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  1. animations // Now list all of the animations and any special commands for them
  2. {
  3. $path models/human/animation
  4.  
  5. //----------
  6. // Shooting
  7. //----------
  8.  
  9. // Rifle aim and shoot animations work for either standing or crouching
  10.  
  11. kar98_shoot                weapon_rifle/kar98_shoot.skc
  12. {
  13.     server
  14.     {
  15.         first fire
  16.         first weaponcommand mainhand attachtohand mainhand
  17.         14      weaponcommand mainhand attachtohand offhand
  18.         38      weaponcommand mainhand attachtohand mainhand
  19.     }
  20.  
  21.     client
  22.     {
  23.         10 sound kar98_bolt_npc
  24.     }
  25. }
  26. kar98_shoot_up                weapon_rifle/kar98_shoot_up.skc
  27. {
  28.     server
  29.     {
  30.         first fire
  31.         first weaponcommand mainhand attachtohand mainhand
  32.         14      weaponcommand mainhand attachtohand offhand
  33.         38      weaponcommand mainhand attachtohand mainhand
  34.     }
  35.     
  36.     client
  37.     {
  38.         10 sound kar98_bolt_npc
  39.     }
  40. }
  41. kar98_shoot_down            weapon_rifle/kar98_shoot_down.skc
  42. {
  43.     server
  44.     {
  45.         first fire
  46.         first weaponcommand mainhand attachtohand mainhand
  47.         14      weaponcommand mainhand attachtohand offhand
  48.         38      weaponcommand mainhand attachtohand mainhand
  49.     }
  50.  
  51.     client
  52.     {
  53.         10 sound kar98_bolt_npc
  54.     }
  55. }
  56. kar98_hipaim            weapon_rifle/rifle_hipaim.skc
  57. kar98_hipaim_up            weapon_rifle/rifle_hipaim_up.skc
  58. kar98_hipaim_down            weapon_rifle/rifle_hipaim_down.skc
  59.  
  60. kar98_hipshot            weapon_rifle/kar98_hipshot.skc
  61. {
  62.     server
  63.     {
  64.         first fire
  65.         first weaponcommand mainhand attachtohand mainhand
  66.         14      weaponcommand mainhand attachtohand offhand
  67.         38      weaponcommand mainhand attachtohand mainhand
  68.     }
  69.  
  70.     client
  71.     {
  72.         10 sound kar98_bolt_npc
  73.     }
  74. }
  75. kar98_hipshot_up            weapon_rifle/kar98_hipshot_up.skc
  76. {
  77.     server
  78.     {
  79.         first fire
  80.         first weaponcommand mainhand attachtohand mainhand
  81.         14      weaponcommand mainhand attachtohand offhand
  82.         38      weaponcommand mainhand attachtohand mainhand
  83.     }
  84.     client
  85.     {
  86.         10 sound kar98_bolt_npc
  87.     }
  88. }
  89. kar98_hipshot_down        weapon_rifle/kar98_hipshot_down.skc
  90. {
  91.     server
  92.     {
  93.         first fire
  94.         first weaponcommand mainhand attachtohand mainhand
  95.         14      weaponcommand mainhand attachtohand offhand
  96.         38      weaponcommand mainhand attachtohand mainhand
  97.     }
  98.     client
  99.     {
  100.         10 sound kar98_bolt_npc
  101.     }
  102. }
  103.  
  104. rifle_aim                weapon_rifle/rifle_aim.skc
  105. rifle_aim_up            weapon_rifle/rifle_aim_up60.skc
  106. rifle_aim_down            weapon_rifle/rifle_aim_down60.skc
  107.  
  108. rifle_shoot                weapon_rifle/rifle_shoot.skc
  109. {
  110.     server
  111.     {
  112.         first fire
  113.     }
  114. }
  115. rifle_shoot_up            weapon_rifle/rifle_shoot_up60.skc
  116. rifle_shoot_down            weapon_rifle/rifle_shoot_down60.skc
  117. m1garand_reload            weapon_rifle/garand_reload.skc
  118. {
  119.     server
  120.     {
  121.         // Change weapon to left hand - there is some swapping involved as he moves it around
  122.         1    weaponcommand mainhand attachtohand offhand
  123.         59    weaponcommand mainhand attachtohand mainhand
  124.     }
  125.     client
  126.     {
  127.         entry sound m1_reload_npc
  128.     }
  129. }
  130. kar98_reload            weapon_rifle/kar98_reload.skc    
  131. {
  132.     server
  133.     {
  134.         1    weaponcommand mainhand attachtohand offhand
  135.         70    weaponcommand mainhand attachtohand mainhand
  136.     }
  137.     client
  138.     {
  139.         entry sound kar98_reload_npc
  140.     }
  141. }
  142. springfield_reload        weapon_rifle/kar98_reload.skc
  143. {
  144.     client
  145.     {
  146.         entry sound springfield_reload_npc
  147.     }
  148. }
  149. kar98_rechamber            weapon_rifle/kar98_rechamber.skc
  150.     {
  151.  
