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- TIKI
- setup
- {
- scale 1.0
- path models/fx/dummy
- skelmodel dummy2.skd
- }
-
- init
- {
- server
- {
- }
- client
- {
- //cache some stuff used in this effect
- cache bhole_snow.spr // cache the bullet hole shader
- cache bh_snow_puff.spr
-
- // fast, more solid chunks of snow
- sfx originspawn
- (
- model bh_snow_puff.spr
- spawnrange 3072
- spritegridlighting
- alpha 0.8
- angles 0 0 random 360
- offsetalongaxis random 6 crandom 2 crandom 2
- count 2
- velocity 80
- randvelaxis random 100 crandom 32 crandom 32
- accel 0 0 -800
- life 0.5 0.6
- fadedelay 0.3
- scalemin 0.1
- scalemax 0.15
- scalerate 0.3
- )
-
- // fast, more solid chunks of snow, part 2
- delayedsfx 0.05 originspawn
- (
- model bh_snow_puff.spr
- spawnrange 3072
- spritegridlighting
- alpha 0.8
- angles 0 0 random 360
- offsetalongaxis random 6 crandom 2 crandom 2
- count 2
- velocity 70
- randvelaxis random 100 crandom 32 crandom 32
- accel 0 0 -800
- life 0.5 0.6
- fadedelay 0.3
- scalemin 0.1
- scalemax 0.15
- scalerate 0.3
- )
-
- // fast, large puffs of snow
- sfx originspawn
- (
- model bh_snow_puff.spr
- spawnrange 3072
- spritegridlighting
- alpha 0.5
- angles 0 0 random 360
- offset random 2 crandom 2 crandom 2
- count 1
- velocity 70
- randvelaxis random 30 crandom 30 crandom 30
- accel 0 0 -600
- life 0.7 0.9
- fadedelay 0.5
- scalemin 0.2
- scalemax 0.25
- scalerate 2.0
- )
-
- // fast, large puffs of snow
- delayedsfx 0.1 originspawn
- (
- model bh_snow_puff.spr
- spawnrange 3072
- spritegridlighting
- alpha 0.5
- angles 0 0 random 360
- offset random 2 crandom 2 crandom 2
- count 1
- velocity 60
- randvelaxis random 30 crandom 30 crandom 30
- accel 0 0 -600
- life 0.7 0.9
- fadedelay 0.5
- scalemin 0.2
- scalemax 0.25
- scalerate 2.0
- )
- }
- }
-
- // This section is just needed to be a valid tiki file
- animations
- {
- idle dummy2.skc
- }