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- animations
- {
- $path models/human/animation
-
- //========================
- // Reload
- //========================
- mp44_reload viewmodel/mp44/tps_mp44_reload.skc crossblend 0.3
- {
- server
- {
- first reloadweapon // tell the weapon that we're reloading
- // 1 weaponcommand mainhand clip_empty // make sure the weapon's clip is empty
- 0 attachmodel models/ammo/mp44_clip.tik tag_weapon_left // put the ammo clip in the left hand
- 41 weaponcommand mainhand clip_fill // put the clip ammo into the gun
- 42 removeattachedmodel tag_weapon_left 0 models/ammo/mp44_clip.tik // remove the clip model from the left hand
- }
- }
-
-
- //========================
- // Walking/Cautious
- //========================
- mp44_stand_walk_fwd multiplayer/mp_rifle_curious_walk_forward.skc deltadriven crossblend 0.2 //autosteps_walk
- mp44_stand_walk_back multiplayer/mp_rifle_curious_walk_backwards.skc deltadriven crossblend 0.2 //autosteps_walk
- mp44_stand_walk_left multiplayer/mp_rifle_curious_walk_left.skc deltadriven crossblend 0.2 //autosteps_walk
- mp44_stand_walk_right multiplayer/mp_rifle_curious_walk_right.skc deltadriven crossblend 0.2 //autosteps_walk
-
- //========================
- // Jogging/Relaxed
- //========================
-
- mp44_stand_run_fwd weapon_rifle/walks_runs/rifle_jog.skc deltadriven crossblend 0.2 autosteps_run
- mp44_stand_run_back multiplayer/mp_rifle_jog_back.skc deltadriven crossblend 0.2 autosteps_run
- mp44_stand_run_left multiplayer/mp_rifle_run_left.skc deltadriven crossblend 0.2 autosteps_run
- mp44_stand_run_right multiplayer/mp_rifle_run_right.skc deltadriven crossblend 0.2 autosteps_run
-
- //========================
- // Standing
- //========================
-
- mp44_stand_idle multiplayer/mp_rifle_stand_curious.skc crossblend 0.2
-
- //========================
- // Crouching
- //========================
-
- // mp44_crouch_idle viewmodel/mp44/mp44_crouchpose.skc crossblend 0.2
- mp44_crouch_idle weapon_rifle/crouch/rifle_crouch.skc crossblend 0.1
- mp44_crouch_walk_fwd multiplayer/mp_rifle_crouch_walk_forwards.skc crossblend 0.2 //autosteps_walk
- mp44_crouch_walk_back multiplayer/mp_rifle_crouch_walk_back.skc crossblend 0.2 //autosteps_walk
- mp44_crouch_walk_left multiplayer/mp_rifle_crouch_walk_left.skc crossblend 0.2 //autosteps_walk
- mp44_crouch_walk_right multiplayer/mp_rifle_crouch_walk_right.skc crossblend 0.2 //autosteps_walk
-
- mp44_crouch_run_fwd multiplayer/mp_rifle_crouchrun.skc crossblend 0.1 autosteps_run
- mp44_crouch_run_back multiplayer/mp_rifle_crouch_run_backwards.skc crossblend 0.1 autosteps_run
- mp44_crouch_run_left weapon_rifle/walks_runs/rifle_crouchrun_left.skc crossblend 0.1 autosteps_run
- mp44_crouch_run_right weapon_rifle/walks_runs/rifle_crouchrun_right.skc crossblend 0.1 autosteps_run
-
- //========================
- // mg Firing
- //========================
-
- mp44_butt weapon_bar/misc/bar_butt_stand.skc
- {
- server
- {
- 4 fire mainhand secondary
- }
- client
- {
- entry sound pistol_whip // the swish sound.
- }
- }
-
- mp44_stand_fire viewmodel/mp44/tps_mp44_fire.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
-
-
-
- mp44_stand_run_fire viewmodel/mp44/mp44_standfire.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
-
- $path models/human/animation
-
- mp44_stand_walk_fire viewmodel/mp44/tps_mp44_fire.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
- mp44_crouch_fire viewmodel/mp44/tps_mp44_fire.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
- mp44_crouch_run_fire viewmodel/mp44/mp44_crouchfire.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
-
- //========================
- // Raise Animations for thompson
- //========================
- mp44_stand_raise viewmodel/mp44/mp44_pullout.skc
- {
- server
- {
- first activatenewweapon
- }
- client
- {
- enter sound mp44_snd_pullout
- }
- }
- // THESE ARE ALL PLACEHOLDER ANIMATIONS!!!!!