  152.         server
  153.         {
  154.     
  155.             1    weaponcommand mainhand attachtohand offhand
  156.             18    weaponcommand mainhand attachtohand mainhand
  157.         }
  158.     }
  159.  
  160. // Getting out and putting away
  161. $path models/human/protoanimations
  162.  
  163. rifle_raise                raise_rifle_stand.skc    // Protoanimations...
  164. rifle_lower                lower_rifle_stand.skc    // Protoanimations...
  165.  
  166. $path models/human/animation
  167.  
  168. //---------
  169. // Curious
  170. //---------
  171.  
  172. rifle_stand_curious01            weapon_rifle/curious/rifle_stand_curious.skc        weight 1
  173. rifle_stand_curious02            weapon_rifle/curious/rifle_stand_curious_twitch.skc    weight 1 dontrepeate
  174. //rifle_stand_shock                weapon_rifle/curious/rifle_stand_shock.skc
  175. rifle_stand_shock01                weapon_rifle/curious/rifle_stand_shock01.skc        random
  176. rifle_stand_shock02                weapon_rifle/curious/rifle_stand_shock02.skc        random
  177. rifle_stand_shock03                weapon_rifle/curious/rifle_stand_shock03.skc        random
  178. rifle_stand_shock04                weapon_rifle/curious/rifle_stand_shock04.skc        weight 2
  179. rifle_stand_surprise            weapon_rifle/curious/rifle_stand_surprise.skc
  180. rifle_stand_identify            weapon_rifle/curious/rifle_stand_identify.skc
  181. rifle_stand_flinch                weapon_rifle/flinch.skc         
  182.  
  183. rifle_walk_curious_back        walks_runs/curiousw_backwards.skc    autosteps_walk
  184. rifle_walk_curious_forward        weapon_bar/walks_runs/bar_walk_curious_forward.skc        autosteps_walk
  185. //rifle_walk_curious_forward        walks_runs/curiousw_forward.skc            autosteps_walk
  186. rifle_walk_curious_left            walks_runs/curiousw_left90.skc        autosteps_walk
  187. rifle_walk_curious_right        walks_runs/curiousw_right90.skc            autosteps_walk
  188.  
  189. //----------------
  190. // Alert
  191. //----------------
  192.  
  193. rifle_walk_alert_forward        weapon_rifle/walks_runs/rifle_walk_alert_forward.skc    autosteps_walk
  194. rifle_walk_alert_back        weapon_rifle/walks_runs/rifle_walk_alert_back.skc        autosteps_walk
  195. rifle_walk_alert_left            weapon_rifle/walks_runs/rifle_walk_alert_left.skc        autosteps_walk
  196. rifle_walk_alert_right            weapon_rifle/walks_runs/rifle_walk_alert_right.skc        autosteps_walk
  197.  
  198. rifle_stand_alert01                weapon_rifle/alert/rifle_stand_alert_a(action).skc    random    
  199. rifle_stand_alert02                weapon_rifle/alert/rifle_stand_alert_b(action).skc    random
  200. rifle_stand_alert_legs            alert/alert_legs_leftforward.skc
  201.  
  202. rifle_stand_dodge_left            weapon_rifle/alert/rifle_stand_dodge_left.skc    autosteps_walk
  203. rifle_stand_dodge_right            weapon_rifle/alert/rifle_stand_dodge_right.skc    autosteps_walk
  204.  
  205. rifle_standtocrouch_dive        alert/standtocrouch_dive.skc    autosteps_run
  206. rifle_standtocrouch_run            alert/standtocrouch_run.skc        autosteps_run
  207.  
  208.  
  209. //----------------
  210. // Walks and Runs
  211. //----------------
  212.  
