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- animations
- {
- $path models/human/animation
-
- //========================
- // Reload Garand
- //========================
- shotgun_reload_start viewmodel/shotgun/tps_reload_start.skc crossblend 0.05
- {
- server
- {
- first reloadweapon // tell the weapon that we're reloading
- }
- }
- shotgun_reload_loop viewmodel/shotgun/tps_reload_fill.skc crossblend 0
- {
- server
- {
- first weaponcommand mainhand anim reload_single
- 5 weaponcommand mainhand clip_add 1 // put a single shell into the gun
- }
- }
- shotgun_reload_end viewmodel/shotgun/tps_reload_end.skc crossblend 0.05
- {
- server
- {
- first weaponcommand mainhand anim reload_end
- }
- }
-
-
- //========================
- // Walking/Cautious
- //========================
- shotgun_stand_walk_fwd multiplayer/mp_rifle_curious_walk_forward.skc deltadriven crossblend 0.2 //autosteps_walk
- shotgun_stand_walk_back multiplayer/mp_rifle_curious_walk_backwards.skc deltadriven crossblend 0.2 //autosteps_walk
- shotgun_stand_walk_left multiplayer/mp_rifle_curious_walk_left.skc deltadriven crossblend 0.2 //autosteps_walk
- shotgun_stand_walk_right multiplayer/mp_rifle_curious_walk_right.skc deltadriven crossblend 0.2 //autosteps_walk
-
- //========================
- // Jogging/Relaxed
- //========================
-
- shotgun_stand_run_fwd weapon_rifle/walks_runs/rifle_jog.skc autosteps_run
- shotgun_stand_run_back multiplayer/mp_rifle_jog_back.skc autosteps_run
- shotgun_stand_run_left multiplayer/mp_rifle_run_left.skc autosteps_run
- shotgun_stand_run_right multiplayer/mp_rifle_run_right.skc autosteps_run
-
- //========================
- // Standing
- //========================
-
- shotgun_stand_idle multiplayer/mp_rifle_stand_curious.skc crossblend 0.2
-
- //========================
- // Crouching
- //========================
- shotgun_crouch_idle weapon_rifle/crouch/rifle_crouch.skc crossblend 0.2
- shotgun_crouch_walk_fwd multiplayer/mp_rifle_crouch_walk_forwards.skc crossblend 0.1 //autosteps_walk
- shotgun_crouch_walk_back multiplayer/mp_rifle_crouch_walk_back.skc crossblend 0.1 //autosteps_walk
- shotgun_crouch_walk_left multiplayer/mp_rifle_crouch_walk_left.skc crossblend 0.1 //autosteps_walk
- shotgun_crouch_walk_right multiplayer/mp_rifle_crouch_walk_right.skc crossblend 0.1 //autosteps_walk
-
- shotgun_crouch_run_fwd multiplayer/mp_rifle_crouchrun.skc crossblend 0.1 autosteps_run
- shotgun_crouch_run_back multiplayer/mp_rifle_crouch_run_backwards.skc crossblend 0.1 autosteps_run
- shotgun_crouch_run_left weapon_rifle/walks_runs/rifle_crouchrun_left.skc crossblend 0.1 autosteps_run
- shotgun_crouch_run_right weapon_rifle/walks_runs/rifle_crouchrun_right.skc crossblend 0.1 autosteps_run
-
- //========================
- // Rifle Firing
- //========================
-
- shotgun_butt weapon_thompson/misc/thompson_butt_stand.skc
- {
- server
- {
- 4 fire mainhand secondary
- }
- client
- {
- entry sound pistol_whip // the swish sound.
- }
- }
-
- shotgun_stand_fire viewmodel/shotgun/tps_fire_shotgun_idle.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
-
- $path models/human/protoanimations
-
- shotgun_stand_run_fire fire_rifle_trot.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
-
- $path models/human/animation
-
- shotgun_stand_walk_fire viewmodel/shotgun/walk_player_shotgun.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
- shotgun_crouch_fire viewmodel/shotgun/tps_fire_shotgun_stand.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
- shotgun_crouch_run_fire viewmodel/rifle/rifle_fire_crouch.skc crossblend 0.05
- {
- server
- {
- entry fire
- }
- }
-
-
- //========================
- // Raise Animations
- //========================
- // THESE ARE ALL PLACEHOLDER ANIMATIONS!!!!!
- shotgun_stand_raise viewmodel/shotgun/raise_shotgun_standplayer.skc
- {
- server
- {
- 0 activatenewweapon mainhand
- }
- client
- {
- enter sound snd_shotgun_pullout
- }
- }
- shotgun_crouch_raise viewmodel/shotgun/raise_shotgun_standplayer.skc
- {
- server
- {
- 0 activatenewweapon mainhand
- }
- client
- {
- enter sound snd_shotgun_pullout
- }
- }
-
- //========================
- // Lower
- //========================
- // THESE ARE ALL PLACEHOLDER ANIMATIONS!!!!!
