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- TIKI
- setup
- {
- scale 1.0
- path models/fx/dummy
- skelmodel dummy2.skd
- }
-
- init
- {
- server
- {
- }
- client
- {
- //cache some stuff used in this effect
- cache bh_water_ring.spr
- cache models/fx/water_splash_drop.tik
-
- // spray
- delayedsfx 0.05 originspawn
- (
- model models/fx/water_splash_drop.tik
- spritegridlighting
- spawnrange 512
- angles 270 0 0
- alpha 0.5
- offsetalongaxis random 16 crandom 1 crandom 1
- offset 0 0 8
- count 8
- alignstretch 0.5
- velocity 100
- randvelaxis random 100 crandom 15 crandom 15
- accel 0 0 -900
- life 0.5 0.25
- scalemin 1.2
- scalemax 2.0
- scalerate -1.0
- fadein 0.2
- fade
- fadedelay 0.6
- )
-
- // spray
- delayedsfx 0.1 originspawn
- (
- model models/fx/water_splash_drop.tik
- spritegridlighting
- spawnrange 512
- angles 270 0 0
- alpha 0.5
- offsetalongaxis random 6 crandom 1 crandom 1
- offset 0 0 16
- count 4
- alignstretch 0.5
- velocity 30
- randvelaxis random 30 crandom 40 crandom 40
- accel 0 0 -700
- life 0.3 0.2
- scalemin 1.5
- scalemax 2.5
- scalerate -1.0
- fadein 0.2
- fade
- fadedelay 0.5
- )
-
- // add water ripple
- sfx originspawn
- (
- model bh_water_ring.spr
- spritegridlighting
- angles 90 0 0
- alpha 1.0
- count 1
- life 0.8 0.1
- scale 0.15
- scalerate 2.0
- fadedelay 0.1
- )
-
- // add water ripple
- delayedsfx 0.15 originspawn
- (
- model bh_water_ring.spr
- spritegridlighting
- angles 90 0 0
- alpha 0.9
- count 1
- life 0.85 0.1
- scale 0.12
- scalerate 1.8
- fadedelay 0.1
- )
-
- // add water ripple
- delayedsfx 0.3 originspawn
- (
- model bh_water_ring.spr
- spritegridlighting
- angles 90 0 0
- alpha 0.8
- count 1
- life 0.9 0.1
- scale 0.09
- scalerate 1.6
- fadedelay 0.1
- )
- }
- }
-
- // This section is just needed to be a valid tiki file
- animations
- {
- idle dummy2.skc
- }