  213. rifle_injurerun_forward            weapon_rifle/walks_runs/rifle_injurerun.skc            autosteps_run
  214. rifle_injurerun_back            weapon_rifle/walks_runs/rifle_injurerun.skc        autosteps_run
  215. rifle_injurerun_left            weapon_rifle/walks_runs/rifle_injurerun.skc            autosteps_run
  216. rifle_injurerun_right            weapon_rifle/walks_runs/rifle_injurerun.skc            autosteps_run
  217.  
  218. rifle_run_forward                weapon_rifle/walks_runs/rifle_jog.skc                autosteps_run
  219. rifle_run_left                weapon_rifle/walks_runs/rifle_jog_left.skc            autosteps_run
  220. rifle_run_right                weapon_rifle/walks_runs/rifle_jog_right.skc            autosteps_run
  221. rifle_run_back                weapon_rifle/walks_runs/rifle_jog_back.skc            autosteps_run
  222.  
  223. rifle_walk_patrol_forward        weapon_rifle/walks_runs/rifle_walk_patrol_forward.skc        autosteps_walk
  224. rifle_walk_patrol_back        weapon_rifle/walks_runs/rifle_walk_patrol_forward.skc        autosteps_walk
  225. rifle_walk_patrol_left            weapon_rifle/walks_runs/rifle_walk_patrol_forward.skc        autosteps_walk
  226. rifle_walk_patrol_right            weapon_rifle/walks_runs/rifle_walk_patrol_forward.skc        autosteps_walk
  227.  
  228. rifle_crouchrun_forward            weapon_rifle/walks_runs/rifle_crouchrun.skc            autosteps_run    
  229. rifle_crouchrun_left            weapon_rifle/walks_runs/rifle_crouchrun_left.skc        autosteps_run    
  230. rifle_crouchrun_right            weapon_rifle/walks_runs/rifle_crouchrun_right.skc        autosteps_run    
  231. rifle_crouchrun_back            weapon_rifle/walks_runs/rifle_crouchrun.skc            autosteps_run    
  232.  
  233. $path models/human/animation
  234.  
  235. rifle_walk_forward            walks_runs/rifle_walk_forward.skc                    autosteps_walk
  236. rifle_walk_back                walks_runs/rifle_walk_back.skc                    autosteps_walk
  237. rifle_walk_left                walks_runs/rifle_walk_left.skc                    autosteps_walk
  238. rifle_walk_right                walks_runs/rifle_walk_right.skc                    autosteps_walk
  239.  
  240. //----------------
  241. // HIT ANIMATIONS
  242. //----------------
  243.  
  244. //Stand//
  245.  
  246. rifle_stand_hit_head01            weapon_rifle/minor_pain/rifle_stand_hit_head.skc        random    autosteps_walk
  247. rifle_stand_hit_head02            weapon_rifle/minor_pain/rifle_stand_hit_head01.skc        random    autosteps_walk
  248. rifle_stand_hit_uppertorso        weapon_rifle/minor_pain/rifle_stand_hit_torso.skc                autosteps_walk
  249. rifle_stand_hit_lowertorso        weapon_rifle/minor_pain/rifle_stand_hit_torso.skc                autosteps_walk
  250. rifle_stand_hit_back            weapon_rifle/minor_pain/rifle_stand_hit_lower_back.skc            autosteps_walk
  251. rifle_stand_hit_rarm            weapon_rifle/minor_pain/rifle_stand_hit_Rshoulder.skc            autosteps_walk
  252. //rifle_stand_hit_rarm02            weapon_rifle/major_pain/riflep_stand_rarm.skc            random    autosteps_walk
  253. rifle_stand_hit_larm            weapon_rifle/minor_pain/rifle_stand_hit_torso.skc                autosteps_walk
  254. rifle_stand_hit_leg                weapon_rifle/minor_pain/rifle_stand_hit_leg.skc                autosteps_walk
  255.  
  256.  
  257. //Crouch//
  258.  