- mp44_crouch_raise viewmodel/mp44/mp44_pullout.skc
- {
- server
- {
- first activatenewweapon
- }
- client
- {
- enter sound mp44_snd_pullout
- }
- }
-
- //========================
- // Lower
- //========================
- // THESE ARE ALL PLACEHOLDER ANIMATIONS!!!!!
- mp44_stand_lower viewmodel/mp44/mp44_putaway.skc
- {
- server
- {
- last deactivateweapon righthand
- }
- client
- {
- enter sound mp44_snd_putaway
- }
- }
- mp44_crouch_lower viewmodel/mp44/mp44_putaway.skc
- {
- server
- {
- last deactivateweapon righthand
- }
- client
- {
- enter sound mp44_snd_putaway
- }
- }
-
- //========================
- // Jumping & Falling
- //========================
-
- $path models/human/protoanimations
-
- mp44_jump_takeoff jump_takeoff.skc crossblend 0.1
- {
- server
- {
- first ai_event footstep
- }
- client
- {
- first footstep "Bip01 R Foot" run
- }
- }
- mp44_jump_run_takeoff jump_takeoff.skc crossblend 0.1
- {
- server
- {
- first ai_event footstep
- }
- client
- {
- first footstep "Bip01 R Foot" run
- }
- }
- mp44_fall jump_stretch_loop.skc crossblend 0.2
- mp44_land jump_land.skc crossblend 0.1
- {
- client
- {
- first landing
- }
- }
- mp44_land_hard jump_land.skc crossblend 0.1
- {
- client
- {
- first landing
- }
- }
-
-
- //------------------
- // PAIN ANIMATIONS//
- //------------------
- $path models/human/animation
-
- //Stand//
- mp44_stand_hit_head weapon_mp44/minor_pain/mp44_stand_hit_head.skc autosteps_walk
- mp44_stand_hit_uppertorso01 weapon_mp44/minor_pain/mp44_stand_hit_torso.skc random autosteps_walk
- mp44_stand_hit_uppertorso02 weapon_mp44/minor_pain/mp44_stand_hit_head.skc random autosteps_walk
- mp44_stand_hit_lowertorso weapon_mp44/minor_pain/mp44_stand_hit_lowertorso.skc autosteps_walk
- mp44_stand_hit_back weapon_mp44/minor_pain/mp44_stand_hit_lowerback.skc autosteps_walk
- mp44_stand_hit_rarm weapon_mp44/minor_pain/mp44_stand_hit_rarm.skc autosteps_walk
- mp44_stand_hit_larm weapon_mp44/minor_pain/mp44_stand_hit_head.skc autosteps_walk
- mp44_stand_hit_leg weapon_mp44/minor_pain/mp44_stand_hit_leg.skc autosteps_walk
-
- //Crouch//
- mp44_stand_hit_head01 weapon_mp44/minor_pain/mp44_crouch_hit_front.skc random autosteps_walk
- mp44_stand_hit_head02 weapon_mp44/minor_pain/mp44_crouch_hit_torso.skc random autosteps_walk
- mp44_stand_hit_head03 weapon_mp44/minor_pain/mp44_crouch_hit_torso_flyback.skc random autosteps_walk
- mp44_stand_hit_uppertorso01 weapon_mp44/minor_pain/mp44_crouch_hit_front.skc random autosteps_walk
- mp44_stand_hit_uppertorso02 weapon_mp44/minor_pain/mp44_crouch_hit_torso_flyback.skc random autosteps_walk
- mp44_stand_hit_lowertorso01 weapon_mp44/minor_pain/mp44_crouch_hit_torso_flyback.skc random autosteps_walk
- mp44_stand_hit_lowertorso02 weapon_mp44/minor_pain/mp44_crouch_hit_front.skc random autosteps_walk
- mp44_stand_hit_back01 weapon_mp44/minor_pain/mp44_crouch_hit_torso_flyback.skc random autosteps_walk
- mp44_stand_hit_back02 weapon_mp44/minor_pain/mp44_crouch_hit_front.skc random autosteps_walk
- mp44_stand_hit_rarm weapon_mp44/minor_pain/mp44_crouch_hit_rarm.skc autosteps_walk
- mp44_stand_hit_larm weapon_mp44/minor_pain/mp44_crouch_hit_front.skc autosteps_walk
- mp44_stand_hit_leg weapon_mp44/minor_pain/mp44_crouch_hit_torso_flyback.skc autosteps_walk
- }
-