- shotgun_stand_lower viewmodel/shotgun/lower_shotgun_stand.skc
- {
- server
- {
- 16 deactivateweapon righthand
- }
- client
- {
- enter sound snd_shotgun_putaway
- }
- }
- shotgun_crouch_lower viewmodel/shotgun/lower_shotgun_stand.skc
- {
- server
- {
- 16 deactivateweapon righthand
- }
- client
- {
- enter sound snd_shotgun_putaway
- }
- }
-
- //========================
- // Jumping & Falling
- //========================
-
- $path models/human/protoanimations
-
- shotgun_jump_takeoff jump_takeoff.skc crossblend 0.1
- {
- server
- {
- first ai_event footstep
- }
- client
- {
- first footstep "Bip01 R Foot" run
- }
- }
- shotgun_jump_run_takeoff jump_takeoff.skc crossblend 0.1
- {
- server
- {
- first ai_event footstep
- }
- client
- {
- first footstep "Bip01 R Foot" run
- }
- }
- shotgun_fall jump_stretch_loop.skc crossblend 0.2
- shotgun_land jump_land.skc crossblend 0.1
- {
- client
- {
- first landing
- }
- }
- shotgun_land_hard jump_land.skc crossblend 0.1
- {
- client
- {
- first landing
- }
- }
-
-
- //----------------
- // PAIN ANIMATIONS
- //----------------
- $path models/human/animation
-
- //Stand//
- shotgun_stand_hit_head01 weapon_rifle/minor_pain/rifle_stand_hit_head.skc random autosteps_walk
- shotgun_stand_hit_head02 weapon_rifle/minor_pain/rifle_stand_hit_head01.skc random autosteps_walk
- shotgun_stand_hit_uppertorso weapon_rifle/minor_pain/rifle_stand_hit_torso.skc autosteps_walk
- shotgun_stand_hit_lowertorso weapon_rifle/minor_pain/rifle_stand_hit_torso.skc autosteps_walk
- shotgun_stand_hit_back weapon_rifle/minor_pain/rifle_stand_hit_lower_back.skc autosteps_walk
- shotgun_stand_hit_rarm weapon_rifle/minor_pain/rifle_stand_hit_Rshoulder.skc autosteps_walk
- //shotgun_stand_hit_rarm02 weapon_rifle/major_pain/riflep_stand_rarm.skc random autosteps_walk
- shotgun_stand_hit_larm weapon_rifle/minor_pain/rifle_stand_hit_torso.skc autosteps_walk
- shotgun_stand_hit_leg weapon_rifle/minor_pain/rifle_stand_hit_leg.skc autosteps_walk
-
- //Crouch//
- shotgun_crouch_hit_head weapon_rifle/minor_pain/rifle_crouch_hit_torso.skc autosteps_walk
- shotgun_crouch_hit_uppertorso01 weapon_rifle/minor_pain/rifle_crouch_hit_torso.skc random autosteps_walk
- shotgun_crouch_hit_uppertorso02 weapon_rifle/minor_pain/rifle_crouch_hit_back02.skc random autosteps_walk
- shotgun_crouch_hit_uppertorso03 weapon_rifle/minor_pain/rifle_crouch_hit_front.skc random autosteps_walk
- shotgun_crouch_hit_uppertorso04 weapon_rifle/minor_pain/rifle_hit_crouch_front_flyback.skc random autosteps_walk
- shotgun_crouch_hit_lowertorso01 weapon_rifle/minor_pain/rifle_crouch_hit_torso.skc random autosteps_walk
- shotgun_crouch_hit_lowertorso02 weapon_rifle/minor_pain/rifle_crouch_hit_back02.skc random autosteps_walk
- shotgun_crouch_hit_lowertorso03 weapon_rifle/minor_pain/rifle_crouch_hit_front.skc random autosteps_walk
- shotgun_crouch_hit_back weapon_rifle/minor_pain/rifle_crouch_hit_back.skc autosteps_walk
- shotgun_crouch_hit_rarm01 weapon_rifle/minor_pain/rifle_crouch_hit_Rshoulder.skc random autosteps_walk
- shotgun_crouch_hit_rarm02 weapon_rifle/minor_pain/rifle_crouch_hit_rarm.skc random autosteps_walk
- shotgun_crouch_hit_larm weapon_rifle/minor_pain/rifle_crouch_hit_torso.skc autosteps_walk
- shotgun_crouch_hit_leg weapon_rifle/minor_pain/rifle_hit_crouch_front_flyback.skc autosteps_walk
- }
-