  259. rifle_crouch_hit_head            weapon_rifle/minor_pain/rifle_crouch_hit_torso.skc                    autosteps_walk
  260. rifle_crouch_hit_uppertorso01        weapon_rifle/minor_pain/rifle_crouch_hit_torso.skc        random        autosteps_walk
  261. rifle_crouch_hit_uppertorso02        weapon_rifle/minor_pain/rifle_crouch_hit_back02.skc        random        autosteps_walk
  262. rifle_crouch_hit_uppertorso03        weapon_rifle/minor_pain/rifle_crouch_hit_front.skc        random        autosteps_walk
  263. rifle_crouch_hit_uppertorso04        weapon_rifle/minor_pain/rifle_hit_crouch_front_flyback.skc    random        autosteps_walk
  264. rifle_crouch_hit_lowertorso01        weapon_rifle/minor_pain/rifle_crouch_hit_torso.skc        random        autosteps_walk
  265. rifle_crouch_hit_lowertorso02        weapon_rifle/minor_pain/rifle_crouch_hit_back02.skc        random        autosteps_walk
  266. rifle_crouch_hit_lowertorso03        weapon_rifle/minor_pain/rifle_crouch_hit_front.skc        random        autosteps_walk
  267. rifle_crouch_hit_back            weapon_rifle/minor_pain/rifle_crouch_hit_back.skc                    autosteps_walk
  268. rifle_crouch_hit_rarm01            weapon_rifle/minor_pain/rifle_crouch_hit_Rshoulder.skc        random    autosteps_walk
  269. rifle_crouch_hit_rarm02            weapon_rifle/minor_pain/rifle_crouch_hit_rarm.skc            random    autosteps_walk
  270. rifle_crouch_hit_larm            weapon_rifle/minor_pain/rifle_crouch_hit_torso.skc                    autosteps_walk
  271. rifle_crouch_hit_leg            weapon_rifle/minor_pain/rifle_hit_crouch_front_flyback.skc                autosteps_walk
  272.  
  273. //Prone//
  274.  
  275. rifle_prone_hit_head            weapon_rifle/minor_pain/rifle_prone_hit_helmet.skc
  276. rifle_prone_hit_uppertorso        weapon_rifle/minor_pain/rifle_prone_hit_torso.skc
  277. rifle_prone_hit_lowertorso        weapon_rifle/minor_pain/rifle_prone_hit_torso.skc
  278. rifle_prone_hit_rarm            weapon_rifle/minor_pain/rifle_prone_hit_torso.skc
  279. rifle_prone_hit_larm            weapon_rifle/minor_pain/rifle_prone_hit_torso.skc
  280. rifle_prone_hit_leg            weapon_rifle/minor_pain/rifle_prone_hit_legs.skc
  281.  
  282. //Floor//
  283.  
  284. rifle_floor_hit                weapon_rifle/minor_pain/rifle_floor_hit_torso.skc
  285.  
  286. //Gun Down//
  287.  
  288. rifle_stand_hit_gundown_head        weapon_rifle/minor_pain/rifle_stand_hit_gundown_head.skc
  289. rifle_stand_hit_gundown_leg        weapon_rifle/minor_pain/rifle_stand_hit_gundown_leg.skc
  290. rifle_stand_hit_gundown_rarm        weapon_rifle/minor_pain/rifle_stand_hit_gundown_rshoulder.skc
  291. rifle_stand_hit_gundown_torso        weapon_rifle/minor_pain/rifle_stand_hit_gundown_torso.skc
  292.  
  293. //Running//
  294.  
  295. rifle_stagger_run                weapon_rifle/major_pain/rifle_stagger_run.skc    autosteps_run
  296.  
  297.  
  298. //-----------------
  299. // PAIN ANIMATIONS
  300. //-----------------
  301. // (Pain animations are extended pain - writhing around, so to speak)
  302.  
