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- setup
- {
- scale 0.6 // Needs to be unnaturally large so it is visible
- path models/projectiles/nebelhandgranate
- skelmodel nebelhandgranate.skd
- surface all shader germ_smoke_gren
- }
-
- init
- {
- server
- {
- classname Projectile
- anim idle
- setsize "-2 -2 -2" "2 2 2"
- speed 700
- minspeed 300
- life 4.0
- dmlife 3.0
- hitdamage 10
- health 50
- takedamage
- meansofdeath grenade
-
- explosionmodel models/fx/NebelhandgranateExplosion.tik
- bouncetouch
- bouncesound smokegrenade_bounce_soft
- bouncesound_metal smokegrenade_bounce_metal
- bouncesound_hard smokegrenade_bounce_hard
- bouncesound_water smokegrenade_bounce_water
- smashthroughglass 64
- gravity 0.8
- avelocity random 90 random 90 60
- }
-
- client
- {
- originemitter smoke
- (
- spawnrate 30
- model smokegrenade_german.spr
- color 1 1 1
- spritegridlighting
- alpha .85
- bouncefactor 0.8
- life 2.25 3.5
- scalerate .8
- velocity 24
- randvelaxis crandom 4 crandom 4 4
- spin 0.133
- angles 0 0 random 360
- avelocity 0 0 crandom 20
- scalemin 0.1
- scalemax 0.25
- fadedelay 2
- fadein 0.25
- )
-
- cache models/fx/NebelhandgranateExplosion.tik
- }
- }
-
- animations
- {
- idle nebelhandgranate.skc
- {
- client
- {
- entry loopsound smokegrenade_air_loop
- }
- }
-
- }
-