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- TIKI
- setup
- {
- scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
- path models/static/natural
- skelmodel tree_commontree.skd
- surface tree1_1 shader static_tree1_1
- surface tree1_2 shader static_tree1_2
- surface tree1_3 shader static_tree1_3
- surface tree1_4 shader static_tree1_4
- surface tree1_5 shader static_tree1_5
- surface tree1sprite shader static_tree1sprite
-
- lod_scale 100 // to prevent the continous LOD system from messing with this model
- }
-
- animations
- {
- idle tree_commontree.skc
- }
-
- /*QUAKED static_natural_tree_commontree (0.5 0.0 0.5) (-16 -16 -8) (16 16 320)
- */