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- TIKI
- setup
- {
- scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
-
- path models/human/german_elite_gestapo
- skelmodel gestapo.skd
-
- surface pants shader Officer2_pants
- surface coat shader gestapocoat
- surface coatcull shader cull_gestapocoat
-
- $include models/human/heads/german_young_heads.tik
-
- path models/human/hands
- skelmodel hand.skd
- surface hand shader L_gloves
-
- //************************************
- //*** weapon equipment assignment - Justin modify the equipment skelmodels in here
- path models/equipment/germangear
-
- //*** no weapon assigned
- case weapon "none"
- {
- //skelmodel german_holster.skd
- //surface german_holster shader german_holster
- }
-
- //*** p-38 pistol
- case weapon "walter p38"
- {
- skelmodel german_holster.skd
- surface german_holster shader german_holster
- }
-
- //*** regular KAR 98
- case weapon "mauser kar 98k"
- {
- skelmodel k98clips.skd
- surface k98clips shader german_riflebelt
- }
-
- //*** KAR 98 sniper
- case weapon "mauser kar 98d sniper"
- {
- skelmodel k98clips.skd
- surface k98clips shader german_riflebelt
- }
-
- //*** mp44 / stg44 machinegun
- case weapon "mp44"
- {
- skelmodel mp40clips.skd
- surface mp40clips shader ammo_pouch_tan
- }
- //*** end weapon equipment assignment
- //************************************
-
-
- path models/gear/g_headgear
- skelmodel officercap.skd
- surface officercap shader officer2_hat
-
-
-
- scale 0.52 // Set default scale to 16/30.5 since world is
- // in 16 units per foot and model is in cm's
- path models/human/protoanimations // Set path to set animations from
-
- radius 20 // Defines size of shadow
- }
-
- init
- {
- server
- {
- classname Actor
- setsize "-16 -16 0" "16 16 92"
- german
- health 100
- weapon "walter p38"
-
- // Make him mumble but not breathe steam
- exec global/breathe.scr 0 1
-
- // Set up the helmet for popping off
- // <surface to turn off> <model to spawn> <speed to throw it at> <damage multiplier for helmet shots>
- sethelmet "models/gear/german_ssofficercap.tik" 200 4 "officercap"
- }
- }
-
- //
- // include the base animations definition
- //
-
- $include models/human/new_generic_human.tik
- $include models/human/animation/dialogue/generic_dialogue_german.tik
- //$include models/human/animation/helmet_flyoff/helmet_flyoff_german_ssofficer.tik
-
- /*QUAKED ai_german_elite_gestapo (1.0 0.5 0.0) (-16 -16 0) (16 16 92)
- */
-