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Text File  |  2002-10-21  |  17.2 KB  |  489 lines

  1. animations // Now list all of the animations and any special commands for them
  2. {
  3. $path models/human/animation
  4.  
  5. //----------
  6. //Shooting//
  7. //----------
  8.  
  9. // TEMPORARY AIM ANIMATIONS!
  10. pistol_aim            weapon_pistol/pistol_aim.skc
  11. pistol_aim_down            weapon_pistol/pistol_aim_down.skc
  12. pistol_aim_up            weapon_pistol/pistol_aim_up.skc
  13.  
  14. pistol_shoot            weapon_pistol/pistol_shootstraight.skc
  15. {
  16.     server
  17.     {
  18.         first fire
  19.     }
  20. }
  21. pistol_shoot_down            weapon_pistol/pistol_shoot_down60.skc
  22. pistol_shoot_up            weapon_pistol/pistol_shoot_up60.skc
  23.  
  24. // Old animation
  25. //pistol_shoot_run        weapon_pistol/fire_pistol_trot.skc        
  26.  
  27. colt45_reload            weapon_pistol/pistol_reload.skc
  28. {
  29.     client
  30.     {
  31.         entry sound colt_reload_npc
  32.     }
  33. }
  34. p38_reload                weapon_pistol/pistol_reload.skc
  35. {
  36.     client
  37.     {
  38.         entry sound p38_reload_npc
  39.     }
  40. }
  41. highstandard_reload        weapon_pistol/pistol_reload.skc
  42. {
  43.     client
  44.     {
  45.         entry sound silencer_reload_npc
  46.     }
  47. }
  48.  
  49. //---------
  50. //Curious//
  51. //--------- 
  52.  
  53. pistol_stand_curious01            weapon_pistol/curious/pistol_stand_curious(basic_loop).skc    weight 1
  54. pistol_stand_curious02            weapon_pistol/curious/pistol_stand_curious(twitch).skc    weight 1 dontrepeate
  55. pistol_stand_surprise            weapon_pistol/curious/pistol_stand_surprise.skc
  56. pistol_stand_shock            weapon_pistol/curious/pistol_stand_shock.skc            
  57. pistol_stand_identify            weapon_pistol/curious/pistol_stand_identify.skc            
  58. pistol_stand_flinch            weapon_rifle/flinch.skc 
  59.  
  60. pistol_walk_curious_back        weapon_pistol/curious/pistol_walk_curious_backward.skc    autosteps_walk
  61. pistol_walk_curious_forward        weapon_pistol/curious/pistol_walk_curious_forward.skc        autosteps_walk
  62. pistol_walk_curious_left        walks_runs/curiousw_left90.skc                    autosteps_walk
  63. pistol_walk_curious_right        walks_runs/curiousw_right90.skc                    autosteps_walk
  64.  
  65. //----------------
  66. // Alert
  67. //---------------- 
  68.  
  69. pistol_walk_alert_forward        weapon_pistol/walks_runs/pistol_walk_alert_forward.skc    autosteps_walk
  70. pistol_walk_alert_back            walks_runs/alertw_backward.skc                autosteps_walk
  71. pistol_walk_alert_left            walks_runs/alertw_left.skc                autosteps_walk
  72. pistol_walk_alert_right            weapon_pistol/walks_runs/pistol_alert_walk_right.skc    autosteps_walk
  73.  
  74. pistol_stand_alert01            weapon_pistol/alert/pistol_stand_alert_a(action).skc    random    
  75. pistol_stand_alert02            weapon_pistol/alert/pistol_stand_alert_b(action).skc    random
  76. pistol_stand_alert_legs            alert/alert_legs_rightforward.skc                            
  77.  
  78. pistol_stand_dodge_left            weapon_pistol/alert/pistol_stand_dodge_left.skc            autosteps_walk
  79. pistol_stand_dodge_right        weapon_pistol/alert/pistol_stand_dodge_right.skc        autosteps_walk
  80.  
  81. pistol_standtocrouch_dive        weapon_pistol/alert/pistol_standtocrouch_dive.skc        autosteps_run
  82. pistol_standtocrouch_run        alert/standtocrouch_run.skc                        autosteps_run
  83.  
  84.  
  85. //----------------
  86. //Walks and Runs//
  87. //----------------
  88.  
