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- TIKI
- setup
- {
- scale 1.0
- path models/fx/dummy
- skelmodel dummy2.skd
- }
-
- init
- {
- server
- {
- }
- client
- {
- //cache some stuff used in this effect
- cache bhole_snow.spr // cache the bullet hole shader
- cache bh_sand.spr
- cache vsssource.spr
-
- // initial impact sprite
- sfx originspawn
- (
- model bh_sand.spr // 64x64
- spritegridlighting
- alpha 1.0
- angles 0 0 0
- offsetalongaxis 0 0 0
- offset 0 0 16 // z offset is image heigt * scale / 2
- count 1
- life 0.25
- scale 0.25
- scalerate 16
- randvel 0 0 128 // z vel is image height * scale * scalerate / 2
- fade
- physicsrate every // simple velocity physics are cheap
- color .8 .8 .8
- )
-
- // drifting smoke
- sfx originspawn
- (
- model vsssource.spr // sets the type of smoke
- count 4
- life 1
- scale .5
- alpha 0.75
- color 0.45 0.45 0.4 // RBG color of the smoke
- velocity 6 // base velocity away from the surface
- randvelaxis random 16 crandom 24 crandom 24
- cone 20 12 // height radius
- fade
- spritegridlighting
- )
- }
- }
-
- // This section is just needed to be a valid tiki file
- animations
- {
- idle dummy2.skc
- }