  303. rifle_pain_crawl                weapon_rifle/major_pain/riflep_crawl.skc
  304. rifle_pain_crawltodeath            weapon_mp40/major_pain/mp40_pain_crawldeath.skc
  305. rifle_pain_crawltofloor            weapon_rifle/major_pain/riflep_crawltofloor.skc
  306. rifle_pain_floortocrawl            weapon_rifle/major_pain/riflep_floorcrawl.skc
  307. rifle_pain_flooridle            weapon_rifle/major_pain/riflep_flooridle.skc
  308. rifle_pain_floortodeath            weapon_mp44/major_pain/mp44_pain_floortodeath.skc
  309. {
  310.     client
  311.     {
  312.         last bodyfall
  313.     }
  314. }
  315. rifle_pain_floortoknees            weapon_rifle/major_pain/riflep_floortoknees.skc
  316. rifle_pain_kneesidle            weapon_rifle/major_pain/riflep_kneesidle.skc
  317. rifle_pain_kneestocrawl            weapon_rifle/major_pain/riflep_kneestocrawl.skc
  318. rifle_pain_kneestodeath            weapon_mp44/major_pain/mp44_pain_kneestodeath.skc
  319. rifle_pain_kneestofloor            weapon_rifle/major_pain/riflep_kneestofloor.skc
  320. rifle_pain_kneestocrouch        weapon_rifle/major_pain/riflep_kneestoknees.skc
  321. rifle_pain_kneestostand            weapon_rifle/major_pain/riflep_kneestostand.skc
  322. rifle_pain_standleft            weapon_rifle/major_pain/riflep_standleft.skc
  323. rifle_pain_standright            weapon_rifle/major_pain/riflep_standright.skc
  324. rifle_pain_standstraight        weapon_rifle/major_pain/riflep_standstraight.skc
  325. rifle_pain_standtoknees            weapon_rifle/major_pain/riflep_standtoknees.skc
  326.  
  327. rifle_pain_gundown_stand_head        weapon_rifle/major_pain/riflep_gundown_stand_head.skc
  328. rifle_pain_gundown_stand_left        weapon_rifle/major_pain/riflep_gundown_stand_left.skc
  329.  
  330. rifle_pain_dropgun            weapon_rifle/major_pain/riflep_dropgun.skc
  331.  
  332. //-------
  333. //Prone (Alert)
  334. //-------
  335.  
  336. rifle_prone_pullout            weapon_rifle/prone/rifle_prone_pullout.skc
  337. rifle_prone_putaway            weapon_rifle/prone/rifle_prone_putaway.skc
  338. rifle_prone_reload            weapon_rifle/prone/rifle_prone_pullout.skc
  339. rifle_prone_roll_left            weapon_rifle/prone/rifle_prone_roll_left.skc
  340. rifle_prone_roll_right            weapon_rifle/prone/rifle_prone_roll_right.skc
  341. rifle_prone_shoot                weapon_rifle/prone/rifle_prone_shoot.skc
  342. {
  343.     server
  344.     {
  345.         first fire
  346.     }
  347. }
  348. rifle_prone_shoot_up            weapon_rifle/prone/rifle_prone_shoot_up.skc
  349. {
  350.     server
  351.     {
  352.         first fire
  353.     }
  354. }
  355. rifle_prone_shoot_down            weapon_rifle/prone/rifle_prone_shoot.skc
  356. {
  357.     server
  358.     {
  359.         first fire
  360.     }
  361. }
  362. rifle_prone_turn_left            weapon_rifle/prone/rifle_prone_turn_left.skc
  363. rifle_prone_turn_right            weapon_rifle/prone/rifle_prone_turn_right.skc
  364. rifle_prone_walk_forward        weapon_rifle/prone/rifle_prone_walk.skc
  365. rifle_prone_walk_back            weapon_rifle/prone/rifle_prone_walk_back.skc
  366. rifle_prone_walk_left            weapon_rifle/prone/rifle_prone_walk_left.skc
  367. rifle_prone_walk_right            weapon_rifle/prone/rifle_prone_walk_right.skc
  368. rifle_prone_aim                weapon_rifle/prone/rifle_prone_idle.skc
  369. rifle_prone_aim_up            weapon_rifle/prone/rifle_prone_aim_up.skc
  370. rifle_prone_aim_down            weapon_rifle/prone/rifle_prone_idle.skc
  371. rifle_pronetocrouch            weapon_rifle/prone/rifle_prone_crouch.skc
  372. rifle_crouchtoprone            weapon_rifle/crouch/rifle_crouch_prone.skc
  373. rifle_prone_legs                weapon_rifle/prone/rifle_prone_legs.skc
  374.  
  375. //--------
  376. //Crouch (Alert)
  377. //--------
  378.  
  379. // This is an upper body pose for crouching with the gun down
  380. //rifle_crouch_rifle_down            walks_runs/rifle_crouch_rifle_down.skc
  381. rifle_crouch_alert                    weapon_rifle/crouch/rifle_crouch.skc
  382.  
  383.  
  384. //-------
  385. //Idle/Bored
  386. //-------
  387.  