  89. pistol_injurerun_forward        weapon_pistol/walks_runs/pistol_injurerun.skc            autosteps_run
  90. pistol_injurerun_back        weapon_pistol/walks_runs/pistol_injurerun.skc            autosteps_run
  91. pistol_injurerun_left            weapon_pistol/walks_runs/pistol_injurerun.skc            autosteps_run
  92. pistol_injurerun_right            weapon_pistol/walks_runs/pistol_injurerun.skc            autosteps_run
  93.  
  94. pistol_run_forward            weapon_pistol/walks_runs/jog_pistol.skc                autosteps_run
  95. pistol_run_back                weapon_pistol/walks_runs/jog_back_pistol.skc            autosteps_run
  96. pistol_run_right                weapon_pistol/walks_runs/pistol_run_right.skc            autosteps_run
  97. pistol_run_left                weapon_pistol/walks_runs/pistol_run_left.skc            autosteps_run
  98.  
  99. pistol_walk_patrol_forward        weapon_pistol/walks_runs/pistol_walk_patrol_forward.skc    autosteps_walk
  100. pistol_walk_patrol_left            weapon_pistol/walks_runs/pistol_walk_patrol_forward.skc    autosteps_walk
  101. pistol_walk_patrol_right        weapon_pistol/walks_runs/pistol_walk_patrol_forward.skc    autosteps_walk
  102. pistol_walk_patrol_back        weapon_pistol/walks_runs/pistol_walk_patrol_forward.skc    autosteps_walk
  103.  
  104.  
  105.  
  106. pistol_crouchrun_forward        weapon_pistol/walks_runs/pistol_crouch_run.skc        autosteps_run    
  107. pistol_crouchrun_back            weapon_pistol/walks_runs/pistol_crouch_run.skc        autosteps_run    
  108. pistol_crouchrun_left            weapon_pistol/walks_runs/pistol_crouch_run_left.skc        autosteps_run    
  109. pistol_crouchrun_right            weapon_pistol/walks_runs/pistol_crouch_run_right.skc        autosteps_run    
  110.  
  111. $path models/human/animation
  112.  
  113. pistol_walk_forward            weapon_pistol/walks_runs/pistol_walk_patrol_forward.skc            autosteps_walk
  114. pistol_walk_left                weapon_pistol/walks_runs/walk_pistol.skc                    autosteps_walk    
  115. pistol_walk_right                weapon_pistol/walks_runs/walk_pistol.skc                    autosteps_walk    
  116. pistol_walk_back            weapon_pistol/walks_runs/pistol_walk_patrol_forward.skc    autosteps_walk
  117.  
  118. //-------
  119. //Other//
  120. //------
  121.  
  122. lower_pistol_stand            weapon_pistol/lower_pistol_stand.skc        
  123. raise_pistol_stand            weapon_pistol/raise_pistol_stand.skc
  124.  
  125. //----------------
  126. //HIT ANIMATIONS//
  127. //----------------
  128.  
  129. //Stand//
  130.  
  131. pistol_stand_hit_head            weapon_pistol/minor_pain/pistol_stand_hit_head.skc                    autosteps_walk
  132. pistol_stand_hit_uppertorso01        weapon_pistol/minor_pain/pistol_stand_hit_head.skc        random        autosteps_walk
  133. pistol_stand_hit_uppertorso02        weapon_pistol/minor_pain/pistol_stand_hit_torso.skc        random        autosteps_walk
  134. pistol_stand_hit_lowertorso        weapon_pistol/minor_pain/pistol_stand_hit_lowertorso.skc                autosteps_walk
  135. pistol_stand_hit_leg            weapon_pistol/minor_pain/pistol_stand_hit_leg.skc                    autosteps_walk
  136. pistol_stand_hit_Larm            weapon_pistol/minor_pain/pistol_stand_hit_head.skc                    autosteps_walk
  137. pistol_stand_hit_Rarm            weapon_pistol/minor_pain/pistol_stand_hit_rarm.skc                    autosteps_walk
  138. pistol_stand_hit_back            weapon_pistol/minor_pain/pistol_stand_hit_lowerback.skc                autosteps_walk
  139.  
  140.  
  141. //Crouch//
  142.  
