lingering smoke
- // sfx originspawn
- // (
- // volumetric
- // model bulletimpact // sets the type of smoke
- // life 10 // amount of smoke
- // scale 1.5 // radius
- // alpha 0.3 // density
- // color 0.7 0.7 0.7 // RBG color of the smoke
- // velocity 10 // base velocity away from the surface
- // randvelaxis random 4 0 0 // velocity offset
- // offsetalongaxis 4 crandom 4 crandom 4 // positional offset
- //// collision // turn on collision detection
- // )
- //
- // // second bit of lingering smoke
- //// delayedsfx 0.15 originspawn
- //// (
- //// volumetric
- //// model bulletimpact // sets the type of smoke
- //// life 10 // amount of smoke
- //// scale 1.0 // radius
- //// alpha 0.3 // density
- //// color 0.7 0.7 0.7 // RBG color of the smoke
- //// velocity 8 // base velocity away from the surface
- //// randvelaxis random 4 0 0 // velocity offset
- //// offsetalongaxis 4 crandom 2 crandom 2 // positional offset
- //// collision // turn on collision detection
- //// )
- }
- }
-
- // This section is just needed to be a valid tiki file
- animations
- {
- idle dummy2.skc
- }