  388. rifle_stand_bored_a01        idle/rifle_idle_normal01(loop).skc            weight 2
  389. rifle_stand_bored_a02        idle/rifle_idle_normal02(weight_shift).skc    weight 1 dontrepeate
  390. rifle_stand_bored_a_intro        idle/rifle_idle_normal01(loop).skc            
  391. rifle_stand_bored_a_outtro    idle/rifle_idle_normal01(loop).skc            
  392.  
  393. rifle_stand_bored_b01        idle/rifle_idle_oshoulder01(loop).skc        weight 2
  394. rifle_stand_bored_b02        idle/rifle_idle_oshoulder02(weight_shift).skc    weight 1 dontrepeate
  395. rifle_stand_bored_b_intro    idle/rifle_idle_oshoulder_intro.skc
  396. rifle_stand_bored_b_outtro    idle/rifle_idle_oshoulder_outtro.skc
  397.  
  398. rifle_stand_nervous_a01        weapon_rifle/idles/idle_nervous.skc            weight 2    
  399. rifle_stand_nervous_a02        weapon_rifle/idles/idle_nervous02.skc        weight 1 dontrepeate
  400. rifle_stand_nervous_b        weapon_rifle/idles/idle_nervous03.skc        
  401. rifle_stand_nervous_c        weapon_rifle/idles/idle_nervous.skc    
  402.  
  403.  
  404.  
  405.  
  406. //--------
  407. // Fancy extra behaviors
  408. //--------
  409.  
  410. rifle_diveongrenade            misc/takecover_slide_rifle.skc
  411. {
  412.     client
  413.     {
  414.         13 bodyfall
  415.     }
  416. }
  417.  
  418. rifle_butt                    weapon_rifle/misc/rifle_butt.skc
  419.  
  420.  
  421. //--------
  422. // Corner/Wall/Fixed Height Obstacle
  423. //--------
  424.  
  425. rifle_wall_left_shoot_intro            weapon_rifle/cornering/rifle_wall_left_shoot_intro.skc
  426. {
  427.     server
  428.     {
  429.         entry    weaponcommand mainhand attachtohand mainhand
  430.     }
  431. }
  432. rifle_wall_left_shoot_outro            weapon_rifle/cornering/rifle_wall_left_shoot_outro.skc
  433. {
  434.     server
  435.     {
  436.         entry    weaponcommand mainhand attachtohand mainhand
  437.     }
  438. }
  439. rifle_wall_left_shoot                weapon_rifle/cornering/rifle_wall_left_shoot.skc
  440. {
  441.     server
  442.     {
  443.         entry    weaponcommand mainhand attachtohand mainhand
  444.         2    fire
  445.     }
  446. }
  447. rifle_wall_right_shoot_intro            weapon_rifle/cornering/rifle_wall_right_shoot_intro.skc
  448. {
  449.     server
  450.     {
  451.         entry    weaponcommand mainhand attachtohand offhand
  452.     }
  453. }
  454. rifle_wall_right_shoot_outro            weapon_rifle/cornering/rifle_wall_right_shoot_outro.skc
  455. {
  456.     server
  457.     {
  458.         entry    weaponcommand mainhand attachtohand offhand
  459.     }
  460. }
  461. rifle_wall_right_shoot                weapon_rifle/cornering/rifle_wall_right_shoot.skc
  462. {
  463.     server
  464.     {    
  465.         entry    weaponcommand mainhand attachtohand offhand
  466.         2    fire
  467.     }
  468. }
  469.  
  470. rifle_wall_bored                weapon_rifle/cornering/rifle_wall_bored.skc    
  471. {
  472.     server
  473.     {
  474.         // Make sure the gun is in the right hand
  475.         entry    weaponcommand mainhand attachtohand mainhand
  476.     }
  477. }
  478. rifle_wall_boredtoalert_left        weapon_rifle/cornering/rifle_wall_boredtoalert_left.skc
  479. rifle_wall_boredtoalert_right        weapon_rifle/cornering/rifle_wall_boredtoalert_right.skc
  480. {
  481.     server
  482.     {
  483.         // Change weapon to left hand - there is some swapping involved as he moves it around
  484.         7    weaponcommand mainhand attachtohand offhand
  485.         11    weaponcommand mainhand attachtohand mainhand
  486.         last    weaponcommand mainhand attachtohand offhand
  487.     }
  488. }
  489. rifle_wall_alerttobored_left        weapon_rifle/cornering/rifle_wall_alerttobored_left.skc
  490. rifle_wall_alerttobored_right        weapon_rifle/cornering/rifle_wall_alerttobored_right.skc
  491. {
  492.     server
  493.     {
  494.         // Attach weapon to right hand again.