  143. pistol_crouch_hit_head            weapon_pistol/minor_pain/pistol_crouch_hit_head.skc                    autosteps_walk
  144. pistol_crouch_hit_uppertorso01    weapon_pistol/minor_pain/pistol_crouch_hit_torso.skc            random    autosteps_walk
  145. pistol_crouch_hit_uppertorso02    weapon_pistol/minor_pain/pistol_crouch_hit_front.skc            random    autosteps_walk
  146. pistol_crouch_hit_lowertorso        weapon_pistol/minor_pain/pistol_crouch_hit_front_flyback.skc            autosteps_walk
  147. pistol_crouch_hit_leg            weapon_pistol/minor_pain/pistol_crouch_hit_front_flyback.skc            autosteps_walk
  148. pistol_crouch_hit_Larm            weapon_pistol/minor_pain/pistol_crouch_hit_front_flyback.skc            autosteps_walk
  149. pistol_crouch_hit_Rarm            weapon_pistol/minor_pain/pistol_crouch_hit_front.skc                    autosteps_walk
  150. pistol_crouch_hit_back            weapon_pistol/minor_pain/pistol_crouch_hit_torso.skc                    autosteps_walk
  151.  
  152. //Prone//
  153.  
  154. pistol_prone_hit_head            weapon_pistol/minor_pain/pistol_prone_hit_head.skc
  155. pistol_prone_hit_uppertorso        weapon_pistol/minor_pain/pistol_prone_hit_head.skc
  156. pistol_prone_hit_lowertorso        weapon_pistol/minor_pain/pistol_prone_hit_head.skc
  157. pistol_prone_hit_leg            weapon_pistol/minor_pain/pistol_prone_hit_leg.skc
  158. pistol_prone_hit_Larm            weapon_pistol/minor_pain/pistol_prone_hit_head.skc
  159. pistol_prone_hit_Rarm            weapon_pistol/minor_pain/pistol_prone_hit_head.skc
  160.  
  161. //Floor//
  162.  
  163. pistol_floor_hit                weapon_rifle/minor_pain/rifle_floor_hit_torso.skc
  164.  
  165. //-----------------
  166. //PAIN ANIMATIONS//
  167. //-----------------
  168.  
  169.  
  170. pistol_pain_crawl                weapon_pistol/major_pain/pistol_pain_crawl.skc
  171. pistol_pain_crawltodeath        weapon_pistol/major_pain/pistol_pain_crawldeath.skc
  172. pistol_pain_crawltofloor        weapon_pistol/major_pain/pistol_pain_crawltofloor.skc
  173. pistol_pain_floorcrawl            weapon_pistol/major_pain/pistol_pain_floorcrawl.skc
  174. pistol_pain_flooridle            weapon_pistol/major_pain/pistol_pain_flooridle.skc
  175. pistol_pain_floortodeath        weapon_pistol/major_pain/pistol_pain_floortodeath.skc
  176. pistol_pain_floortoknees        weapon_pistol/major_pain/pistol_pain_floortoknees.skc
  177. pistol_pain_kneesidle            weapon_pistol/major_pain/pistol_pain_kneesidle.skc
  178. pistol_pain_kneestocrawl        weapon_pistol/major_pain/pistol_pain_kneestocrawl.skc
  179. pistol_pain_kneestodeath        weapon_pistol/major_pain/pistol_pain_kneestodeath.skc
  180. pistol_pain_kneestofloor        weapon_pistol/major_pain/pistol_pain_kneestofloor.skc
  181. pistol_pain_kneestocrouch        weapon_pistol/major_pain/pistol_pain_kneestocrouch.skc
  182. pistol_pain_kneestostand        weapon_pistol/major_pain/pistol_pain_kneestostand.skc
  183. pistol_pain_standleft            weapon_pistol/major_pain/pistol_pain_standleft.skc
  184. pistol_pain_standright            weapon_pistol/major_pain/pistol_pain_standright.skc
  185. pistol_pain_standstraight        weapon_pistol/major_pain/pistol_pain_standstraight.skc
  186. pistol_pain_standtoknees        weapon_pistol/major_pain/pistol_pain_standtoknees.skc
  187.  
  188.  
  189. //-------
  190. //Prone//
  191. //-------
  192.  
