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- TIKI
- setup
- {
- scale 1.0 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
- path models/fx/destruction/heavy_pipe
- skelmodel heavy_pipe.skd
- surface material1 shader heavy_pipe
- }
-
- init
- {
- server
- {
- classname Object
- }
- }
-
- animations
- {
- idle heavy_pipe.skc
- }
-
- /*QUAKED fx_debrisobject_heavypipe(0.0 0.75 0.5) (-16 -16 0) (8 16 56)
- */