  495.         entry    weaponcommand mainhand attachtohand mainhand
  496.         10    weaponcommand mainhand attachtohand offhand
  497.         last    weaponcommand mainhand attachtohand mainhand
  498.     }
  499. }
  500. rifle_wall_death_left            weapon_rifle/cornering/rifle_wall_death_left.skc
  501. {
  502.     client
  503.     {
  504.         27 bodyfall
  505.     }
  506. }
  507. rifle_wall_death_right            weapon_rifle/cornering/rifle_wall_death_right.skc
  508. {
  509.     client
  510.     {
  511.         13 bodyfall
  512.         28 bodyfall
  513.     }
  514. }
  515. rifle_wall_peek_left            weapon_mp40/cornering/mp40_wall_peek_left.skc
  516. rifle_wall_peek_right            weapon_rifle/cornering/rifle_wall_peek_right.skc
  517. rifle_wall_alert_left            weapon_rifle/cornering/rifle_wall_alert_left.skc
  518. rifle_wall_alert_right            weapon_rifle/cornering/rifle_wall_alert_right.skc
  519.  
  520. rifle_wall_shoot_left            weapon_rifle/cornering/rifle_wall_shoot_left.skc        
  521. {
  522.     server
  523.     {
  524.         16 fire
  525.     }
  526. }
  527. rifle_wall_shoot_right            weapon_rifle/cornering/rifle_wall_shoot_right.skc            
  528. {
  529.     server
  530.     {
  531.         // Make sure the gun is in the correct hand
  532.         entry    weaponcommand mainhand attachtohand offhand
  533.         
  534.         16 fire
  535.     }
  536. }
  537. rifle_wall_blindfire_left            weapon_rifle/cornering/rifle_wall_blindfire_left.skc
  538. {
  539.     server
  540.     {
  541.         // Make sure the gun is in the correct hand
  542.         entry    weaponcommand mainhand attachtohand mainhand
  543.         
  544.         10 fire
  545.     }
  546. }
  547. rifle_wall_blindfire_right            weapon_rifle/cornering/rifle_wall_blindfire_right.skc    
  548. {
  549.     server
  550.     {
  551.         // Make sure the gun is in the correct hand
  552.         entry    weaponcommand mainhand attachtohand offhand
  553.         
  554.         10 fire
  555.     }
  556. }
  557. rifle_wall_pain_left                weapon_mp40/cornering/mp40_wall_pain_left.skc
  558. rifle_wall_pain_right                weapon_mp40/cornering/mp40_wall_shoot_pain_right.skc
  559. rifle_wall_shoot_pain_left            weapon_mp40/cornering/mp40_wall_shoot_pain_left.skc
  560. rifle_wall_shoot_pain_right            weapon_mp40/cornering/mp40_wall_shoot_pain_right.skc
  561.  
  562. rifle_wall_grenade_left                cornering/corner_throwgrenade_left.skc
  563. rifle_wall_grenade_right            cornering/corner_throwgrenade_right.skc
  564. rifle_crate_grenade                    cornering/corner_throwgrenade_right.skc
  565.  
  566. rifle_crate_blindfire                weapon_rifle/cornering/rifle_crate_blindfire.skc        
  567. {
  568.     server
  569.     {
  570.         14 fire        
  571.     }
  572. }
  573. rifle_crate_crouchtostand            weapon_rifle/cornering/rifle_crate_crouchtostand.skc
  574. rifle_crate_standtocrouch            weapon_rifle/cornering/rifle_crate_standtocrouch.skc
  575. rifle_crate_shoot                    weapon_rifle/cornering/rifle_crate_shoot.skc            
  576. {
  577.     server
  578.     {
  579.         0 fire
  580.     }
  581. }
  582. rifle_crate_aim                    weapon_rifle/cornering/rifle_crate_aim.skc
  583. rifle_crate_pain                    weapon_rifle/cornering/rifle_crate_pain.skc
  584. rifle_crate_alert                    weapon_rifle/cornering/rifle_crate_alert.skc
  585. grenade_crate_throw                weapon_grenade/grenade_crate_throw.skc
  586. }
  587.