  193. //pistol_prone_pullout            //needs animation
  194. //pistol_prone_putaway            //same
  195. pistol_prone_reload            weapon_pistol/prone/pistol_prone_reload.skc
  196. pistol_prone_aim            weapon_pistol/prone/pistol_prone_aim.skc
  197. pistol_prone_aim_up            weapon_pistol/pistol_prone_aim_up.skc
  198. pistol_prone_aim_down            weapon_pistol/prone/pistol_prone_aim.skc    
  199. pistol_prone_crouch            weapon_pistol/prone/pistol_pronetocrouch.skc
  200. pistol_prone_takeout            weapon_grenade/prone/grenade_prone_takeout.skc
  201. pistol_prone_putaway            weapon_grenade/prone/grenade_prone_putaway.skc
  202. pistol_prone_roll_left            weapon_grenade/prone/grenade_prone_roll_left.skc
  203. pistol_prone_roll_right            weapon_grenade/prone/grenade_prone_roll_right.skc
  204. pistol_prone_shoot            weapon_pistol/prone/pistol_prone_shoot_straight.skc
  205. {
  206.     server
  207.     {
  208.         first fire
  209.     }
  210. }
  211. pistol_prone_shoot_up            weapon_pistol/prone/pistol_prone_shoot_up.skc
  212. {
  213.     server
  214.     {
  215.         first fire
  216.     }
  217. }
  218. pistol_prone_shoot_down            weapon_pistol/prone/pistol_prone_shoot_straight.skc
  219. {
  220.     server
  221.     {
  222.         first fire
  223.     }
  224. }
  225. pistol_prone_turn_left            weapon_grenade/prone/grenade_prone_turn_left.skc
  226. pistol_prone_turn_right            weapon_grenade/prone/grenade_prone_turn_right.skc
  227. pistol_prone_walk_forward        weapon_grenade/prone/grenade_prone_walk_forward.skc
  228. pistol_prone_walk_back            weapon_grenade/prone/grenade_prone_walk_back.skc
  229. pistol_prone_walk_left            weapon_grenade/prone/grenade_prone_walk_left.skc
  230. pistol_prone_walk_right            weapon_grenade/prone/grenade_prone_walk_right.skc
  231. pistol_crouchtoprone            weapon_pistol/crouch/pistol_crouch_prone.skc
  232. pistol_pronetocrouch            weapon_mp40/prone/mp40_pronetocrouch.skc                //currently using mp40 animation
  233. pistol_prone_legs                weapon_pistol/prone/pistol_prone_legs.skc
  234.  
  235. //--------
  236. //Crouch (Alert)
  237. //--------    
  238.  
  239. pistol_crouch_alert            weapon_pistol/crouch/walk_crouch_pistol.skc        autosteps_walk
  240. pistol_crouchwalk            weapon_pistol/idles/idle_crouch_pistol.skc        
  241.  
  242.  
  243. //-------
  244. //Idles//
  245. //-------
  246.  
  247. pistol_stand_bored_a_intro        idle/generic_idle_a01(loop).skc
  248. pistol_stand_bored_a01            idle/generic_idle_a01(loop).skc            weight 2
  249. pistol_stand_bored_a02            idle/generic_idle_a02(weight_shift).skc    weight 1 dontrepeate
  250. pistol_stand_bored_a_outtro        idle/generic_idle_a02(weight_shift).skc
  251. pistol_stand_bored_b_intro        weapon_pistol/idles/pistol_stand_bored.skc
  252. pistol_stand_bored_b            weapon_pistol/idles/pistol_stand_bored.skc
  253. pistol_stand_bored_b_outtro        weapon_pistol/idles/pistol_stand_bored.skc
  254.  
  255. pistol_stand_tired                weapon_pistol/idles/tired_pistol.skc
  256.  
  257. pistol_stand_nervous_a            weapon_pistol/idles/pistol_stand_nervous1.skc        
  258. pistol_stand_nervous_b            weapon_pistol/idles/pistol_stand_nervous2.skc                    
  259. pistol_stand_nervous_c            weapon_pistol/idles/pistol_stand_nervous1.skc    
  260.  
  261.  
  262. //--------
  263. // Fancy extra behaviors
  264. //--------
  265.  
  266. pistol_diveongrenade        misc/takecover_slide_pistol.skc
  267. pistol_butt                        weapon_pistol/pistol_butt_straight.skc
  268.  
  269.  
  270. // Old animations/animation names    
  271. //walk_pistol                    weapon_pistol/walks_runs/walk_pistol.skc
  272. //jog_back_pistol                    weapon_pistol/walks_runs/jog_back_pistol.skc
  273. //jog_pistol                    weapon_pistol/walks_runs/jog_pistol.skc        
  274. //walk_back_pistol                weapon_pistol/walks_runs/walk_back_pistol.skc
  275. //pistol_walk_back                weapon_pistol/walks_runs/walk_back_pistol.skc
  276. //pistol_whip_left                weapon_pistol/pistol_butt_left.skc
  277. //pistol_whip_right                weapon_pistol/pistol_butt_right.skc
  278. //pistol_whip_straight            weapon_pistol/pistol_butt_straight.skc
  279.  
