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  1. // Main include file for 1st person player models
  2. setup
  3. {
  4.     scale 0.52    // Set default scale to 16/30.5 since world 
  5.                 // is in 16 units per foot and model is in cm's
  6.     path models/human/animation        // Set path to get the animations from
  7.     path models/human/protoAnimations    // Set path to get the old animations from
  8.      
  9.  
  10.     radius 20                // defines size of shadow
  11. }
  12.  
  13. init
  14. {
  15.     client
  16.     {
  17.         // Cache all the shaders used in the hud here 
  18.         // so that there's no hitches during the game
  19.         
  20.         // Health Bar Shaders
  21.         cacheimage textures/hud/healthback
  22.         cacheimage textures/hud/healthmeter
  23.         cacheimage textures/hud/healthmeterflash
  24.         
  25.         // Compass Shaders
  26.         cacheimage textures/hud/compassback
  27.         cacheimage textures/hud/compassface
  28.         cacheimage textures/hud/compasspainblank
  29.         cacheimage textures/hud/compasspain
  30.         cacheimage textures/hud/compassobjarrow
  31.         cacheimage textures/hud/compassobjball
  32.         cacheimage textures/hud/compassneedle
  33.                 
  34.         // Weapons Bar Shaders
  35.         cacheimage textures/hud/weap_pistol
  36.         cacheimage textures/hud/weap_pistol_s
  37.         cacheimage textures/hud/weap_pistol_x
  38.         cacheimage textures/hud/weap_rifle
  39.         cacheimage textures/hud/weap_rifle_s
  40.         cacheimage textures/hud/weap_rifle_x
  41.         cacheimage textures/hud/weap_smg
  42.         cacheimage textures/hud/weap_smg_s
  43.         cacheimage textures/hud/weap_smg_x
  44.         cacheimage textures/hud/weap_mg
  45.         cacheimage textures/hud/weap_mg_s
  46.         cacheimage textures/hud/weap_mg_x
  47.         cacheimage textures/hud/weap_grenade
  48.         cacheimage textures/hud/weap_grenade_s
  49.         cacheimage textures/hud/weap_grenade_x
  50.         cacheimage textures/hud/weap_heavy
  51.         cacheimage textures/hud/weap_heavy_s
  52.         cacheimage textures/hud/weap_heavy_x
  53.         
  54.         // Weapon Ammo Shaders
  55.         cacheimage textures/hud/clip_pistol
  56.         cacheimage textures/hud/clip_rifle
  57.         cacheimage textures/hud/clip_fraggrenade
  58.         cacheimage textures/hud/clip_steilhandgranate
  59.         cacheimage textures/hud/clip_bazooka
  60.         cacheimage textures/hud/clip_panzerschreck
  61.         cacheimage textures/hud/clip_shotgun
  62.         
  63.         // Stop Watch Shaders
  64.         cacheimage textures/hud/stopwatchbase
  65.         cacheimage textures/hud/stopwatchhand
  66.     }
  67. }
  68.  
  69. //
  70. // base sound folder definitions
  71. //
  72.  
  73. //
  74. // include the animation files for the player
  75. //
  76. $include models/player/base/fps_anims_pistol.txt
  77. $include models/player/base/fps_anims_rifle.txt
  78. $include models/player/base/fps_anims_smg.txt
  79. $include models/player/base/fps_anims_mg.txt
  80. $include models/player/base/fps_anims_grenade.txt
  81. $include models/player/base/fps_anims_bazooka.txt
  82. $include models/player/base/fps_anims_shotgun.txt
  83. $include models/player/base/fps_anims_misc.txt
  84.  
  85. $include models/player/base/anims_shared.txt
  86.  
  87. // need to indicate the end of the tiki file because we have a tiki command at the end
  88. //end
  89.