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- // Main include file for 1st person player models
- setup
- {
- scale 0.52 // Set default scale to 16/30.5 since world
- // is in 16 units per foot and model is in cm's
- path models/human/animation // Set path to get the animations from
- path models/human/protoAnimations // Set path to get the old animations from
-
-
- radius 20 // defines size of shadow
- }
-
- init
- {
- client
- {
- // Cache all the shaders used in the hud here
- // so that there's no hitches during the game
-
- // Health Bar Shaders
- cacheimage textures/hud/healthback
- cacheimage textures/hud/healthmeter
- cacheimage textures/hud/healthmeterflash
-
- // Compass Shaders
- cacheimage textures/hud/compassback
- cacheimage textures/hud/compassface
- cacheimage textures/hud/compasspainblank
- cacheimage textures/hud/compasspain
- cacheimage textures/hud/compassobjarrow
- cacheimage textures/hud/compassobjball
- cacheimage textures/hud/compassneedle
-
- // Weapons Bar Shaders
- cacheimage textures/hud/weap_pistol
- cacheimage textures/hud/weap_pistol_s
- cacheimage textures/hud/weap_pistol_x
- cacheimage textures/hud/weap_rifle
- cacheimage textures/hud/weap_rifle_s
- cacheimage textures/hud/weap_rifle_x
- cacheimage textures/hud/weap_smg
- cacheimage textures/hud/weap_smg_s
- cacheimage textures/hud/weap_smg_x
- cacheimage textures/hud/weap_mg
- cacheimage textures/hud/weap_mg_s
- cacheimage textures/hud/weap_mg_x
- cacheimage textures/hud/weap_grenade
- cacheimage textures/hud/weap_grenade_s
- cacheimage textures/hud/weap_grenade_x
- cacheimage textures/hud/weap_heavy
- cacheimage textures/hud/weap_heavy_s
- cacheimage textures/hud/weap_heavy_x
-
- // Weapon Ammo Shaders
- cacheimage textures/hud/clip_pistol
- cacheimage textures/hud/clip_rifle
- cacheimage textures/hud/clip_fraggrenade
- cacheimage textures/hud/clip_steilhandgranate
- cacheimage textures/hud/clip_bazooka
- cacheimage textures/hud/clip_panzerschreck
- cacheimage textures/hud/clip_shotgun
-
- // Stop Watch Shaders
- cacheimage textures/hud/stopwatchbase
- cacheimage textures/hud/stopwatchhand
- }
- }
-
- //
- // base sound folder definitions
- //
-
- //
- // include the animation files for the player
- //
- $include models/player/base/fps_anims_pistol.txt
- $include models/player/base/fps_anims_rifle.txt
- $include models/player/base/fps_anims_smg.txt
- $include models/player/base/fps_anims_mg.txt
- $include models/player/base/fps_anims_grenade.txt
- $include models/player/base/fps_anims_bazooka.txt
- $include models/player/base/fps_anims_shotgun.txt
- $include models/player/base/fps_anims_misc.txt
-
- $include models/player/base/anims_shared.txt
-
- // need to indicate the end of the tiki file because we have a tiki command at the end
- //end
-