  280.  
  281. //--------
  282. // Corner/Wall/Fixed Height Obstacle
  283. //--------
  284.  
  285. pistol_wall_left_shoot            weapon_pistol/cornering/pistol_wall_left_shoot.skc
  286. {
  287.     server
  288.     {
  289.         entry    weaponcommand mainhand attachtohand mainhand
  290.         2 fire
  291.     }
  292. }
  293. pistol_wall_left_shoot_intro        weapon_pistol/cornering/pistol_wall_left_shoot_intro.skc
  294. {
  295.     server
  296.     {
  297.         entry    weaponcommand mainhand attachtohand mainhand
  298.     }
  299. }
  300. pistol_wall_left_shoot_outro        weapon_pistol/cornering/pistol_wall_left_shoot_outro.skc
  301. {
  302.     server
  303.     {
  304.         entry    weaponcommand mainhand attachtohand mainhand
  305.     }
  306. }
  307.  
  308. pistol_wall_right_shoot            weapon_pistol/cornering/pistol_wall_right_shoot.skc
  309. {
  310.     server
  311.     {
  312.         entry    weaponcommand mainhand attachtohand offhand
  313.         2 fire
  314.     }
  315. }
  316. pistol_wall_right_shoot_intro        weapon_pistol/cornering/pistol_wall_right_shoot_intro.skc
  317. {
  318.     server
  319.     {
  320.         entry    weaponcommand mainhand attachtohand offhand
  321.     }
  322. }
  323. pistol_wall_right_shoot_outro        weapon_pistol/cornering/pistol_wall_right_shoot_outro.skc
  324. {
  325.     server
  326.     {
  327.         entry    weaponcommand mainhand attachtohand offhand
  328.     }
  329. }
  330.  
  331. pistol_wall_bored01                weapon_pistol/cornering/pistol_wall_bored01.skc    weight 2
  332. {
  333.     server
  334.     {
  335.         // Make sure the gun is in the right hand
  336.         entry    weaponcommand mainhand attachtohand mainhand
  337.     }
  338. }
  339. pistol_wall_bored02                weapon_pistol/cornering/pistol_wall_bored02.skc weight 1 dontrepeate
  340. {
  341.     server
  342.     {
  343.         // Make sure the gun is in the right hand
  344.         entry    weaponcommand mainhand attachtohand mainhand
  345.     }
  346. }
  347. pistol_wall_boredtoalert_left        weapon_pistol/cornering/pistol_wall_boredtoalert_left.skc
  348. pistol_wall_boredtoalert_right        weapon_pistol/cornering/pistol_wall_boredtoalert_right.skc
  349. {
  350.     server
  351.     {
  352.         // Change weapon to left hand - there is some swapping involved as he moves it around
  353.         entry    weaponcommand mainhand attachtohand mainhand
  354.         5    weaponcommand mainhand attachtohand offhand
  355.         last    weaponcommand mainhand attachtohand mainhand
  356.     }
  357. }
  358. pistol_wall_alerttobored_left            weapon_pistol/cornering/pistol_wall_alerttobored_left.skc
  359. pistol_wall_alerttobored_right        weapon_pistol/cornering/pistol_wall_alerttobored_right.skc
  360. {
  361.     server
  362.     {
  363.         // Attach weapon to right hand again.
  364.         entry    weaponcommand mainhand attachtohand mainhand
  365.         15    weaponcommand mainhand attachtohand offhand
  366.         last    weaponcommand mainhand attachtohand mainhand
  367.     }
  368. }
  369. pistol_wall_death_left            weapon_rifle/cornering/rifle_wall_death_left.skc
  370. pistol_wall_death_right            weapon_mp40/cornering/mp40_wall_death_right.skc
  371. pistol_wall_peek_left            weapon_pistol/cornering/pistol_wall_peek_left.skc
  372. pistol_wall_peek_right            weapon_pistol/cornering/pistol_wall_peek_right.skc
  373. pistol_wall_alert_left            weapon_pistol/cornering/pistol_wall_alert_left.skc
  374. pistol_wall_alert_right            weapon_pistol/cornering/pistol_wall_alert_right.skc
  375. {
  376.     server
  377.     {
  378.         // Attach weapon to right hand again.
  379.         entry    weaponcommand mainhand attachtohand offhand
  380.         last    weaponcommand mainhand attachtohand mainhand
  381.     }
  382. }
  383. pistol_wall_shoot_left01        weapon_pistol/cornering/pistol_wall_shoot_left.skc            weight 1
  384. {
  385.     server
  386.     {
  387.         10 fire
  388.         14 fire
  389.         20 fire
  390.     }
  391. }
  392. pistol_wall_shoot_left02            weapon_pistol/cornering/pistol_wall_shoot_left.skc            weight 1
  393. {
  394.     server
  395.     {
  396.         10 fire
  397.         14 fire
  398.         20 fire        
  399.     }
  400. }
  401. pistol_wall_shoot_left03            weapon_pistol/cornering/pistol_wall_shoot_left.skc            weight 1
  402. {
  403.     server
  404.     {
  405.         10 fire
  406.         14 fire
  407.         20 fire        
  408.     }
  409. }
  410. pistol_wall_shoot_right01            weapon_pistol/cornering/pistol_wall_shoot_right.skc            weight 3
  411. {
  412.     server
  413.     {
  414.         // Make sure the gun is in the correct hand
  415.         entry    weaponcommand mainhand attachtohand offhand
  416.         10 fire
  417.         14 fire
  418.         20 fire
  419.     }
  420. }
  421. pistol_wall_shoot_right02            weapon_pistol/cornering/pistol_wall_shoot_right.skc            weight 1
  422. {
  423.     server
  424.     {
  425.         // Make sure the gun is in the correct hand
  426.         entry    weaponcommand mainhand attachtohand offhand
  427.         10 fire
  428.         20 fire
  429.     }
  430. }
  431. pistol_wall_blindfire_left01            weapon_pistol/cornering/pistol_wall_blindfire_left.skc    random
  432. {
  433.     server
  434.     {
  435.         // Make sure the gun is in the correct hand
  436.         entry    weaponcommand mainhand attachtohand mainhand
  437.         3 fire
  438.         6 fire
  439.         9 fire
  440.         
  441.     }
  442. }
  443. pistol_wall_blindfire_right01            weapon_pistol/cornering/pistol_wall_blindfire_right.skc    random
  444. {
  445.     server
  446.     {
  447.         // Make sure the gun is in the correct hand
  448.         entry    weaponcommand mainhand attachtohand offhand
  449.         3 fire
  450.         6 fire
  451.         9 fire
  452.     }
  453. }
  454. pistol_wall_pain_left            weapon_mp40/cornering/mp40_wall_pain_left.skc
  455. pistol_wall_pain_right            weapon_mp40/cornering/mp40_wall_shoot_pain_right.skc
  456. pistol_wall_shoot_pain_left        weapon_mp40/cornering/mp40_wall_shoot_pain_left.skc
  457. pistol_wall_shoot_pain_right        weapon_mp40/cornering/mp40_wall_shoot_pain_right.skc
  458.  
  459. pistol_wall_grenade_left            cornering/corner_throwgrenade_left.skc
  460. pistol_wall_grenade_right            cornering/corner_throwgrenade_right.skc
  461. pistol_crate_grenade                cornering/corner_throwgrenade_right.skc
  462.  
  463.  
  464. pistol_crate_blindfire            weapon_pistol/cornering/pistol_crate_blindfire.skc        
  465. {
  466.     server
  467.     {
  468.         3 fire
  469.         6 fire
  470.         9 fire
  471.  
  472.     }
  473. }
  474.  
  475. pistol_crate_crouchtostand        weapon_pistol/cornering/pistol_crate_crouchtostand.skc
  476. pistol_crate_standtocrouch        weapon_pistol/cornering/pistol_crate_standtocrouch.skc
  477. pistol_crate_shoot            weapon_pistol/cornering/pistol_crate_shoot.skc            
  478. {
  479.     server
  480.     {
  481.         0 fire    
  482.     }
  483. }
  484.  
  485. pistol_crate_aim                    weapon_pistol/cornering/pistol_crate_aim.skc
  486. pistol_crate_pain                    weapon_pistol/cornering/pistol_crate_pain.skc
  487. pistol_crate_alert                weapon_pistol/cornering/pistol_crate_alert.skc
  488. grenade_crate_throw                weapon_grenade/grenade_crate_throw.skc
  489. }